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https://github.com/RPCS3/rpcs3.git
synced 2025-04-20 03:25:16 +00:00
Fixed GameViewer issue
Double-clicking an entry in the sorted list caused the corresponding element of the unsorted list to be run. This is now fixed.
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parent
82c6d8d68b
commit
b05bd51216
2 changed files with 81 additions and 104 deletions
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@ -3,13 +3,64 @@
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#include "Loader/PSF.h"
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static const std::string m_class_name = "GameViewer";
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// Auxiliary classes
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class sortGameData
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{
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int sortColumn;
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bool sortAscending;
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public:
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sortGameData(u32 column, bool ascending) : sortColumn(column), sortAscending(ascending) {}
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bool operator()(const GameInfo& game1, const GameInfo& game2) const
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{
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// Note that the column index has to match the appropriate GameInfo member
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switch (sortColumn)
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{
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case 0: return sortAscending ? (game1.name < game2.name) : (game1.name > game2.name);
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case 1: return sortAscending ? (game1.serial < game2.serial) : (game1.serial > game2.serial);
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case 2: return sortAscending ? (game1.fw < game2.fw) : (game1.fw > game2.fw);
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case 3: return sortAscending ? (game1.app_ver < game2.app_ver) : (game1.app_ver > game2.app_ver);
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case 4: return sortAscending ? (game1.category < game2.category) : (game1.category > game2.category);
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case 5: return sortAscending ? (game1.root < game2.root) : (game1.root > game2.root);
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default: return false;
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}
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}
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};
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class WxDirDeleteTraverser : public wxDirTraverser
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{
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public:
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virtual wxDirTraverseResult OnFile(const wxString& filename)
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{
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if (!wxRemoveFile(filename)){
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ConLog.Error("Couldn't delete File: %s", fmt::ToUTF8(filename).c_str());
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}
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return wxDIR_CONTINUE;
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}
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virtual wxDirTraverseResult OnDir(const wxString& dirname)
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{
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wxDir dir(dirname);
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dir.Traverse(*this);
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if (!wxRmDir(dirname)){
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//this get triggered a few times while clearing folders
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//but if this gets reimplented we should probably warn
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//if directories can't be removed
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}
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return wxDIR_CONTINUE;
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}
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};
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// GameViewer functions
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GameViewer::GameViewer(wxWindow* parent) : wxListView(parent)
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{
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LoadSettings();
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m_columns.Show(this);
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m_sortColumn = 0;
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m_sortAscending = true;
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m_path = "/dev_hdd0/game/";
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m_popup = new wxMenu();
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m_popup->Append(0, _T("Remove Game"));
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@ -30,49 +81,20 @@ void GameViewer::DoResize(wxSize size)
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SetSize(size);
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}
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int wxCALLBACK ListItemCompare(wxIntPtr item1, wxIntPtr item2, wxIntPtr sortinfo)
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{
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ListSortInfo *SortInfo = (ListSortInfo *)sortinfo;
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int Column = SortInfo->Column;
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GameViewer *pGameViewer = SortInfo->GameViewerCtrl;
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bool SortAscending = SortInfo->SortAscending;
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long index1 = pGameViewer->FindItem(-1, item1);
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long index2 = pGameViewer->FindItem(-1, item2);
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wxString string1 = pGameViewer->GetItemText(index1, Column);
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wxString string2 = pGameViewer->GetItemText(index2, Column);
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if (string1.Cmp(string2) < 0)
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{
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return SortAscending ? -1 : 1;
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}
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else
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if (string1.Cmp(string2) > 0)
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{
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return SortAscending ? 1 : -1;
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}
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else
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{
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return 0;
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}
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}
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void GameViewer::OnColClick(wxListEvent& event)
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{
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if (event.GetColumn() == SortInfo.Column)
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{
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SortInfo.SortAscending = SortInfo.SortAscending ? FALSE : TRUE;
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}
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else
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{
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SortInfo.SortAscending = TRUE;
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}
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SortInfo.Column = event.GetColumn();
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SortInfo.GameViewerCtrl = this;
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SortItems(ListItemCompare, (long)&SortInfo);
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if (event.GetColumn() == m_sortColumn)
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m_sortAscending ^= true;
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else
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m_sortAscending = true;
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m_sortColumn = event.GetColumn();
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// Sort entries, update columns and refresh the panel
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std::sort(m_game_data.begin(), m_game_data.end(), sortGameData(m_sortColumn, m_sortAscending));
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m_columns.Update(m_game_data);
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ShowData();
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}
