diff --git a/3rdparty/GPUOpen/include/vk_mem_alloc.h b/3rdparty/GPUOpen/include/vk_mem_alloc.h
index 0ab7e90503..7ea7c91672 100644
--- a/3rdparty/GPUOpen/include/vk_mem_alloc.h
+++ b/3rdparty/GPUOpen/include/vk_mem_alloc.h
@@ -1,9359 +1,16763 @@
-//
-// Copyright (c) 2017-2018 Advanced Micro Devices, Inc. All rights reserved.
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to deal
-// in the Software without restriction, including without limitation the rights
-// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-// copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-// THE SOFTWARE.
-//
-
-#ifndef AMD_VULKAN_MEMORY_ALLOCATOR_H
-#define AMD_VULKAN_MEMORY_ALLOCATOR_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/** \mainpage Vulkan Memory Allocator
-
-Version 2.0.0 (2018-03-19)
-
-Copyright (c) 2017-2018 Advanced Micro Devices, Inc. All rights reserved. \n
-License: MIT
-
-Documentation of all members: vk_mem_alloc.h
-
-\section main_table_of_contents Table of contents
-
-- User guide
- - \subpage quick_start
- - [Project setup](@ref quick_start_project_setup)
- - [Initialization](@ref quick_start_initialization)
- - [Resource allocation](@ref quick_start_resource_allocation)
- - \subpage choosing_memory_type
- - [Usage](@ref choosing_memory_type_usage)
- - [Required and preferred flags](@ref choosing_memory_type_required_preferred_flags)
- - [Explicit memory types](@ref choosing_memory_type_explicit_memory_types)
- - [Custom memory pools](@ref choosing_memory_type_custom_memory_pools)
- - \subpage memory_mapping
- - [Mapping functions](@ref memory_mapping_mapping_functions)
- - [Persistently mapped memory](@ref memory_mapping_persistently_mapped_memory)
- - [Cache control](@ref memory_mapping_cache_control)
- - [Finding out if memory is mappable](@ref memory_mapping_finding_if_memory_mappable)
- - \subpage custom_memory_pools
- - [Choosing memory type index](@ref custom_memory_pools_MemTypeIndex)
- - \subpage defragmentation
- - \subpage lost_allocations
- - \subpage statistics
- - [Numeric statistics](@ref statistics_numeric_statistics)
- - [JSON dump](@ref statistics_json_dump)
- - \subpage allocation_annotation
- - [Allocation user data](@ref allocation_user_data)
- - [Allocation names](@ref allocation_names)
-- \subpage usage_patterns
- - [Simple patterns](@ref usage_patterns_simple)
- - [Advanced patterns](@ref usage_patterns_advanced)
-- \subpage configuration
- - [Pointers to Vulkan functions](@ref config_Vulkan_functions)
- - [Custom host memory allocator](@ref custom_memory_allocator)
- - [Device memory allocation callbacks](@ref allocation_callbacks)
- - [Device heap memory limit](@ref heap_memory_limit)
- - \subpage vk_khr_dedicated_allocation
-- \subpage general_considerations
- - [Thread safety](@ref general_considerations_thread_safety)
- - [Allocation algorithm](@ref general_considerations_allocation_algorithm)
- - [Features not supported](@ref general_considerations_features_not_supported)
-
-\section main_see_also See also
-
-- [Product page on GPUOpen](https://gpuopen.com/gaming-product/vulkan-memory-allocator/)
-- [Source repository on GitHub](https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator)
-
-
-
-
-\page quick_start Quick start
-
-\section quick_start_project_setup Project setup
-
-Vulkan Memory Allocator comes in form of a single header file.
-You don't need to build it as a separate library project.
-You can add this file directly to your project and submit it to code repository next to your other source files.
-
-"Single header" doesn't mean that everything is contained in C/C++ declarations,
-like it tends to be in case of inline functions or C++ templates.
-It means that implementation is bundled with interface in a single file and needs to be extracted using preprocessor macro.
-If you don't do it properly, you will get linker errors.
-
-To do it properly:
-
--# Include "vk_mem_alloc.h" file in each CPP file where you want to use the library.
- This includes declarations of all members of the library.
--# In exacly one CPP file define following macro before this include.
- It enables also internal definitions.
-
-\code
-#define VMA_IMPLEMENTATION
-#include "vk_mem_alloc.h"
-\endcode
-
-It may be a good idea to create dedicated CPP file just for this purpose.
-
-\section quick_start_initialization Initialization
-
-At program startup:
-
--# Initialize Vulkan to have `VkPhysicalDevice` and `VkDevice` object.
--# Fill VmaAllocatorCreateInfo structure and create #VmaAllocator object by
- calling vmaCreateAllocator().
-
-\code
-VmaAllocatorCreateInfo allocatorInfo = {};
-allocatorInfo.physicalDevice = physicalDevice;
-allocatorInfo.device = device;
-
-VmaAllocator allocator;
-vmaCreateAllocator(&allocatorInfo, &allocator);
-\endcode
-
-\section quick_start_resource_allocation Resource allocation
-
-When you want to create a buffer or image:
-
--# Fill `VkBufferCreateInfo` / `VkImageCreateInfo` structure.
--# Fill VmaAllocationCreateInfo structure.
--# Call vmaCreateBuffer() / vmaCreateImage() to get `VkBuffer`/`VkImage` with memory
- already allocated and bound to it.
-
-\code
-VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
-bufferInfo.size = 65536;
-bufferInfo.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
-
-VmaAllocationCreateInfo allocInfo = {};
-allocInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
-
-VkBuffer buffer;
-VmaAllocation allocation;
-vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);
-\endcode
-
-Don't forget to destroy your objects when no longer needed:
-
-\code
-vmaDestroyBuffer(allocator, buffer, allocation);
-vmaDestroyAllocator(allocator);
-\endcode
-
-
-\page choosing_memory_type Choosing memory type
-
-Physical devices in Vulkan support various combinations of memory heaps and
-types. Help with choosing correct and optimal memory type for your specific
-resource is one of the key features of this library. You can use it by filling
-appropriate members of VmaAllocationCreateInfo structure, as described below.
-You can also combine multiple methods.
-
--# If you just want to find memory type index that meets your requirements, you
- can use function vmaFindMemoryTypeIndex().
--# If you want to allocate a region of device memory without association with any
- specific image or buffer, you can use function vmaAllocateMemory(). Usage of
- this function is not recommended and usually not needed.
--# If you already have a buffer or an image created, you want to allocate memory
- for it and then you will bind it yourself, you can use function
- vmaAllocateMemoryForBuffer(), vmaAllocateMemoryForImage().
- For binding you should use functions: vmaBindBufferMemory(), vmaBindImageMemory().
--# If you want to create a buffer or an image, allocate memory for it and bind
- them together, all in one call, you can use function vmaCreateBuffer(),
- vmaCreateImage(). This is the recommended way to use this library.
-
-When using 3. or 4., the library internally queries Vulkan for memory types
-supported for that buffer or image (function `vkGetBufferMemoryRequirements()`)
-and uses only one of these types.
-
-If no memory type can be found that meets all the requirements, these functions
-return `VK_ERROR_FEATURE_NOT_PRESENT`.
-
-You can leave VmaAllocationCreateInfo structure completely filled with zeros.
-It means no requirements are specified for memory type.
-It is valid, although not very useful.
-
-\section choosing_memory_type_usage Usage
-
-The easiest way to specify memory requirements is to fill member
-VmaAllocationCreateInfo::usage using one of the values of enum #VmaMemoryUsage.
-It defines high level, common usage types.
-For more details, see description of this enum.
-
-For example, if you want to create a uniform buffer that will be filled using
-transfer only once or infrequently and used for rendering every frame, you can
-do it using following code:
-
-\code
-VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
-bufferInfo.size = 65536;
-bufferInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
-
-VmaAllocationCreateInfo allocInfo = {};
-allocInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
-
-VkBuffer buffer;
-VmaAllocation allocation;
-vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);
-\endcode
-
-\section choosing_memory_type_required_preferred_flags Required and preferred flags
-
-You can specify more detailed requirements by filling members
-VmaAllocationCreateInfo::requiredFlags and VmaAllocationCreateInfo::preferredFlags
-with a combination of bits from enum `VkMemoryPropertyFlags`. For example,
-if you want to create a buffer that will be persistently mapped on host (so it
-must be `HOST_VISIBLE`) and preferably will also be `HOST_COHERENT` and `HOST_CACHED`,
-use following code:
-
-\code
-VmaAllocationCreateInfo allocInfo = {};
-allocInfo.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
-allocInfo.preferredFlags = VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
-allocInfo.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT;
-
-VkBuffer buffer;
-VmaAllocation allocation;
-vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);
-\endcode
-
-A memory type is chosen that has all the required flags and as many preferred
-flags set as possible.
-
-If you use VmaAllocationCreateInfo::usage, it is just internally converted to
-a set of required and preferred flags.
-
-\section choosing_memory_type_explicit_memory_types Explicit memory types
-
-If you inspected memory types available on the physical device and you have
-a preference for memory types that you want to use, you can fill member
-VmaAllocationCreateInfo::memoryTypeBits. It is a bit mask, where each bit set
-means that a memory type with that index is allowed to be used for the
-allocation. Special value 0, just like `UINT32_MAX`, means there are no
-restrictions to memory type index.
-
-Please note that this member is NOT just a memory type index.
-Still you can use it to choose just one, specific memory type.
-For example, if you already determined that your buffer should be created in
-memory type 2, use following code:
-
-\code
-uint32_t memoryTypeIndex = 2;
-
-VmaAllocationCreateInfo allocInfo = {};
-allocInfo.memoryTypeBits = 1u << memoryTypeIndex;
-
-VkBuffer buffer;
-VmaAllocation allocation;
-vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);
-\endcode
-
-\section choosing_memory_type_custom_memory_pools Custom memory pools
-
-If you allocate from custom memory pool, all the ways of specifying memory
-requirements described above are not applicable and the aforementioned members
-of VmaAllocationCreateInfo structure are ignored. Memory type is selected
-explicitly when creating the pool and then used to make all the allocations from
-that pool. For further details, see \ref custom_memory_pools.
-
-
-\page memory_mapping Memory mapping
-
-To "map memory" in Vulkan means to obtain a CPU pointer to `VkDeviceMemory`,
-to be able to read from it or write to it in CPU code.
-Mapping is possible only of memory allocated from a memory type that has
-`VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT` flag.
-Functions `vkMapMemory()`, `vkUnmapMemory()` are designed for this purpose.
-You can use them directly with memory allocated by this library,
-but it is not recommended because of following issue:
-Mapping the same `VkDeviceMemory` block multiple times is illegal - only one mapping at a time is allowed.
-This includes mapping disjoint regions. Mapping is not reference-counted internally by Vulkan.
-Because of this, Vulkan Memory Allocator provides following facilities:
-
-\section memory_mapping_mapping_functions Mapping functions
-
-The library provides following functions for mapping of a specific #VmaAllocation: vmaMapMemory(), vmaUnmapMemory().
-They are safer and more convenient to use than standard Vulkan functions.
-You can map an allocation multiple times simultaneously - mapping is reference-counted internally.
-You can also map different allocations simultaneously regardless of whether they use the same `VkDeviceMemory` block.
-They way it's implemented is that the library always maps entire memory block, not just region of the allocation.
-For further details, see description of vmaMapMemory() function.
-Example:
-
-\code
-// Having these objects initialized:
-
-struct ConstantBuffer
-{
- ...
-};
-ConstantBuffer constantBufferData;
-
-VmaAllocator allocator;
-VmaBuffer constantBuffer;
-VmaAllocation constantBufferAllocation;
-
-// You can map and fill your buffer using following code:
-
-void* mappedData;
-vmaMapMemory(allocator, constantBufferAllocation, &mappedData);
-memcpy(mappedData, &constantBufferData, sizeof(constantBufferData));
-vmaUnmapMemory(allocator, constantBufferAllocation);
-\endcode
-
-\section memory_mapping_persistently_mapped_memory Persistently mapped memory
-
-Kepping your memory persistently mapped is generally OK in Vulkan.
-You don't need to unmap it before using its data on the GPU.
-The library provides a special feature designed for that:
-Allocations made with #VMA_ALLOCATION_CREATE_MAPPED_BIT flag set in
-VmaAllocationCreateInfo::flags stay mapped all the time,
-so you can just access CPU pointer to it any time
-without a need to call any "map" or "unmap" function.
-Example:
-
-\code
-VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
-bufCreateInfo.size = sizeof(ConstantBuffer);
-bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
-
-VmaAllocationCreateInfo allocCreateInfo = {};
-allocCreateInfo.usage = VMA_MEMORY_USAGE_CPU_ONLY;
-allocCreateInfo.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT;
-
-VkBuffer buf;
-VmaAllocation alloc;
-VmaAllocationInfo allocInfo;
-vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);
-
-// Buffer is already mapped. You can access its memory.
-memcpy(allocInfo.pMappedData, &constantBufferData, sizeof(constantBufferData));
-\endcode
-
-There are some exceptions though, when you should consider mapping memory only for a short period of time:
-
-- When operating system is Windows 7 or 8.x (Windows 10 is not affected because it uses WDDM2),
- device is discrete AMD GPU,
- and memory type is the special 256 MiB pool of `DEVICE_LOCAL + HOST_VISIBLE` memory
- (selected when you use #VMA_MEMORY_USAGE_CPU_TO_GPU),
- then whenever a memory block allocated from this memory type stays mapped
- for the time of any call to `vkQueueSubmit()` or `vkQueuePresentKHR()`, this
- block is migrated by WDDM to system RAM, which degrades performance. It doesn't
- matter if that particular memory block is actually used by the command buffer
- being submitted.
-- Keeping many large memory blocks mapped may impact performance or stability of some debugging tools.
-
-\section memory_mapping_cache_control Cache control
-
-Memory in Vulkan doesn't need to be unmapped before using it on GPU,
-but unless a memory types has `VK_MEMORY_PROPERTY_HOST_COHERENT_BIT` flag set,
-you need to manually invalidate cache before reading of mapped pointer
-using function `vkvkInvalidateMappedMemoryRanges()`
-and flush cache after writing to mapped pointer
-using function `vkFlushMappedMemoryRanges()`.
-Example:
-
-\code
-memcpy(allocInfo.pMappedData, &constantBufferData, sizeof(constantBufferData));
-
-VkMemoryPropertyFlags memFlags;
-vmaGetMemoryTypeProperties(allocator, allocInfo.memoryType, &memFlags);
-if((memFlags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT) == 0)
-{
- VkMappedMemoryRange memRange = { VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE };
- memRange.memory = allocInfo.deviceMemory;
- memRange.offset = allocInfo.offset;
- memRange.size = allocInfo.size;
- vkFlushMappedMemoryRanges(device, 1, &memRange);
-}
-\endcode
-
-Please note that memory allocated with #VMA_MEMORY_USAGE_CPU_ONLY is guaranteed to be host coherent.
-
-Also, Windows drivers from all 3 PC GPU vendors (AMD, Intel, NVIDIA)
-currently provide `VK_MEMORY_PROPERTY_HOST_COHERENT_BIT` flag on all memory types that are
-`VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT`, so on this platform you may not need to bother.
-
-\section memory_mapping_finding_if_memory_mappable Finding out if memory is mappable
-
-It may happen that your allocation ends up in memory that is `HOST_VISIBLE` (available for mapping)
-despite it wasn't explicitly requested.
-For example, application may work on integrated graphics with unified memory (like Intel) or
-allocation from video memory might have failed, so the library chose system memory as fallback.
-
-You can detect this case and map such allocation to access its memory on CPU directly,
-instead of launching a transfer operation.
-In order to do that: inspect `allocInfo.memoryType`, call vmaGetMemoryTypeProperties(),
-and look for `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT` flag in properties of that memory type.
-
-\code
-VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
-bufCreateInfo.size = sizeof(ConstantBuffer);
-bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
-
-VmaAllocationCreateInfo allocCreateInfo = {};
-allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
-
-VkBuffer buf;
-VmaAllocation alloc;
-VmaAllocationInfo allocInfo;
-vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);
-
-VkMemoryPropertyFlags memFlags;
-vmaGetMemoryTypeProperties(allocator, allocInfo.memoryType, &memFlags);
-if((memFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == 0)
-{
- // Allocation ended up in mappable memory. You can map it and access it directly.
- void* mappedData;
- vmaMapMemory(allocator, alloc, &mappedData);
- memcpy(mappedData, &constantBufferData, sizeof(constantBufferData));
- vmaUnmapMemory(allocator, alloc);
-}
-else
-{
- // Allocation ended up in non-mappable memory.
- // You need to create CPU-side buffer in VMA_MEMORY_USAGE_CPU_ONLY and make a transfer.
-}
-\endcode
-
-You can even use #VMA_ALLOCATION_CREATE_MAPPED_BIT flag while creating allocations
-that are not necessarily `HOST_VISIBLE` (e.g. using #VMA_MEMORY_USAGE_GPU_ONLY).
-If the allocation ends up in memory type that is `HOST_VISIBLE`, it will be persistently mapped and you can use it directly.
-If not, the flag is just ignored.
-Example:
-
-\code
-VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
-bufCreateInfo.size = sizeof(ConstantBuffer);
-bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
-
-VmaAllocationCreateInfo allocCreateInfo = {};
-allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
-allocCreateInfo.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT;
-
-VkBuffer buf;
-VmaAllocation alloc;
-VmaAllocationInfo allocInfo;
-vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);
-
-if(allocInfo.pUserData != nullptr)
-{
- // Allocation ended up in mappable memory.
- // It's persistently mapped. You can access it directly.
- memcpy(allocInfo.pMappedData, &constantBufferData, sizeof(constantBufferData));
-}
-else
-{
- // Allocation ended up in non-mappable memory.
- // You need to create CPU-side buffer in VMA_MEMORY_USAGE_CPU_ONLY and make a transfer.
-}
-\endcode
-
-
-\page custom_memory_pools Custom memory pools
-
-A memory pool contains a number of `VkDeviceMemory` blocks.
-The library automatically creates and manages default pool for each memory type available on the device.
-Default memory pool automatically grows in size.
-Size of allocated blocks is also variable and managed automatically.
-
-You can create custom pool and allocate memory out of it.
-It can be useful if you want to:
-
-- Keep certain kind of allocations separate from others.
-- Enforce particular, fixed size of Vulkan memory blocks.
-- Limit maximum amount of Vulkan memory allocated for that pool.
-- Reserve minimum or fixed amount of Vulkan memory always preallocated for that pool.
-
-To use custom memory pools:
-
--# Fill VmaPoolCreateInfo structure.
--# Call vmaCreatePool() to obtain #VmaPool handle.
--# When making an allocation, set VmaAllocationCreateInfo::pool to this handle.
- You don't need to specify any other parameters of this structure, like usage.
-
-Example:
-
-\code
-// Create a pool that can have at most 2 blocks, 128 MiB each.
-VmaPoolCreateInfo poolCreateInfo = {};
-poolCreateInfo.memoryTypeIndex = ...
-poolCreateInfo.blockSize = 128ull * 1024 * 1024;
-poolCreateInfo.maxBlockCount = 2;
-
-VmaPool pool;
-vmaCreatePool(allocator, &poolCreateInfo, &pool);
-
-// Allocate a buffer out of it.
-VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
-bufCreateInfo.size = 1024;
-bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
-
-VmaAllocationCreateInfo allocCreateInfo = {};
-allocCreateInfo.pool = pool;
-
-VkBuffer buf;
-VmaAllocation alloc;
-VmaAllocationInfo allocInfo;
-vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);
-\endcode
-
-You have to free all allocations made from this pool before destroying it.
-
-\code
-vmaDestroyBuffer(allocator, buf, alloc);
-vmaDestroyPool(allocator, pool);
-\endcode
-
-\section custom_memory_pools_MemTypeIndex Choosing memory type index
-
-When creating a pool, you must explicitly specify memory type index.
-To find the one suitable for your buffers or images, you can use helper functions
-vmaFindMemoryTypeIndexForBufferInfo(), vmaFindMemoryTypeIndexForImageInfo().
-You need to provide structures with example parameters of buffers or images
-that you are going to create in that pool.
-
-\code
-VkBufferCreateInfo exampleBufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
-exampleBufCreateInfo.size = 1024; // Whatever.
-exampleBufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT; // Change if needed.
-
-VmaAllocationCreateInfo allocCreateInfo = {};
-allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY; // Change if needed.
-
-uint32_t memTypeIndex;
-vmaFindMemoryTypeIndexForBufferInfo(allocator, &exampleBufCreateInfo, &allocCreateInfo, &memTypeIndex);
-
-VmaPoolCreateInfo poolCreateInfo = {};
-poolCreateInfo.memoryTypeIndex = memTypeIndex;
-// ...
-\endcode
-
-When creating buffers/images allocated in that pool, provide following parameters:
-
-- `VkBufferCreateInfo`: Prefer to pass same parameters as above.
- Otherwise you risk creating resources in a memory type that is not suitable for them, which may result in undefined behavior.
- Using different `VK_BUFFER_USAGE_` flags may work, but you shouldn't create images in a pool intended for buffers
- or the other way around.
-- VmaAllocationCreateInfo: You don't need to pass same parameters. Fill only `pool` member.
- Other members are ignored anyway.
-
-
-\page defragmentation Defragmentation
-
-Interleaved allocations and deallocations of many objects of varying size can
-cause fragmentation, which can lead to a situation where the library is unable
-to find a continuous range of free memory for a new allocation despite there is
-enough free space, just scattered across many small free ranges between existing
-allocations.
-
-To mitigate this problem, you can use vmaDefragment(). Given set of allocations,
-this function can move them to compact used memory, ensure more continuous free
-space and possibly also free some `VkDeviceMemory`. It can work only on
-allocations made from memory type that is `HOST_VISIBLE`. Allocations are
-modified to point to the new `VkDeviceMemory` and offset. Data in this memory is
-also `memmove`-ed to the new place. However, if you have images or buffers bound
-to these allocations (and you certainly do), you need to destroy, recreate, and
-bind them to the new place in memory.
-
-For further details and example code, see documentation of function
-vmaDefragment().
