Fixed GameViewer issue

Double-clicking an entry in the sorted list caused the corresponding
element of the unsorted list to be run. This is now fixed.
This commit is contained in:
Alexandro Sánchez Bach 2014-06-02 16:59:50 +02:00
parent 82c6d8d68b
commit b05bd51216
2 changed files with 81 additions and 104 deletions

View file

@ -3,13 +3,64 @@
#include "Loader/PSF.h"
static const std::string m_class_name = "GameViewer";
// Auxiliary classes
class sortGameData
{
int sortColumn;
bool sortAscending;
public:
sortGameData(u32 column, bool ascending) : sortColumn(column), sortAscending(ascending) {}
bool operator()(const GameInfo& game1, const GameInfo& game2) const
{
// Note that the column index has to match the appropriate GameInfo member
switch (sortColumn)
{
case 0: return sortAscending ? (game1.name < game2.name) : (game1.name > game2.name);
case 1: return sortAscending ? (game1.serial < game2.serial) : (game1.serial > game2.serial);
case 2: return sortAscending ? (game1.fw < game2.fw) : (game1.fw > game2.fw);
case 3: return sortAscending ? (game1.app_ver < game2.app_ver) : (game1.app_ver > game2.app_ver);
case 4: return sortAscending ? (game1.category < game2.category) : (game1.category > game2.category);
case 5: return sortAscending ? (game1.root < game2.root) : (game1.root > game2.root);
default: return false;
}
}
};
class WxDirDeleteTraverser : public wxDirTraverser
{
public:
virtual wxDirTraverseResult OnFile(const wxString& filename)
{
if (!wxRemoveFile(filename)){
ConLog.Error("Couldn't delete File: %s", fmt::ToUTF8(filename).c_str());
}
return wxDIR_CONTINUE;
}
virtual wxDirTraverseResult OnDir(const wxString& dirname)
{
wxDir dir(dirname);
dir.Traverse(*this);
if (!wxRmDir(dirname)){
//this get triggered a few times while clearing folders
//but if this gets reimplented we should probably warn
//if directories can't be removed
}
return wxDIR_CONTINUE;
}
};
// GameViewer functions
GameViewer::GameViewer(wxWindow* parent) : wxListView(parent)
{
LoadSettings();
m_columns.Show(this);
m_sortColumn = 0;
m_sortAscending = true;
m_path = "/dev_hdd0/game/";
m_popup = new wxMenu();
m_popup->Append(0, _T("Remove Game"));
@ -30,49 +81,20 @@ void GameViewer::DoResize(wxSize size)
SetSize(size);
}
int wxCALLBACK ListItemCompare(wxIntPtr item1, wxIntPtr item2, wxIntPtr sortinfo)
{
ListSortInfo *SortInfo = (ListSortInfo *)sortinfo;
int Column = SortInfo->Column;
GameViewer *pGameViewer = SortInfo->GameViewerCtrl;
bool SortAscending = SortInfo->SortAscending;
long index1 = pGameViewer->FindItem(-1, item1);
long index2 = pGameViewer->FindItem(-1, item2);
wxString string1 = pGameViewer->GetItemText(index1, Column);
wxString string2 = pGameViewer->GetItemText(index2, Column);
if (string1.Cmp(string2) < 0)
{
return SortAscending ? -1 : 1;
}
else
if (string1.Cmp(string2) > 0)
{
return SortAscending ? 1 : -1;
}
else
{
return 0;
}
}
void GameViewer::OnColClick(wxListEvent& event)
{
if (event.GetColumn() == SortInfo.Column)
{
SortInfo.SortAscending = SortInfo.SortAscending ? FALSE : TRUE;
}
else
{
SortInfo.SortAscending = TRUE;
}
SortInfo.Column = event.GetColumn();
SortInfo.GameViewerCtrl = this;
SortItems(ListItemCompare, (long)&SortInfo);
if (event.GetColumn() == m_sortColumn)
m_sortAscending ^= true;
