mirror of
https://github.com/RPCS3/rpcs3.git
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Settings Overhaul
This commit is contained in:
parent
3b03f9a010
commit
a7802e9377
5 changed files with 274 additions and 137 deletions
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@ -26,9 +26,24 @@
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"checkboxes": {
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"hookStFunc": "Placebo setting, this does nothing at all.",
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"bindSPUThreads": "If your CPU has SMT (Hyper-Threading) SPU threads will run on these logical cores instead.\nUsually faster on an i3, possibly slower or no difference on an i7 or Ryzen.",
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"lowerSPUThrPrio": "Runs SPU threads with lower priority than PPU threads.\nUsually faster on an i3 or i5, possibly slower or no difference on an i7 or Ryzen."
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"lowerSPUThrPrio": "Runs SPU threads with lower priority than PPU threads.\nUsually faster on an i3 or i5, possibly slower or no difference on an i7 or Ryzen.",
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"spuLoopDetection": ""
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},
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"comboboxes": {
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"preferredSPUThreads": ""
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}
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},
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"debug": {
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"readColor": "Never use this.",
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"dumpDepth": "Never use this.",
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"readDepth": "Never use this.",
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"glLegacyBuffers": "Enables use of classic OpenGL buffers which allows capturing tools to work with RPCS3 e.g RenderDoc.\nIf unsure, don't use this option.",
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"scrictModeRendering": "Enforces strict compliance to the API specification.\nMight result in degraded performance in some games.\nCan resolve rare cases of missing graphics and flickering.\nIf unsure, don't use this option.",
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"forceHighpZ": "Only useful when debugging differences in GPU hardware.\nNot necessary for average users.\nIf unsure, don't use this option.",
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"debugOutput": "Enables the selected API's inbuilt debugging functionality.\nWill cause severe performance degradation especially with Vulkan.\nOnly useful for developers.\nIf unsure, don't use this option.",
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"debugOverlay": "Provides a graphical overlay of various debugging information.\nIf unsure, don't use this option.",
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"logProg": "Dump game shaders to file. Only useful to developers.\nIf unsure, don't use this option."
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},
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"emulator": {
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"gui": {
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"configs": "Only useful to developers.\nIf unsure, don't use this option.",
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@ -52,21 +67,10 @@
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},
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"main": {
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"dumpColor": "Enable this option if you get missing graphics or broken lighting ingame.\nMight degrade performance and introduce stuttering in some cases.\nRequired for Demon's Souls.",
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"readColor": "Never use this.",
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"dumpDepth": "Never use this.",
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"readDepth": "Never use this.",
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"vsync": "By having this off you might obtain a higher frame rate at the cost of tearing artifacts in the game.",
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"autoInvalidateCache": "Enable this option if the game has broken shadows. May slightly degrade performance.",
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"gpuTextureScaling": "Small to significant performance boost in most games and rarely with side effects.\nMay cause texture corruption in rare cases.\nOnly works with OpenGL for now.",
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"stretchToDisplayArea": "Overrides the aspect ratio and stretches the image to the full display area."
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},
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"debug": {
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"glLegacyBuffers": "Enables use of classic OpenGL buffers which allows capturing tools to work with RPCS3 e.g RenderDoc.\nIf unsure, don't use this option.",
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"scrictModeRendering": "Enforces strict compliance to the API specification.\nMight result in degraded performance in some games.\nCan resolve rare cases of missing graphics and flickering.\nIf unsure, don't use this option.",
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"forceHighpZ": "Only useful when debugging differences in GPU hardware.\nNot necessary for average users.\nIf unsure, don't use this option.",
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"debugOutput": "Enables the selected API's inbuilt debugging functionality.\nWill cause severe performance degradation especially with Vulkan.\nOnly useful for developers.\nIf unsure, don't use this option.",
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"debugOverlay": "Provides a graphical overlay of various debugging information.\nIf unsure, don't use this option.",
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"logProg": "Dump game shaders to file. Only useful to developers.\nIf unsure, don't use this option."