-
-\page lost_allocations Lost allocations
-
-If your game oversubscribes video memory, if may work OK in previous-generation
-graphics APIs (DirectX 9, 10, 11, OpenGL) because resources are automatically
-paged to system RAM. In Vulkan you can't do it because when you run out of
-memory, an allocation just fails. If you have more data (e.g. textures) that can
-fit into VRAM and you don't need it all at once, you may want to upload them to
-GPU on demand and "push out" ones that are not used for a long time to make room
-for the new ones, effectively using VRAM (or a cartain memory pool) as a form of
-cache. Vulkan Memory Allocator can help you with that by supporting a concept of
-"lost allocations".
-
-To create an allocation that can become lost, include #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT
-flag in VmaAllocationCreateInfo::flags. Before using a buffer or image bound to
-such allocation in every new frame, you need to query it if it's not lost.
-To check it, call vmaTouchAllocation().
-If the allocation is lost, you should not use it or buffer/image bound to it.
-You mustn't forget to destroy this allocation and this buffer/image.
-vmaGetAllocationInfo() can also be used for checking status of the allocation.
-Allocation is lost when returned VmaAllocationInfo::deviceMemory == `VK_NULL_HANDLE`.
-
-To create an allocation that can make some other allocations lost to make room
-for it, use #VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT flag. You will
-usually use both flags #VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT and
-#VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT at the same time.
-
-Warning! Current implementation uses quite naive, brute force algorithm,
-which can make allocation calls that use #VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT
-flag quite slow. A new, more optimal algorithm and data structure to speed this
-up is planned for the future.
-
-Q: When interleaving creation of new allocations with usage of existing ones,
-how do you make sure that an allocation won't become lost while it's used in the
-current frame?
-
-It is ensured because vmaTouchAllocation() / vmaGetAllocationInfo() not only returns allocation
-status/parameters and checks whether it's not lost, but when it's not, it also
-atomically marks it as used in the current frame, which makes it impossible to
-become lost in that frame. It uses lockless algorithm, so it works fast and
-doesn't involve locking any internal mutex.
-
-Q: What if my allocation may still be in use by the GPU when it's rendering a
-previous frame while I already submit new frame on the CPU?
-
-You can make sure that allocations "touched" by vmaTouchAllocation() / vmaGetAllocationInfo() will not
-become lost for a number of additional frames back from the current one by
-specifying this number as VmaAllocatorCreateInfo::frameInUseCount (for default
-memory pool) and VmaPoolCreateInfo::frameInUseCount (for custom pool).
-
-Q: How do you inform the library when new frame starts?
-
-You need to call function vmaSetCurrentFrameIndex().
-
-Example code:
-
-\code
-struct MyBuffer
-{
- VkBuffer m_Buf = nullptr;
- VmaAllocation m_Alloc = nullptr;
-
- // Called when the buffer is really needed in the current frame.
- void EnsureBuffer();
-};
-
-void MyBuffer::EnsureBuffer()
-{
- // Buffer has been created.
- if(m_Buf != VK_NULL_HANDLE)
- {
- // Check if its allocation is not lost + mark it as used in current frame.
- if(vmaTouchAllocation(allocator, m_Alloc))
- {
- // It's all OK - safe to use m_Buf.
- return;
- }
- }
-
- // Buffer not yet exists or lost - destroy and recreate it.
-
- vmaDestroyBuffer(allocator, m_Buf, m_Alloc);
-
- VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
- bufCreateInfo.size = 1024;
- bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
-
- VmaAllocationCreateInfo allocCreateInfo = {};
- allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
- allocCreateInfo.flags = VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT |
- VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT;
-
- vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &m_Buf, &m_Alloc, nullptr);
-}
-\endcode
-
-When using lost allocations, you may see some Vulkan validation layer warnings
-about overlapping regions of memory bound to different kinds of buffers and
-images. This is still valid as long as you implement proper handling of lost
-allocations (like in the example above) and don't use them.
-
-You can create an allocation that is already in lost state from the beginning using function
-vmaCreateLostAllocation(). It may be useful if you need a "dummy" allocation that is not null.
-
-You can call function vmaMakePoolAllocationsLost() to set all eligible allocations
-in a specified custom pool to lost state.
-Allocations that have been "touched" in current frame or VmaPoolCreateInfo::frameInUseCount frames back
-cannot become lost.
-
-
-\page statistics Statistics
-
-This library contains functions that return information about its internal state,
-especially the amount of memory allocated from Vulkan.
-Please keep in mind that these functions need to traverse all internal data structures
-to gather these information, so they may be quite time-consuming.
-Don't call them too often.
-
-\section statistics_numeric_statistics Numeric statistics
-
-You can query for overall statistics of the allocator using function vmaCalculateStats().
-Information are returned using structure #VmaStats.
-It contains #VmaStatInfo - number of allocated blocks, number of allocations
-(occupied ranges in these blocks), number of unused (free) ranges in these blocks,
-number of bytes used and unused (but still allocated from Vulkan) and other information.
-They are summed across memory heaps, memory types and total for whole allocator.
-
-You can query for statistics of a custom pool using function vmaGetPoolStats().
-Information are returned using structure #VmaPoolStats.
-
-You can query for information about specific allocation using function vmaGetAllocationInfo().
-It fill structure #VmaAllocationInfo.
-
-\section statistics_json_dump JSON dump
-
-You can dump internal state of the allocator to a string in JSON format using function vmaBuildStatsString().
-The result is guaranteed to be correct JSON.
-It uses ANSI encoding.
-Any strings provided by user (see [Allocation names](@ref allocation_names))
-are copied as-is and properly escaped for JSON, so if they use UTF-8, ISO-8859-2 or any other encoding,
-this JSON string can be treated as using this encoding.
-It must be freed using function vmaFreeStatsString().
-
-The format of this JSON string is not part of official documentation of the library,
-but it will not change in backward-incompatible way without increasing library major version number
-and appropriate mention in changelog.
-
-The JSON string contains all the data that can be obtained using vmaCalculateStats().
-It can also contain detailed map of allocated memory blocks and their regions -
-free and occupied by allocations.
-This allows e.g. to visualize the memory or assess fragmentation.
-
-
-\page allocation_annotation Allocation names and user data
-
-\section allocation_user_data Allocation user data
-
-You can annotate allocations with your own information, e.g. for debugging purposes.
-To do that, fill VmaAllocationCreateInfo::pUserData field when creating
-an allocation. It's an opaque `void*` pointer. You can use it e.g. as a pointer,
-some handle, index, key, ordinal number or any other value that would associate
-the allocation with your custom metadata.
-
-\code
-VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
-// Fill bufferInfo...
-
-MyBufferMetadata* pMetadata = CreateBufferMetadata();
-
-VmaAllocationCreateInfo allocCreateInfo = {};
-allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
-allocCreateInfo.pUserData = pMetadata;
-
-VkBuffer buffer;
-VmaAllocation allocation;
-vmaCreateBuffer(allocator, &bufferInfo, &allocCreateInfo, &buffer, &allocation, nullptr);
-\endcode
-
-The pointer may be later retrieved as VmaAllocationInfo::pUserData:
-
-\code
-VmaAllocationInfo allocInfo;
-vmaGetAllocationInfo(allocator, allocation, &allocInfo);
-MyBufferMetadata* pMetadata = (MyBufferMetadata*)allocInfo.pUserData;
-\endcode
-
-It can also be changed using function vmaSetAllocationUserData().
-
-Values of (non-zero) allocations' `pUserData` are printed in JSON report created by
-vmaBuildStatsString(), in hexadecimal form.
-
-\section allocation_names Allocation names
-
-There is alternative mode available where `pUserData` pointer is used to point to
-a null-terminated string, giving a name to the allocation. To use this mode,
-set #VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT flag in VmaAllocationCreateInfo::flags.
-Then `pUserData` passed as VmaAllocationCreateInfo::pUserData or argument to
-vmaSetAllocationUserData() must be either null or pointer to a null-terminated string.
-The library creates internal copy of the string, so the pointer you pass doesn't need
-to be valid for whole lifetime of the allocation. You can free it after the call.
-
-\code
-VkImageCreateInfo imageInfo = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO };
-// Fill imageInfo...
-
-std::string imageName = "Texture: ";
-imageName += fileName;
-
-VmaAllocationCreateInfo allocCreateInfo = {};
-allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
-allocCreateInfo.flags = VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT;
-allocCreateInfo.pUserData = imageName.c_str();
-
-VkImage image;
-VmaAllocation allocation;
-vmaCreateImage(allocator, &imageInfo, &allocCreateInfo, &image, &allocation, nullptr);
-\endcode
-
-The value of `pUserData` pointer of the allocation will be different than the one
-you passed when setting allocation's name - pointing to a buffer managed
-internally that holds copy of the string.
-
-\code
-VmaAllocationInfo allocInfo;
-vmaGetAllocationInfo(allocator, allocation, &allocInfo);
-const char* imageName = (const char*)allocInfo.pUserData;
-printf("Image name: %s\n", imageName);
-\endcode
-
-That string is also printed in JSON report created by vmaBuildStatsString().
-
-
-\page usage_patterns Recommended usage patterns
-
-\section usage_patterns_simple Simple patterns
-
-\subsection usage_patterns_simple_render_targets Render targets
-
-When:
-Any resources that you frequently write and read on GPU,
-e.g. images used as color attachments (aka "render targets"), depth-stencil attachments,
-images/buffers used as storage image/buffer (aka "Unordered Access View (UAV)").
-
-What to do:
-Create them in video memory that is fastest to access from GPU using
-#VMA_MEMORY_USAGE_GPU_ONLY.
-
-Consider using [VK_KHR_dedicated_allocation](@ref vk_khr_dedicated_allocation) extension
-and/or manually creating them as dedicated allocations using #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT,
-especially if they are large or if you plan to destroy and recreate them e.g. when
-display resolution changes.
-Prefer to create such resources first and all other GPU resources (like textures and vertex buffers) later.
-
-\subsection usage_patterns_simple_immutable_resources Immutable resources
-
-When:
-Any resources that you fill on CPU only once (aka "immutable") or infrequently
-and then read frequently on GPU,
-e.g. textures, vertex and index buffers, constant buffers that don't change often.
-
-What to do:
-Create them in video memory that is fastest to access from GPU using
-#VMA_MEMORY_USAGE_GPU_ONLY.
-
-To initialize content of such resource, create a CPU-side (aka "staging") copy of it
-in system memory - #VMA_MEMORY_USAGE_CPU_ONLY, map it, fill it,
-and submit a transfer from it to the GPU resource.
-You can keep the staging copy if you need it for another upload transfer in the future.
-If you don't, you can destroy it or reuse this buffer for uploading different resource
-after the transfer finishes.
-
-Prefer to create just buffers in system memory rather than images, even for uploading textures.
-Use `vkCmdCopyBufferToImage()`.
-Dont use images with `VK_IMAGE_TILING_LINEAR`.
-
-\subsection usage_patterns_dynamic_resources Dynamic resources
-
-When:
-Any resources that change frequently (aka "dynamic"), e.g. every frame or every draw call,
-written on CPU, read on GPU.
-
-What to do:
-Create them using #VMA_MEMORY_USAGE_CPU_TO_GPU.
-You can map it and write to it directly on CPU, as well as read from it on GPU.
-
-This is a more complex situation. Different solutions are possible,
-and the best one depends on specific GPU type, but you can use this simple approach for the start.
-Prefer to write to such resource sequentially (e.g. using `memcpy`).
-Don't perform random access or any reads from it, as it may be very slow.
-
-\subsection usage_patterns_readback Readback
-
-When:
-Resources that contain data written by GPU that you want to read back on CPU,
-e.g. results of some computations.
-
-What to do:
-Create them using #VMA_MEMORY_USAGE_GPU_TO_CPU.
-You can write to them directly on GPU, as well as map and read them on CPU.
-
-\section usage_patterns_advanced Advanced patterns
-
-\subsection usage_patterns_integrated_graphics Detecting integrated graphics
-
-You can support integrated graphics (like Intel HD Graphics, AMD APU) better
-by detecting it in Vulkan.
-To do it, call `vkGetPhysicalDeviceProperties()`, inspect
-`VkPhysicalDeviceProperties::deviceType` and look for `VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU`.
-When you find it, you can assume that memory is unified and all memory types are equally fast
-to access from GPU, regardless of `VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT`.
-
-You can then sum up sizes of all available memory heaps and treat them as useful for
-your GPU resources, instead of only `DEVICE_LOCAL` ones.
-You can also prefer to create your resources in memory types that are `HOST_VISIBLE` to map them
-directly instead of submitting explicit transfer (see below).
-
-\subsection usage_patterns_direct_vs_transfer Direct access versus transfer
-
-For resources that you frequently write on CPU and read on GPU, many solutions are possible:
-
--# Create one copy in video memory using #VMA_MEMORY_USAGE_GPU_ONLY,
- second copy in system memory using #VMA_MEMORY_USAGE_CPU_ONLY and submit explicit tranfer each time.
--# Create just single copy using #VMA_MEMORY_USAGE_CPU_TO_GPU, map it and fill it on CPU,
- read it directly on GPU.
--# Create just single copy using #VMA_MEMORY_USAGE_CPU_ONLY, map it and fill it on CPU,
- read it directly on GPU.
-
-Which solution is the most efficient depends on your resource and especially on the GPU.
-It is best to measure it and then make the decision.
-Some general recommendations:
-
-- On integrated graphics use (2) or (3) to avoid unnecesary time and memory overhead
- related to using a second copy.
-- For small resources (e.g. constant buffers) use (2).
- Discrete AMD cards have special 256 MiB pool of video memory that is directly mappable.
- Even if the resource ends up in system memory, its data may be cached on GPU after first
- fetch over PCIe bus.
-- For larger resources (e.g. textures), decide between (1) and (2).
- You may want to differentiate NVIDIA and AMD, e.g. by looking for memory type that is
- both `DEVICE_LOCAL` and `HOST_VISIBLE`. When you find it, use (2), otherwise use (1).
-
-Similarly, for resources that you frequently write on GPU and read on CPU, multiple
-solutions are possible:
-
--# Create one copy in video memory using #VMA_MEMORY_USAGE_GPU_ONLY,
- second copy in system memory using #VMA_MEMORY_USAGE_GPU_TO_CPU and submit explicit tranfer each time.
--# Create just single copy using #VMA_MEMORY_USAGE_GPU_TO_CPU, write to it directly on GPU,
- map it and read it on CPU.
-
-You should take some measurements to decide which option is faster in case of your specific
-resource.
-
-If you don't want to specialize your code for specific types of GPUs, yon can still make
-an simple optimization for cases when your resource ends up in mappable memory to use it
-directly in this case instead of creating CPU-side staging copy.
-For details see [Finding out if memory is mappable](@ref memory_mapping_finding_if_memory_mappable).
-
-
-\page configuration Configuration
-
-Please check "CONFIGURATION SECTION" in the code to find macros that you can define
-before each include of this file or change directly in this file to provide
-your own implementation of basic facilities like assert, `min()` and `max()` functions,
-mutex, atomic etc.
-The library uses its own implementation of containers by default, but you can switch to using
-STL containers instead.
-
-\section config_Vulkan_functions Pointers to Vulkan functions
-
-The library uses Vulkan functions straight from the `vulkan.h` header by default.
-If you want to provide your own pointers to these functions, e.g. fetched using
-`vkGetInstanceProcAddr()` and `vkGetDeviceProcAddr()`:
-
--# Define `VMA_STATIC_VULKAN_FUNCTIONS 0`.
--# Provide valid pointers through VmaAllocatorCreateInfo::pVulkanFunctions.
-
-\section custom_memory_allocator Custom host memory allocator
-
-If you use custom allocator for CPU memory rather than default operator `new`
-and `delete` from C++, you can make this library using your allocator as well
-by filling optional member VmaAllocatorCreateInfo::pAllocationCallbacks. These
-functions will be passed to Vulkan, as well as used by the library itself to
-make any CPU-side allocations.
-
-\section allocation_callbacks Device memory allocation callbacks
-
-The library makes calls to `vkAllocateMemory()` and `vkFreeMemory()` internally.
-You can setup callbacks to be informed about these calls, e.g. for the purpose
-of gathering some statistics. To do it, fill optional member
-VmaAllocatorCreateInfo::pDeviceMemoryCallbacks.
-
-\section heap_memory_limit Device heap memory limit
-
-If you want to test how your program behaves with limited amount of Vulkan device
-memory available without switching your graphics card to one that really has
-smaller VRAM, you can use a feature of this library intended for this purpose.
-To do it, fill optional member VmaAllocatorCreateInfo::pHeapSizeLimit.
-
-
-
-\page vk_khr_dedicated_allocation VK_KHR_dedicated_allocation
-
-VK_KHR_dedicated_allocation is a Vulkan extension which can be used to improve
-performance on some GPUs. It augments Vulkan API with possibility to query
-driver whether it prefers particular buffer or image to have its own, dedicated
-allocation (separate `VkDeviceMemory` block) for better efficiency - to be able
-to do some internal optimizations.
-
-The extension is supported by this library. It will be used automatically when
-enabled. To enable it:
-
-1 . When creating Vulkan device, check if following 2 device extensions are
-supported (call `vkEnumerateDeviceExtensionProperties()`).
-If yes, enable them (fill `VkDeviceCreateInfo::ppEnabledExtensionNames`).
-
-- VK_KHR_get_memory_requirements2
-- VK_KHR_dedicated_allocation
-
-If you enabled these extensions:
-
-2 . Use #VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT flag when creating
-your #VmaAllocator`to inform the library that you enabled required extensions
-and you want the library to use them.
-
-\code
-allocatorInfo.flags |= VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT;
-
-vmaCreateAllocator(&allocatorInfo, &allocator);
-\endcode
-
-That's all. The extension will be automatically used whenever you create a
-buffer using vmaCreateBuffer() or image using vmaCreateImage().
-
-When using the extension together with Vulkan Validation Layer, you will receive
-warnings like this:
-
- vkBindBufferMemory(): Binding memory to buffer 0x33 but vkGetBufferMemoryRequirements() has not been called on that buffer.
-
-It is OK, you should just ignore it. It happens because you use function
-`vkGetBufferMemoryRequirements2KHR()` instead of standard
-`vkGetBufferMemoryRequirements()`, while the validation layer seems to be
-unaware of it.
-
-To learn more about this extension, see:
-
-- [VK_KHR_dedicated_allocation in Vulkan specification](https://www.khronos.org/registry/vulkan/specs/1.0-extensions/html/vkspec.html#VK_KHR_dedicated_allocation)
-- [VK_KHR_dedicated_allocation unofficial manual](http://asawicki.info/articles/VK_KHR_dedicated_allocation.php5)
-
-
-
-\page general_considerations General considerations
-
-\section general_considerations_thread_safety Thread safety
-
-- The library has no global state, so separate #VmaAllocator objects can be used
- independently.
- There should be no need to create multiple such objects though - one per `VkDevice` is enough.
-- By default, all calls to functions that take #VmaAllocator as first parameter
- are safe to call from multiple threads simultaneously because they are
- synchronized internally when needed.
-- When the allocator is created with #VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT
- flag, calls to functions that take such #VmaAllocator object must be
- synchronized externally.
-- Access to a #VmaAllocation object must be externally synchronized. For example,
- you must not call vmaGetAllocationInfo() and vmaMapMemory() from different
- threads at the same time if you pass the same #VmaAllocation object to these
- functions.
-
-\section general_considerations_allocation_algorithm Allocation algorithm
-
-The library uses following algorithm for allocation, in order:
-
--# Try to find free range of memory in existing blocks.
--# If failed, try to create a new block of `VkDeviceMemory`, with preferred block size.
--# If failed, try to create such block with size/2, size/4, size/8.
--# If failed and #VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT flag was
- specified, try to find space in existing blocks, possilby making some other
- allocations lost.
--# If failed, try to allocate separate `VkDeviceMemory` for this allocation,
- just like when you use #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.
--# If failed, choose other memory type that meets the requirements specified in
- VmaAllocationCreateInfo and go to point 1.
--# If failed, return `VK_ERROR_OUT_OF_DEVICE_MEMORY`.
-
-\section general_considerations_features_not_supported Features not supported
-
-Features deliberately excluded from the scope of this library:
-
-- Data transfer - issuing commands that transfer data between buffers or images, any usage of
- `VkCommandList` or `VkCommandQueue` and related synchronization is responsibility of the user.
-- Support for any programming languages other than C/C++.
- Bindings to other languages are welcomed as external projects.
-
-*/
-
-#include
-
-/** \struct VmaAllocator
-\brief Represents main object of this library initialized.
-
-Fill structure VmaAllocatorCreateInfo and call function vmaCreateAllocator() to create it.
-Call function vmaDestroyAllocator() to destroy it.
-
-It is recommended to create just one object of this type per `VkDevice` object,
-right after Vulkan is initialized and keep it alive until before Vulkan device is destroyed.
-*/
-VK_DEFINE_HANDLE(VmaAllocator)
-
-/// Callback function called after successful vkAllocateMemory.
-typedef void (VKAPI_PTR *PFN_vmaAllocateDeviceMemoryFunction)(
- VmaAllocator allocator,
- uint32_t memoryType,
- VkDeviceMemory memory,
- VkDeviceSize size);
-/// Callback function called before vkFreeMemory.
-typedef void (VKAPI_PTR *PFN_vmaFreeDeviceMemoryFunction)(
- VmaAllocator allocator,
- uint32_t memoryType,
- VkDeviceMemory memory,
- VkDeviceSize size);
-
-/** \brief Set of callbacks that the library will call for `vkAllocateMemory` and `vkFreeMemory`.
-
-Provided for informative purpose, e.g. to gather statistics about number of
-allocations or total amount of memory allocated in Vulkan.
-
-Used in VmaAllocatorCreateInfo::pDeviceMemoryCallbacks.
-*/
-typedef struct VmaDeviceMemoryCallbacks {
- /// Optional, can be null.
- PFN_vmaAllocateDeviceMemoryFunction pfnAllocate;
- /// Optional, can be null.
- PFN_vmaFreeDeviceMemoryFunction pfnFree;
-} VmaDeviceMemoryCallbacks;
-
-/// Flags for created #VmaAllocator.
-typedef enum VmaAllocatorCreateFlagBits {
- /** \brief Allocator and all objects created from it will not be synchronized internally, so you must guarantee they are used from only one thread at a time or synchronized externally by you.
-
- Using this flag may increase performance because internal mutexes are not used.
- */
- VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT = 0x00000001,
- /** \brief Enables usage of VK_KHR_dedicated_allocation extension.
-
- Using this extenion will automatically allocate dedicated blocks of memory for
- some buffers and images instead of suballocating place for them out of bigger
- memory blocks (as if you explicitly used #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT
- flag) when it is recommended by the driver. It may improve performance on some
- GPUs.
