d3d12: Avoid copying index data and use correct index range.

This fixes Braid.
This commit is contained in:
Vincent Lejeune 2015-10-15 23:06:14 +02:00
parent bc7e30517b
commit 9f49232cac
6 changed files with 255 additions and 173 deletions

View file

@ -109,34 +109,88 @@ void write_vertex_array_data_to_buffer(void *buffer, u32 first, u32 count, size_
}
}
template<typename IndexType, typename DstType, typename SrcType>
void expandIndexedTriangleFan(DstType *dst, const SrcType *src, size_t indexCount)
template<typename IndexType>
void uploadAsIt(char *dst, u32 address, size_t indexCount, bool is_primitive_restart_enabled, u32 &min_index, u32 &max_index)
{
IndexType *typedDst = reinterpret_cast<IndexType *>(dst);
const IndexType *typedSrc = reinterpret_cast<const IndexType *>(src);
for (unsigned i = 0; i < indexCount - 2; i++)
for (u32 i = 0; i < indexCount; ++i)
{
typedDst[3 * i] = typedSrc[0];
typedDst[3 * i + 1] = typedSrc[i + 2 - 1];
typedDst[3 * i + 2] = typedSrc[i + 2];
IndexType index = vm::ps3::_ref<IndexType>(address + i * sizeof(IndexType));
(IndexType&)dst[i * sizeof(IndexType)] = index;
if (is_primitive_restart_enabled && index == (IndexType)-1) // Cut
continue;
max_index = MAX2(max_index, index);
min_index = MIN2(min_index, index);
}
}
template<typename IndexType, typename DstType, typename SrcType>
void expandIndexedQuads(DstType *dst, const SrcType *src, size_t indexCount)
template<typename IndexType>
void expandIndexedTriangleFan(char *dst, u32 address, size_t indexCount, bool is_primitive_restart_enabled, u32 &min_index, u32 &max_index)
{
for (unsigned i = 0; i < indexCount - 2; i++)
{
IndexType index0 = vm::ps3::_ref<IndexType>(address);
(IndexType&)dst[(3 * i) * sizeof(IndexType)] = index0;
IndexType index1 = vm::ps3::_ref<IndexType>(address + (i + 2 - 1) * sizeof(IndexType));
(IndexType&)dst[(3 * i + 1) * sizeof(IndexType)] = index1;
IndexType index2 = vm::ps3::_ref<IndexType>(address + (i + 2) * sizeof(IndexType));
(IndexType&)dst[(3 * i + 2) * sizeof(IndexType)] = index2;
if (!is_primitive_restart_enabled || index0 != (IndexType)-1) // Cut
{
min_index = MIN2(min_index, index0);
max_index = MAX2(max_index, index0);
}
if (!is_primitive_restart_enabled || index1 != (IndexType)-1) // Cut
{
min_index = MIN2(min_index, index1);
max_index = MAX2(max_index, index1);
}
if (!is_primitive_restart_enabled || index2 != (IndexType)-1) // Cut
{
min_index = MIN2(min_index, index2);
max_index = MAX2(max_index, index2);
}
}
}
template<typename IndexType>
void expandIndexedQuads(char *dst, u32 address, size_t indexCount, bool is_primitive_restart_enabled, u32 &min_index, u32 &max_index)
{
IndexType *typedDst = reinterpret_cast<IndexType *>(dst);
const IndexType *typedSrc = reinterpret_cast<const IndexType *>(src);
for (unsigned i = 0; i < indexCount / 4; i++)
{
// First triangle
typedDst[6 * i] = typedSrc[4 * i];
typedDst[6 * i + 1] = typedSrc[4 * i + 1];
typedDst[6 * i + 2] = typedSrc[4 * i + 2];
IndexType index0 = vm::ps3::_ref<IndexType>(address + 4 * i * sizeof(IndexType));
(IndexType&)dst[(6 * i) * sizeof(IndexType)] = index0;
