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Qt: move ReadJSON in game compat to its own function
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commit
a96a8a9db0
2 changed files with 69 additions and 66 deletions
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@ -15,74 +15,73 @@ game_compatibility::game_compatibility(std::shared_ptr<gui_settings> settings) :
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RequestCompatibility();
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}
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bool game_compatibility::ReadJSON(const QJsonObject& json_data, bool after_download)
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{
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int return_code = json_data["return_code"].toInt();
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if (return_code < 0)
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{
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if (after_download)
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{
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std::string error_message;
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switch (return_code)
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{
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case -1:
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error_message = "Server Error - Internal Error";
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break;
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case -2:
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error_message = "Server Error - Maintenance Mode";
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break;
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default:
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error_message = "Server Error - Unknown Error";
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break;
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}
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LOG_ERROR(GENERAL, "Compatibility error: { %s: return code %d }", error_message, return_code);
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Q_EMIT DownloadError(qstr(error_message) + " " + QString::number(return_code));
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}
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else
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{
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LOG_ERROR(GENERAL, "Compatibility error: { Database Error - Invalid: return code %d }", return_code);
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}
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return false;
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}
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if (!json_data["results"].isObject())
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{
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LOG_ERROR(GENERAL, "Compatibility error: { Database Error - No Results found }");
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return false;
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}
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m_compat_database.clear();
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QJsonObject json_results = json_data["results"].toObject();
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// Retrieve status data for every valid entry
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for (const auto& key : json_results.keys())
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{
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if (!json_results[key].isObject())
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{
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LOG_ERROR(GENERAL, "Compatibility error: { Database Error - Unusable object %s }", sstr(key));
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continue;
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}
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QJsonObject json_result = json_results[key].toObject();
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// Retrieve compatibility information from json
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compat_status status = Status_Data.at(json_result.value("status").toString("NoResult"));
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// Add date if possible
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status.date = json_result.value("date").toString();
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// Add status to map
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m_compat_database.emplace(std::pair<std::string, compat_status>(sstr(key), status));
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}
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return true;
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}
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void game_compatibility::RequestCompatibility(bool online)
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{
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// Creates new map from database
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auto ReadJSON = [=](const QJsonObject& json_data, bool after_download)
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{
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int return_code = json_data["return_code"].toInt();
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if (return_code < 0)
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{
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if (after_download)
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{
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std::string error_message;
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switch (return_code)
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{
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case -1:
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error_message = "Server Error - Internal Error";
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break;
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case -2:
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error_message = "Server Error - Maintenance Mode";
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break;
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default:
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error_message = "Server Error - Unknown Error";
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break;
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}
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LOG_ERROR(GENERAL, "Compatibility error: { %s: return code %d }", error_message, return_code);
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Q_EMIT DownloadError(qstr(error_message) + " " + QString::number(return_code));
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}
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else
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{
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LOG_ERROR(GENERAL, "Compatibility error: { Database Error - Invalid: return code %d }", return_code);
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}
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return false;
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}
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if (!json_data["results"].isObject())
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{
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LOG_ERROR(GENERAL, "Compatibility error: { Database Error - No Results found }");
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return false;
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}
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m_compat_database.clear();
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QJsonObject json_results = json_data["results"].toObject();
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// Retrieve status data for every valid entry
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for (const auto& key : json_results.keys())
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{
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if (!json_results[key].isObject())
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{
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LOG_ERROR(GENERAL, "Compatibility error: { Database Error - Unusable object %s }", sstr(key));
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continue;
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}
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QJsonObject json_result = json_results[key].toObject();
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// Retrieve compatibility information from json
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compat_status status = Status_Data.at(json_result.value("status").toString("NoResult"));
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// Add date if possible
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status.date = json_result.value("date").toString();
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// Add status to map
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m_compat_database.emplace(std::pair<std::string, compat_status>(sstr(key), status));
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}
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return true;
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};
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if (!online)
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{
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// Retrieve database from file
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@ -28,6 +28,7 @@ class game_compatibility : public QObject
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{
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Q_OBJECT
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private:
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const std::map<QString, compat_status> Status_Data =
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{
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{ "Playable", { 0, "", "#1ebc61", QObject::tr("Playable"), QObject::tr("Games that can be properly played from start to finish") } },
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@ -49,6 +50,9 @@ class game_compatibility : public QObject
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std::unique_ptr<QNetworkAccessManager> m_network_access_manager;
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std::map<std::string, compat_status> m_compat_database;
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/** Creates new map from the database */
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bool ReadJSON(const QJsonObject& json_data, bool after_download);
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public:
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/** Handles reads, writes and downloads for the compatibility database */
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game_compatibility(std::shared_ptr<gui_settings> settings);
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