-
- You may set this flag only if you found out that following device extensions are
- supported, you enabled them while creating Vulkan device passed as
- VmaAllocatorCreateInfo::device, and you want them to be used internally by this
- library:
-
- - VK_KHR_get_memory_requirements2
- - VK_KHR_dedicated_allocation
-
-When this flag is set, you can experience following warnings reported by Vulkan
-validation layer. You can ignore them.
-
-> vkBindBufferMemory(): Binding memory to buffer 0x2d but vkGetBufferMemoryRequirements() has not been called on that buffer.
- */
- VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT = 0x00000002,
-
- VMA_ALLOCATOR_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VmaAllocatorCreateFlagBits;
-typedef VkFlags VmaAllocatorCreateFlags;
-
-/** \brief Pointers to some Vulkan functions - a subset used by the library.
-
-Used in VmaAllocatorCreateInfo::pVulkanFunctions.
-*/
-typedef struct VmaVulkanFunctions {
- PFN_vkGetPhysicalDeviceProperties vkGetPhysicalDeviceProperties;
- PFN_vkGetPhysicalDeviceMemoryProperties vkGetPhysicalDeviceMemoryProperties;
- PFN_vkAllocateMemory vkAllocateMemory;
- PFN_vkFreeMemory vkFreeMemory;
- PFN_vkMapMemory vkMapMemory;
- PFN_vkUnmapMemory vkUnmapMemory;
- PFN_vkBindBufferMemory vkBindBufferMemory;
- PFN_vkBindImageMemory vkBindImageMemory;
- PFN_vkGetBufferMemoryRequirements vkGetBufferMemoryRequirements;
- PFN_vkGetImageMemoryRequirements vkGetImageMemoryRequirements;
- PFN_vkCreateBuffer vkCreateBuffer;
- PFN_vkDestroyBuffer vkDestroyBuffer;
- PFN_vkCreateImage vkCreateImage;
- PFN_vkDestroyImage vkDestroyImage;
- PFN_vkGetBufferMemoryRequirements2KHR vkGetBufferMemoryRequirements2KHR;
- PFN_vkGetImageMemoryRequirements2KHR vkGetImageMemoryRequirements2KHR;
-} VmaVulkanFunctions;
-
-/// Description of a Allocator to be created.
-typedef struct VmaAllocatorCreateInfo
-{
- /// Flags for created allocator. Use #VmaAllocatorCreateFlagBits enum.
- VmaAllocatorCreateFlags flags;
- /// Vulkan physical device.
- /** It must be valid throughout whole lifetime of created allocator. */
- VkPhysicalDevice physicalDevice;
- /// Vulkan device.
- /** It must be valid throughout whole lifetime of created allocator. */
- VkDevice device;
- /// Preferred size of a single `VkDeviceMemory` block to be allocated from large heaps > 1 GiB. Optional.
- /** Set to 0 to use default, which is currently 256 MiB. */
- VkDeviceSize preferredLargeHeapBlockSize;
- /// Custom CPU memory allocation callbacks. Optional.
- /** Optional, can be null. When specified, will also be used for all CPU-side memory allocations. */
- const VkAllocationCallbacks* pAllocationCallbacks;
- /// Informative callbacks for `vkAllocateMemory`, `vkFreeMemory`. Optional.
- /** Optional, can be null. */
- const VmaDeviceMemoryCallbacks* pDeviceMemoryCallbacks;
- /** \brief Maximum number of additional frames that are in use at the same time as current frame.
-
- This value is used only when you make allocations with
- VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag. Such allocation cannot become
- lost if allocation.lastUseFrameIndex >= allocator.currentFrameIndex - frameInUseCount.
-
- For example, if you double-buffer your command buffers, so resources used for
- rendering in previous frame may still be in use by the GPU at the moment you
- allocate resources needed for the current frame, set this value to 1.
-
- If you want to allow any allocations other than used in the current frame to
- become lost, set this value to 0.
- */
- uint32_t frameInUseCount;
- /** \brief Either null or a pointer to an array of limits on maximum number of bytes that can be allocated out of particular Vulkan memory heap.
-
- If not NULL, it must be a pointer to an array of
- `VkPhysicalDeviceMemoryProperties::memoryHeapCount` elements, defining limit on
- maximum number of bytes that can be allocated out of particular Vulkan memory
- heap.
-
- Any of the elements may be equal to `VK_WHOLE_SIZE`, which means no limit on that
- heap. This is also the default in case of `pHeapSizeLimit` = NULL.
-
- If there is a limit defined for a heap:
-
- - If user tries to allocate more memory from that heap using this allocator,
- the allocation fails with `VK_ERROR_OUT_OF_DEVICE_MEMORY`.
- - If the limit is smaller than heap size reported in `VkMemoryHeap::size`, the
- value of this limit will be reported instead when using vmaGetMemoryProperties().
-
- Warning! Using this feature may not be equivalent to installing a GPU with
- smaller amount of memory, because graphics driver doesn't necessary fail new
- allocations with `VK_ERROR_OUT_OF_DEVICE_MEMORY` result when memory capacity is
- exceeded. It may return success and just silently migrate some device memory
- blocks to system RAM.
- */
- const VkDeviceSize* pHeapSizeLimit;
- /** \brief Pointers to Vulkan functions. Can be null if you leave define `VMA_STATIC_VULKAN_FUNCTIONS 1`.
-
- If you leave define `VMA_STATIC_VULKAN_FUNCTIONS 1` in configuration section,
- you can pass null as this member, because the library will fetch pointers to
- Vulkan functions internally in a static way, like:
-
- vulkanFunctions.vkAllocateMemory = &vkAllocateMemory;
-
- Fill this member if you want to provide your own pointers to Vulkan functions,
- e.g. fetched using `vkGetInstanceProcAddr()` and `vkGetDeviceProcAddr()`.
- */
- const VmaVulkanFunctions* pVulkanFunctions;
-} VmaAllocatorCreateInfo;
-
-/// Creates Allocator object.
-VkResult vmaCreateAllocator(
- const VmaAllocatorCreateInfo* pCreateInfo,
- VmaAllocator* pAllocator);
-
-/// Destroys allocator object.
-void vmaDestroyAllocator(
- VmaAllocator allocator);
-
-/**
-PhysicalDeviceProperties are fetched from physicalDevice by the allocator.
-You can access it here, without fetching it again on your own.
-*/
-void vmaGetPhysicalDeviceProperties(
- VmaAllocator allocator,
- const VkPhysicalDeviceProperties** ppPhysicalDeviceProperties);
-
-/**
-PhysicalDeviceMemoryProperties are fetched from physicalDevice by the allocator.
-You can access it here, without fetching it again on your own.
-*/
-void vmaGetMemoryProperties(
- VmaAllocator allocator,
- const VkPhysicalDeviceMemoryProperties** ppPhysicalDeviceMemoryProperties);
-
-/**
-\brief Given Memory Type Index, returns Property Flags of this memory type.
-
-This is just a convenience function. Same information can be obtained using
-vmaGetMemoryProperties().
-*/
-void vmaGetMemoryTypeProperties(
- VmaAllocator allocator,
- uint32_t memoryTypeIndex,
- VkMemoryPropertyFlags* pFlags);
-
-/** \brief Sets index of the current frame.
-
-This function must be used if you make allocations with
-#VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT and
-#VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT flags to inform the allocator
-when a new frame begins. Allocations queried using vmaGetAllocationInfo() cannot
-become lost in the current frame.
-*/
-void vmaSetCurrentFrameIndex(
- VmaAllocator allocator,
- uint32_t frameIndex);
-
-/** \brief Calculated statistics of memory usage in entire allocator.
-*/
-typedef struct VmaStatInfo
-{
- /// Number of `VkDeviceMemory` Vulkan memory blocks allocated.
- uint32_t blockCount;
- /// Number of #VmaAllocation allocation objects allocated.
- uint32_t allocationCount;
- /// Number of free ranges of memory between allocations.
- uint32_t unusedRangeCount;
- /// Total number of bytes occupied by all allocations.
- VkDeviceSize usedBytes;
- /// Total number of bytes occupied by unused ranges.
- VkDeviceSize unusedBytes;
- VkDeviceSize allocationSizeMin, allocationSizeAvg, allocationSizeMax;
- VkDeviceSize unusedRangeSizeMin, unusedRangeSizeAvg, unusedRangeSizeMax;
-} VmaStatInfo;
-
-/// General statistics from current state of Allocator.
-typedef struct VmaStats
-{
- VmaStatInfo memoryType[VK_MAX_MEMORY_TYPES];
- VmaStatInfo memoryHeap[VK_MAX_MEMORY_HEAPS];
- VmaStatInfo total;
-} VmaStats;
-
-/// Retrieves statistics from current state of the Allocator.
-void vmaCalculateStats(
- VmaAllocator allocator,
- VmaStats* pStats);
-
-#define VMA_STATS_STRING_ENABLED 1
-
-#if VMA_STATS_STRING_ENABLED
-
-/// Builds and returns statistics as string in JSON format.
-/** @param[out] ppStatsString Must be freed using vmaFreeStatsString() function.
-*/
-void vmaBuildStatsString(
- VmaAllocator allocator,
- char** ppStatsString,
- VkBool32 detailedMap);
-
-void vmaFreeStatsString(
- VmaAllocator allocator,
- char* pStatsString);
-
-#endif // #if VMA_STATS_STRING_ENABLED
-
-/** \struct VmaPool
-\brief Represents custom memory pool
-
-Fill structure VmaPoolCreateInfo and call function vmaCreatePool() to create it.
-Call function vmaDestroyPool() to destroy it.
-
-For more information see [Custom memory pools](@ref choosing_memory_type_custom_memory_pools).
-*/
-VK_DEFINE_HANDLE(VmaPool)
-
-typedef enum VmaMemoryUsage
-{
- /** No intended memory usage specified.
- Use other members of VmaAllocationCreateInfo to specify your requirements.
- */
- VMA_MEMORY_USAGE_UNKNOWN = 0,
- /** Memory will be used on device only, so fast access from the device is preferred.
- It usually means device-local GPU (video) memory.
- No need to be mappable on host.
- It is roughly equivalent of `D3D12_HEAP_TYPE_DEFAULT`.
-
- Usage:
-
- - Resources written and read by device, e.g. images used as attachments.
- - Resources transferred from host once (immutable) or infrequently and read by
- device multiple times, e.g. textures to be sampled, vertex buffers, uniform
- (constant) buffers, and majority of other types of resources used by device.
-
- Allocation may still end up in `HOST_VISIBLE` memory on some implementations.
- In such case, you are free to map it.
- You can use #VMA_ALLOCATION_CREATE_MAPPED_BIT with this usage type.
- */
- VMA_MEMORY_USAGE_GPU_ONLY = 1,
- /** Memory will be mappable on host.
- It usually means CPU (system) memory.
- Resources created in this pool may still be accessible to the device, but access to them can be slower.
- Guarantees to be `HOST_VISIBLE` and `HOST_COHERENT`.
- CPU read may be uncached.
- It is roughly equivalent of `D3D12_HEAP_TYPE_UPLOAD`.
-
- Usage: Staging copy of resources used as transfer source.
- */
- VMA_MEMORY_USAGE_CPU_ONLY = 2,
- /**
- Memory that is both mappable on host (guarantees to be `HOST_VISIBLE`) and preferably fast to access by GPU.
- CPU reads may be uncached and very slow.
-
- Usage: Resources written frequently by host (dynamic), read by device. E.g. textures, vertex buffers, uniform buffers updated every frame or every draw call.
- */
- VMA_MEMORY_USAGE_CPU_TO_GPU = 3,
- /** Memory mappable on host (guarantees to be `HOST_VISIBLE`) and cached.
- It is roughly equivalent of `D3D12_HEAP_TYPE_READBACK`.
-
- Usage:
-
- - Resources written by device, read by host - results of some computations, e.g. screen capture, average scene luminance for HDR tone mapping.
- - Any resources read or accessed randomly on host, e.g. CPU-side copy of vertex buffer used as source of transfer, but also used for collision detection.
- */
- VMA_MEMORY_USAGE_GPU_TO_CPU = 4,
- VMA_MEMORY_USAGE_MAX_ENUM = 0x7FFFFFFF
-} VmaMemoryUsage;
-
-/// Flags to be passed as VmaAllocationCreateInfo::flags.
-typedef enum VmaAllocationCreateFlagBits {
- /** \brief Set this flag if the allocation should have its own memory block.
-
- Use it for special, big resources, like fullscreen images used as attachments.
-
- This flag must also be used for host visible resources that you want to map
- simultaneously because otherwise they might end up as regions of the same
- `VkDeviceMemory`, while mapping same `VkDeviceMemory` multiple times
- simultaneously is illegal.
-
- You should not use this flag if VmaAllocationCreateInfo::pool is not null.
- */
- VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT = 0x00000001,
-
- /** \brief Set this flag to only try to allocate from existing `VkDeviceMemory` blocks and never create new such block.
-
- If new allocation cannot be placed in any of the existing blocks, allocation
- fails with `VK_ERROR_OUT_OF_DEVICE_MEMORY` error.
-
- You should not use #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT and
- #VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT at the same time. It makes no sense.
-
- If VmaAllocationCreateInfo::pool is not null, this flag is implied and ignored. */
- VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT = 0x00000002,
- /** \brief Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.
-
- Pointer to mapped memory will be returned through VmaAllocationInfo::pMappedData.
-
- Is it valid to use this flag for allocation made from memory type that is not
- `HOST_VISIBLE`. This flag is then ignored and memory is not mapped. This is
- useful if you need an allocation that is efficient to use on GPU
- (`DEVICE_LOCAL`) and still want to map it directly if possible on platforms that
- support it (e.g. Intel GPU).
-
- You should not use this flag together with #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT.
- */
- VMA_ALLOCATION_CREATE_MAPPED_BIT = 0x00000004,
- /** Allocation created with this flag can become lost as a result of another
- allocation with #VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT flag, so you
- must check it before use.
-
- To check if allocation is not lost, call vmaGetAllocationInfo() and check if
- VmaAllocationInfo::deviceMemory is not `VK_NULL_HANDLE`.
-
- For details about supporting lost allocations, see Lost Allocations
- chapter of User Guide on Main Page.
-
- You should not use this flag together with #VMA_ALLOCATION_CREATE_MAPPED_BIT.
- */
- VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT = 0x00000008,
- /** While creating allocation using this flag, other allocations that were
- created with flag #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT can become lost.
-
- For details about supporting lost allocations, see Lost Allocations
- chapter of User Guide on Main Page.
- */
- VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT = 0x00000010,
- /** Set this flag to treat VmaAllocationCreateInfo::pUserData as pointer to a
- null-terminated string. Instead of copying pointer value, a local copy of the
- string is made and stored in allocation's `pUserData`. The string is automatically
- freed together with the allocation. It is also used in vmaBuildStatsString().
- */
- VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT = 0x00000020,
-
- VMA_ALLOCATION_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VmaAllocationCreateFlagBits;
-typedef VkFlags VmaAllocationCreateFlags;
-
-typedef struct VmaAllocationCreateInfo
-{
- /// Use #VmaAllocationCreateFlagBits enum.
- VmaAllocationCreateFlags flags;
- /** \brief Intended usage of memory.
-
- You can leave #VMA_MEMORY_USAGE_UNKNOWN if you specify memory requirements in other way. \n
- If `pool` is not null, this member is ignored.
- */
- VmaMemoryUsage usage;
- /** \brief Flags that must be set in a Memory Type chosen for an allocation.
-
- Leave 0 if you specify memory requirements in other way. \n
- If `pool` is not null, this member is ignored.*/
- VkMemoryPropertyFlags requiredFlags;
- /** \brief Flags that preferably should be set in a memory type chosen for an allocation.
-
- Set to 0 if no additional flags are prefered. \n
- If `pool` is not null, this member is ignored. */
- VkMemoryPropertyFlags preferredFlags;
- /** \brief Bitmask containing one bit set for every memory type acceptable for this allocation.
-
- Value 0 is equivalent to `UINT32_MAX` - it means any memory type is accepted if
- it meets other requirements specified by this structure, with no further
- restrictions on memory type index. \n
- If `pool` is not null, this member is ignored.
- */
- uint32_t memoryTypeBits;
- /** \brief Pool that this allocation should be created in.
-
- Leave `VK_NULL_HANDLE` to allocate from default pool. If not null, members:
- `usage`, `requiredFlags`, `preferredFlags`, `memoryTypeBits` are ignored.
- */
- VmaPool pool;
- /** \brief Custom general-purpose pointer that will be stored in #VmaAllocation, can be read as VmaAllocationInfo::pUserData and changed using vmaSetAllocationUserData().
-
- If #VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT is used, it must be either
- null or pointer to a null-terminated string. The string will be then copied to
- internal buffer, so it doesn't need to be valid after allocation call.
- */
- void* pUserData;
-} VmaAllocationCreateInfo;
-
-/**
-\brief Helps to find memoryTypeIndex, given memoryTypeBits and VmaAllocationCreateInfo.
-
-This algorithm tries to find a memory type that:
-
-- Is allowed by memoryTypeBits.
-- Contains all the flags from pAllocationCreateInfo->requiredFlags.
-- Matches intended usage.
-- Has as many flags from pAllocationCreateInfo->preferredFlags as possible.
-
-\return Returns VK_ERROR_FEATURE_NOT_PRESENT if not found. Receiving such result
-from this function or any other allocating function probably means that your
-device doesn't support any memory type with requested features for the specific
-type of resource you want to use it for. Please check parameters of your
-resource, like image layout (OPTIMAL versus LINEAR) or mip level count.
-*/
-VkResult vmaFindMemoryTypeIndex(
- VmaAllocator allocator,
- uint32_t memoryTypeBits,
- const VmaAllocationCreateInfo* pAllocationCreateInfo,
- uint32_t* pMemoryTypeIndex);
-
-/**
-\brief Helps to find memoryTypeIndex, given VkBufferCreateInfo and VmaAllocationCreateInfo.
-
-It can be useful e.g. to determine value to be used as VmaPoolCreateInfo::memoryTypeIndex.
-It internally creates a temporary, dummy buffer that never has memory bound.
-It is just a convenience function, equivalent to calling:
-
-- `vkCreateBuffer`
-- `vkGetBufferMemoryRequirements`
-- `vmaFindMemoryTypeIndex`
-- `vkDestroyBuffer`
-*/
-VkResult vmaFindMemoryTypeIndexForBufferInfo(
- VmaAllocator allocator,
- const VkBufferCreateInfo* pBufferCreateInfo,
- const VmaAllocationCreateInfo* pAllocationCreateInfo,
- uint32_t* pMemoryTypeIndex);
-
-/**
-\brief Helps to find memoryTypeIndex, given VkImageCreateInfo and VmaAllocationCreateInfo.
-
-It can be useful e.g. to determine value to be used as VmaPoolCreateInfo::memoryTypeIndex.
-It internally creates a temporary, dummy image that never has memory bound.
-It is just a convenience function, equivalent to calling:
-
-- `vkCreateImage`
-- `vkGetImageMemoryRequirements`
-- `vmaFindMemoryTypeIndex`
-- `vkDestroyImage`
-*/
-VkResult vmaFindMemoryTypeIndexForImageInfo(
- VmaAllocator allocator,
- const VkImageCreateInfo* pImageCreateInfo,
- const VmaAllocationCreateInfo* pAllocationCreateInfo,
- uint32_t* pMemoryTypeIndex);
-
-/// Flags to be passed as VmaPoolCreateInfo::flags.
-typedef enum VmaPoolCreateFlagBits {
- /** \brief Use this flag if you always allocate only buffers and linear images or only optimal images out of this pool and so Buffer-Image Granularity can be ignored.
-
- This is na optional optimization flag.
-
- If you always allocate using vmaCreateBuffer(), vmaCreateImage(),
- vmaAllocateMemoryForBuffer(), then you don't need to use it because allocator
- knows exact type of your allocations so it can handle Buffer-Image Granularity
- in the optimal way.
-
- If you also allocate using vmaAllocateMemoryForImage() or vmaAllocateMemory(),
- exact type of such allocations is not known, so allocator must be conservative
- in handling Buffer-Image Granularity, which can lead to suboptimal allocation
- (wasted memory). In that case, if you can make sure you always allocate only
- buffers and linear images or only optimal images out of this pool, use this flag
- to make allocator disregard Buffer-Image Granularity and so make allocations
- more optimal.
- */
- VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT = 0x00000002,
-
- VMA_POOL_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VmaPoolCreateFlagBits;
-typedef VkFlags VmaPoolCreateFlags;
-
-/** \brief Describes parameter of created #VmaPool.
-*/
-typedef struct VmaPoolCreateInfo {
- /** \brief Vulkan memory type index to allocate this pool from.
- */
- uint32_t memoryTypeIndex;
- /** \brief Use combination of #VmaPoolCreateFlagBits.
- */
- VmaPoolCreateFlags flags;
- /** \brief Size of a single `VkDeviceMemory` block to be allocated as part of this pool, in bytes.
-
- Optional. Leave 0 to use default.
- */
- VkDeviceSize blockSize;
- /** \brief Minimum number of blocks to be always allocated in this pool, even if they stay empty.
-
- Set to 0 to have no preallocated blocks and let the pool be completely empty.
- */
- size_t minBlockCount;
- /** \brief Maximum number of blocks that can be allocated in this pool. Optional.
-
- Optional. Set to 0 to use `SIZE_MAX`, which means no limit.
-
- Set to same value as minBlockCount to have fixed amount of memory allocated
- throuout whole lifetime of this pool.
- */
- size_t maxBlockCount;
- /** \brief Maximum number of additional frames that are in use at the same time as current frame.
-
- This value is used only when you make allocations with
- #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag. Such allocation cannot become
- lost if allocation.lastUseFrameIndex >= allocator.currentFrameIndex - frameInUseCount.
-
- For example, if you double-buffer your command buffers, so resources used for
- rendering in previous frame may still be in use by the GPU at the moment you
- allocate resources needed for the current frame, set this value to 1.
-
- If you want to allow any allocations other than used in the current frame to
- become lost, set this value to 0.
- */
- uint32_t frameInUseCount;
-} VmaPoolCreateInfo;
-
-/** \brief Describes parameter of existing #VmaPool.
-*/
-typedef struct VmaPoolStats {
- /** \brief Total amount of `VkDeviceMemory` allocated from Vulkan for this pool, in bytes.