else
m_sortAscending = true;
m_sortColumn = event.GetColumn();
// Sort entries, update columns and refresh the panel
std::sort(m_game_data.begin(), m_game_data.end(), sortGameData(m_sortColumn, m_sortAscending));
m_columns.Update(m_game_data);
ShowData();
}
void GameViewer::LoadGames()
{
vfsDir dir(m_path);
@ -124,6 +146,8 @@ void GameViewer::LoadPSF()
m_game_data.push_back(game);
}
// Sort entries and update columns
std::sort(m_game_data.begin(), m_game_data.end(), sortGameData(m_sortColumn, m_sortAscending));
m_columns.Update(m_game_data);
}
@ -178,61 +202,28 @@ void GameViewer::RightClick(wxListEvent& event)
PopupMenu(m_popup, event.GetPoint());
}
class WxDirDeleteTraverser : public wxDirTraverser
{
public:
virtual wxDirTraverseResult OnFile(const wxString& filename)
{
if (!wxRemoveFile(filename)){
ConLog.Error("Couldn't delete File: %s", fmt::ToUTF8(filename).c_str());
}
return wxDIR_CONTINUE;
}
virtual wxDirTraverseResult OnDir(const wxString& dirname)
{
wxDir dir(dirname);
dir.Traverse(*this);
if (!wxRmDir(dirname)){
//this get triggered a few times while clearing folders
//but if this gets reimplented we should probably warn
//if directories can't be removed
}
return wxDIR_CONTINUE;
}
};
void GameViewer::RemoveGame(wxCommandEvent& event)
{
wxString GameName = this->GetItemText(event.GetId(), 5);
// TODO: VFS is only available at emulation time, this is a temporary solution to locate the game
Emu.GetVFS().Init(m_path);
vfsDir dir(m_path);
if (!dir.IsOpened()) return;
std::string sPath = dir.GetPath();
std::string sGameFolder = GameName.mb_str().data();
vfsDir dir(m_path);
if (!dir.IsOpened())
return;
const std::string sPath = dir.GetPath().erase(0, 1);
const std::string sGameFolder = GameName.mb_str().data();
const std::string localPath = sPath + sGameFolder;
Emu.GetVFS().UnMountAll();
sPath.erase(0, 1);
RemoveFolder(sPath + sGameFolder);
//TODO: Replace wxWidgetsSpecific filesystem stuff?
if (!wxDirExists(fmt::FromUTF8(localPath)))
return;
WxDirDeleteTraverser deleter;
wxDir localDir(localPath);
localDir.Traverse(deleter);
Refresh();
}
bool GameViewer::RemoveFolder(std::string localPath)
{
//TODO: replace wxWidgetsSpecific filesystem stuff
if (wxDirExists(fmt::FromUTF8(localPath))){
WxDirDeleteTraverser deleter;
wxDir dir(localPath);
dir.Traverse(deleter);
return TRUE;
}
else{
return FALSE;
}
}

View file

@ -92,7 +92,7 @@ public:
m_col_path = &m_columns[5];
}
void Update(std::vector<GameInfo>& game_data)
void Update(const std::vector<GameInfo>& game_data)
{
m_col_name->data.clear();
m_col_serial->data.clear();
@ -221,32 +221,17 @@ public:
}
};
class ListSortInfo
{
public:
ListSortInfo()
{
SortAscending = false;
Column = -1;
}
bool SortAscending;
int Column;
class GameViewer *GameViewerCtrl;
};
class GameViewer : public wxListView
{
int m_sortColumn;
bool m_sortAscending;
std::string m_path;
std::vector<std::string> m_games;
std::vector<GameInfo> m_game_data;
ColumnsArr m_columns;
wxMenu* m_popup;
public:
ListSortInfo SortInfo;
GameViewer(wxWindow* parent);
~GameViewer();
@ -262,6 +247,7 @@ public:
void Refresh();
void RemoveGame(wxCommandEvent& event);
bool RemoveFolder(std::string localPath);
private:
virtual void DClick(wxListEvent& event);
virtual void OnColClick(wxListEvent& event);