IndexType index1 = vm::ps3::_ref<IndexType>(address + (4 * i + 1) * sizeof(IndexType));
(IndexType&)dst[(6 * i + 1) * sizeof(IndexType)] = index1;
IndexType index2 = vm::ps3::_ref<IndexType>(address + (4 * i + 2) * sizeof(IndexType));
(IndexType&)dst[(6 * i + 2) * sizeof(IndexType)] = index2;
// Second triangle
typedDst[6 * i + 3] = typedSrc[4 * i + 2];
typedDst[6 * i + 4] = typedSrc[4 * i + 3];
typedDst[6 * i + 5] = typedSrc[4 * i];
(IndexType&)dst[(6 * i + 3) * sizeof(IndexType)] = index2;
IndexType index3 = vm::ps3::_ref<IndexType>(address + (4 * i + 3) * sizeof(IndexType));
(IndexType&)dst[(6 * i + 4) * sizeof(IndexType)] = index3;
(IndexType&)dst[(6 * i + 5) * sizeof(IndexType)] = index0;
if (!is_primitive_restart_enabled || index0 != (IndexType)-1) // Cut
{
min_index = MIN2(min_index, index0);
max_index = MAX2(max_index, index0);
}
if (!is_primitive_restart_enabled || index1 != (IndexType)-1) // Cut
{
min_index = MIN2(min_index, index1);
max_index = MAX2(max_index, index1);
}
if (!is_primitive_restart_enabled || index2 != (IndexType)-1) // Cut
{
min_index = MIN2(min_index, index2);
max_index = MAX2(max_index, index2);
}
if (!is_primitive_restart_enabled || index3 != (IndexType)-1) // Cut
{
min_index = MIN2(min_index, index3);
max_index = MAX2(max_index, index3);
}
}
}
@ -178,79 +232,84 @@ size_t getIndexCount(unsigned m_draw_mode, unsigned initial_index_count)
}
}
void uploadIndexData(unsigned m_draw_mode, unsigned index_type, void* indexBuffer, void* bufferMap, unsigned element_count)
void write_index_array_for_non_indexed_non_native_primitive_to_buffer(char* dst, unsigned draw_mode, unsigned first, unsigned count)
{
if (indexBuffer != nullptr)
unsigned short *typedDst = (unsigned short *)(dst);
switch (draw_mode)
{
switch (m_draw_mode)
case CELL_GCM_PRIMITIVE_TRIANGLE_FAN:
for (unsigned i = 0; i < (count - 2); i++)
{
case CELL_GCM_PRIMITIVE_POINTS:
case CELL_GCM_PRIMITIVE_LINES:
case CELL_GCM_PRIMITIVE_LINE_LOOP:
case CELL_GCM_PRIMITIVE_LINE_STRIP:
case CELL_GCM_PRIMITIVE_TRIANGLES:
case CELL_GCM_PRIMITIVE_TRIANGLE_STRIP:
case CELL_GCM_PRIMITIVE_QUAD_STRIP:
case CELL_GCM_PRIMITIVE_POLYGON:
typedDst[3 * i] = first;
typedDst[3 * i + 1] = i + 2 - 1;
typedDst[3 * i + 2] = i + 2;
}
return;
case CELL_GCM_PRIMITIVE_QUADS:
for (unsigned i = 0; i < count / 4; i++)
{
size_t indexSize = (index_type == CELL_GCM_DRAW_INDEX_ARRAY_TYPE_32) ? 4 : 2;
memcpy(bufferMap, indexBuffer, indexSize * element_count);
return;
}
case CELL_GCM_PRIMITIVE_TRIANGLE_FAN:
switch (index_type)
{
case CELL_GCM_DRAW_INDEX_ARRAY_TYPE_32:
expandIndexedTriangleFan<unsigned int>(bufferMap, indexBuffer, element_count);
return;
case CELL_GCM_DRAW_INDEX_ARRAY_TYPE_16:
expandIndexedTriangleFan<unsigned short>(bufferMap, indexBuffer, element_count);
return;
default:
abort();
return;
}
case CELL_GCM_PRIMITIVE_QUADS:
switch (index_type)
{
case CELL_GCM_DRAW_INDEX_ARRAY_TYPE_32:
expandIndexedQuads<unsigned int>(bufferMap, indexBuffer, element_count);
return;
case CELL_GCM_DRAW_INDEX_ARRAY_TYPE_16:
expandIndexedQuads<unsigned short>(bufferMap, indexBuffer, element_count);
return;
default:
abort();
