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config: Set default Driver Wake-Up Delay to 0
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@ -172,7 +172,7 @@ struct cfg_root : cfg::node
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cfg::_int<1, 1024> min_scalable_dimension{ this, "Minimum Scalable Dimension", 16 };
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cfg::_int<0, 16> shader_compiler_threads_count{ this, "Shader Compiler Threads", 0 };
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cfg::_int<0, 30000000> driver_recovery_timeout{ this, "Driver Recovery Timeout", 1000000, true };
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cfg::uint<0, 16667> driver_wakeup_delay{ this, "Driver Wake-Up Delay", 1, true };
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cfg::uint<0, 16667> driver_wakeup_delay{ this, "Driver Wake-Up Delay", 0, true };
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cfg::_int<1, 6000> vblank_rate{ this, "Vblank Rate", 60, true }; // Changing this from 60 may affect game speed in unexpected ways
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cfg::_bool vblank_ntsc{ this, "Vblank NTSC Fixup", false, true };
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cfg::_bool decr_memory_layout{ this, "DECR memory layout", false}; // Force enable increased allowed main memory range as DECR console
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