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DX12: fix DRGB8 texture format (#2480)
* DX12: set native sampler format to BGRA8 * DX12: fix DRGB8 texture format
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parent
87fe93ee9a
commit
a168aa2df3
2 changed files with 9 additions and 2 deletions
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@ -161,7 +161,7 @@ DXGI_FORMAT get_texture_format(u8 format)
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case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT: return DXGI_FORMAT_R16G16B16A16_FLOAT;
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case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT: return DXGI_FORMAT_R32G32B32A32_FLOAT;
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case CELL_GCM_TEXTURE_D1R5G5B5: return DXGI_FORMAT_B5G5R5A1_UNORM;
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case CELL_GCM_TEXTURE_D8R8G8B8: return DXGI_FORMAT_R8G8B8A8_UNORM;
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case CELL_GCM_TEXTURE_D8R8G8B8: return DXGI_FORMAT_B8G8R8A8_UNORM;
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case CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8: return DXGI_FORMAT_G8R8_G8B8_UNORM;
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case CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8: return DXGI_FORMAT_R8G8_B8G8_UNORM;
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case CELL_GCM_TEXTURE_COMPRESSED_HILO8: return DXGI_FORMAT_G8R8_G8B8_UNORM;
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@ -399,9 +399,16 @@ void D3D12GSRender::upload_textures(ID3D12GraphicsCommandList *command_list, siz
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D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0,
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D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0);
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break;
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case CELL_GCM_TEXTURE_D8R8G8B8:
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shared_resource_view_desc.Shader4ComponentMapping = D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(
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D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1,
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D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0,
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D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3,
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D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1);
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break;
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case CELL_GCM_TEXTURE_A8R8G8B8:
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case CELL_GCM_TEXTURE_D8R8G8B8:
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{
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u8 remap_a = rsx::method_registers.fragment_textures[i].remap() & 0x3;
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u8 remap_r = (rsx::method_registers.fragment_textures[i].remap() >> 2) & 0x3;
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