return;
}
// First triangle
typedDst[6 * i] = 4 * i + first;
typedDst[6 * i + 1] = 4 * i + 1 + first;
typedDst[6 * i + 2] = 4 * i + 2 + first;
// Second triangle
typedDst[6 * i + 3] = 4 * i + 2 + first;
typedDst[6 * i + 4] = 4 * i + 3 + first;
typedDst[6 * i + 5] = 4 * i + first;
}
return;
}
else
}
void write_index_array_data_to_buffer(char* dst, unsigned m_draw_mode, unsigned first, unsigned count, unsigned &min_index, unsigned &max_index)
{
u32 address = rsx::get_address(rsx::method_registers[NV4097_SET_INDEX_ARRAY_ADDRESS], rsx::method_registers[NV4097_SET_INDEX_ARRAY_DMA] & 0xf);
u32 type = rsx::method_registers[NV4097_SET_INDEX_ARRAY_DMA] >> 4;
u32 type_size = type == CELL_GCM_DRAW_INDEX_ARRAY_TYPE_32 ? sizeof(u32) : sizeof(u16);
u32 base_offset = rsx::method_registers[NV4097_SET_VERTEX_DATA_BASE_OFFSET];
u32 base_index = 0;//rsx::method_registers[NV4097_SET_VERTEX_DATA_BASE_INDEX];
bool is_primitive_restart_enabled = !!rsx::method_registers[NV4097_SET_RESTART_INDEX_ENABLE];
switch (m_draw_mode)
{
unsigned short *typedDst = static_cast<unsigned short *>(bufferMap);
switch (m_draw_mode)
case CELL_GCM_PRIMITIVE_POINTS:
case CELL_GCM_PRIMITIVE_LINES:
case CELL_GCM_PRIMITIVE_LINE_LOOP:
case CELL_GCM_PRIMITIVE_LINE_STRIP:
case CELL_GCM_PRIMITIVE_TRIANGLES:
case CELL_GCM_PRIMITIVE_TRIANGLE_STRIP:
case CELL_GCM_PRIMITIVE_QUAD_STRIP:
case CELL_GCM_PRIMITIVE_POLYGON:
switch (type)
{
case CELL_GCM_PRIMITIVE_TRIANGLE_FAN:
for (unsigned i = 0; i < (element_count - 2); i++)
{
typedDst[3 * i] = 0;
typedDst[3 * i + 1] = i + 2 - 1;
typedDst[3 * i + 2] = i + 2;
}
case CELL_GCM_DRAW_INDEX_ARRAY_TYPE_32:
uploadAsIt<u32>(dst, address + (first + base_index) * sizeof(u32), count, is_primitive_restart_enabled, min_index, max_index);
return;
case CELL_GCM_PRIMITIVE_QUADS:
for (unsigned i = 0; i < element_count / 4; i++)
{
// First triangle
typedDst[6 * i] = 4 * i;
typedDst[6 * i + 1] = 4 * i + 1;
typedDst[6 * i + 2] = 4 * i + 2;
// Second triangle
typedDst[6 * i + 3] = 4 * i + 2;
typedDst[6 * i + 4] = 4 * i + 3;
typedDst[6 * i + 5] = 4 * i;
}
case CELL_GCM_DRAW_INDEX_ARRAY_TYPE_16:
uploadAsIt<u16>(dst, address + (first + base_index) * sizeof(u16), count, is_primitive_restart_enabled, min_index, max_index);
return;
}
return;
case CELL_GCM_PRIMITIVE_TRIANGLE_FAN:
switch (type)
{
case CELL_GCM_DRAW_INDEX_ARRAY_TYPE_32:
expandIndexedTriangleFan<u32>(dst, address + (first + base_index) * sizeof(u32), count, is_primitive_restart_enabled, min_index, max_index);
return;
case CELL_GCM_DRAW_INDEX_ARRAY_TYPE_16:
expandIndexedTriangleFan<u16>(dst, address + (first + base_index) * sizeof(u16), count, is_primitive_restart_enabled, min_index, max_index);
return;
}
case CELL_GCM_PRIMITIVE_QUADS:
switch (type)
{
case CELL_GCM_DRAW_INDEX_ARRAY_TYPE_32:
expandIndexedQuads<u32>(dst, address + (first + base_index) * sizeof(u32), count, is_primitive_restart_enabled, min_index, max_index);
return;
case CELL_GCM_DRAW_INDEX_ARRAY_TYPE_16:
expandIndexedQuads<u16>(dst, address + (first + base_index) * sizeof(u16), count, is_primitive_restart_enabled, min_index, max_index);
return;
}
}