- */
- VkDeviceSize size;
- /** \brief Total number of bytes in the pool not used by any #VmaAllocation.
- */
- VkDeviceSize unusedSize;
- /** \brief Number of #VmaAllocation objects created from this pool that were not destroyed or lost.
- */
- size_t allocationCount;
- /** \brief Number of continuous memory ranges in the pool not used by any #VmaAllocation.
- */
- size_t unusedRangeCount;
- /** \brief Size of the largest continuous free memory region.
-
- Making a new allocation of that size is not guaranteed to succeed because of
- possible additional margin required to respect alignment and buffer/image
- granularity.
- */
- VkDeviceSize unusedRangeSizeMax;
-} VmaPoolStats;
-
-/** \brief Allocates Vulkan device memory and creates #VmaPool object.
-
-@param allocator Allocator object.
-@param pCreateInfo Parameters of pool to create.
-@param[out] pPool Handle to created pool.
-*/
-VkResult vmaCreatePool(
- VmaAllocator allocator,
- const VmaPoolCreateInfo* pCreateInfo,
- VmaPool* pPool);
-
-/** \brief Destroys #VmaPool object and frees Vulkan device memory.
-*/
-void vmaDestroyPool(
- VmaAllocator allocator,
- VmaPool pool);
-
-/** \brief Retrieves statistics of existing #VmaPool object.
-
-@param allocator Allocator object.
-@param pool Pool object.
-@param[out] pPoolStats Statistics of specified pool.
-*/
-void vmaGetPoolStats(
- VmaAllocator allocator,
- VmaPool pool,
- VmaPoolStats* pPoolStats);
-
-/** \brief Marks all allocations in given pool as lost if they are not used in current frame or VmaPoolCreateInfo::frameInUseCount back from now.
-
-@param allocator Allocator object.
-@param pool Pool.
-@param[out] pLostAllocationCount Number of allocations marked as lost. Optional - pass null if you don't need this information.
-*/
-void vmaMakePoolAllocationsLost(
- VmaAllocator allocator,
- VmaPool pool,
- size_t* pLostAllocationCount);
-
-/** \struct VmaAllocation
-\brief Represents single memory allocation.
-
-It may be either dedicated block of `VkDeviceMemory` or a specific region of a bigger block of this type
-plus unique offset.
-
-There are multiple ways to create such object.
-You need to fill structure VmaAllocationCreateInfo.
-For more information see [Choosing memory type](@ref choosing_memory_type).
-
-Although the library provides convenience functions that create Vulkan buffer or image,
-allocate memory for it and bind them together,
-binding of the allocation to a buffer or an image is out of scope of the allocation itself.
-Allocation object can exist without buffer/image bound,
-binding can be done manually by the user, and destruction of it can be done
-independently of destruction of the allocation.
-
-The object also remembers its size and some other information.
-To retrieve this information, use function vmaGetAllocationInfo() and inspect
-returned structure VmaAllocationInfo.
-
-Some kinds allocations can be in lost state.
-For more information, see [Lost allocations](@ref lost_allocations).
-*/
-VK_DEFINE_HANDLE(VmaAllocation)
-
-/** \brief Parameters of #VmaAllocation objects, that can be retrieved using function vmaGetAllocationInfo().
-*/
-typedef struct VmaAllocationInfo {
- /** \brief Memory type index that this allocation was allocated from.
-
- It never changes.
- */
- uint32_t memoryType;
- /** \brief Handle to Vulkan memory object.
-
- Same memory object can be shared by multiple allocations.
-
- It can change after call to vmaDefragment() if this allocation is passed to the function, or if allocation is lost.
-
- If the allocation is lost, it is equal to `VK_NULL_HANDLE`.
- */
- VkDeviceMemory deviceMemory;
- /** \brief Offset into deviceMemory object to the beginning of this allocation, in bytes. (deviceMemory, offset) pair is unique to this allocation.
-
- It can change after call to vmaDefragment() if this allocation is passed to the function, or if allocation is lost.
- */
- VkDeviceSize offset;
- /** \brief Size of this allocation, in bytes.
-
- It never changes, unless allocation is lost.
- */
- VkDeviceSize size;
- /** \brief Pointer to the beginning of this allocation as mapped data.
-
- If the allocation hasn't been mapped using vmaMapMemory() and hasn't been
- created with #VMA_ALLOCATION_CREATE_MAPPED_BIT flag, this value null.
-
- It can change after call to vmaMapMemory(), vmaUnmapMemory().
- It can also change after call to vmaDefragment() if this allocation is passed to the function.
- */
- void* pMappedData;
- /** \brief Custom general-purpose pointer that was passed as VmaAllocationCreateInfo::pUserData or set using vmaSetAllocationUserData().
-
- It can change after call to vmaSetAllocationUserData() for this allocation.
- */
- void* pUserData;
-} VmaAllocationInfo;
-
-/** \brief General purpose memory allocation.
-
-@param[out] pAllocation Handle to allocated memory.
-@param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo().
-
-You should free the memory using vmaFreeMemory().
-
-It is recommended to use vmaAllocateMemoryForBuffer(), vmaAllocateMemoryForImage(),
-vmaCreateBuffer(), vmaCreateImage() instead whenever possible.
-*/
-VkResult vmaAllocateMemory(
- VmaAllocator allocator,
- const VkMemoryRequirements* pVkMemoryRequirements,
- const VmaAllocationCreateInfo* pCreateInfo,
- VmaAllocation* pAllocation,
- VmaAllocationInfo* pAllocationInfo);
-
-/**
-@param[out] pAllocation Handle to allocated memory.
-@param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo().
-
-You should free the memory using vmaFreeMemory().
-*/
-VkResult vmaAllocateMemoryForBuffer(
- VmaAllocator allocator,
- VkBuffer buffer,
- const VmaAllocationCreateInfo* pCreateInfo,
- VmaAllocation* pAllocation,
- VmaAllocationInfo* pAllocationInfo);
-
-/// Function similar to vmaAllocateMemoryForBuffer().
-VkResult vmaAllocateMemoryForImage(
- VmaAllocator allocator,
- VkImage image,
- const VmaAllocationCreateInfo* pCreateInfo,
- VmaAllocation* pAllocation,
- VmaAllocationInfo* pAllocationInfo);
-
-/// Frees memory previously allocated using vmaAllocateMemory(), vmaAllocateMemoryForBuffer(), or vmaAllocateMemoryForImage().
-void vmaFreeMemory(
- VmaAllocator allocator,
- VmaAllocation allocation);
-
-/** \brief Returns current information about specified allocation and atomically marks it as used in current frame.
-
-Current paramters of given allocation are returned in `pAllocationInfo`.
-
-This function also atomically "touches" allocation - marks it as used in current frame,
-just like vmaTouchAllocation().
-If the allocation is in lost state, `pAllocationInfo->deviceMemory == VK_NULL_HANDLE`.
-
-Although this function uses atomics and doesn't lock any mutex, so it should be quite efficient,
-you can avoid calling it too often.
-
-- You can retrieve same VmaAllocationInfo structure while creating your resource, from function
- vmaCreateBuffer(), vmaCreateImage(). You can remember it if you are sure parameters don't change
- (e.g. due to defragmentation or allocation becoming lost).
-- If you just want to check if allocation is not lost, vmaTouchAllocation() will work faster.
-*/
-void vmaGetAllocationInfo(
- VmaAllocator allocator,
- VmaAllocation allocation,
- VmaAllocationInfo* pAllocationInfo);
-
-/** \brief Returns `VK_TRUE` if allocation is not lost and atomically marks it as used in current frame.
-
-If the allocation has been created with #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag,
-this function returns `VK_TRUE` if it's not in lost state, so it can still be used.
-It then also atomically "touches" the allocation - marks it as used in current frame,
-so that you can be sure it won't become lost in current frame or next `frameInUseCount` frames.
-
-If the allocation is in lost state, the function returns `VK_FALSE`.
-Memory of such allocation, as well as buffer or image bound to it, should not be used.
-Lost allocation and the buffer/image still need to be destroyed.
-
-If the allocation has been created without #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag,
-this function always returns `VK_TRUE`.
-*/
-VkBool32 vmaTouchAllocation(
- VmaAllocator allocator,
- VmaAllocation allocation);
-
-/** \brief Sets pUserData in given allocation to new value.
-
-If the allocation was created with VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT,
-pUserData must be either null, or pointer to a null-terminated string. The function
-makes local copy of the string and sets it as allocation's `pUserData`. String
-passed as pUserData doesn't need to be valid for whole lifetime of the allocation -
-you can free it after this call. String previously pointed by allocation's
-pUserData is freed from memory.
-
-If the flag was not used, the value of pointer `pUserData` is just copied to
-allocation's `pUserData`. It is opaque, so you can use it however you want - e.g.
-as a pointer, ordinal number or some handle to you own data.
-*/
-void vmaSetAllocationUserData(
- VmaAllocator allocator,
- VmaAllocation allocation,
- void* pUserData);
-
-/** \brief Creates new allocation that is in lost state from the beginning.
-
-It can be useful if you need a dummy, non-null allocation.
-
-You still need to destroy created object using vmaFreeMemory().
-
-Returned allocation is not tied to any specific memory pool or memory type and
-not bound to any image or buffer. It has size = 0. It cannot be turned into
-a real, non-empty allocation.
-*/
-void vmaCreateLostAllocation(
- VmaAllocator allocator,
- VmaAllocation* pAllocation);
-
-/** \brief Maps memory represented by given allocation and returns pointer to it.
-
-Maps memory represented by given allocation to make it accessible to CPU code.
-When succeeded, `*ppData` contains pointer to first byte of this memory.
-If the allocation is part of bigger `VkDeviceMemory` block, the pointer is
-correctly offseted to the beginning of region assigned to this particular
-allocation.
-
-Mapping is internally reference-counted and synchronized, so despite raw Vulkan
-function `vkMapMemory()` cannot be used to map same block of `VkDeviceMemory`
-multiple times simultaneously, it is safe to call this function on allocations
-assigned to the same memory block. Actual Vulkan memory will be mapped on first
-mapping and unmapped on last unmapping.
-
-If the function succeeded, you must call vmaUnmapMemory() to unmap the
-allocation when mapping is no longer needed or before freeing the allocation, at
-the latest.
-
-It also safe to call this function multiple times on the same allocation. You
-must call vmaUnmapMemory() same number of times as you called vmaMapMemory().
-
-It is also safe to call this function on allocation created with
-#VMA_ALLOCATION_CREATE_MAPPED_BIT flag. Its memory stays mapped all the time.
-You must still call vmaUnmapMemory() same number of times as you called
-vmaMapMemory(). You must not call vmaUnmapMemory() additional time to free the
-"0-th" mapping made automatically due to #VMA_ALLOCATION_CREATE_MAPPED_BIT flag.
-
-This function fails when used on allocation made in memory type that is not
-`HOST_VISIBLE`.
-
-This function always fails when called for allocation that was created with
-#VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag. Such allocations cannot be
-mapped.
-*/
-VkResult vmaMapMemory(
- VmaAllocator allocator,
- VmaAllocation allocation,
- void** ppData);
-
-/** \brief Unmaps memory represented by given allocation, mapped previously using vmaMapMemory().
-
-For details, see description of vmaMapMemory().
-*/
-void vmaUnmapMemory(
- VmaAllocator allocator,
- VmaAllocation allocation);
-
-/** \brief Optional configuration parameters to be passed to function vmaDefragment(). */
-typedef struct VmaDefragmentationInfo {
- /** \brief Maximum total numbers of bytes that can be copied while moving allocations to different places.
-
- Default is `VK_WHOLE_SIZE`, which means no limit.
- */
- VkDeviceSize maxBytesToMove;
- /** \brief Maximum number of allocations that can be moved to different place.
-
- Default is `UINT32_MAX`, which means no limit.
- */
- uint32_t maxAllocationsToMove;
-} VmaDefragmentationInfo;
-
-/** \brief Statistics returned by function vmaDefragment(). */
-typedef struct VmaDefragmentationStats {
- /// Total number of bytes that have been copied while moving allocations to different places.
- VkDeviceSize bytesMoved;
- /// Total number of bytes that have been released to the system by freeing empty `VkDeviceMemory` objects.
- VkDeviceSize bytesFreed;
- /// Number of allocations that have been moved to different places.
- uint32_t allocationsMoved;
- /// Number of empty `VkDeviceMemory` objects that have been released to the system.
- uint32_t deviceMemoryBlocksFreed;
-} VmaDefragmentationStats;
-
-/** \brief Compacts memory by moving allocations.
-
-@param pAllocations Array of allocations that can be moved during this compation.
-@param allocationCount Number of elements in pAllocations and pAllocationsChanged arrays.
-@param[out] pAllocationsChanged Array of boolean values that will indicate whether matching allocation in pAllocations array has been moved. This parameter is optional. Pass null if you don't need this information.
-@param pDefragmentationInfo Configuration parameters. Optional - pass null to use default values.
-@param[out] pDefragmentationStats Statistics returned by the function. Optional - pass null if you don't need this information.
-@return VK_SUCCESS if completed, VK_INCOMPLETE if succeeded but didn't make all possible optimizations because limits specified in pDefragmentationInfo have been reached, negative error code in case of error.
-
-This function works by moving allocations to different places (different
-`VkDeviceMemory` objects and/or different offsets) in order to optimize memory
-usage. Only allocations that are in pAllocations array can be moved. All other
-allocations are considered nonmovable in this call. Basic rules:
-
-- Only allocations made in memory types that have
- `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT` flag can be compacted. You may pass other
- allocations but it makes no sense - these will never be moved.
-- You may pass allocations made with #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT but
- it makes no sense - they will never be moved.
-- Both allocations made with or without #VMA_ALLOCATION_CREATE_MAPPED_BIT
- flag can be compacted. If not persistently mapped, memory will be mapped
- temporarily inside this function if needed.
-- You must not pass same #VmaAllocation object multiple times in pAllocations array.
-
-The function also frees empty `VkDeviceMemory` blocks.
-
-After allocation has been moved, its VmaAllocationInfo::deviceMemory and/or
-VmaAllocationInfo::offset changes. You must query them again using
-vmaGetAllocationInfo() if you need them.
-
-If an allocation has been moved, data in memory is copied to new place
-automatically, but if it was bound to a buffer or an image, you must destroy
-that object yourself, create new one and bind it to the new memory pointed by
-the allocation. You must use `vkDestroyBuffer()`, `vkDestroyImage()`,
-`vkCreateBuffer()`, `vkCreateImage()` for that purpose and NOT vmaDestroyBuffer(),
-vmaDestroyImage(), vmaCreateBuffer(), vmaCreateImage()! Example:
-
-\code
-VkDevice device = ...;
-VmaAllocator allocator = ...;
-std::vector buffers = ...;
-std::vector allocations = ...;
-
-std::vector allocationsChanged(allocations.size());
-vmaDefragment(allocator, allocations.data(), allocations.size(), allocationsChanged.data(), nullptr, nullptr);
-
-for(size_t i = 0; i < allocations.size(); ++i)
-{
- if(allocationsChanged[i])
- {
- VmaAllocationInfo allocInfo;
- vmaGetAllocationInfo(allocator, allocations[i], &allocInfo);
-
- vkDestroyBuffer(device, buffers[i], nullptr);
-
- VkBufferCreateInfo bufferInfo = ...;
- vkCreateBuffer(device, &bufferInfo, nullptr, &buffers[i]);
-
- // You can make dummy call to vkGetBufferMemoryRequirements here to silence validation layer warning.
-
- vkBindBufferMemory(device, buffers[i], allocInfo.deviceMemory, allocInfo.offset);
- }
-}
-\endcode
-
-Note: Please don't expect memory to be fully compacted after this call.
-Algorithms inside are based on some heuristics that try to maximize number of Vulkan
-memory blocks to make totally empty to release them, as well as to maximimze continuous
-empty space inside remaining blocks, while minimizing the number and size of data that
-needs to be moved. Some fragmentation still remains after this call. This is normal.
-
-Warning: This function is not 100% correct according to Vulkan specification. Use it
-at your own risk. That's because Vulkan doesn't guarantee that memory
-requirements (size and alignment) for a new buffer or image are consistent. They
-may be different even for subsequent calls with the same parameters. It really
-does happen on some platforms, especially with images.
-
-Warning: This function may be time-consuming, so you shouldn't call it too often
-(like every frame or after every resource creation/destruction).
-You can call it on special occasions (like when reloading a game level or
-when you just destroyed a lot of objects).
-*/
-VkResult vmaDefragment(
- VmaAllocator allocator,
- VmaAllocation* pAllocations,
- size_t allocationCount,
- VkBool32* pAllocationsChanged,
- const VmaDefragmentationInfo *pDefragmentationInfo,
- VmaDefragmentationStats* pDefragmentationStats);
-
-/** \brief Binds buffer to allocation.
-
-Binds specified buffer to region of memory represented by specified allocation.
-Gets `VkDeviceMemory` handle and offset from the allocation.
-If you want to create a buffer, allocate memory for it and bind them together separately,
-you should use this function for binding instead of standard `vkBindBufferMemory()`,
-because it ensures proper synchronization so that when a `VkDeviceMemory` object is used by multiple
-allocations, calls to `vkBind*Memory()` or `vkMapMemory()` won't happen from multiple threads simultaneously
-(which is illegal in Vulkan).
-
-It is recommended to use function vmaCreateBuffer() instead of this one.
-*/
-VkResult vmaBindBufferMemory(
- VmaAllocator allocator,
- VmaAllocation allocation,
- VkBuffer buffer);
-
-/** \brief Binds image to allocation.
-
-Binds specified image to region of memory represented by specified allocation.
-Gets `VkDeviceMemory` handle and offset from the allocation.
-If you want to create an image, allocate memory for it and bind them together separately,
-you should use this function for binding instead of standard `vkBindImageMemory()`,
-because it ensures proper synchronization so that when a `VkDeviceMemory` object is used by multiple
-allocations, calls to `vkBind*Memory()` or `vkMapMemory()` won't happen from multiple threads simultaneously
-(which is illegal in Vulkan).
-
-It is recommended to use function vmaCreateImage() instead of this one.
-*/
-VkResult vmaBindImageMemory(
- VmaAllocator allocator,
- VmaAllocation allocation,
- VkImage image);
-
-/**
-@param[out] pBuffer Buffer that was created.
-@param[out] pAllocation Allocation that was created.
-@param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo().
-
-This function automatically:
-
--# Creates buffer.
--# Allocates appropriate memory for it.
--# Binds the buffer with the memory.
-
-If any of these operations fail, buffer and allocation are not created,
-returned value is negative error code, *pBuffer and *pAllocation are null.
-
-If the function succeeded, you must destroy both buffer and allocation when you
-no longer need them using either convenience function vmaDestroyBuffer() or
-separately, using `vkDestroyBuffer()` and vmaFreeMemory().
-
-If VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT flag was used,
-VK_KHR_dedicated_allocation extension is used internally to query driver whether
-it requires or prefers the new buffer to have dedicated allocation. If yes,
-and if dedicated allocation is possible (VmaAllocationCreateInfo::pool is null
-and VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT is not used), it creates dedicated
-allocation for this buffer, just like when using
-VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.
-*/
-VkResult vmaCreateBuffer(
- VmaAllocator allocator,
- const VkBufferCreateInfo* pBufferCreateInfo,
- const VmaAllocationCreateInfo* pAllocationCreateInfo,
- VkBuffer* pBuffer,
- VmaAllocation* pAllocation,
- VmaAllocationInfo* pAllocationInfo);
-
-/** \brief Destroys Vulkan buffer and frees allocated memory.
-
-This is just a convenience function equivalent to:
-
-\code
-vkDestroyBuffer(device, buffer, allocationCallbacks);
-vmaFreeMemory(allocator, allocation);
-\endcode
-
-It it safe to pass null as buffer and/or allocation.
-*/
-void vmaDestroyBuffer(
- VmaAllocator allocator,
- VkBuffer buffer,
- VmaAllocation allocation);
-
-/// Function similar to vmaCreateBuffer().
-VkResult vmaCreateImage(
- VmaAllocator allocator,
- const VkImageCreateInfo* pImageCreateInfo,
- const VmaAllocationCreateInfo* pAllocationCreateInfo,
- VkImage* pImage,
- VmaAllocation* pAllocation,
- VmaAllocationInfo* pAllocationInfo);
-
-/** \brief Destroys Vulkan image and frees allocated memory.
-
-This is just a convenience function equivalent to:
-
-\code
-vkDestroyImage(device, image, allocationCallbacks);
-vmaFreeMemory(allocator, allocation);
-\endcode
-
-It it safe to pass null as image and/or allocation.
-*/
-void vmaDestroyImage(
- VmaAllocator allocator,
- VkImage image,
- VmaAllocation allocation);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // AMD_VULKAN_MEMORY_ALLOCATOR_H
-
-// For Visual Studio IntelliSense.
-#ifdef __INTELLISENSE__
-#define VMA_IMPLEMENTATION
-#endif
-
-#ifdef VMA_IMPLEMENTATION
-#undef VMA_IMPLEMENTATION
-
-#include
-#include
-#include
-
-/*******************************************************************************
-CONFIGURATION SECTION
-
-Define some of these macros before each #include of this header or change them
-here if you need other then default behavior depending on your environment.
-*/
-
-/*
-Define this macro to 1 to make the library fetch pointers to Vulkan functions
-internally, like:
-
- vulkanFunctions.vkAllocateMemory = &vkAllocateMemory;
-
-Define to 0 if you are going to provide you own pointers to Vulkan functions via
-VmaAllocatorCreateInfo::pVulkanFunctions.
-*/
-#if !defined(VMA_STATIC_VULKAN_FUNCTIONS) && !defined(VK_NO_PROTOTYPES)
-#define VMA_STATIC_VULKAN_FUNCTIONS 1
-#endif
-
-// Define this macro to 1 to make the library use STL containers instead of its own implementation.
-//#define VMA_USE_STL_CONTAINERS 1
-
-/* Set this macro to 1 to make the library including and using STL containers:
-std::pair, std::vector, std::list, std::unordered_map.
-
-Set it to 0 or undefined to make the library using its own implementation of
-the containers.
