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https://github.com/RPCS3/rpcs3.git
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gl: Autodetect supported OpenGL extensions
cleanup
This commit is contained in:
parent
ea098a920e
commit
ac3b22902a
7 changed files with 145 additions and 61 deletions
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@ -518,19 +518,37 @@ void GLGSRender::on_init_thread()
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GSRender::on_init_thread();
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gl::init();
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if (g_cfg_rsx_debug_output)
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gl::enable_debugging();
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LOG_NOTICE(RSX, "%s", (const char*)glGetString(GL_VERSION));
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LOG_NOTICE(RSX, "%s", (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION));
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LOG_NOTICE(RSX, "%s", (const char*)glGetString(GL_VENDOR));
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auto gl_caps = gl::get_driver_caps();
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if (!gl_caps.ARB_texture_buffer_supported)
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{
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fmt::throw_exception("Failed to initialize OpenGL renderer. ARB_texture_buffer_object is required but not supported by your GPU");
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}
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if (!gl_caps.ARB_dsa_supported && !gl_caps.EXT_dsa_supported)
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{
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fmt::throw_exception("Failed to initialize OpenGL renderer. ARB_direct_state_access or EXT_direct_state_access is required but not supported by your GPU");
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}
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//Use industry standard resource alignment values as defaults
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m_uniform_buffer_offset_align = 256;
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m_min_texbuffer_alignment = 256;
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glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
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glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &m_uniform_buffer_offset_align);
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glGetIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, &m_min_texbuffer_alignment);
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m_vao.create();
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const u32 texture_index_offset =
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rsx::limits::fragment_textures_count + rsx::limits::vertex_textures_count;
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const u32 texture_index_offset = rsx::limits::fragment_textures_count + rsx::limits::vertex_textures_count;
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for (int index = 0; index < rsx::limits::vertex_count; ++index)
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{
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auto &tex = m_gl_attrib_buffers[index];
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@ -541,6 +559,12 @@ void GLGSRender::on_init_thread()
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tex.bind();
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}
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if (!gl_caps.ARB_buffer_storage_supported)
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{
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LOG_WARNING(RSX, "Forcing use of legacy OpenGL buffers because ARB_buffer_storage is not supported");
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g_cfg_rsx_gl_legacy_buffers = true;
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}
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if (g_cfg_rsx_gl_legacy_buffers)
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{
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LOG_WARNING(RSX, "Using legacy openGL buffers.");
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@ -570,7 +594,13 @@ void GLGSRender::on_init_thread()
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m_vao.element_array_buffer = *m_index_ring_buffer;
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if (g_cfg_rsx_overlay)
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{
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if (gl_caps.ARB_shader_draw_parameters_supported)
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{
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m_text_printer.init();
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m_text_printer.set_enabled(true);
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}
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}
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for (int i = 0; i < rsx::limits::fragment_textures_count; ++i)
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{
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@ -4,6 +4,7 @@
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namespace gl
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{
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capabilities g_driver_caps;
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const fbo screen{};
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GLenum draw_mode(rsx::primitive_type in)
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@ -49,6 +50,14 @@ namespace gl
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#endif
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}
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capabilities &get_driver_caps()
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{
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if (!g_driver_caps.initialized)
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g_driver_caps.initialize();
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return g_driver_caps;
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}
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void fbo::create()
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{
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glGenFramebuffers(1, &m_id);
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@ -53,7 +53,10 @@ namespace gl
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#define __glcheck
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#endif
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class capabilities;
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void enable_debugging();
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capabilities& get_driver_caps();
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class exception : public std::exception
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{
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@ -67,6 +70,69 @@ namespace gl
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}
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};
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class capabilities
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{
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public:
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bool EXT_dsa_supported = false;
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bool ARB_dsa_supported = false;
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bool ARB_buffer_storage_supported = false;
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bool ARB_texture_buffer_supported = false;
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bool ARB_shader_draw_parameters_supported = false;
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bool initialized = false;
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void initialize()
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{
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int find_count = 5;
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int ext_count = 0;
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glGetIntegerv(GL_NUM_EXTENSIONS, &ext_count);
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for (int i = 0; i < ext_count; i++)
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{
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if (!find_count) break;
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const char *ext = (const char*)glGetStringi(GL_EXTENSIONS, i);
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const auto ext_name = std::string(ext);
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if (ext_name == "GL_ARB_shader_draw_parameters")
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{
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ARB_shader_draw_parameters_supported = true;
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find_count --;
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continue;