View file

@ -35,6 +35,13 @@ bool isNativePrimitiveMode(unsigned m_draw_mode);
size_t getIndexCount(unsigned m_draw_mode, unsigned initial_index_count);
/*
* Write index information to bufferMap
* Write count indexes starting at first to dst buffer.
* Returns min/max index found during the process.
* The function expands index buffer for non native primitive type.
*/
void uploadIndexData(unsigned m_draw_mode, unsigned index_type, void* indexBuffer, void* bufferMap, unsigned element_count);
void write_index_array_data_to_buffer(char* dst, unsigned m_draw_mode, unsigned first, unsigned count, unsigned &min_index, unsigned &max_index);
/*
* Write index data needed to emulate non indexed non native primitive mode.
*/
void write_index_array_for_non_indexed_non_native_primitive_to_buffer(char* dst, unsigned m_draw_mode, unsigned first, unsigned count);

View file

@ -118,13 +118,17 @@ void D3D12GSRender::load_vertex_data(u32 first, u32 count)
vertex_draw_count += count;
}
void D3D12GSRender::upload_vertex_attributes()
void D3D12GSRender::upload_vertex_attributes(const std::vector<std::pair<u32, u32> > &vertex_ranges)
{
m_vertex_buffer_views.clear();
m_IASet.clear();
size_t inputSlot = 0;
size_t vertex_count = 0;
for (const auto &pair : vertex_ranges)
vertex_count += pair.second;
// First array attribute
for (int index = 0; index < rsx::limits::vertex_count; ++index)
{
@ -136,14 +140,14 @@ void D3D12GSRender::upload_vertex_attributes()
u32 type_size = rsx::get_vertex_type_size(info.type);
u32 element_size = type_size * info.size;
size_t subBufferSize = element_size * vertex_draw_count;
size_t subBufferSize = element_size * vertex_count;
assert(m_vertexIndexData.canAlloc(subBufferSize));
size_t heapOffset = m_vertexIndexData.alloc(subBufferSize);
void *buffer;
ThrowIfFailed(m_vertexIndexData.m_heap->Map(0, &CD3DX12_RANGE(heapOffset, heapOffset + subBufferSize), (void**)&buffer));
void *bufferMap = (char*)buffer + heapOffset;
for (const auto &range : m_first_count_pairs)
for (const auto &range : vertex_ranges)
{
write_vertex_array_data_to_buffer(bufferMap, range.first, range.second, index, info);
bufferMap = (char*)bufferMap + range.second * element_size;
@ -210,73 +214,11 @@ void D3D12GSRender::upload_vertex_attributes()
IAElement.InstanceDataStepRate = 1;
m_IASet.push_back(IAElement);
}
m_first_count_pairs.clear();
}
D3D12_INDEX_BUFFER_VIEW D3D12GSRender::uploadIndexBuffers(bool indexed_draw)
void D3D12GSRender::load_vertex_index_data(u32 first, u32 count)
{
D3D12_INDEX_BUFFER_VIEW indexBufferView = {};
// No need for index buffer