-*/
-#if VMA_USE_STL_CONTAINERS
- #define VMA_USE_STL_VECTOR 1
- #define VMA_USE_STL_UNORDERED_MAP 1
- #define VMA_USE_STL_LIST 1
-#endif
-
-#if VMA_USE_STL_VECTOR
- #include
-#endif
-
-#if VMA_USE_STL_UNORDERED_MAP
- #include
-#endif
-
-#if VMA_USE_STL_LIST
- #include
-#endif
-
-/*
-Following headers are used in this CONFIGURATION section only, so feel free to
-remove them if not needed.
-*/
-#include // for assert
-#include // for min, max
-#include // for std::mutex
-#include // for std::atomic
-
-#ifndef VMA_NULL
- // Value used as null pointer. Define it to e.g.: nullptr, NULL, 0, (void*)0.
- #define VMA_NULL nullptr
-#endif
-
-#if defined(__APPLE__) || defined(__ANDROID__)
-#include
-void *aligned_alloc(size_t alignment, size_t size)
-{
- // alignment must be >= sizeof(void*)
- if(alignment < sizeof(void*))
- {
- alignment = sizeof(void*);
- }
-
- void *pointer;
- if(posix_memalign(&pointer, alignment, size) == 0)
- return pointer;
- return VMA_NULL;
-}
-#endif
-
-// Normal assert to check for programmer's errors, especially in Debug configuration.
-#ifndef VMA_ASSERT
- #ifdef _DEBUG
- #define VMA_ASSERT(expr) assert(expr)
- #else
- #define VMA_ASSERT(expr)
- #endif
-#endif
-
-// Assert that will be called very often, like inside data structures e.g. operator[].
-// Making it non-empty can make program slow.
-#ifndef VMA_HEAVY_ASSERT
- #ifdef _DEBUG
- #define VMA_HEAVY_ASSERT(expr) //VMA_ASSERT(expr)
- #else
- #define VMA_HEAVY_ASSERT(expr)
- #endif
-#endif
-
-#ifndef VMA_ALIGN_OF
- #define VMA_ALIGN_OF(type) (__alignof(type))
-#endif
-
-#ifndef VMA_SYSTEM_ALIGNED_MALLOC
- #if defined(_WIN32)
- #define VMA_SYSTEM_ALIGNED_MALLOC(size, alignment) (_aligned_malloc((size), (alignment)))
- #else
- #define VMA_SYSTEM_ALIGNED_MALLOC(size, alignment) (aligned_alloc((alignment), (size) ))
- #endif
-#endif
-
-#ifndef VMA_SYSTEM_FREE
- #if defined(_WIN32)
- #define VMA_SYSTEM_FREE(ptr) _aligned_free(ptr)
- #else
- #define VMA_SYSTEM_FREE(ptr) free(ptr)
- #endif
-#endif
-
-#ifndef VMA_MIN
- #define VMA_MIN(v1, v2) (std::min((v1), (v2)))
-#endif
-
-#ifndef VMA_MAX
- #define VMA_MAX(v1, v2) (std::max((v1), (v2)))
-#endif
-
-#ifndef VMA_SWAP
- #define VMA_SWAP(v1, v2) std::swap((v1), (v2))
-#endif
-
-#ifndef VMA_SORT
- #define VMA_SORT(beg, end, cmp) std::sort(beg, end, cmp)
-#endif
-
-#ifndef VMA_DEBUG_LOG
- #define VMA_DEBUG_LOG(format, ...)
- /*
- #define VMA_DEBUG_LOG(format, ...) do { \
- printf(format, __VA_ARGS__); \
- printf("\n"); \
- } while(false)
- */
-#endif
-
-// Define this macro to 1 to enable functions: vmaBuildStatsString, vmaFreeStatsString.
-#if VMA_STATS_STRING_ENABLED
- static inline void VmaUint32ToStr(char* outStr, size_t strLen, uint32_t num)
- {
- snprintf(outStr, strLen, "%u", static_cast(num));
- }
- static inline void VmaUint64ToStr(char* outStr, size_t strLen, uint64_t num)
- {
- snprintf(outStr, strLen, "%llu", static_cast(num));
- }
- static inline void VmaPtrToStr(char* outStr, size_t strLen, const void* ptr)
- {
- snprintf(outStr, strLen, "%p", ptr);
- }
-#endif
-
-#ifndef VMA_MUTEX
- class VmaMutex
- {
- public:
- VmaMutex() { }
- ~VmaMutex() { }
- void Lock() { m_Mutex.lock(); }
- void Unlock() { m_Mutex.unlock(); }
- private:
- std::mutex m_Mutex;
- };
- #define VMA_MUTEX VmaMutex
-#endif
-
-/*
-If providing your own implementation, you need to implement a subset of std::atomic:
-
-- Constructor(uint32_t desired)
-- uint32_t load() const
-- void store(uint32_t desired)
-- bool compare_exchange_weak(uint32_t& expected, uint32_t desired)
-*/
-#ifndef VMA_ATOMIC_UINT32
- #define VMA_ATOMIC_UINT32 std::atomic
-#endif
-
-#ifndef VMA_BEST_FIT
- /**
- Main parameter for function assessing how good is a free suballocation for a new
- allocation request.
-
- - Set to 1 to use Best-Fit algorithm - prefer smaller blocks, as close to the
- size of requested allocations as possible.
- - Set to 0 to use Worst-Fit algorithm - prefer larger blocks, as large as
- possible.
-
- Experiments in special testing environment showed that Best-Fit algorithm is
- better.
- */
- #define VMA_BEST_FIT (1)
-#endif
-
-#ifndef VMA_DEBUG_ALWAYS_DEDICATED_MEMORY
- /**
- Every allocation will have its own memory block.
- Define to 1 for debugging purposes only.
- */
- #define VMA_DEBUG_ALWAYS_DEDICATED_MEMORY (0)
-#endif
-
-#ifndef VMA_DEBUG_ALIGNMENT
- /**
- Minimum alignment of all suballocations, in bytes.
- Set to more than 1 for debugging purposes only. Must be power of two.
- */
- #define VMA_DEBUG_ALIGNMENT (1)
-#endif
-
-#ifndef VMA_DEBUG_MARGIN
- /**
- Minimum margin between suballocations, in bytes.
- Set nonzero for debugging purposes only.
- */
- #define VMA_DEBUG_MARGIN (0)
-#endif
-
-#ifndef VMA_DEBUG_GLOBAL_MUTEX
- /**
- Set this to 1 for debugging purposes only, to enable single mutex protecting all
- entry calls to the library. Can be useful for debugging multithreading issues.
- */
- #define VMA_DEBUG_GLOBAL_MUTEX (0)
-#endif
-
-#ifndef VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY
- /**
- Minimum value for VkPhysicalDeviceLimits::bufferImageGranularity.
- Set to more than 1 for debugging purposes only. Must be power of two.
- */
- #define VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY (1)
-#endif
-
-#ifndef VMA_SMALL_HEAP_MAX_SIZE
- /// Maximum size of a memory heap in Vulkan to consider it "small".
- #define VMA_SMALL_HEAP_MAX_SIZE (1024ull * 1024 * 1024)
-#endif
-
-#ifndef VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE
- /// Default size of a block allocated as single VkDeviceMemory from a "large" heap.
- #define VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE (256ull * 1024 * 1024)
-#endif
-
-static const uint32_t VMA_FRAME_INDEX_LOST = UINT32_MAX;
-
-/*******************************************************************************
-END OF CONFIGURATION
-*/
-
-static VkAllocationCallbacks VmaEmptyAllocationCallbacks = {
- VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL };
-
-// Returns number of bits set to 1 in (v).
-static inline uint32_t VmaCountBitsSet(uint32_t v)
-{
- uint32_t c = v - ((v >> 1) & 0x55555555);
- c = ((c >> 2) & 0x33333333) + (c & 0x33333333);
- c = ((c >> 4) + c) & 0x0F0F0F0F;
- c = ((c >> 8) + c) & 0x00FF00FF;
- c = ((c >> 16) + c) & 0x0000FFFF;
- return c;
-}
-
-// Aligns given value up to nearest multiply of align value. For example: VmaAlignUp(11, 8) = 16.
-// Use types like uint32_t, uint64_t as T.
-template
-static inline T VmaAlignUp(T val, T align)
-{
- return (val + align - 1) / align * align;
-}
-
-// Division with mathematical rounding to nearest number.
-template
-inline T VmaRoundDiv(T x, T y)
-{
- return (x + (y / (T)2)) / y;
-}
-
-#ifndef VMA_SORT
-
-template
-Iterator VmaQuickSortPartition(Iterator beg, Iterator end, Compare cmp)
-{
- Iterator centerValue = end; --centerValue;
- Iterator insertIndex = beg;
- for(Iterator memTypeIndex = beg; memTypeIndex < centerValue; ++memTypeIndex)
- {
- if(cmp(*memTypeIndex, *centerValue))
- {
- if(insertIndex != memTypeIndex)
- {
- VMA_SWAP(*memTypeIndex, *insertIndex);
- }
- ++insertIndex;
- }
- }
- if(insertIndex != centerValue)
- {
- VMA_SWAP(*insertIndex, *centerValue);
- }
- return insertIndex;
-}
-
-template
-void VmaQuickSort(Iterator beg, Iterator end, Compare cmp)
-{
- if(beg < end)
- {
- Iterator it = VmaQuickSortPartition(beg, end, cmp);
- VmaQuickSort(beg, it, cmp);
- VmaQuickSort(it + 1, end, cmp);
- }
-}
-
-#define VMA_SORT(beg, end, cmp) VmaQuickSort(beg, end, cmp)
-
-#endif // #ifndef VMA_SORT
-
-/*
-Returns true if two memory blocks occupy overlapping pages.
-ResourceA must be in less memory offset than ResourceB.
-
-Algorithm is based on "Vulkan 1.0.39 - A Specification (with all registered Vulkan extensions)"
-chapter 11.6 "Resource Memory Association", paragraph "Buffer-Image Granularity".
-*/
-static inline bool VmaBlocksOnSamePage(
- VkDeviceSize resourceAOffset,
- VkDeviceSize resourceASize,
- VkDeviceSize resourceBOffset,
- VkDeviceSize pageSize)
-{
- VMA_ASSERT(resourceAOffset + resourceASize <= resourceBOffset && resourceASize > 0 && pageSize > 0);
- VkDeviceSize resourceAEnd = resourceAOffset + resourceASize - 1;
- VkDeviceSize resourceAEndPage = resourceAEnd & ~(pageSize - 1);
- VkDeviceSize resourceBStart = resourceBOffset;
- VkDeviceSize resourceBStartPage = resourceBStart & ~(pageSize - 1);
- return resourceAEndPage == resourceBStartPage;
-}
-
-enum VmaSuballocationType
-{
- VMA_SUBALLOCATION_TYPE_FREE = 0,
- VMA_SUBALLOCATION_TYPE_UNKNOWN = 1,
- VMA_SUBALLOCATION_TYPE_BUFFER = 2,
- VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN = 3,
- VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR = 4,
- VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL = 5,
- VMA_SUBALLOCATION_TYPE_MAX_ENUM = 0x7FFFFFFF
-};
-
-/*
-Returns true if given suballocation types could conflict and must respect
-VkPhysicalDeviceLimits::bufferImageGranularity. They conflict if one is buffer
-or linear image and another one is optimal image. If type is unknown, behave
-conservatively.
-*/
-static inline bool VmaIsBufferImageGranularityConflict(
- VmaSuballocationType suballocType1,
- VmaSuballocationType suballocType2)
-{
- if(suballocType1 > suballocType2)
- {
- VMA_SWAP(suballocType1, suballocType2);
- }
-
- switch(suballocType1)
- {
- case VMA_SUBALLOCATION_TYPE_FREE:
- return false;
- case VMA_SUBALLOCATION_TYPE_UNKNOWN:
- return true;
- case VMA_SUBALLOCATION_TYPE_BUFFER:
- return
- suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN ||
- suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL;
- case VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN:
- return
- suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN ||
- suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR ||
- suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL;
- case VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR:
- return
- suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL;
- case VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL:
- return false;
- default:
- VMA_ASSERT(0);
- return true;
- }
-}
-
-// Helper RAII class to lock a mutex in constructor and unlock it in destructor (at the end of scope).
-struct VmaMutexLock
-{
-public:
- VmaMutexLock(VMA_MUTEX& mutex, bool useMutex) :
- m_pMutex(useMutex ? &mutex : VMA_NULL)
- {
- if(m_pMutex)
- {
- m_pMutex->Lock();
- }
- }
-
- ~VmaMutexLock()
- {
- if(m_pMutex)
- {
- m_pMutex->Unlock();
- }
- }
-
-private:
- VMA_MUTEX* m_pMutex;
-};
-
-#if VMA_DEBUG_GLOBAL_MUTEX
- static VMA_MUTEX gDebugGlobalMutex;
- #define VMA_DEBUG_GLOBAL_MUTEX_LOCK VmaMutexLock debugGlobalMutexLock(gDebugGlobalMutex, true);
-#else
- #define VMA_DEBUG_GLOBAL_MUTEX_LOCK
-#endif
-
-// Minimum size of a free suballocation to register it in the free suballocation collection.
-static const VkDeviceSize VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER = 16;
-
-/*
-Performs binary search and returns iterator to first element that is greater or
-equal to (key), according to comparison (cmp).
-
-Cmp should return true if first argument is less than second argument.
-
-Returned value is the found element, if present in the collection or place where
-new element with value (key) should be inserted.
-*/
-template
-static IterT VmaBinaryFindFirstNotLess(IterT beg, IterT end, const KeyT &key, CmpT cmp)
-{
- size_t down = 0, up = (end - beg);
- while(down < up)
- {
- const size_t mid = (down + up) / 2;
- if(cmp(*(beg+mid), key))
- {
- down = mid + 1;
- }
- else
- {
- up = mid;
- }
- }
- return beg + down;
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// Memory allocation
-
-static void* VmaMalloc(const VkAllocationCallbacks* pAllocationCallbacks, size_t size, size_t alignment)
-{
- if((pAllocationCallbacks != VMA_NULL) &&
- (pAllocationCallbacks->pfnAllocation != VMA_NULL))
- {
- return (*pAllocationCallbacks->pfnAllocation)(
- pAllocationCallbacks->pUserData,
- size,
- alignment,
- VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
- }
- else
- {
- return VMA_SYSTEM_ALIGNED_MALLOC(size, alignment);
- }
-}
-
-static void VmaFree(const VkAllocationCallbacks* pAllocationCallbacks, void* ptr)
-{
- if((pAllocationCallbacks != VMA_NULL) &&
- (pAllocationCallbacks->pfnFree != VMA_NULL))
- {
- (*pAllocationCallbacks->pfnFree)(pAllocationCallbacks->pUserData, ptr);
- }
- else
- {
- VMA_SYSTEM_FREE(ptr);
- }
-}
-
-template
-static T* VmaAllocate(const VkAllocationCallbacks* pAllocationCallbacks)
-{
- return (T*)VmaMalloc(pAllocationCallbacks, sizeof(T), VMA_ALIGN_OF(T));
-}
-
-template
-static T* VmaAllocateArray(const VkAllocationCallbacks* pAllocationCallbacks, size_t count)
-{
- return (T*)VmaMalloc(pAllocationCallbacks, sizeof(T) * count, VMA_ALIGN_OF(T));
-}
-
-#define vma_new(allocator, type) new(VmaAllocate(allocator))(type)
-
-#define vma_new_array(allocator, type, count) new(VmaAllocateArray((allocator), (count)))(type)
-
-template
-static void vma_delete(const VkAllocationCallbacks* pAllocationCallbacks, T* ptr)
-{
- ptr->~T();
- VmaFree(pAllocationCallbacks, ptr);
-}
-
-template
-static void vma_delete_array(const VkAllocationCallbacks* pAllocationCallbacks, T* ptr, size_t count)
-{
- if(ptr != VMA_NULL)
- {
- for(size_t i = count; i--; )
- {
- ptr[i].~T();
- }
- VmaFree(pAllocationCallbacks, ptr);
- }
-}
-
-// STL-compatible allocator.
-template
-class VmaStlAllocator
-{
-public:
- const VkAllocationCallbacks* const m_pCallbacks;
- typedef T value_type;
-
- VmaStlAllocator(const VkAllocationCallbacks* pCallbacks) : m_pCallbacks(pCallbacks) { }
- template VmaStlAllocator(const VmaStlAllocator& src) : m_pCallbacks(src.m_pCallbacks) { }
-
- T* allocate(size_t n) { return VmaAllocateArray(m_pCallbacks, n); }
- void deallocate(T* p, size_t n) { VmaFree(m_pCallbacks, p); }
-
- template
- bool operator==(const VmaStlAllocator& rhs) const
- {
- return m_pCallbacks == rhs.m_pCallbacks;
- }
- template
- bool operator!=(const VmaStlAllocator& rhs) const
- {
- return m_pCallbacks != rhs.m_pCallbacks;
- }
-
- VmaStlAllocator& operator=(const VmaStlAllocator& x) = delete;
-};
-
-#if VMA_USE_STL_VECTOR
-
-#define VmaVector std::vector
-
-template
-static void VmaVectorInsert(std::vector& vec, size_t index, const T& item)
-{
- vec.insert(vec.begin() + index, item);
-}
-
-template
-static void VmaVectorRemove(std::vector& vec, size_t index)
-{
- vec.erase(vec.begin() + index);
-}
-
-#else // #if VMA_USE_STL_VECTOR
-
-/* Class with interface compatible with subset of std::vector.
-T must be POD because constructors and destructors are not called and memcpy is
-used for these objects. */
-template
-class VmaVector
-{
-public:
- typedef T value_type;
-
- VmaVector(const AllocatorT& allocator) :
- m_Allocator(allocator),
- m_pArray(VMA_NULL),
- m_Count(0),
- m_Capacity(0)
- {
- }
-
- VmaVector(size_t count, const AllocatorT& allocator) :
- m_Allocator(allocator),
- m_pArray(count ? (T*)VmaAllocateArray(allocator.m_pCallbacks, count) : VMA_NULL),
- m_Count(count),
- m_Capacity(count)
- {
- }
-
- VmaVector(const VmaVector& src) :
- m_Allocator(src.m_Allocator),
- m_pArray(src.m_Count ? (T*)VmaAllocateArray(src.m_Allocator.m_pCallbacks, src.m_Count) : VMA_NULL),
- m_Count(src.m_Count),
- m_Capacity(src.m_Count)
- {
- if(m_Count != 0)
- {
- memcpy(m_pArray, src.m_pArray, m_Count * sizeof(T));
- }
- }
-
- ~VmaVector()
- {
- VmaFree(m_Allocator.m_pCallbacks, m_pArray);
- }
-
- VmaVector& operator=(const VmaVector& rhs)
- {
- if(&rhs != this)
- {
- resize(rhs.m_Count);
- if(m_Count != 0)
- {
- memcpy(m_pArray, rhs.m_pArray, m_Count * sizeof(T));
- }
- }
- return *this;
- }
-
- bool empty() const { return m_Count == 0; }
- size_t size() const { return m_Count; }
- T* data() { return m_pArray; }
- const T* data() const { return m_pArray; }
-
- T& operator[](size_t index)
- {
- VMA_HEAVY_ASSERT(index < m_Count);
- return m_pArray[index];
- }
- const T& operator[](size_t index) const
- {
- VMA_HEAVY_ASSERT(index < m_Count);
- return m_pArray[index];
- }
-
- T& front()
- {
- VMA_HEAVY_ASSERT(m_Count > 0);
- return m_pArray[0];
- }
- const T& front() const
- {
- VMA_HEAVY_ASSERT(m_Count > 0);
- return m_pArray[0];
- }
- T& back()
- {
- VMA_HEAVY_ASSERT(m_Count > 0);
- return m_pArray[m_Count - 1];
- }
- const T& back() const
- {
- VMA_HEAVY_ASSERT(m_Count > 0);
- return m_pArray[m_Count - 1];
- }
-
- void reserve(size_t newCapacity, bool freeMemory = false)
- {
- newCapacity = VMA_MAX(newCapacity, m_Count);
-
- if((newCapacity < m_Capacity) && !freeMemory)
- {
- newCapacity = m_Capacity;
- }
-
- if(newCapacity != m_Capacity)
- {
- T* const newArray = newCapacity ? VmaAllocateArray(m_Allocator, newCapacity) : VMA_NULL;
- if(m_Count != 0)
- {
- memcpy(newArray, m_pArray, m_Count * sizeof(T));
- }
- VmaFree(m_Allocator.m_pCallbacks, m_pArray);
- m_Capacity = newCapacity;
- m_pArray = newArray;
- }
- }
-
- void resize(size_t newCount, bool freeMemory = false)
- {
- size_t newCapacity = m_Capacity;
- if(newCount > m_Capacity)
- {
- newCapacity = VMA_MAX(newCount, VMA_MAX(m_Capacity * 3 / 2, (size_t)8));
- }
- else if(freeMemory)
- {
- newCapacity = newCount;
- }
-
- if(newCapacity != m_Capacity)
- {
- T* const newArray = newCapacity ? VmaAllocateArray(m_Allocator.m_pCallbacks, newCapacity) : VMA_NULL;
- const size_t elementsToCopy = VMA_MIN(m_Count, newCount);
- if(elementsToCopy != 0)
- {
- memcpy(newArray, m_pArray, elementsToCopy * sizeof(T));
- }
- VmaFree(m_Allocator.m_pCallbacks, m_pArray);
- m_Capacity = newCapacity;
- m_pArray = newArray;
- }
-
- m_Count = newCount;
- }
-
- void clear(bool freeMemory = false)
- {
- resize(0, freeMemory);
- }
-
- void insert(size_t index, const T& src)
- {
- VMA_HEAVY_ASSERT(index <= m_Count);
- const size_t oldCount = size();
- resize(oldCount + 1);
- if(index < oldCount)
- {
- memmove(m_pArray + (index + 1), m_pArray + index, (oldCount - index) * sizeof(T));
- }
- m_pArray[index] = src;
- }
-
- void remove(size_t index)
- {
- VMA_HEAVY_ASSERT(index < m_Count);
- const size_t oldCount = size();
- if(index < oldCount - 1)
- {
- memmove(m_pArray + index, m_pArray + (index + 1), (oldCount - index - 1) * sizeof(T));
- }
- resize(oldCount - 1);
- }
-
- void push_back(const T& src)
- {
- const size_t newIndex = size();
- resize(newIndex + 1);
- m_pArray[newIndex] = src;
- }
-
- void pop_back()
- {
- VMA_HEAVY_ASSERT(m_Count > 0);
- resize(size() - 1);
- }
-
- void push_front(const T& src)
- {
- insert(0, src);
- }
-
- void pop_front()
- {
- VMA_HEAVY_ASSERT(m_Count > 0);
- remove(0);
- }
-
- typedef T* iterator;
-
- iterator begin() { return m_pArray; }
- iterator end() { return m_pArray + m_Count; }
-
-private:
- AllocatorT m_Allocator;
- T* m_pArray;
- size_t m_Count;
- size_t m_Capacity;
-};
-
-template
-static void VmaVectorInsert(VmaVector& vec, size_t index, const T& item)
-{
- vec.insert(index, item);
-}
-
-template
-static void VmaVectorRemove(VmaVector& vec, size_t index)
-{
- vec.remove(index);
-}
-
-#endif // #if VMA_USE_STL_VECTOR
-
-template
-size_t VmaVectorInsertSorted(VectorT& vector, const typename VectorT::value_type& value)
-{
- const size_t indexToInsert = VmaBinaryFindFirstNotLess(
- vector.data(),
- vector.data() + vector.size(),
- value,
- CmpLess()) - vector.data();
- VmaVectorInsert(vector, indexToInsert, value);
- return indexToInsert;
-}
-
-template
-bool VmaVectorRemoveSorted(VectorT& vector, const typename VectorT::value_type& value)
-{
- CmpLess comparator;
- typename VectorT::iterator it = VmaBinaryFindFirstNotLess(
- vector.begin(),
- vector.end(),
- value,
- comparator);
- if((it != vector.end()) && !comparator(*it, value) && !comparator(value, *it))
- {
- size_t indexToRemove = it - vector.begin();
- VmaVectorRemove(vector, indexToRemove);
- return true;
- }
- return false;
-}
-
-template
-size_t VmaVectorFindSorted(const VectorT& vector, const typename VectorT::value_type& value)
-{
- CmpLess comparator;
- typename VectorT::iterator it = VmaBinaryFindFirstNotLess(
- vector.data(),
- vector.data() + vector.size(),
- value,
- comparator);
- if(it != vector.size() && !comparator(*it, value) && !comparator(value, *it))
- {
- return it - vector.begin();
- }
- else
- {
- return vector.size();
- }
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// class VmaPoolAllocator
-
-/*
-Allocator for objects of type T using a list of arrays (pools) to speed up
-allocation. Number of elements that can be allocated is not bounded because
-allocator can create multiple blocks.