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}
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if (ext_name == "GL_EXT_direct_state_access")
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{
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EXT_dsa_supported = true;
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find_count --;
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continue;
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}
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if (ext_name == "GL_ARB_direct_state_access")
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{
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ARB_dsa_supported = true;
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find_count --;
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continue;
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}
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if (ext_name == "GL_ARB_buffer_storage")
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{
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ARB_buffer_storage_supported = true;
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find_count --;
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continue;
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}
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if (ext_name == "GL_ARB_texture_buffer_object")
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{
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ARB_texture_buffer_supported = true;
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find_count --;
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continue;
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}
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}
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initialized = true;
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}
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};
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class fence
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{
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GLsync m_value = nullptr;
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@ -1453,22 +1519,12 @@ namespace gl
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if (get_target() != target::textureBuffer)
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fmt::throw_exception("OpenGL error: texture cannot copy from buffer" HERE);
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/* if (!offset)
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{
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copy_from(buf, gl_format_type);
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return;
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}*/
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if (glTextureBufferRangeEXT == nullptr)
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fmt::throw_exception("OpenGL error: partial buffer access for textures is unsupported on your system" HERE);
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auto caps = get_driver_caps();
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if (caps.EXT_dsa_supported)
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__glcheck glTextureBufferRangeEXT(id(), (GLenum)target::textureBuffer, gl_format_type, buf.id(), offset, length);
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}
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void copy_from(buffer &buf, u32 gl_format_type)
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{
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save_binding_state save(*this);
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__glcheck glTexBuffer((GLenum)target::textureBuffer, gl_format_type, buf.id());
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else
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__glcheck glTextureBufferRange(id(), gl_format_type, buf.id(), offset, length);
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}
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void copy_from(const buffer& buf, texture::format format, texture::type type, class pixel_unpack_settings pixel_settings)
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@ -171,6 +171,7 @@ OPENGL_PROC(PFNGLBINDBUFFERBASEPROC, BindBufferBase);
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OPENGL_PROC(PFNGLMULTIDRAWARRAYSPROC, MultiDrawArrays);
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OPENGL_PROC(PFNGLGETTEXTUREIMAGEEXTPROC, GetTextureImageEXT);
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OPENGL_PROC(PFNGLGETTEXTUREIMAGEPROC, GetTextureImage);
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//Sampler Objects
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OPENGL_PROC(PFNGLGENSAMPLERSPROC, GenSamplers);
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@ -180,8 +181,8 @@ OPENGL_PROC(PFNGLSAMPLERPARAMETERIPROC, SamplerParameteri);
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OPENGL_PROC(PFNGLSAMPLERPARAMETERFVPROC, SamplerParameterfv);
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//Texture Buffers
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OPENGL_PROC(PFNGLTEXBUFFERPROC, TexBuffer);
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OPENGL_PROC(PFNGLTEXTUREBUFFERRANGEEXTPROC, TextureBufferRangeEXT);
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OPENGL_PROC(PFNGLTEXTUREBUFFERRANGEPROC, TextureBufferRange);
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//ARB_Copy_Image
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OPENGL_PROC(PFNGLCOPYIMAGESUBDATAPROC, CopyImageSubData);
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@ -85,28 +85,6 @@ namespace gl
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void init()
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{
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//Check for ARB_shader_draw_parameters
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//While it is possible to draw text without full multidraw support, issuing separate draw calls per character is not effecient
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int ext_count;
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glGetIntegerv(GL_NUM_EXTENSIONS, &ext_count);
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for (int i = 0; i < ext_count; i++)
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{
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const char *ext = (const char*)glGetStringi(GL_EXTENSIONS, i);
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if (std::string(ext) == "GL_ARB_shader_draw_parameters")
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{
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enabled = true;
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break;
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}
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}
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if (!enabled)
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{
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LOG_ERROR(RSX, "Debug overlay could not start because ARB_shader_draw_parameters is not supported by your GPU");
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return;
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}
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m_text_buffer.create();
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m_scale_offsets_buffer.create();
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@ -138,6 +116,11 @@ namespace gl
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initialized = true;
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}
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void set_enabled(bool state)
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{
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enabled = state;
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}
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void print_text(int x, int y, int target_w, int target_h, const std::string &text, color4f color = { 0.3f, 1.f, 0.3f, 1.f })
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{
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if (!enabled) return;
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@ -278,7 +278,12 @@ namespace gl
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glPixelStorei(GL_PACK_SWAP_BYTES, pack_unpack_swap_bytes);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, pbo_id);
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if (get_driver_caps().EXT_dsa_supported)
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glGetTextureImageEXT(vram_texture, GL_TEXTURE_2D, 0, (GLenum)format, (GLenum)type, nullptr);
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else
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glGetTextureImage(vram_texture, 0, (GLenum)format, (GLenum)type, pbo_size, nullptr);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
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m_fence.reset();
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