diff --git a/rpcs3/Emu/RSX/D3D12/D3D12GSRender.h b/rpcs3/Emu/RSX/D3D12/D3D12GSRender.h index 8a46842d30..f24ca7c19c 100644 --- a/rpcs3/Emu/RSX/D3D12/D3D12GSRender.h +++ b/rpcs3/Emu/RSX/D3D12/D3D12GSRender.h @@ -34,9 +34,6 @@ * draw call use the same buffer, but the first one doesn't use all the attribute ; then the second one will use * the cached version and not have updated attributes. Same for texture, if format/size does change, the caching * system is ignoring it. - * - Fix vertex buffer in The Guided Paradox - * The vertex info in the guided paradox are wrong, leading to missing character parts ingame (like leg or torso). - * It's because some vertex position are incorrect. * - Improve sync between cell and RSX * A lot of optimisation can be gained from using Cell and RSX latency. Cell can't read RSX generated data without * synchronisation. We currently only cover semaphore sync, but there are more (like implicit sync at flip) that