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}
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},
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"input": {
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@ -44,6 +44,8 @@ public:
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HookStaticFuncs,
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BindSPUThreads,
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LowerSPUThreadPrio,
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SPULoopDetection,
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PreferredSPUThreads,
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// Graphics
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Renderer,
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@ -138,6 +140,8 @@ private:
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{ HookStaticFuncs, { "Core", "Hook static functions"}},
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{ BindSPUThreads, { "Core", "Bind SPU threads to secondary cores"}},
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{ LowerSPUThreadPrio, { "Core", "Lower SPU thread priority"}},
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{ SPULoopDetection, { "Core", "SPU loop detection"}},
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{ PreferredSPUThreads, { "Core", "Preferred SPU Threads"}},
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// Graphics Tab
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{ Renderer, { "Video", "Renderer"}},
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@ -117,7 +117,8 @@ namespace GUI
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const GUI_SAVE m_currentConfig = GUI_SAVE(meta, "currentConfig", QObject::tr("CurrentSettings"));
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const GUI_SAVE m_currentStylesheet = GUI_SAVE(meta, "currentStylesheet", QObject::tr("default"));
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const GUI_SAVE m_saveNotes = GUI_SAVE(meta, "saveNotes", QVariantMap());
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const GUI_SAVE m_saveNotes = GUI_SAVE(meta, "saveNotes", QVariantMap());
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const GUI_SAVE m_showDebugTab = GUI_SAVE(meta, "showDebugTab", false);
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const GUI_SAVE gs_resize = GUI_SAVE(gs_frame, "resize", false);
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const GUI_SAVE gs_width = GUI_SAVE(gs_frame, "width", 1280);
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@ -23,6 +23,7 @@
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#include <unordered_set>
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inline std::string sstr(const QString& _in) { return _in.toUtf8().toStdString(); }
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inline std::string sstr(const QVariant& _in) { return sstr(_in.toString()); }
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settings_dialog::settings_dialog(std::shared_ptr<gui_settings> xSettings, const Render_Creator& r_Creator, const int& tabIndex, QWidget *parent, const GameInfo* game)
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: QDialog(parent), xgui_settings(xSettings), ui(new Ui::settings_dialog)
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@ -32,6 +33,13 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> xSettings, const
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ui->tabWidget->setUsesScrollButtons(false);
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ui->tabWidget->setCurrentIndex(tabIndex);
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bool showDebugTab = xgui_settings->GetValue(GUI::m_showDebugTab).toBool();
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xgui_settings->SetValue(GUI::m_showDebugTab, showDebugTab);
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if (!showDebugTab)
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{
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ui->tabWidget->removeTab(7);
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}
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// read tooltips from json
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QFile json_file(":/Json/tooltips.json");
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json_file.open(QIODevice::ReadOnly | QIODevice::Text);
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@ -42,10 +50,11 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> xSettings, const
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QJsonObject json_cpu_ppu = json_cpu.value("PPU").toObject();
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QJsonObject json_cpu_spu = json_cpu.value("SPU").toObject();
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QJsonObject json_cpu_cbs = json_cpu.value("checkboxes").toObject();
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QJsonObject json_cpu_cbo = json_cpu.value("comboboxes").toObject();
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QJsonObject json_cpu_lib = json_cpu.value("libraries").toObject();
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QJsonObject json_gpu = json_obj.value("gpu").toObject();
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QJsonObject json_gpu_cbs = json_gpu.value("comboboxes").toObject();
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QJsonObject json_gpu_cbo = json_gpu.value("comboboxes").toObject();
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QJsonObject json_gpu_main = json_gpu.value("main").toObject();
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QJsonObject json_gpu_deb = json_gpu.value("debug").toObject();
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@ -58,6 +67,8 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> xSettings, const
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QJsonObject json_emu_gui = json_emu.value("gui").toObject();
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QJsonObject json_emu_misc = json_emu.value("misc").toObject();
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QJsonObject json_debug = json_obj.value("debug").toObject();
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std::shared_ptr<emu_settings> xemu_settings;
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if (game)
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{
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@ -98,6 +109,7 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> xSettings, const
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// \_____|_| \____/ |_|\__,_|_.__/
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// Checkboxes
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xemu_settings->EnhanceCheckBox(ui->hookStFunc, emu_settings::HookStaticFuncs);
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ui->hookStFunc->setToolTip(json_cpu_cbs["hookStFunc"].toString());
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@ -107,6 +119,33 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> xSettings, const
