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d3d12: Fix interframe sync
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parent
ac352cd083
commit
a5fb8c95f4
2 changed files with 12 additions and 10 deletions
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@ -107,7 +107,7 @@ void D3D12GSRender::ResourceStorage::Reset()
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void D3D12GSRender::ResourceStorage::Init(ID3D12Device *device)
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{
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m_frameFinished = 0;
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m_frameFinishedHandle = 0;
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// Create a global command allocator
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device->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT, IID_PPV_ARGS(&m_commandAllocator));
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device->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT, IID_PPV_ARGS(&m_textureUploadCommandAllocator));
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@ -928,20 +928,21 @@ void D3D12GSRender::Flip()
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check(m_swapChain->Present(Ini.GSVSyncEnable.GetValue() ? 1 : 0, 0));
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// Add an event signaling queue completion
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Microsoft::WRL::ComPtr<ID3D12Fence> fence;
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m_device->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&fence));
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getNonCurrentResourceStorage().m_frameFinished = CreateEvent(0, 0, 0, 0);
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fence->SetEventOnCompletion(1, getNonCurrentResourceStorage().m_frameFinished);
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m_commandQueueGraphic->Signal(fence.Get(), 1);
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m_device->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&getNonCurrentResourceStorage().m_frameFinishedFence));
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getNonCurrentResourceStorage().m_frameFinishedHandle = CreateEvent(0, 0, 0, 0);
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getNonCurrentResourceStorage().m_frameFinishedFence->SetEventOnCompletion(1, getNonCurrentResourceStorage().m_frameFinishedHandle);
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m_commandQueueGraphic->Signal(getNonCurrentResourceStorage().m_frameFinishedFence, 1);
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// Flush
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m_texturesCache.clear();
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m_texturesRTTs.clear();
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if (getCurrentResourceStorage().m_frameFinished)
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if (getCurrentResourceStorage().m_frameFinishedHandle)
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{
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WaitForSingleObject(getCurrentResourceStorage().m_frameFinished, INFINITE);
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CloseHandle(getCurrentResourceStorage().m_frameFinished);
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WaitForSingleObject(getCurrentResourceStorage().m_frameFinishedHandle, INFINITE);
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CloseHandle(getCurrentResourceStorage().m_frameFinishedHandle);
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getCurrentResourceStorage().m_frameFinishedFence->Release();
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for (auto tmp : getCurrentResourceStorage().m_inUseConstantsBuffers)
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m_constantsData.m_getPos = std::get<0>(tmp);
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@ -80,7 +80,8 @@ private:
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struct ResourceStorage
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{
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HANDLE m_frameFinished;
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ID3D12Fence* m_frameFinishedFence;
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HANDLE m_frameFinishedHandle;
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ID3D12CommandAllocator *m_commandAllocator;
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ID3D12CommandAllocator *m_downloadCommandAllocator;
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std::list<ID3D12GraphicsCommandList *> m_inflightCommandList;
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