-*/
-template
-class VmaPoolAllocator
-{
-public:
- VmaPoolAllocator(const VkAllocationCallbacks* pAllocationCallbacks, size_t itemsPerBlock);
- ~VmaPoolAllocator();
- void Clear();
- T* Alloc();
- void Free(T* ptr);
-
-private:
- union Item
- {
- uint32_t NextFreeIndex;
- T Value;
- };
-
- struct ItemBlock
- {
- Item* pItems;
- uint32_t FirstFreeIndex;
- };
-
- const VkAllocationCallbacks* m_pAllocationCallbacks;
- size_t m_ItemsPerBlock;
- VmaVector< ItemBlock, VmaStlAllocator > m_ItemBlocks;
-
- ItemBlock& CreateNewBlock();
-};
-
-template
-VmaPoolAllocator::VmaPoolAllocator(const VkAllocationCallbacks* pAllocationCallbacks, size_t itemsPerBlock) :
- m_pAllocationCallbacks(pAllocationCallbacks),
- m_ItemsPerBlock(itemsPerBlock),
- m_ItemBlocks(VmaStlAllocator(pAllocationCallbacks))
-{
- VMA_ASSERT(itemsPerBlock > 0);
-}
-
-template
-VmaPoolAllocator::~VmaPoolAllocator()
-{
- Clear();
-}
-
-template
-void VmaPoolAllocator::Clear()
-{
- for(size_t i = m_ItemBlocks.size(); i--; )
- vma_delete_array(m_pAllocationCallbacks, m_ItemBlocks[i].pItems, m_ItemsPerBlock);
- m_ItemBlocks.clear();
-}
-
-template
-T* VmaPoolAllocator::Alloc()
-{
- for(size_t i = m_ItemBlocks.size(); i--; )
- {
- ItemBlock& block = m_ItemBlocks[i];
- // This block has some free items: Use first one.
- if(block.FirstFreeIndex != UINT32_MAX)
- {
- Item* const pItem = &block.pItems[block.FirstFreeIndex];
- block.FirstFreeIndex = pItem->NextFreeIndex;
- return &pItem->Value;
- }
- }
-
- // No block has free item: Create new one and use it.
- ItemBlock& newBlock = CreateNewBlock();
- Item* const pItem = &newBlock.pItems[0];
- newBlock.FirstFreeIndex = pItem->NextFreeIndex;
- return &pItem->Value;
-}
-
-template
-void VmaPoolAllocator::Free(T* ptr)
-{
- // Search all memory blocks to find ptr.
- for(size_t i = 0; i < m_ItemBlocks.size(); ++i)
- {
- ItemBlock& block = m_ItemBlocks[i];
-
- // Casting to union.
- Item* pItemPtr;
- memcpy(&pItemPtr, &ptr, sizeof(pItemPtr));
-
- // Check if pItemPtr is in address range of this block.
- if((pItemPtr >= block.pItems) && (pItemPtr < block.pItems + m_ItemsPerBlock))
- {
- const uint32_t index = static_cast(pItemPtr - block.pItems);
- pItemPtr->NextFreeIndex = block.FirstFreeIndex;
- block.FirstFreeIndex = index;
- return;
- }
- }
- VMA_ASSERT(0 && "Pointer doesn't belong to this memory pool.");
-}
-
-template
-typename VmaPoolAllocator::ItemBlock& VmaPoolAllocator::CreateNewBlock()
-{
- ItemBlock newBlock = {
- vma_new_array(m_pAllocationCallbacks, Item, m_ItemsPerBlock), 0 };
-
- m_ItemBlocks.push_back(newBlock);
-
- // Setup singly-linked list of all free items in this block.
- for(uint32_t i = 0; i < m_ItemsPerBlock - 1; ++i)
- newBlock.pItems[i].NextFreeIndex = i + 1;
- newBlock.pItems[m_ItemsPerBlock - 1].NextFreeIndex = UINT32_MAX;
- return m_ItemBlocks.back();
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// class VmaRawList, VmaList
-
-#if VMA_USE_STL_LIST
-
-#define VmaList std::list
-
-#else // #if VMA_USE_STL_LIST
-
-template
-struct VmaListItem
-{
- VmaListItem* pPrev;
- VmaListItem* pNext;
- T Value;
-};
-
-// Doubly linked list.
-template
-class VmaRawList
-{
-public:
- typedef VmaListItem ItemType;
-
- VmaRawList(const VkAllocationCallbacks* pAllocationCallbacks);
- ~VmaRawList();
- void Clear();
-
- size_t GetCount() const { return m_Count; }
- bool IsEmpty() const { return m_Count == 0; }
-
- ItemType* Front() { return m_pFront; }
- const ItemType* Front() const { return m_pFront; }
- ItemType* Back() { return m_pBack; }
- const ItemType* Back() const { return m_pBack; }
-
- ItemType* PushBack();
- ItemType* PushFront();
- ItemType* PushBack(const T& value);
- ItemType* PushFront(const T& value);
- void PopBack();
- void PopFront();
-
- // Item can be null - it means PushBack.
- ItemType* InsertBefore(ItemType* pItem);
- // Item can be null - it means PushFront.
- ItemType* InsertAfter(ItemType* pItem);
-
- ItemType* InsertBefore(ItemType* pItem, const T& value);
- ItemType* InsertAfter(ItemType* pItem, const T& value);
-
- void Remove(ItemType* pItem);
-
-private:
- const VkAllocationCallbacks* const m_pAllocationCallbacks;
- VmaPoolAllocator m_ItemAllocator;
- ItemType* m_pFront;
- ItemType* m_pBack;
- size_t m_Count;
-
- // Declared not defined, to block copy constructor and assignment operator.
- VmaRawList(const VmaRawList& src);
- VmaRawList& operator=(const VmaRawList& rhs);
-};
-
-template
-VmaRawList::VmaRawList(const VkAllocationCallbacks* pAllocationCallbacks) :
- m_pAllocationCallbacks(pAllocationCallbacks),
- m_ItemAllocator(pAllocationCallbacks, 128),
- m_pFront(VMA_NULL),
- m_pBack(VMA_NULL),
- m_Count(0)
-{
-}
-
-template
-VmaRawList::~VmaRawList()
-{
- // Intentionally not calling Clear, because that would be unnecessary
- // computations to return all items to m_ItemAllocator as free.
-}
-
-template
-void VmaRawList::Clear()
-{
- if(IsEmpty() == false)
- {
- ItemType* pItem = m_pBack;
- while(pItem != VMA_NULL)
- {
- ItemType* const pPrevItem = pItem->pPrev;
- m_ItemAllocator.Free(pItem);
- pItem = pPrevItem;
- }
- m_pFront = VMA_NULL;
- m_pBack = VMA_NULL;
- m_Count = 0;
- }
-}
-
-template
-VmaListItem* VmaRawList::PushBack()
-{
- ItemType* const pNewItem = m_ItemAllocator.Alloc();
- pNewItem->pNext = VMA_NULL;
- if(IsEmpty())
- {
- pNewItem->pPrev = VMA_NULL;
- m_pFront = pNewItem;
- m_pBack = pNewItem;
- m_Count = 1;
- }
- else
- {
- pNewItem->pPrev = m_pBack;
- m_pBack->pNext = pNewItem;
- m_pBack = pNewItem;
- ++m_Count;
- }
- return pNewItem;
-}
-
-template
-VmaListItem* VmaRawList::PushFront()
-{
- ItemType* const pNewItem = m_ItemAllocator.Alloc();
- pNewItem->pPrev = VMA_NULL;
- if(IsEmpty())
- {
- pNewItem->pNext = VMA_NULL;
- m_pFront = pNewItem;
- m_pBack = pNewItem;
- m_Count = 1;
- }
- else
- {
- pNewItem->pNext = m_pFront;
- m_pFront->pPrev = pNewItem;
- m_pFront = pNewItem;
- ++m_Count;
- }
- return pNewItem;
-}
-
-template
-VmaListItem* VmaRawList::PushBack(const T& value)
-{
- ItemType* const pNewItem = PushBack();
- pNewItem->Value = value;
- return pNewItem;
-}
-
-template
-VmaListItem* VmaRawList::PushFront(const T& value)
-{
- ItemType* const pNewItem = PushFront();
- pNewItem->Value = value;
- return pNewItem;
-}
-
-template
-void VmaRawList::PopBack()
-{
- VMA_HEAVY_ASSERT(m_Count > 0);
- ItemType* const pBackItem = m_pBack;
- ItemType* const pPrevItem = pBackItem->pPrev;
- if(pPrevItem != VMA_NULL)
- {
- pPrevItem->pNext = VMA_NULL;
- }
- m_pBack = pPrevItem;
- m_ItemAllocator.Free(pBackItem);
- --m_Count;
-}
-
-template
-void VmaRawList::PopFront()
-{
- VMA_HEAVY_ASSERT(m_Count > 0);
- ItemType* const pFrontItem = m_pFront;
- ItemType* const pNextItem = pFrontItem->pNext;
- if(pNextItem != VMA_NULL)
- {
- pNextItem->pPrev = VMA_NULL;
- }
- m_pFront = pNextItem;
- m_ItemAllocator.Free(pFrontItem);
- --m_Count;
-}
-
-template
-void VmaRawList::Remove(ItemType* pItem)
-{
- VMA_HEAVY_ASSERT(pItem != VMA_NULL);
- VMA_HEAVY_ASSERT(m_Count > 0);
-
- if(pItem->pPrev != VMA_NULL)
- {
- pItem->pPrev->pNext = pItem->pNext;
- }
- else
- {
- VMA_HEAVY_ASSERT(m_pFront == pItem);
- m_pFront = pItem->pNext;
- }
-
- if(pItem->pNext != VMA_NULL)
- {
- pItem->pNext->pPrev = pItem->pPrev;
- }
- else
- {
- VMA_HEAVY_ASSERT(m_pBack == pItem);
- m_pBack = pItem->pPrev;
- }
-
- m_ItemAllocator.Free(pItem);
- --m_Count;
-}
-
-template
-VmaListItem* VmaRawList::InsertBefore(ItemType* pItem)
-{
- if(pItem != VMA_NULL)
- {
- ItemType* const prevItem = pItem->pPrev;
- ItemType* const newItem = m_ItemAllocator.Alloc();
- newItem->pPrev = prevItem;
- newItem->pNext = pItem;
- pItem->pPrev = newItem;
- if(prevItem != VMA_NULL)
- {
- prevItem->pNext = newItem;
- }
- else
- {
- VMA_HEAVY_ASSERT(m_pFront == pItem);
- m_pFront = newItem;
- }
- ++m_Count;
- return newItem;
- }
- else
- return PushBack();
-}
-
-template
-VmaListItem* VmaRawList::InsertAfter(ItemType* pItem)
-{
- if(pItem != VMA_NULL)
- {
- ItemType* const nextItem = pItem->pNext;
- ItemType* const newItem = m_ItemAllocator.Alloc();
- newItem->pNext = nextItem;
- newItem->pPrev = pItem;
- pItem->pNext = newItem;
- if(nextItem != VMA_NULL)
- {
- nextItem->pPrev = newItem;
- }
- else
- {
- VMA_HEAVY_ASSERT(m_pBack == pItem);
- m_pBack = newItem;
- }
- ++m_Count;
- return newItem;
- }
- else
- return PushFront();
-}
-
-template
-VmaListItem* VmaRawList::InsertBefore(ItemType* pItem, const T& value)
-{
- ItemType* const newItem = InsertBefore(pItem);
- newItem->Value = value;
- return newItem;
-}
-
-template
-VmaListItem* VmaRawList::InsertAfter(ItemType* pItem, const T& value)
-{
- ItemType* const newItem = InsertAfter(pItem);
- newItem->Value = value;
- return newItem;
-}
-
-template
-class VmaList
-{
-public:
- class iterator
- {
- public:
- iterator() :
- m_pList(VMA_NULL),
- m_pItem(VMA_NULL)
- {
- }
-
- T& operator*() const
- {
- VMA_HEAVY_ASSERT(m_pItem != VMA_NULL);
- return m_pItem->Value;
- }
- T* operator->() const
- {
- VMA_HEAVY_ASSERT(m_pItem != VMA_NULL);
- return &m_pItem->Value;
- }
-
- iterator& operator++()
- {
- VMA_HEAVY_ASSERT(m_pItem != VMA_NULL);
- m_pItem = m_pItem->pNext;
- return *this;
- }
- iterator& operator--()
- {
- if(m_pItem != VMA_NULL)
- {
- m_pItem = m_pItem->pPrev;
- }
- else
- {
- VMA_HEAVY_ASSERT(!m_pList->IsEmpty());
- m_pItem = m_pList->Back();
- }
- return *this;
- }
-
- iterator operator++(int)
- {
- iterator result = *this;
- ++*this;
- return result;
- }
- iterator operator--(int)
- {
- iterator result = *this;
- --*this;
- return result;
- }
-
- bool operator==(const iterator& rhs) const
- {
- VMA_HEAVY_ASSERT(m_pList == rhs.m_pList);
- return m_pItem == rhs.m_pItem;
- }
- bool operator!=(const iterator& rhs) const
- {
- VMA_HEAVY_ASSERT(m_pList == rhs.m_pList);
- return m_pItem != rhs.m_pItem;
- }
-
- private:
- VmaRawList* m_pList;
- VmaListItem* m_pItem;
-
- iterator(VmaRawList* pList, VmaListItem* pItem) :
- m_pList(pList),
- m_pItem(pItem)
- {
- }
-
- friend class VmaList;
- };
-
- class const_iterator
- {
- public:
- const_iterator() :
- m_pList(VMA_NULL),
- m_pItem(VMA_NULL)
- {
- }
-
- const_iterator(const iterator& src) :
- m_pList(src.m_pList),
- m_pItem(src.m_pItem)
- {
- }
-
- const T& operator*() const
- {
- VMA_HEAVY_ASSERT(m_pItem != VMA_NULL);
- return m_pItem->Value;
- }
- const T* operator->() const
- {
- VMA_HEAVY_ASSERT(m_pItem != VMA_NULL);
- return &m_pItem->Value;
- }
-
- const_iterator& operator++()
- {
- VMA_HEAVY_ASSERT(m_pItem != VMA_NULL);
- m_pItem = m_pItem->pNext;
- return *this;
- }
- const_iterator& operator--()
- {
- if(m_pItem != VMA_NULL)
- {
- m_pItem = m_pItem->pPrev;
- }
- else
- {
- VMA_HEAVY_ASSERT(!m_pList->IsEmpty());
- m_pItem = m_pList->Back();
- }
- return *this;
- }
-
- const_iterator operator++(int)
- {
- const_iterator result = *this;
- ++*this;
- return result;
- }
- const_iterator operator--(int)
- {
- const_iterator result = *this;
- --*this;
- return result;
- }
-
- bool operator==(const const_iterator& rhs) const
- {
- VMA_HEAVY_ASSERT(m_pList == rhs.m_pList);
- return m_pItem == rhs.m_pItem;
- }
- bool operator!=(const const_iterator& rhs) const
- {
- VMA_HEAVY_ASSERT(m_pList == rhs.m_pList);
- return m_pItem != rhs.m_pItem;
- }
-
- private:
- const_iterator(const VmaRawList* pList, const VmaListItem* pItem) :
- m_pList(pList),
- m_pItem(pItem)
- {
- }
-
- const VmaRawList* m_pList;
- const VmaListItem* m_pItem;
-
- friend class VmaList;
- };
-
- VmaList(const AllocatorT& allocator) : m_RawList(allocator.m_pCallbacks) { }
-
- bool empty() const { return m_RawList.IsEmpty(); }
- size_t size() const { return m_RawList.GetCount(); }
-
- iterator begin() { return iterator(&m_RawList, m_RawList.Front()); }
- iterator end() { return iterator(&m_RawList, VMA_NULL); }
-
- const_iterator cbegin() const { return const_iterator(&m_RawList, m_RawList.Front()); }
- const_iterator cend() const { return const_iterator(&m_RawList, VMA_NULL); }
-
- void clear() { m_RawList.Clear(); }
- void push_back(const T& value) { m_RawList.PushBack(value); }
- void erase(iterator it) { m_RawList.Remove(it.m_pItem); }
- iterator insert(iterator it, const T& value) { return iterator(&m_RawList, m_RawList.InsertBefore(it.m_pItem, value)); }
-
-private:
- VmaRawList m_RawList;
-};
-
-#endif // #if VMA_USE_STL_LIST
-
-////////////////////////////////////////////////////////////////////////////////
-// class VmaMap
-
-// Unused in this version.
-#if 0
-
-#if VMA_USE_STL_UNORDERED_MAP
-
-#define VmaPair std::pair
-
-#define VMA_MAP_TYPE(KeyT, ValueT) \
- std::unordered_map< KeyT, ValueT, std::hash, std::equal_to, VmaStlAllocator< std::pair > >
-
-#else // #if VMA_USE_STL_UNORDERED_MAP
-
-template
-struct VmaPair
-{
- T1 first;
- T2 second;
-
- VmaPair() : first(), second() { }
- VmaPair(const T1& firstSrc, const T2& secondSrc) : first(firstSrc), second(secondSrc) { }
-};
-
-/* Class compatible with subset of interface of std::unordered_map.
-KeyT, ValueT must be POD because they will be stored in VmaVector.
-*/
-template
-class VmaMap
-{
-public:
- typedef VmaPair PairType;
- typedef PairType* iterator;
-
- VmaMap(const VmaStlAllocator& allocator) : m_Vector(allocator) { }
-
- iterator begin() { return m_Vector.begin(); }
- iterator end() { return m_Vector.end(); }
-
- void insert(const PairType& pair);
- iterator find(const KeyT& key);
- void erase(iterator it);
-
-private:
- VmaVector< PairType, VmaStlAllocator > m_Vector;
-};
-
-#define VMA_MAP_TYPE(KeyT, ValueT) VmaMap
-
-template
-struct VmaPairFirstLess
-{
- bool operator()(const VmaPair& lhs, const VmaPair& rhs) const
- {
- return lhs.first < rhs.first;
- }
- bool operator()(const VmaPair& lhs, const FirstT& rhsFirst) const
- {
- return lhs.first < rhsFirst;
- }
-};
-
-template
-void VmaMap::insert(const PairType& pair)
-{
- const size_t indexToInsert = VmaBinaryFindFirstNotLess(
- m_Vector.data(),
- m_Vector.data() + m_Vector.size(),
- pair,
- VmaPairFirstLess()) - m_Vector.data();
- VmaVectorInsert(m_Vector, indexToInsert, pair);
-}
-
-template
-VmaPair* VmaMap::find(const KeyT& key)
-{
- PairType* it = VmaBinaryFindFirstNotLess(
- m_Vector.data(),
- m_Vector.data() + m_Vector.size(),
- key,
- VmaPairFirstLess());
- if((it != m_Vector.end()) && (it->first == key))
- {
- return it;
- }
- else
- {
- return m_Vector.end();
- }
-}
-
-template
-void VmaMap::erase(iterator it)
-{
- VmaVectorRemove(m_Vector, it - m_Vector.begin());
-}
-
-#endif // #if VMA_USE_STL_UNORDERED_MAP
-
-#endif // #if 0
-
-////////////////////////////////////////////////////////////////////////////////
-
-class VmaDeviceMemoryBlock;
-
-struct VmaAllocation_T
-{
-private:
- static const uint8_t MAP_COUNT_FLAG_PERSISTENT_MAP = 0x80;
-
- enum FLAGS
- {
- FLAG_USER_DATA_STRING = 0x01,
- };
-
-public:
- enum ALLOCATION_TYPE
- {
- ALLOCATION_TYPE_NONE,
- ALLOCATION_TYPE_BLOCK,
- ALLOCATION_TYPE_DEDICATED,
- };
-
- VmaAllocation_T(uint32_t currentFrameIndex, bool userDataString) :
- m_Alignment(1),
- m_Size(0),
- m_pUserData(VMA_NULL),
- m_LastUseFrameIndex(currentFrameIndex),
- m_Type((uint8_t)ALLOCATION_TYPE_NONE),
- m_SuballocationType((uint8_t)VMA_SUBALLOCATION_TYPE_UNKNOWN),
- m_MapCount(0),
- m_Flags(userDataString ? (uint8_t)FLAG_USER_DATA_STRING : 0)
- {
- }
-
- ~VmaAllocation_T()
- {
- VMA_ASSERT((m_MapCount & ~MAP_COUNT_FLAG_PERSISTENT_MAP) == 0 && "Allocation was not unmapped before destruction.");
-
- // Check if owned string was freed.