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void GameViewer::LoadGames()
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{
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vfsDir dir(m_path);
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@ -124,6 +146,8 @@ void GameViewer::LoadPSF()
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m_game_data.push_back(game);
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}
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// Sort entries and update columns
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std::sort(m_game_data.begin(), m_game_data.end(), sortGameData(m_sortColumn, m_sortAscending));
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m_columns.Update(m_game_data);
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}
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@ -178,61 +202,28 @@ void GameViewer::RightClick(wxListEvent& event)
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PopupMenu(m_popup, event.GetPoint());
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}
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class WxDirDeleteTraverser : public wxDirTraverser
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{
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public:
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virtual wxDirTraverseResult OnFile(const wxString& filename)
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{
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if (!wxRemoveFile(filename)){
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ConLog.Error("Couldn't delete File: %s", fmt::ToUTF8(filename).c_str());
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}
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return wxDIR_CONTINUE;
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}
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virtual wxDirTraverseResult OnDir(const wxString& dirname)
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{
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wxDir dir(dirname);
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dir.Traverse(*this);
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if (!wxRmDir(dirname)){
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//this get triggered a few times while clearing folders
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//but if this gets reimplented we should probably warn
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//if directories can't be removed
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}
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return wxDIR_CONTINUE;
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}
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};
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void GameViewer::RemoveGame(wxCommandEvent& event)
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{
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wxString GameName = this->GetItemText(event.GetId(), 5);
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// TODO: VFS is only available at emulation time, this is a temporary solution to locate the game
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Emu.GetVFS().Init(m_path);
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vfsDir dir(m_path);
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if (!dir.IsOpened()) return;
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std::string sPath = dir.GetPath();
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std::string sGameFolder = GameName.mb_str().data();
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vfsDir dir(m_path);
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if (!dir.IsOpened())
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return;
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const std::string sPath = dir.GetPath().erase(0, 1);
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const std::string sGameFolder = GameName.mb_str().data();
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const std::string localPath = sPath + sGameFolder;
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Emu.GetVFS().UnMountAll();
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sPath.erase(0, 1);
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RemoveFolder(sPath + sGameFolder);
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//TODO: Replace wxWidgetsSpecific filesystem stuff?
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if (!wxDirExists(fmt::FromUTF8(localPath)))
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return;
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WxDirDeleteTraverser deleter;
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wxDir localDir(localPath);
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localDir.Traverse(deleter);
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Refresh();
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}
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bool GameViewer::RemoveFolder(std::string localPath)
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{
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//TODO: replace wxWidgetsSpecific filesystem stuff
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if (wxDirExists(fmt::FromUTF8(localPath))){
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WxDirDeleteTraverser deleter;
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wxDir dir(localPath);
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dir.Traverse(deleter);
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return TRUE;
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}
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else{
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return FALSE;
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}
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}
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@ -92,7 +92,7 @@ public:
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m_col_path = &m_columns[5];
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}
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void Update(std::vector<GameInfo>& game_data)
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void Update(const std::vector<GameInfo>& game_data)
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{
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m_col_name->data.clear();
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m_col_serial->data.clear();
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@ -221,32 +221,17 @@ public:
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}
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};
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class ListSortInfo
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{
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public:
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ListSortInfo()
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{
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SortAscending = false;
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Column = -1;
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}
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bool SortAscending;
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int Column;
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class GameViewer *GameViewerCtrl;
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};
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class GameViewer : public wxListView
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{
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int m_sortColumn;
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bool m_sortAscending;
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std::string m_path;
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std::vector<std::string> m_games;
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std::vector<GameInfo> m_game_data;
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ColumnsArr m_columns;
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wxMenu* m_popup;
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public:
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ListSortInfo SortInfo;
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GameViewer(wxWindow* parent);
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~GameViewer();
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@ -262,6 +247,7 @@ public:
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void Refresh();
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void RemoveGame(wxCommandEvent& event);
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bool RemoveFolder(std::string localPath);
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private:
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virtual void DClick(wxListEvent& event);
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virtual void OnColClick(wxListEvent& event);
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