if (!indexed_draw && isNativePrimitiveMode(draw_mode))
{
m_renderingInfo.m_indexed = false;
m_renderingInfo.m_count = vertex_draw_count;
m_renderingInfo.m_baseVertex = 0;
return indexBufferView;
}
m_renderingInfo.m_indexed = true;
u32 indexed_type = rsx::method_registers[NV4097_SET_INDEX_ARRAY_DMA] >> 4;
// Index type
size_t indexSize;
if (!indexed_draw)
{
indexBufferView.Format = DXGI_FORMAT_R16_UINT;
indexSize = 2;
}
else
{
switch (indexed_type)
{
default: abort();
case CELL_GCM_DRAW_INDEX_ARRAY_TYPE_16:
indexBufferView.Format = DXGI_FORMAT_R16_UINT;
indexSize = 2;
break;
case CELL_GCM_DRAW_INDEX_ARRAY_TYPE_32:
indexBufferView.Format = DXGI_FORMAT_R32_UINT;
indexSize = 4;
break;
}
}
// Index count
m_renderingInfo.m_count = getIndexCount(draw_mode, indexed_draw ? (u32)(vertex_index_array.size() / indexSize) : vertex_draw_count);
// Base vertex
if (!indexed_draw && isNativePrimitiveMode(draw_mode))
m_renderingInfo.m_baseVertex = 0;
else
m_renderingInfo.m_baseVertex = 0;
// Alloc
size_t subBufferSize = align(m_renderingInfo.m_count * indexSize, 64);
assert(m_vertexIndexData.canAlloc(subBufferSize));
size_t heapOffset = m_vertexIndexData.alloc(subBufferSize);
void *buffer;
ThrowIfFailed(m_vertexIndexData.m_heap->Map(0, &CD3DX12_RANGE(heapOffset, heapOffset + subBufferSize), (void**)&buffer));
void *bufferMap = (char*)buffer + heapOffset;
uploadIndexData(draw_mode, indexed_type, indexed_draw ? vertex_index_array.data() : nullptr, bufferMap, indexed_draw ? (u32)(vertex_index_array.size() / indexSize) : vertex_draw_count);
m_vertexIndexData.m_heap->Unmap(0, &CD3DX12_RANGE(heapOffset, heapOffset + subBufferSize));
m_timers.m_bufferUploadSize += subBufferSize;
indexBufferView.SizeInBytes = (UINT)subBufferSize;
indexBufferView.BufferLocation = m_vertexIndexData.m_heap->GetGPUVirtualAddress() + heapOffset;
return indexBufferView;
}
void D3D12GSRender::setScaleOffset(size_t descriptorIndex)
@ -419,4 +361,83 @@ void D3D12GSRender::FillPixelShaderConstantsBuffer(size_t descriptorIndex)
CD3DX12_CPU_DESCRIPTOR_HANDLE(getCurrentResourceStorage().m_descriptorsHeap->GetCPUDescriptorHandleForHeapStart())
.Offset((INT)descriptorIndex, g_descriptorStrideSRVCBVUAV));
}
void D3D12GSRender::upload_vertex_index_data(ID3D12GraphicsCommandList *cmdlist)
{
// Index count
m_renderingInfo.m_count = 0;
for (const auto &pair : m_first_count_pairs)
m_renderingInfo.m_count += getIndexCount(draw_mode, pair.second);
if (!m_renderingInfo.m_indexed)
{
// Non indexed
upload_vertex_attributes(m_first_count_pairs);
cmdlist->IASetVertexBuffers(0, (UINT)m_vertex_buffer_views.size(), m_vertex_buffer_views.data());
