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d3d12: Add an extra varying.
This fixes shader compilation for SH3 HD.
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2 changed files with 2 additions and 0 deletions
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@ -62,6 +62,7 @@ void D3D12FragmentDecompiler::insertIntputs(std::stringstream & OS)
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OS << " float4 tc6 : TEXCOORD6;" << std::endl;
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OS << " float4 tc7 : TEXCOORD7;" << std::endl;
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OS << " float4 tc8 : TEXCOORD8;" << std::endl;
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OS << " float4 tc9 : TEXCOORD9;" << std::endl;
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OS << "};" << std::endl;
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}
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@ -84,6 +84,7 @@ void D3D12VertexProgramDecompiler::insertOutputs(std::stringstream & OS, const s
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OS << " float4 dst_reg13 : TEXCOORD6;" << std::endl;
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OS << " float4 dst_reg14 : TEXCOORD7;" << std::endl;
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OS << " float4 dst_reg15 : TEXCOORD8;" << std::endl;
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OS << " float4 dst_reg16 : TEXCOORD9;" << std::endl;
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OS << "};" << std::endl;
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}
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