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xemu_settings->EnhanceCheckBox(ui->lowerSPUThrPrio, emu_settings::LowerSPUThreadPrio);
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ui->lowerSPUThrPrio->setToolTip(json_cpu_cbs["lowerSPUThrPrio"].toString());
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xemu_settings->EnhanceCheckBox(ui->spuLoopDetection, emu_settings::SPULoopDetection);
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ui->spuLoopDetection->setToolTip(json_cpu_cbs["spuLoopDetection"].toString());
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// Comboboxes
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// TODO implement enhancement for combobox / spinbox with proper range
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//xemu_settings->EnhanceComboBox(ui->preferredSPUThreads, emu_settings::PreferredSPUThreads);
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const QString Auto = tr("Auto");
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ui->preferredSPUThreads->setToolTip(json_cpu_cbo["preferredSPUThreads"].toString());
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for (int i = 0; i <= 6; i++)
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{
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ui->preferredSPUThreads->addItem( i == 0 ? Auto : QString::number(i), QVariant(i) );
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}
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const QString valueOf_PreferredSPUThreads = qstr(xemu_settings->GetSetting(emu_settings::PreferredSPUThreads));
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int index = ui->preferredSPUThreads->findData(valueOf_PreferredSPUThreads == "0" ? Auto : valueOf_PreferredSPUThreads);
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if (index == -1)
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{
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LOG_WARNING(GENERAL, "Current setting not found while creating preferredSPUThreads");
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}
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else
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{
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ui->preferredSPUThreads->setCurrentIndex(index);
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}
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connect(ui->preferredSPUThreads, static_cast<void(QComboBox::*)(int)>(&QComboBox::currentIndexChanged), [=](int index) {
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xemu_settings->SetSetting(emu_settings::PreferredSPUThreads, std::to_string(ui->preferredSPUThreads->itemData(index).toInt()));
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});
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// PPU tool tips
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ui->ppu_precise->setToolTip(json_cpu_ppu["precise"].toString());
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ui->ppu_fast->setToolTip(json_cpu_ppu["fast"].toString());
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@ -325,33 +364,24 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> xSettings, const
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// \_____|_| \____/ |_|\__,_|_.__/
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// Comboboxes
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ui->graphicsAdapterBox->setToolTip(json_gpu_cbs["graphicsAdapterBox"].toString());
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ui->graphicsAdapterBox->setToolTip(json_gpu_cbo["graphicsAdapterBox"].toString());
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xemu_settings->EnhanceComboBox(ui->renderBox, emu_settings::Renderer);
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ui->renderBox->setToolTip(json_gpu_cbs["renderBox"].toString());
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ui->renderBox->setToolTip(json_gpu_cbo["renderBox"].toString());
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xemu_settings->EnhanceComboBox(ui->resBox, emu_settings::Resolution);
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ui->resBox->setToolTip(json_gpu_cbs["resBox"].toString());
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ui->resBox->setToolTip(json_gpu_cbo["resBox"].toString());
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xemu_settings->EnhanceComboBox(ui->aspectBox, emu_settings::AspectRatio);
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ui->aspectBox->setToolTip(json_gpu_cbs["aspectBox"].toString());
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ui->aspectBox->setToolTip(json_gpu_cbo["aspectBox"].toString());
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xemu_settings->EnhanceComboBox(ui->frameLimitBox, emu_settings::FrameLimit);
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ui->frameLimitBox->setToolTip(json_gpu_cbs["frameLimitBox"].toString());
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ui->frameLimitBox->setToolTip(json_gpu_cbo["frameLimitBox"].toString());
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// Checkboxes: main options
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xemu_settings->EnhanceCheckBox(ui->dumpColor, emu_settings::WriteColorBuffers);
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ui->dumpColor->setToolTip(json_gpu_main["dumpColor"].toString());
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xemu_settings->EnhanceCheckBox(ui->readColor, emu_settings::ReadColorBuffers);
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ui->readColor->setToolTip(json_gpu_main["readColor"].toString());
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xemu_settings->EnhanceCheckBox(ui->dumpDepth, emu_settings::WriteDepthBuffer);
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ui->dumpDepth->setToolTip(json_gpu_main["dumpDepth"].toString());
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xemu_settings->EnhanceCheckBox(ui->readDepth, emu_settings::ReadDepthBuffer);
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ui->readDepth->setToolTip(json_gpu_main["readDepth"].toString());
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xemu_settings->EnhanceCheckBox(ui->vsync, emu_settings::VSync);
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ui->vsync->setToolTip(json_gpu_main["vsync"].toString());
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@ -364,25 +394,6 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> xSettings, const
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xemu_settings->EnhanceCheckBox(ui->stretchToDisplayArea, emu_settings::StretchToDisplayArea);
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ui->stretchToDisplayArea->setToolTip(json_gpu_main["stretchToDisplayArea"].toString());
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// Checkboxes: debug options
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xemu_settings->EnhanceCheckBox(ui->glLegacyBuffers, emu_settings::LegacyBuffers);