if (isNativePrimitiveMode(draw_mode))
return;
// Handle non native primitive
// Alloc
size_t subBufferSize = align(m_renderingInfo.m_count * sizeof(u16), 64);
assert(m_vertexIndexData.canAlloc(subBufferSize));
size_t heapOffset = m_vertexIndexData.alloc(subBufferSize);
void *buffer;
ThrowIfFailed(m_vertexIndexData.m_heap->Map(0, &CD3DX12_RANGE(heapOffset, heapOffset + subBufferSize), (void**)&buffer));
void *bufferMap = (char*)buffer + heapOffset;
size_t first = 0;
for (const auto &pair : m_first_count_pairs)
{
size_t element_count = getIndexCount(draw_mode, pair.second);
write_index_array_for_non_indexed_non_native_primitive_to_buffer((char*)bufferMap, draw_mode, first, pair.second);
bufferMap = (char*)bufferMap + element_count * sizeof(u16);
first += pair.second;
}
m_vertexIndexData.m_heap->Unmap(0, &CD3DX12_RANGE(heapOffset, heapOffset + subBufferSize));
D3D12_INDEX_BUFFER_VIEW indexBufferView = {
m_vertexIndexData.m_heap->GetGPUVirtualAddress() + heapOffset,
(UINT)subBufferSize,
DXGI_FORMAT_R16_UINT
};
cmdlist->IASetIndexBuffer(&indexBufferView);
m_renderingInfo.m_indexed = true;
}
else
{
u32 indexed_type = rsx::method_registers[NV4097_SET_INDEX_ARRAY_DMA] >> 4;
// Index type
size_t indexSize = (indexed_type == CELL_GCM_DRAW_INDEX_ARRAY_TYPE_16) ? 2 : 4;
// Alloc
size_t subBufferSize = align(m_renderingInfo.m_count * indexSize, 64);
assert(m_vertexIndexData.canAlloc(subBufferSize));
size_t heapOffset = m_vertexIndexData.alloc(subBufferSize);
void *buffer;
ThrowIfFailed(m_vertexIndexData.m_heap->Map(0, &CD3DX12_RANGE(heapOffset, heapOffset + subBufferSize), (void**)&buffer));
void *bufferMap = (char*)buffer + heapOffset;
u32 min_index = (u32)-1, max_index = 0;
for (const auto &pair : m_first_count_pairs)
{
size_t element_count = getIndexCount(draw_mode, pair.second);
write_index_array_data_to_buffer((char*)bufferMap, draw_mode, pair.first, pair.second, min_index, max_index);
bufferMap = (char*)bufferMap + element_count * indexSize;
}
m_vertexIndexData.m_heap->Unmap(0, &CD3DX12_RANGE(heapOffset, heapOffset + subBufferSize));
D3D12_INDEX_BUFFER_VIEW indexBufferView = {
m_vertexIndexData.m_heap->GetGPUVirtualAddress() + heapOffset,
(UINT)subBufferSize,
(indexed_type == CELL_GCM_DRAW_INDEX_ARRAY_TYPE_16) ? DXGI_FORMAT_R16_UINT : DXGI_FORMAT_R32_UINT
};
m_timers.m_bufferUploadSize += subBufferSize;
cmdlist->IASetIndexBuffer(&indexBufferView);
m_renderingInfo.m_indexed = true;
upload_vertex_attributes({ std::make_pair(0, max_index + 1) });
cmdlist->IASetVertexBuffers(0, (UINT)m_vertex_buffer_views.size(), m_vertex_buffer_views.data());
}
}
#endif

