Merge pull request #237 from raven02/patch-5

Fix wrong type for DEPTH24_D8/DEPTH16
This commit is contained in:
Alexandro Sánchez Bach 2014-05-17 19:19:55 +02:00
commit ac65af7b62

View file

@ -165,7 +165,7 @@ public:
break;
case CELL_GCM_TEXTURE_DEPTH24_D8: // 24-bit unsigned fixed-point number and 8 bits of garbage
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, tex.GetWidth(), tex.GetHeight(), 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, pixels);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, tex.GetWidth(), tex.GetHeight(), 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT_24_8, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D");
break;
@ -175,7 +175,7 @@ public:
break;
case CELL_GCM_TEXTURE_DEPTH16: // 16-bit unsigned fixed-point number
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, tex.GetWidth(), tex.GetHeight(), 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, pixels);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, tex.GetWidth(), tex.GetHeight(), 0, GL_DEPTH_COMPONENT, GL_SHORT, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D");
break;