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ui->glLegacyBuffers->setToolTip(json_gpu_deb["glLegacyBuffers"].toString());
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xemu_settings->EnhanceCheckBox(ui->scrictModeRendering, emu_settings::StrictRenderingMode);
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ui->scrictModeRendering->setToolTip(json_gpu_deb["scrictModeRendering"].toString());
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xemu_settings->EnhanceCheckBox(ui->forceHighpZ, emu_settings::ForceHighpZ);
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ui->forceHighpZ->setToolTip(json_gpu_deb["forceHighpZ"].toString());
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xemu_settings->EnhanceCheckBox(ui->debugOutput, emu_settings::DebugOutput);
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ui->debugOutput->setToolTip(json_gpu_deb["debugOutput"].toString());
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xemu_settings->EnhanceCheckBox(ui->debugOverlay, emu_settings::DebugOverlay);
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ui->debugOverlay->setToolTip(json_gpu_deb["debugOverlay"].toString());
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xemu_settings->EnhanceCheckBox(ui->logProg, emu_settings::LogShaderPrograms);
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ui->logProg->setToolTip(json_gpu_deb["logProg"].toString());
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// Graphics Adapter
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QStringList D3D12Adapters = r_Creator.D3D12Adapters;
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QStringList vulkanAdapters = r_Creator.vulkanAdapters;
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@ -788,6 +799,46 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> xSettings, const
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AddStylesheets();
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}
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// _____ _ _______ _
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// | __ \ | | |__ __| | |
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// | | | | ___| |__ _ _ __ _ | | __ _| |__
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// | | | |/ _ \ '_ \| | | |/ _` | | |/ _` | '_ \
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// | |__| | __/ |_) | |_| | (_| | | | (_| | |_) |
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// |_____/ \___|_.__/ \__,_|\__, | |_|\__,_|_.__/
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// __/ |
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// |___/
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// Checkboxes: debug options
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xemu_settings->EnhanceCheckBox(ui->glLegacyBuffers, emu_settings::LegacyBuffers);
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ui->glLegacyBuffers->setToolTip(json_debug["glLegacyBuffers"].toString());
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xemu_settings->EnhanceCheckBox(ui->scrictModeRendering, emu_settings::StrictRenderingMode);
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ui->scrictModeRendering->setToolTip(json_debug["scrictModeRendering"].toString());
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xemu_settings->EnhanceCheckBox(ui->forceHighpZ, emu_settings::ForceHighpZ);
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ui->forceHighpZ->setToolTip(json_debug["forceHighpZ"].toString());
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xemu_settings->EnhanceCheckBox(ui->debugOutput, emu_settings::DebugOutput);
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ui->debugOutput->setToolTip(json_debug["debugOutput"].toString());
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xemu_settings->EnhanceCheckBox(ui->debugOverlay, emu_settings::DebugOverlay);
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ui->debugOverlay->setToolTip(json_debug["debugOverlay"].toString());
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xemu_settings->EnhanceCheckBox(ui->logProg, emu_settings::LogShaderPrograms);
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ui->logProg->setToolTip(json_debug["logProg"].toString());
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xemu_settings->EnhanceCheckBox(ui->readColor, emu_settings::ReadColorBuffers);
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ui->readColor->setToolTip(json_debug["readColor"].toString());
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xemu_settings->EnhanceCheckBox(ui->dumpDepth, emu_settings::WriteDepthBuffer);
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ui->dumpDepth->setToolTip(json_debug["dumpDepth"].toString());
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xemu_settings->EnhanceCheckBox(ui->readDepth, emu_settings::ReadDepthBuffer);
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ui->readDepth->setToolTip(json_debug["readDepth"].toString());
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//
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// Layout fix for High Dpi
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//
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layout()->setSizeConstraint(QLayout::SetFixedSize);
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}
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@ -7,7 +7,7 @@
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<x>0</x>
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<y>0</y>
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<width>550</width>
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<height>604</height>
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<height>646</height>
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</rect>
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</property>
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<property name="sizePolicy">
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@ -117,19 +117,24 @@
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QGroupBox" name="groupBox_6">
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<property name="title">
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<string>Preferred SPU Threads</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_51">
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<item>
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<widget class="QComboBox" name="preferredSPUThreads"/>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QGroupBox" name="checkboxes">
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<property name="title">
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<string>Additional Settings</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_4">
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<item>
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<widget class="QCheckBox" name="hookStFunc">
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<property name="text">
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<string>Hook Static Functions</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="bindSPUThreads">
