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d3d12: Use an indexed draw for unindexed quad
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parent
cbd7d3d614
commit
a279aebf31
2 changed files with 68 additions and 1 deletions
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@ -106,6 +106,15 @@ D3D12GSRender::D3D12GSRender()
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));
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}
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check(m_device->CreateCommittedResource(
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&heapProp,
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D3D12_HEAP_FLAG_NONE,
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&resDesc,
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D3D12_RESOURCE_STATE_GENERIC_READ,
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nullptr,
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IID_PPV_ARGS(&m_indexBuffer)
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));
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check(m_device->CreateCommittedResource(
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&heapProp,
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D3D12_HEAP_FLAG_NONE,
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@ -402,6 +411,43 @@ void D3D12GSRender::EnableVertexData(bool indexed_draw)
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indexBufferView.SizeInBytes = (UINT)m_indexed_array.m_data.size();
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indexBufferView.BufferLocation = m_indexBuffer->GetGPUVirtualAddress();*/
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}
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switch (m_draw_mode - 1)
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{
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default:
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case 0:
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case 1:
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case 2:
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case 3:
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case 4:
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case 5:
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case 6:
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m_forcedIndexBuffer = false;
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case 7:
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m_forcedIndexBuffer = true;
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}
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if (m_forcedIndexBuffer)
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{
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unsigned short *bufferMap;
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check(m_indexBuffer->Map(0, nullptr, (void**)&bufferMap));
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memcpy(bufferMap, m_indexed_array.m_data.data(), m_indexed_array.m_data.size());
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m_indexBufferCount = 0;
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// QUADS
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for (unsigned i = 0; i < m_draw_array_count / 4; i++)
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{
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// First triangle
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bufferMap[6 * i] = 4 * i;
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bufferMap[6 * i + 1] = 4 * i + 1;
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bufferMap[6 * i + 2] = 4 * i + 2;
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bufferMap[6 * i + 3] = 4 * i + 1;
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bufferMap[6 * i + 4] = 4 * i + 2;
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bufferMap[6 * i + 5] = 4 * i + 3;
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m_indexBufferCount += 6;
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}
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m_indexBuffer->Unmap(0, nullptr);
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}
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}
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void D3D12GSRender::setScaleOffset()
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@ -590,6 +636,14 @@ void D3D12GSRender::ExecCMD()
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assert((m_draw_array_first + m_draw_array_count) * item_size <= m_vertexBufferSize[i]);
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}
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commandList->IASetVertexBuffers(0, (UINT)vertexBufferViews.size(), vertexBufferViews.data());
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if (m_forcedIndexBuffer)
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{
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D3D12_INDEX_BUFFER_VIEW indexBufferView = {};
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indexBufferView.SizeInBytes = (UINT)m_indexBufferCount * sizeof(unsigned short);
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indexBufferView.BufferLocation = m_indexBuffer->GetGPUVirtualAddress();
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indexBufferView.Format = DXGI_FORMAT_R16_UINT;
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commandList->IASetIndexBuffer(&indexBufferView);
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}
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}
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if (!LoadProgram())
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@ -777,6 +831,8 @@ void D3D12GSRender::ExecCMD()
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#define GL_QUAD_STRIP 0x0008
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#define GL_POLYGON 0x0009
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*/
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bool requireIndexBuffer = false;
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switch (m_draw_mode - 1)
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{
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case 0:
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@ -800,12 +856,20 @@ void D3D12GSRender::ExecCMD()
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case 6:
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commandList->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ);
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break;
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case 7:
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commandList->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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requireIndexBuffer = true;
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default:
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commandList->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ);
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commandList->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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// LOG_ERROR(RSX, "Unsupported primitive type");
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break;
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}
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if (m_forcedIndexBuffer)
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{
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commandList->DrawIndexedInstanced((UINT)m_indexBufferCount, 1, 0, (UINT)m_draw_array_first, 0);
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}
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if (m_indexed_array.m_count)
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{
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/* switch (m_indexed_array.m_type)
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@ -56,6 +56,9 @@ private:
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ID3D12DescriptorHeap *m_samplerDescriptorHeap;
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size_t m_currentTextureIndex;
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bool m_forcedIndexBuffer;
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size_t m_indexBufferCount;
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ID3D12Resource *m_indexBuffer, *m_vertexBuffer[m_vertex_count];
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ID3D12Resource *m_constantsVertexBuffer, *m_constantsFragmentBuffer;
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size_t constantsFragmentSize;
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