View file

@ -413,13 +413,7 @@ void D3D12GSRender::end()
std::chrono::time_point<std::chrono::system_clock> vertexIndexDurationStart = std::chrono::system_clock::now();
if (!vertex_index_array.empty() || vertex_draw_count)
{
upload_vertex_attributes();
const D3D12_INDEX_BUFFER_VIEW &indexBufferView = uploadIndexBuffers(!vertex_index_array.empty());
getCurrentResourceStorage().m_commandList->IASetVertexBuffers(0, (UINT)m_vertex_buffer_views.size(), m_vertex_buffer_views.data());
if (m_renderingInfo.m_indexed)
getCurrentResourceStorage().m_commandList->IASetIndexBuffer(&indexBufferView);
}
upload_vertex_index_data(getCurrentResourceStorage().m_commandList.Get());
std::chrono::time_point<std::chrono::system_clock> vertexIndexDurationEnd = std::chrono::system_clock::now();
m_timers.m_vertexIndexDuration += std::chrono::duration_cast<std::chrono::microseconds>(vertexIndexDurationEnd - vertexIndexDurationStart).count();
@ -595,9 +589,9 @@ void D3D12GSRender::end()
}
if (m_renderingInfo.m_indexed)
getCurrentResourceStorage().m_commandList->DrawIndexedInstanced((UINT)m_renderingInfo.m_count, 1, 0, (UINT)m_renderingInfo.m_baseVertex, 0);
getCurrentResourceStorage().m_commandList->DrawIndexedInstanced((UINT)m_renderingInfo.m_count, 1, 0, 0, 0);
else
getCurrentResourceStorage().m_commandList->DrawInstanced((UINT)m_renderingInfo.m_count, 1, (UINT)m_renderingInfo.m_baseVertex, 0);
getCurrentResourceStorage().m_commandList->DrawInstanced((UINT)m_renderingInfo.m_count, 1, 0, 0);
vertex_index_array.clear();
std::chrono::time_point<std::chrono::system_clock> endDuration = std::chrono::system_clock::now();
@ -610,7 +604,8 @@ void D3D12GSRender::end()
m_commandQueueGraphic->ExecuteCommandLists(1, (ID3D12CommandList**)getCurrentResourceStorage().m_commandList.GetAddressOf());
getCurrentResourceStorage().setNewCommandList();
}
m_first_count_pairs.clear();
m_renderingInfo.m_indexed = false;
thread::end();
}

View file

@ -417,7 +417,6 @@ private:
{
bool m_indexed; /*<! is draw call using an index buffer */
size_t m_count; /*<! draw call vertex count */
size_t m_baseVertex; /*<! Starting vertex for draw call */
} m_renderingInfo;
RenderTargets m_rtts;
@ -458,19 +457,19 @@ private:
bool LoadProgram();
/**
* Create vertex and index buffers (if needed) and set them to cmdlist.
* Non native primitive type are emulated by index buffers expansion.
*/
void upload_vertex_index_data(ID3D12GraphicsCommandList *cmdlist);
std::vector<std::pair<u32, u32> > m_first_count_pairs;
/**
* Upload all vertex attribute whose (first, count) info were previously accumulated.
* Upload all enabled vertex attributes for vertex in ranges described by vertex_ranges.
* A range in vertex_range is a pair whose first element is the index of the beginning of the
* range, and whose second element is the number of vertex in this range.
*/
void upload_vertex_attributes();
/**
* Create index buffer for indexed rendering and non native primitive format if nedded, and
* update m_renderingInfo member accordingly. If m_renderingInfo::m_indexed is true,
* returns an index buffer view that can be passed to a command list.
*/
D3D12_INDEX_BUFFER_VIEW uploadIndexBuffers(bool indexed_draw = false);
void upload_vertex_attributes(const std::vector<std::pair<u32, u32> > &vertex_ranges);
void setScaleOffset(size_t descriptorIndex);
void FillVertexShaderConstantsBuffer(size_t descriptorIndex);
@ -504,4 +503,5 @@ protected:
virtual void flip(int buffer) override;
virtual void load_vertex_data(u32 first, u32 count) override;
virtual void load_vertex_index_data(u32 first, u32 count) override;
};

View file

@ -164,7 +164,7 @@ namespace rsx
u32 transform_program[512 * 4] = {};
virtual void load_vertex_data(u32 first, u32 count);
void load_vertex_index_data(u32 first, u32 count);
virtual void load_vertex_index_data(u32 first, u32 count);
public:
u32 ioAddress, ioSize;