- VMA_ASSERT(m_pUserData == VMA_NULL);
- }
-
- void InitBlockAllocation(
- VmaPool hPool,
- VmaDeviceMemoryBlock* block,
- VkDeviceSize offset,
- VkDeviceSize alignment,
- VkDeviceSize size,
- VmaSuballocationType suballocationType,
- bool mapped,
- bool canBecomeLost)
- {
- VMA_ASSERT(m_Type == ALLOCATION_TYPE_NONE);
- VMA_ASSERT(block != VMA_NULL);
- m_Type = (uint8_t)ALLOCATION_TYPE_BLOCK;
- m_Alignment = alignment;
- m_Size = size;
- m_MapCount = mapped ? MAP_COUNT_FLAG_PERSISTENT_MAP : 0;
- m_SuballocationType = (uint8_t)suballocationType;
- m_BlockAllocation.m_hPool = hPool;
- m_BlockAllocation.m_Block = block;
- m_BlockAllocation.m_Offset = offset;
- m_BlockAllocation.m_CanBecomeLost = canBecomeLost;
- }
-
- void InitLost()
- {
- VMA_ASSERT(m_Type == ALLOCATION_TYPE_NONE);
- VMA_ASSERT(m_LastUseFrameIndex.load() == VMA_FRAME_INDEX_LOST);
- m_Type = (uint8_t)ALLOCATION_TYPE_BLOCK;
- m_BlockAllocation.m_hPool = VK_NULL_HANDLE;
- m_BlockAllocation.m_Block = VMA_NULL;
- m_BlockAllocation.m_Offset = 0;
- m_BlockAllocation.m_CanBecomeLost = true;
- }
-
- void ChangeBlockAllocation(
- VmaAllocator hAllocator,
- VmaDeviceMemoryBlock* block,
- VkDeviceSize offset);
-
- // pMappedData not null means allocation is created with MAPPED flag.
- void InitDedicatedAllocation(
- uint32_t memoryTypeIndex,
- VkDeviceMemory hMemory,
- VmaSuballocationType suballocationType,
- void* pMappedData,
- VkDeviceSize size)
- {
- VMA_ASSERT(m_Type == ALLOCATION_TYPE_NONE);
- VMA_ASSERT(hMemory != VK_NULL_HANDLE);
- m_Type = (uint8_t)ALLOCATION_TYPE_DEDICATED;
- m_Alignment = 0;
- m_Size = size;
- m_SuballocationType = (uint8_t)suballocationType;
- m_MapCount = (pMappedData != VMA_NULL) ? MAP_COUNT_FLAG_PERSISTENT_MAP : 0;
- m_DedicatedAllocation.m_MemoryTypeIndex = memoryTypeIndex;
- m_DedicatedAllocation.m_hMemory = hMemory;
- m_DedicatedAllocation.m_pMappedData = pMappedData;
- }
-
- ALLOCATION_TYPE GetType() const { return (ALLOCATION_TYPE)m_Type; }
- VkDeviceSize GetAlignment() const { return m_Alignment; }
- VkDeviceSize GetSize() const { return m_Size; }
- bool IsUserDataString() const { return (m_Flags & FLAG_USER_DATA_STRING) != 0; }
- void* GetUserData() const { return m_pUserData; }
- void SetUserData(VmaAllocator hAllocator, void* pUserData);
- VmaSuballocationType GetSuballocationType() const { return (VmaSuballocationType)m_SuballocationType; }
-
- VmaDeviceMemoryBlock* GetBlock() const
- {
- VMA_ASSERT(m_Type == ALLOCATION_TYPE_BLOCK);
- return m_BlockAllocation.m_Block;
- }
- VkDeviceSize GetOffset() const;
- VkDeviceMemory GetMemory() const;
- uint32_t GetMemoryTypeIndex() const;
- bool IsPersistentMap() const { return (m_MapCount & MAP_COUNT_FLAG_PERSISTENT_MAP) != 0; }
- void* GetMappedData() const;
- bool CanBecomeLost() const;
- VmaPool GetPool() const;
-
- uint32_t GetLastUseFrameIndex() const
- {
- return m_LastUseFrameIndex.load();
- }
- bool CompareExchangeLastUseFrameIndex(uint32_t& expected, uint32_t desired)
- {
- return m_LastUseFrameIndex.compare_exchange_weak(expected, desired);
- }
- /*
- - If hAllocation.LastUseFrameIndex + frameInUseCount < allocator.CurrentFrameIndex,
- makes it lost by setting LastUseFrameIndex = VMA_FRAME_INDEX_LOST and returns true.
- - Else, returns false.
-
- If hAllocation is already lost, assert - you should not call it then.
- If hAllocation was not created with CAN_BECOME_LOST_BIT, assert.
- */
- bool MakeLost(uint32_t currentFrameIndex, uint32_t frameInUseCount);
-
- void DedicatedAllocCalcStatsInfo(VmaStatInfo& outInfo)
- {
- VMA_ASSERT(m_Type == ALLOCATION_TYPE_DEDICATED);
- outInfo.blockCount = 1;
- outInfo.allocationCount = 1;
- outInfo.unusedRangeCount = 0;
- outInfo.usedBytes = m_Size;
- outInfo.unusedBytes = 0;
- outInfo.allocationSizeMin = outInfo.allocationSizeMax = m_Size;
- outInfo.unusedRangeSizeMin = UINT64_MAX;
- outInfo.unusedRangeSizeMax = 0;
- }
-
- void BlockAllocMap();
- void BlockAllocUnmap();
- VkResult DedicatedAllocMap(VmaAllocator hAllocator, void** ppData);
- void DedicatedAllocUnmap(VmaAllocator hAllocator);
-
-private:
- VkDeviceSize m_Alignment;
- VkDeviceSize m_Size;
- void* m_pUserData;
- VMA_ATOMIC_UINT32 m_LastUseFrameIndex;
- uint8_t m_Type; // ALLOCATION_TYPE
- uint8_t m_SuballocationType; // VmaSuballocationType
- // Bit 0x80 is set when allocation was created with VMA_ALLOCATION_CREATE_MAPPED_BIT.
- // Bits with mask 0x7F are reference counter for vmaMapMemory()/vmaUnmapMemory().
- uint8_t m_MapCount;
- uint8_t m_Flags; // enum FLAGS
-
- // Allocation out of VmaDeviceMemoryBlock.
- struct BlockAllocation
- {
- VmaPool m_hPool; // Null if belongs to general memory.
- VmaDeviceMemoryBlock* m_Block;
- VkDeviceSize m_Offset;
- bool m_CanBecomeLost;
- };
-
- // Allocation for an object that has its own private VkDeviceMemory.
- struct DedicatedAllocation
- {
- uint32_t m_MemoryTypeIndex;
- VkDeviceMemory m_hMemory;
- void* m_pMappedData; // Not null means memory is mapped.
- };
-
- union
- {
- // Allocation out of VmaDeviceMemoryBlock.
- BlockAllocation m_BlockAllocation;
- // Allocation for an object that has its own private VkDeviceMemory.
- DedicatedAllocation m_DedicatedAllocation;
- };
-
- void FreeUserDataString(VmaAllocator hAllocator);
-};
-
-/*
-Represents a region of VmaDeviceMemoryBlock that is either assigned and returned as
-allocated memory block or free.
-*/
-struct VmaSuballocation
-{
- VkDeviceSize offset;
- VkDeviceSize size;
- VmaAllocation hAllocation;
- VmaSuballocationType type;
-};
-
-typedef VmaList< VmaSuballocation, VmaStlAllocator > VmaSuballocationList;
-
-// Cost of one additional allocation lost, as equivalent in bytes.
-static const VkDeviceSize VMA_LOST_ALLOCATION_COST = 1048576;
-
-/*
-Parameters of planned allocation inside a VmaDeviceMemoryBlock.
-
-If canMakeOtherLost was false:
-- item points to a FREE suballocation.
-- itemsToMakeLostCount is 0.
-
-If canMakeOtherLost was true:
-- item points to first of sequence of suballocations, which are either FREE,
- or point to VmaAllocations that can become lost.
-- itemsToMakeLostCount is the number of VmaAllocations that need to be made lost for
- the requested allocation to succeed.
-*/
-struct VmaAllocationRequest
-{
- VkDeviceSize offset;
- VkDeviceSize sumFreeSize; // Sum size of free items that overlap with proposed allocation.
- VkDeviceSize sumItemSize; // Sum size of items to make lost that overlap with proposed allocation.
- VmaSuballocationList::iterator item;
- size_t itemsToMakeLostCount;
-
- VkDeviceSize CalcCost() const
- {
- return sumItemSize + itemsToMakeLostCount * VMA_LOST_ALLOCATION_COST;
- }
-};
-
-/*
-Data structure used for bookkeeping of allocations and unused ranges of memory
-in a single VkDeviceMemory block.
-*/
-class VmaBlockMetadata
-{
-public:
- VmaBlockMetadata(VmaAllocator hAllocator);
- ~VmaBlockMetadata();
- void Init(VkDeviceSize size);
-
- // Validates all data structures inside this object. If not valid, returns false.
- bool Validate() const;
- VkDeviceSize GetSize() const { return m_Size; }
- size_t GetAllocationCount() const { return m_Suballocations.size() - m_FreeCount; }
- VkDeviceSize GetSumFreeSize() const { return m_SumFreeSize; }
- VkDeviceSize GetUnusedRangeSizeMax() const;
- // Returns true if this block is empty - contains only single free suballocation.
- bool IsEmpty() const;
-
- void CalcAllocationStatInfo(VmaStatInfo& outInfo) const;
- void AddPoolStats(VmaPoolStats& inoutStats) const;
-
-#if VMA_STATS_STRING_ENABLED
- void PrintDetailedMap(class VmaJsonWriter& json) const;
-#endif
-
- // Creates trivial request for case when block is empty.
- void CreateFirstAllocationRequest(VmaAllocationRequest* pAllocationRequest);
-
- // Tries to find a place for suballocation with given parameters inside this block.
- // If succeeded, fills pAllocationRequest and returns true.
- // If failed, returns false.
- bool CreateAllocationRequest(
- uint32_t currentFrameIndex,
- uint32_t frameInUseCount,
- VkDeviceSize bufferImageGranularity,
- VkDeviceSize allocSize,
- VkDeviceSize allocAlignment,
- VmaSuballocationType allocType,
- bool canMakeOtherLost,
- VmaAllocationRequest* pAllocationRequest);
-
- bool MakeRequestedAllocationsLost(
- uint32_t currentFrameIndex,
- uint32_t frameInUseCount,
- VmaAllocationRequest* pAllocationRequest);
-
- uint32_t MakeAllocationsLost(uint32_t currentFrameIndex, uint32_t frameInUseCount);
-
- // Makes actual allocation based on request. Request must already be checked and valid.
- void Alloc(
- const VmaAllocationRequest& request,
- VmaSuballocationType type,
- VkDeviceSize allocSize,
- VmaAllocation hAllocation);
-
- // Frees suballocation assigned to given memory region.
- void Free(const VmaAllocation allocation);
- void FreeAtOffset(VkDeviceSize offset);
-
-private:
- VkDeviceSize m_Size;
- uint32_t m_FreeCount;
- VkDeviceSize m_SumFreeSize;
- VmaSuballocationList m_Suballocations;
- // Suballocations that are free and have size greater than certain threshold.
- // Sorted by size, ascending.
- VmaVector< VmaSuballocationList::iterator, VmaStlAllocator< VmaSuballocationList::iterator > > m_FreeSuballocationsBySize;
-
- bool ValidateFreeSuballocationList() const;
-
- // Checks if requested suballocation with given parameters can be placed in given pFreeSuballocItem.
- // If yes, fills pOffset and returns true. If no, returns false.
- bool CheckAllocation(
- uint32_t currentFrameIndex,
- uint32_t frameInUseCount,
- VkDeviceSize bufferImageGranularity,
- VkDeviceSize allocSize,
- VkDeviceSize allocAlignment,
- VmaSuballocationType allocType,
- VmaSuballocationList::const_iterator suballocItem,
- bool canMakeOtherLost,
- VkDeviceSize* pOffset,
- size_t* itemsToMakeLostCount,
- VkDeviceSize* pSumFreeSize,
- VkDeviceSize* pSumItemSize) const;
- // Given free suballocation, it merges it with following one, which must also be free.
- void MergeFreeWithNext(VmaSuballocationList::iterator item);
- // Releases given suballocation, making it free.
- // Merges it with adjacent free suballocations if applicable.
- // Returns iterator to new free suballocation at this place.
- VmaSuballocationList::iterator FreeSuballocation(VmaSuballocationList::iterator suballocItem);
- // Given free suballocation, it inserts it into sorted list of
- // m_FreeSuballocationsBySize if it's suitable.
- void RegisterFreeSuballocation(VmaSuballocationList::iterator item);
- // Given free suballocation, it removes it from sorted list of
- // m_FreeSuballocationsBySize if it's suitable.
- void UnregisterFreeSuballocation(VmaSuballocationList::iterator item);
-};
-
-/*
-Represents a single block of device memory (`VkDeviceMemory`) with all the
-data about its regions (aka suballocations, #VmaAllocation), assigned and free.
-
-Thread-safety: This class must be externally synchronized.
-*/
-class VmaDeviceMemoryBlock
-{
-public:
- VmaBlockMetadata m_Metadata;
-
- VmaDeviceMemoryBlock(VmaAllocator hAllocator);
-
- ~VmaDeviceMemoryBlock()
- {
- VMA_ASSERT(m_MapCount == 0 && "VkDeviceMemory block is being destroyed while it is still mapped.");
- VMA_ASSERT(m_hMemory == VK_NULL_HANDLE);
- }
-
- // Always call after construction.
- void Init(
- uint32_t newMemoryTypeIndex,
- VkDeviceMemory newMemory,
- VkDeviceSize newSize);
- // Always call before destruction.
- void Destroy(VmaAllocator allocator);
-
- VkDeviceMemory GetDeviceMemory() const { return m_hMemory; }
- uint32_t GetMemoryTypeIndex() const { return m_MemoryTypeIndex; }
- void* GetMappedData() const { return m_pMappedData; }
-
- // Validates all data structures inside this object. If not valid, returns false.
- bool Validate() const;
-
- // ppData can be null.
- VkResult Map(VmaAllocator hAllocator, uint32_t count, void** ppData);
- void Unmap(VmaAllocator hAllocator, uint32_t count);
-
- VkResult BindBufferMemory(
- const VmaAllocator hAllocator,
- const VmaAllocation hAllocation,
- VkBuffer hBuffer);
- VkResult BindImageMemory(
- const VmaAllocator hAllocator,
- const VmaAllocation hAllocation,
- VkImage hImage);
-
-private:
- uint32_t m_MemoryTypeIndex;
- VkDeviceMemory m_hMemory;
-
- // Protects access to m_hMemory so it's not used by multiple threads simultaneously, e.g. vkMapMemory, vkBindBufferMemory.
- // Also protects m_MapCount, m_pMappedData.
- VMA_MUTEX m_Mutex;
- uint32_t m_MapCount;
- void* m_pMappedData;
-};
-
-struct VmaPointerLess
-{
- bool operator()(const void* lhs, const void* rhs) const
- {
- return lhs < rhs;
- }
-};
-
-class VmaDefragmentator;
-
-/*
-Sequence of VmaDeviceMemoryBlock. Represents memory blocks allocated for a specific
-Vulkan memory type.
-
-Synchronized internally with a mutex.
-*/
-struct VmaBlockVector
-{
- VmaBlockVector(
- VmaAllocator hAllocator,
- uint32_t memoryTypeIndex,
- VkDeviceSize preferredBlockSize,
- size_t minBlockCount,
- size_t maxBlockCount,
- VkDeviceSize bufferImageGranularity,
- uint32_t frameInUseCount,
- bool isCustomPool);
- ~VmaBlockVector();
-
- VkResult CreateMinBlocks();
-
- uint32_t GetMemoryTypeIndex() const { return m_MemoryTypeIndex; }
- VkDeviceSize GetPreferredBlockSize() const { return m_PreferredBlockSize; }
- VkDeviceSize GetBufferImageGranularity() const { return m_BufferImageGranularity; }
- uint32_t GetFrameInUseCount() const { return m_FrameInUseCount; }
-
- void GetPoolStats(VmaPoolStats* pStats);
-
- bool IsEmpty() const { return m_Blocks.empty(); }
-
- VkResult Allocate(
- VmaPool hCurrentPool,
- uint32_t currentFrameIndex,
- const VkMemoryRequirements& vkMemReq,
- const VmaAllocationCreateInfo& createInfo,
- VmaSuballocationType suballocType,
- VmaAllocation* pAllocation);
-
- void Free(
- VmaAllocation hAllocation);
-
- // Adds statistics of this BlockVector to pStats.
- void AddStats(VmaStats* pStats);
-
-#if VMA_STATS_STRING_ENABLED
- void PrintDetailedMap(class VmaJsonWriter& json);
-#endif
-
- void MakePoolAllocationsLost(
- uint32_t currentFrameIndex,
- size_t* pLostAllocationCount);
-
- VmaDefragmentator* EnsureDefragmentator(
- VmaAllocator hAllocator,
- uint32_t currentFrameIndex);
-
- VkResult Defragment(
- VmaDefragmentationStats* pDefragmentationStats,
- VkDeviceSize& maxBytesToMove,
- uint32_t& maxAllocationsToMove);
-
- void DestroyDefragmentator();
-
-private:
- friend class VmaDefragmentator;
-
- const VmaAllocator m_hAllocator;
- const uint32_t m_MemoryTypeIndex;
- const VkDeviceSize m_PreferredBlockSize;
- const size_t m_MinBlockCount;
- const size_t m_MaxBlockCount;
- const VkDeviceSize m_BufferImageGranularity;
- const uint32_t m_FrameInUseCount;
- const bool m_IsCustomPool;
- VMA_MUTEX m_Mutex;
- // Incrementally sorted by sumFreeSize, ascending.
- VmaVector< VmaDeviceMemoryBlock*, VmaStlAllocator > m_Blocks;
- /* There can be at most one allocation that is completely empty - a
- hysteresis to avoid pessimistic case of alternating creation and destruction
- of a VkDeviceMemory. */
- bool m_HasEmptyBlock;
- VmaDefragmentator* m_pDefragmentator;
-
- size_t CalcMaxBlockSize() const;
-
- // Finds and removes given block from vector.
- void Remove(VmaDeviceMemoryBlock* pBlock);
-
- // Performs single step in sorting m_Blocks. They may not be fully sorted
- // after this call.
- void IncrementallySortBlocks();
-
- VkResult CreateBlock(VkDeviceSize blockSize, size_t* pNewBlockIndex);
-};
-
-struct VmaPool_T
-{
-public:
- VmaBlockVector m_BlockVector;
-
- // Takes ownership.
- VmaPool_T(
- VmaAllocator hAllocator,
- const VmaPoolCreateInfo& createInfo);
- ~VmaPool_T();
-
- VmaBlockVector& GetBlockVector() { return m_BlockVector; }
-
-#if VMA_STATS_STRING_ENABLED
- //void PrintDetailedMap(class VmaStringBuilder& sb);
-#endif
-};
-
-class VmaDefragmentator
-{
- const VmaAllocator m_hAllocator;
- VmaBlockVector* const m_pBlockVector;
- uint32_t m_CurrentFrameIndex;
- VkDeviceSize m_BytesMoved;
- uint32_t m_AllocationsMoved;
-
- struct AllocationInfo
- {
- VmaAllocation m_hAllocation;
- VkBool32* m_pChanged;
-
- AllocationInfo() :
- m_hAllocation(VK_NULL_HANDLE),
- m_pChanged(VMA_NULL)
- {
- }
- };
-
- struct AllocationInfoSizeGreater
- {
- bool operator()(const AllocationInfo& lhs, const AllocationInfo& rhs) const
- {
- return lhs.m_hAllocation->GetSize() > rhs.m_hAllocation->GetSize();
- }
- };
-
- // Used between AddAllocation and Defragment.
- VmaVector< AllocationInfo, VmaStlAllocator > m_Allocations;
-
- struct BlockInfo
- {
- VmaDeviceMemoryBlock* m_pBlock;
- bool m_HasNonMovableAllocations;
- VmaVector< AllocationInfo, VmaStlAllocator > m_Allocations;
-
- BlockInfo(const VkAllocationCallbacks* pAllocationCallbacks) :
- m_pBlock(VMA_NULL),
- m_HasNonMovableAllocations(true),
- m_Allocations(pAllocationCallbacks),
- m_pMappedDataForDefragmentation(VMA_NULL)
- {
- }
-
- void CalcHasNonMovableAllocations()
- {
- const size_t blockAllocCount = m_pBlock->m_Metadata.GetAllocationCount();
- const size_t defragmentAllocCount = m_Allocations.size();
- m_HasNonMovableAllocations = blockAllocCount != defragmentAllocCount;
- }
-
- void SortAllocationsBySizeDescecnding()
- {
- VMA_SORT(m_Allocations.begin(), m_Allocations.end(), AllocationInfoSizeGreater());
- }
-
- VkResult EnsureMapping(VmaAllocator hAllocator, void** ppMappedData);
- void Unmap(VmaAllocator hAllocator);
-
- private:
- // Not null if mapped for defragmentation only, not originally mapped.
- void* m_pMappedDataForDefragmentation;
- };
-
- struct BlockPointerLess
- {
- bool operator()(const BlockInfo* pLhsBlockInfo, const VmaDeviceMemoryBlock* pRhsBlock) const
- {
- return pLhsBlockInfo->m_pBlock < pRhsBlock;
- }
- bool operator()(const BlockInfo* pLhsBlockInfo, const BlockInfo* pRhsBlockInfo) const
- {
- return pLhsBlockInfo->m_pBlock < pRhsBlockInfo->m_pBlock;
- }
- };
-
- // 1. Blocks with some non-movable allocations go first.
- // 2. Blocks with smaller sumFreeSize go first.