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<property name="text">
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@ -144,6 +149,20 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="spuLoopDetection">
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<property name="text">
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<string>Enable SPU loop detection</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="hookStFunc">
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<property name="text">
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<string>Hook static functions</string>
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</property>
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</widget>
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</item>
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<item>
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<spacer name="verticalSpacer">
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<property name="orientation">
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@ -167,7 +186,7 @@
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<item>
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<widget class="QGroupBox" name="lib_settings">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Expanding" vsizetype="Expanding">
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<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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@ -436,27 +455,6 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="dumpDepth">
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<property name="text">
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<string>Write Depth Buffers</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="readColor">
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<property name="text">
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<string>Read Color Buffers</string>
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</property>
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</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="readDepth">
|
||||
<property name="text">
|
||||
<string>Read Depth Buffers</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="autoInvalidateCache">
|
||||
<property name="text">
|
||||
|
@ -474,7 +472,7 @@
|
|||
<item>
|
||||
<widget class="QCheckBox" name="vsync">
|
||||
<property name="text">
|
||||
<string>Use Vertical Sync</string>
|
||||
<string>VSync</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
|
@ -488,65 +486,8 @@
|
|||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item alignment="Qt::AlignTop">
|
||||
<widget class="QGroupBox" name="groupBox_48">
|
||||
<property name="enabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="title">
|
||||
<string>Debugging Settings</string>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop</set>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_17">
|
||||
<item alignment="Qt::AlignTop">
|
||||
<widget class="QCheckBox" name="glLegacyBuffers">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Use Legacy OpenGL Buffers</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item alignment="Qt::AlignTop">
|
||||
<widget class="QCheckBox" name="debugOutput">
|
||||
<property name="text">
|
||||
<string>Debug Output</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="debugOverlay">
|
||||
<property name="text">
|
||||
<string>Debug Overlay</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="scrictModeRendering">
|
||||
<property name="text">
|
||||
<string>Strict Rendering Mode</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="logProg">
|
||||
<property name="text">
|
||||
<string>Log Shader Programs</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item alignment="Qt::AlignTop">
|
||||
<widget class="QCheckBox" name="forceHighpZ">
|
||||
<property name="text">
|
||||
<string>Use High Precision Z-buffer</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<item>
|
||||
<widget class="QWidget" name="widget_8" native="true"/>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
|
@ -1323,6 +1264,142 @@
|
|||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<widget class="QWidget" name="debugTab">
|
||||
<attribute name="title">
|
||||
<string>Debug</string>
|
||||
</attribute>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_53">
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_21">
|
||||
<item>
|
||||
<widget class="QGroupBox" name="groupBox_48">
|
||||
<property name="enabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="title">
|
||||
<string>GPU</string>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop</set>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_17">
|
||||
<item alignment="Qt::AlignTop">
|
||||
<widget class="QCheckBox" name="glLegacyBuffers">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Use Legacy OpenGL Buffers</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item alignment="Qt::AlignTop">
|
||||
<widget class="QCheckBox" name="debugOutput">
|
||||
<property name="text">
|
||||
<string>Debug Output</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="debugOverlay">
|
||||
<property name="text">
|
||||
<string>Debug Overlay</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="scrictModeRendering">
|
||||
<property name="text">
|
||||
<string>Strict Rendering Mode</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="logProg">
|
||||
<property name="text">
|
||||
<string>Log Shader Programs</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item alignment="Qt::AlignTop">
|
||||
<widget class="QCheckBox" name="forceHighpZ">
|
||||
<property name="text">
|
||||
<string>Use High Precision Z-buffer</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="dumpDepth">
|
||||
<property name="text">
|
||||
<string>Write Depth Buffers</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="readDepth">
|
||||
<property name="text">
|
||||
<string>Read Depth Buffers</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="readColor">
|
||||
<property name="text">
|
||||
<string>Read Color Buffers</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="widget_7" native="true"/>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="verticalSpacer_10">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>0</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="groupBox_63">
|
||||
<property name="title">
|
||||
<string>Description</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_52">
|
||||
<item>
|
||||
<widget class="QLabel" name="label_9">
|
||||
<property name="text">
|
||||
<string>These options are only needed for development.
|
||||
|
||||
|
||||
</string>
|
||||
</property>
|
||||
<property name="textFormat">
|
||||
<enum>Qt::PlainText</enum>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop</set>
|
||||
</property>
|
||||
<property name="wordWrap">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
|
|
Loading…
Add table
Reference in a new issue