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d3d12: Fix color of scaling output
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@ -227,7 +227,7 @@ std::pair<ID3DBlob *, ID3DBlob *> compileF32toU8CS()
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void D3D12GSRender::Shader::Init(ID3D12Device *device)
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{
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const char *fsCode = STRINGIFY(
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Texture2D<float> InputTexture : register(t0); \n
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Texture2D InputTexture : register(t0); \n
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sampler bilinearSampler : register(s0); \n
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struct PixelInput \n
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