- struct BlockInfoCompareMoveDestination
- {
- bool operator()(const BlockInfo* pLhsBlockInfo, const BlockInfo* pRhsBlockInfo) const
- {
- if(pLhsBlockInfo->m_HasNonMovableAllocations && !pRhsBlockInfo->m_HasNonMovableAllocations)
- {
- return true;
- }
- if(!pLhsBlockInfo->m_HasNonMovableAllocations && pRhsBlockInfo->m_HasNonMovableAllocations)
- {
- return false;
- }
- if(pLhsBlockInfo->m_pBlock->m_Metadata.GetSumFreeSize() < pRhsBlockInfo->m_pBlock->m_Metadata.GetSumFreeSize())
- {
- return true;
- }
- return false;
- }
- };
-
- typedef VmaVector< BlockInfo*, VmaStlAllocator > BlockInfoVector;
- BlockInfoVector m_Blocks;
-
- VkResult DefragmentRound(
- VkDeviceSize maxBytesToMove,
- uint32_t maxAllocationsToMove);
-
- static bool MoveMakesSense(
- size_t dstBlockIndex, VkDeviceSize dstOffset,
- size_t srcBlockIndex, VkDeviceSize srcOffset);
-
-public:
- VmaDefragmentator(
- VmaAllocator hAllocator,
- VmaBlockVector* pBlockVector,
- uint32_t currentFrameIndex);
-
- ~VmaDefragmentator();
-
- VkDeviceSize GetBytesMoved() const { return m_BytesMoved; }
- uint32_t GetAllocationsMoved() const { return m_AllocationsMoved; }
-
- void AddAllocation(VmaAllocation hAlloc, VkBool32* pChanged);
-
- VkResult Defragment(
- VkDeviceSize maxBytesToMove,
- uint32_t maxAllocationsToMove);
-};
-
-// Main allocator object.
-struct VmaAllocator_T
-{
- bool m_UseMutex;
- bool m_UseKhrDedicatedAllocation;
- VkDevice m_hDevice;
- bool m_AllocationCallbacksSpecified;
- VkAllocationCallbacks m_AllocationCallbacks;
- VmaDeviceMemoryCallbacks m_DeviceMemoryCallbacks;
-
- // Number of bytes free out of limit, or VK_WHOLE_SIZE if not limit for that heap.
- VkDeviceSize m_HeapSizeLimit[VK_MAX_MEMORY_HEAPS];
- VMA_MUTEX m_HeapSizeLimitMutex;
-
- VkPhysicalDeviceProperties m_PhysicalDeviceProperties;
- VkPhysicalDeviceMemoryProperties m_MemProps;
-
- // Default pools.
- VmaBlockVector* m_pBlockVectors[VK_MAX_MEMORY_TYPES];
-
- // Each vector is sorted by memory (handle value).
- typedef VmaVector< VmaAllocation, VmaStlAllocator > AllocationVectorType;
- AllocationVectorType* m_pDedicatedAllocations[VK_MAX_MEMORY_TYPES];
- VMA_MUTEX m_DedicatedAllocationsMutex[VK_MAX_MEMORY_TYPES];
-
- VmaAllocator_T(const VmaAllocatorCreateInfo* pCreateInfo);
- ~VmaAllocator_T();
-
- const VkAllocationCallbacks* GetAllocationCallbacks() const
- {
- return m_AllocationCallbacksSpecified ? &m_AllocationCallbacks : 0;
- }
- const VmaVulkanFunctions& GetVulkanFunctions() const
- {
- return m_VulkanFunctions;
- }
-
- VkDeviceSize GetBufferImageGranularity() const
- {
- return VMA_MAX(
- static_cast(VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY),
- m_PhysicalDeviceProperties.limits.bufferImageGranularity);
- }
-
- uint32_t GetMemoryHeapCount() const { return m_MemProps.memoryHeapCount; }
- uint32_t GetMemoryTypeCount() const { return m_MemProps.memoryTypeCount; }
-
- uint32_t MemoryTypeIndexToHeapIndex(uint32_t memTypeIndex) const
- {
- VMA_ASSERT(memTypeIndex < m_MemProps.memoryTypeCount);
- return m_MemProps.memoryTypes[memTypeIndex].heapIndex;
- }
-
- void GetBufferMemoryRequirements(
- VkBuffer hBuffer,
- VkMemoryRequirements& memReq,
- bool& requiresDedicatedAllocation,
- bool& prefersDedicatedAllocation) const;
- void GetImageMemoryRequirements(
- VkImage hImage,
- VkMemoryRequirements& memReq,
- bool& requiresDedicatedAllocation,
- bool& prefersDedicatedAllocation) const;
-
- // Main allocation function.
- VkResult AllocateMemory(
- const VkMemoryRequirements& vkMemReq,
- bool requiresDedicatedAllocation,
- bool prefersDedicatedAllocation,
- VkBuffer dedicatedBuffer,
- VkImage dedicatedImage,
- const VmaAllocationCreateInfo& createInfo,
- VmaSuballocationType suballocType,
- VmaAllocation* pAllocation);
-
- // Main deallocation function.
- void FreeMemory(const VmaAllocation allocation);
-
- void CalculateStats(VmaStats* pStats);
-
-#if VMA_STATS_STRING_ENABLED
- void PrintDetailedMap(class VmaJsonWriter& json);
-#endif
-
- VkResult Defragment(
- VmaAllocation* pAllocations,
- size_t allocationCount,
- VkBool32* pAllocationsChanged,
- const VmaDefragmentationInfo* pDefragmentationInfo,
- VmaDefragmentationStats* pDefragmentationStats);
-
- void GetAllocationInfo(VmaAllocation hAllocation, VmaAllocationInfo* pAllocationInfo);
- bool TouchAllocation(VmaAllocation hAllocation);
-
- VkResult CreatePool(const VmaPoolCreateInfo* pCreateInfo, VmaPool* pPool);
- void DestroyPool(VmaPool pool);
- void GetPoolStats(VmaPool pool, VmaPoolStats* pPoolStats);
-
- void SetCurrentFrameIndex(uint32_t frameIndex);
-
- void MakePoolAllocationsLost(
- VmaPool hPool,
- size_t* pLostAllocationCount);
-
- void CreateLostAllocation(VmaAllocation* pAllocation);
-
- VkResult AllocateVulkanMemory(const VkMemoryAllocateInfo* pAllocateInfo, VkDeviceMemory* pMemory);
- void FreeVulkanMemory(uint32_t memoryType, VkDeviceSize size, VkDeviceMemory hMemory);
-
- VkResult Map(VmaAllocation hAllocation, void** ppData);
- void Unmap(VmaAllocation hAllocation);
-
- VkResult BindBufferMemory(VmaAllocation hAllocation, VkBuffer hBuffer);
- VkResult BindImageMemory(VmaAllocation hAllocation, VkImage hImage);
-
-private:
- VkDeviceSize m_PreferredLargeHeapBlockSize;
-
- VkPhysicalDevice m_PhysicalDevice;
- VMA_ATOMIC_UINT32 m_CurrentFrameIndex;
-
- VMA_MUTEX m_PoolsMutex;
- // Protected by m_PoolsMutex. Sorted by pointer value.
- VmaVector > m_Pools;
-
- VmaVulkanFunctions m_VulkanFunctions;
-
- void ImportVulkanFunctions(const VmaVulkanFunctions* pVulkanFunctions);
-
- VkDeviceSize CalcPreferredBlockSize(uint32_t memTypeIndex);
-
- VkResult AllocateMemoryOfType(
- const VkMemoryRequirements& vkMemReq,
- bool dedicatedAllocation,
- VkBuffer dedicatedBuffer,
- VkImage dedicatedImage,
- const VmaAllocationCreateInfo& createInfo,
- uint32_t memTypeIndex,
- VmaSuballocationType suballocType,
- VmaAllocation* pAllocation);
-
- // Allocates and registers new VkDeviceMemory specifically for single allocation.
- VkResult AllocateDedicatedMemory(
- VkDeviceSize size,
- VmaSuballocationType suballocType,
- uint32_t memTypeIndex,
- bool map,
- bool isUserDataString,
- void* pUserData,
- VkBuffer dedicatedBuffer,
- VkImage dedicatedImage,
- VmaAllocation* pAllocation);
-
- // Tries to free pMemory as Dedicated Memory. Returns true if found and freed.
- void FreeDedicatedMemory(VmaAllocation allocation);
-};
-
-////////////////////////////////////////////////////////////////////////////////
-// Memory allocation #2 after VmaAllocator_T definition
-
-static void* VmaMalloc(VmaAllocator hAllocator, size_t size, size_t alignment)
-{
- return VmaMalloc(&hAllocator->m_AllocationCallbacks, size, alignment);
-}
-
-static void VmaFree(VmaAllocator hAllocator, void* ptr)
-{
- VmaFree(&hAllocator->m_AllocationCallbacks, ptr);
-}
-
-template
-static T* VmaAllocate(VmaAllocator hAllocator)
-{
- return (T*)VmaMalloc(hAllocator, sizeof(T), VMA_ALIGN_OF(T));
-}
-
-template
-static T* VmaAllocateArray(VmaAllocator hAllocator, size_t count)
-{
- return (T*)VmaMalloc(hAllocator, sizeof(T) * count, VMA_ALIGN_OF(T));
-}
-
-template
-static void vma_delete(VmaAllocator hAllocator, T* ptr)
-{
- if(ptr != VMA_NULL)
- {
- ptr->~T();
- VmaFree(hAllocator, ptr);
- }
-}
-
-template
-static void vma_delete_array(VmaAllocator hAllocator, T* ptr, size_t count)
-{
- if(ptr != VMA_NULL)
- {
- for(size_t i = count; i--; )
- ptr[i].~T();
- VmaFree(hAllocator, ptr);
- }
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// VmaStringBuilder
-
-#if VMA_STATS_STRING_ENABLED
-
-class VmaStringBuilder
-{
-public:
- VmaStringBuilder(VmaAllocator alloc) : m_Data(VmaStlAllocator(alloc->GetAllocationCallbacks())) { }
- size_t GetLength() const { return m_Data.size(); }
- const char* GetData() const { return m_Data.data(); }
-
- void Add(char ch) { m_Data.push_back(ch); }
- void Add(const char* pStr);
- void AddNewLine() { Add('\n'); }
- void AddNumber(uint32_t num);
- void AddNumber(uint64_t num);
- void AddPointer(const void* ptr);
-
-private:
- VmaVector< char, VmaStlAllocator > m_Data;
-};
-
-void VmaStringBuilder::Add(const char* pStr)
-{
- const size_t strLen = strlen(pStr);
- if(strLen > 0)
- {
- const size_t oldCount = m_Data.size();
- m_Data.resize(oldCount + strLen);
- memcpy(m_Data.data() + oldCount, pStr, strLen);
- }
-}
-
-void VmaStringBuilder::AddNumber(uint32_t num)
-{
- char buf[11];
- VmaUint32ToStr(buf, sizeof(buf), num);
- Add(buf);
-}
-
-void VmaStringBuilder::AddNumber(uint64_t num)
-{
- char buf[21];
- VmaUint64ToStr(buf, sizeof(buf), num);
- Add(buf);
-}
-
-void VmaStringBuilder::AddPointer(const void* ptr)
-{
- char buf[21];
- VmaPtrToStr(buf, sizeof(buf), ptr);
- Add(buf);
-}
-
-#endif // #if VMA_STATS_STRING_ENABLED
-
-////////////////////////////////////////////////////////////////////////////////
-// VmaJsonWriter
-
-#if VMA_STATS_STRING_ENABLED
-
-class VmaJsonWriter
-{
-public:
- VmaJsonWriter(const VkAllocationCallbacks* pAllocationCallbacks, VmaStringBuilder& sb);
- ~VmaJsonWriter();
-
- void BeginObject(bool singleLine = false);
- void EndObject();
-
- void BeginArray(bool singleLine = false);
- void EndArray();
-
- void WriteString(const char* pStr);
- void BeginString(const char* pStr = VMA_NULL);
- void ContinueString(const char* pStr);
- void ContinueString(uint32_t n);
- void ContinueString(uint64_t n);
- void ContinueString_Pointer(const void* ptr);
- void EndString(const char* pStr = VMA_NULL);
-
- void WriteNumber(uint32_t n);
- void WriteNumber(uint64_t n);
- void WriteBool(bool b);
- void WriteNull();
-
-private:
- static const char* const INDENT;
-
- enum COLLECTION_TYPE
- {
- COLLECTION_TYPE_OBJECT,
- COLLECTION_TYPE_ARRAY,
- };
- struct StackItem
- {
- COLLECTION_TYPE type;
- uint32_t valueCount;
- bool singleLineMode;
- };
-
- VmaStringBuilder& m_SB;
- VmaVector< StackItem, VmaStlAllocator > m_Stack;
- bool m_InsideString;
-
- void BeginValue(bool isString);
- void WriteIndent(bool oneLess = false);
-};
-
-const char* const VmaJsonWriter::INDENT = " ";
-
-VmaJsonWriter::VmaJsonWriter(const VkAllocationCallbacks* pAllocationCallbacks, VmaStringBuilder& sb) :
- m_SB(sb),
- m_Stack(VmaStlAllocator(pAllocationCallbacks)),
- m_InsideString(false)
-{
-}
-
-VmaJsonWriter::~VmaJsonWriter()
-{
- VMA_ASSERT(!m_InsideString);
- VMA_ASSERT(m_Stack.empty());
-}
-
-void VmaJsonWriter::BeginObject(bool singleLine)
-{
- VMA_ASSERT(!m_InsideString);
-
- BeginValue(false);
- m_SB.Add('{');
-
- StackItem item;
- item.type = COLLECTION_TYPE_OBJECT;
- item.valueCount = 0;
- item.singleLineMode = singleLine;
- m_Stack.push_back(item);
-}
-
-void VmaJsonWriter::EndObject()
-{
- VMA_ASSERT(!m_InsideString);
-
- WriteIndent(true);
- m_SB.Add('}');
-
- VMA_ASSERT(!m_Stack.empty() && m_Stack.back().type == COLLECTION_TYPE_OBJECT);
- m_Stack.pop_back();
-}
-
-void VmaJsonWriter::BeginArray(bool singleLine)
-{
- VMA_ASSERT(!m_InsideString);
-
- BeginValue(false);
- m_SB.Add('[');
-
- StackItem item;
- item.type = COLLECTION_TYPE_ARRAY;
- item.valueCount = 0;
- item.singleLineMode = singleLine;
- m_Stack.push_back(item);
-}
-
-void VmaJsonWriter::EndArray()
-{
- VMA_ASSERT(!m_InsideString);
-
- WriteIndent(true);
- m_SB.Add(']');
-
- VMA_ASSERT(!m_Stack.empty() && m_Stack.back().type == COLLECTION_TYPE_ARRAY);
- m_Stack.pop_back();
-}
-
-void VmaJsonWriter::WriteString(const char* pStr)
-{
- BeginString(pStr);
- EndString();
-}
-
-void VmaJsonWriter::BeginString(const char* pStr)
-{
- VMA_ASSERT(!m_InsideString);
-
- BeginValue(true);
- m_SB.Add('"');
- m_InsideString = true;
- if(pStr != VMA_NULL && pStr[0] != '\0')
- {
- ContinueString(pStr);
- }
-}
-
-void VmaJsonWriter::ContinueString(const char* pStr)
-{
- VMA_ASSERT(m_InsideString);
-
- const size_t strLen = strlen(pStr);
- for(size_t i = 0; i < strLen; ++i)
- {
- char ch = pStr[i];
- if(ch == '\'')
- {
- m_SB.Add("\\\\");
- }
- else if(ch == '"')
- {
- m_SB.Add("\\\"");
- }
- else if(ch >= 32)
- {
- m_SB.Add(ch);
- }
- else switch(ch)
- {
- case '\b':
- m_SB.Add("\\b");
- break;
- case '\f':
- m_SB.Add("\\f");
- break;
- case '\n':
- m_SB.Add("\\n");
- break;
- case '\r':
- m_SB.Add("\\r");
- break;
- case '\t':
- m_SB.Add("\\t");
- break;
- default:
- VMA_ASSERT(0 && "Character not currently supported.");
- break;
- }
- }
-}
-
-void VmaJsonWriter::ContinueString(uint32_t n)
-{
- VMA_ASSERT(m_InsideString);
- m_SB.AddNumber(n);
-}
-
-void VmaJsonWriter::ContinueString(uint64_t n)
-{
- VMA_ASSERT(m_InsideString);
- m_SB.AddNumber(n);
-}
-
-void VmaJsonWriter::ContinueString_Pointer(const void* ptr)
-{
- VMA_ASSERT(m_InsideString);
- m_SB.AddPointer(ptr);
-}
-
-void VmaJsonWriter::EndString(const char* pStr)
-{
- VMA_ASSERT(m_InsideString);
- if(pStr != VMA_NULL && pStr[0] != '\0')
- {
- ContinueString(pStr);
- }
- m_SB.Add('"');
- m_InsideString = false;
-}
-
-void VmaJsonWriter::WriteNumber(uint32_t n)
-{
- VMA_ASSERT(!m_InsideString);
- BeginValue(false);
- m_SB.AddNumber(n);
-}
-
-void VmaJsonWriter::WriteNumber(uint64_t n)
-{
- VMA_ASSERT(!m_InsideString);
- BeginValue(false);
- m_SB.AddNumber(n);
-}
-
-void VmaJsonWriter::WriteBool(bool b)
-{
- VMA_ASSERT(!m_InsideString);
- BeginValue(false);
- m_SB.Add(b ? "true" : "false");
-}
-
-void VmaJsonWriter::WriteNull()
-{
- VMA_ASSERT(!m_InsideString);
- BeginValue(false);
- m_SB.Add("null");
-}
-
-void VmaJsonWriter::BeginValue(bool isString)
-{
- if(!m_Stack.empty())
- {
- StackItem& currItem = m_Stack.back();
- if(currItem.type == COLLECTION_TYPE_OBJECT &&
- currItem.valueCount % 2 == 0)
- {
- VMA_ASSERT(isString);
- }
-
- if(currItem.type == COLLECTION_TYPE_OBJECT &&
- currItem.valueCount % 2 != 0)
- {
- m_SB.Add(": ");
- }
- else if(currItem.valueCount > 0)
- {
- m_SB.Add(", ");
- WriteIndent();
- }
- else
- {
- WriteIndent();
- }
- ++currItem.valueCount;
- }
-}
-
-void VmaJsonWriter::WriteIndent(bool oneLess)
-{
- if(!m_Stack.empty() && !m_Stack.back().singleLineMode)
- {
- m_SB.AddNewLine();
-
- size_t count = m_Stack.size();
- if(count > 0 && oneLess)
- {
- --count;
- }
- for(size_t i = 0; i < count; ++i)
- {
- m_SB.Add(INDENT);
- }
- }
-}
-
-#endif // #if VMA_STATS_STRING_ENABLED
-
-////////////////////////////////////////////////////////////////////////////////
-
-void VmaAllocation_T::SetUserData(VmaAllocator hAllocator, void* pUserData)
-{
- if(IsUserDataString())
- {
- VMA_ASSERT(pUserData == VMA_NULL || pUserData != m_pUserData);
-
- FreeUserDataString(hAllocator);
-
- if(pUserData != VMA_NULL)
- {
- const char* const newStrSrc = (char*)pUserData;
- const size_t newStrLen = strlen(newStrSrc);
- char* const newStrDst = vma_new_array(hAllocator, char, newStrLen + 1);
- memcpy(newStrDst, newStrSrc, newStrLen + 1);
- m_pUserData = newStrDst;
- }
- }
- else
- {
- m_pUserData = pUserData;
- }
-}
-
-void VmaAllocation_T::ChangeBlockAllocation(
- VmaAllocator hAllocator,
- VmaDeviceMemoryBlock* block,
- VkDeviceSize offset)
-{
- VMA_ASSERT(block != VMA_NULL);
- VMA_ASSERT(m_Type == ALLOCATION_TYPE_BLOCK);
-
- // Move mapping reference counter from old block to new block.
- if(block != m_BlockAllocation.m_Block)
- {
- uint32_t mapRefCount = m_MapCount & ~MAP_COUNT_FLAG_PERSISTENT_MAP;
- if(IsPersistentMap())
- ++mapRefCount;
- m_BlockAllocation.m_Block->Unmap(hAllocator, mapRefCount);
- block->Map(hAllocator, mapRefCount, VMA_NULL);
- }
-
- m_BlockAllocation.m_Block = block;
- m_BlockAllocation.m_Offset = offset;
-}
-
-VkDeviceSize VmaAllocation_T::GetOffset() const
-{
- switch(m_Type)
- {
- case ALLOCATION_TYPE_BLOCK:
- return m_BlockAllocation.m_Offset;
- case ALLOCATION_TYPE_DEDICATED:
- return 0;
- default:
- VMA_ASSERT(0);
- return 0;
- }
-}
-
-VkDeviceMemory VmaAllocation_T::GetMemory() const
-{
- switch(m_Type)
- {
- case ALLOCATION_TYPE_BLOCK:
- return m_BlockAllocation.m_Block->GetDeviceMemory();
- case ALLOCATION_TYPE_DEDICATED:
- return m_DedicatedAllocation.m_hMemory;
- default:
- VMA_ASSERT(0);
- return VK_NULL_HANDLE;
- }
-}
-
-uint32_t VmaAllocation_T::GetMemoryTypeIndex() const
-{
- switch(m_Type)
- {
- case ALLOCATION_TYPE_BLOCK:
- return m_BlockAllocation.m_Block->GetMemoryTypeIndex();
- case ALLOCATION_TYPE_DEDICATED:
- return m_DedicatedAllocation.m_MemoryTypeIndex;
- default:
- VMA_ASSERT(0);
- return UINT32_MAX;
- }
-}
-
-void* VmaAllocation_T::GetMappedData() const
-{
- switch(m_Type)
- {
- case ALLOCATION_TYPE_BLOCK:
- if(m_MapCount != 0)
- {
- void* pBlockData = m_BlockAllocation.m_Block->GetMappedData();
- VMA_ASSERT(pBlockData != VMA_NULL);
- return (char*)pBlockData + m_BlockAllocation.m_Offset;
- }
- else
- {
- return VMA_NULL;
- }
- break;
- case ALLOCATION_TYPE_DEDICATED:
- VMA_ASSERT((m_DedicatedAllocation.m_pMappedData != VMA_NULL) == (m_MapCount != 0));
- return m_DedicatedAllocation.m_pMappedData;
- default:
- VMA_ASSERT(0);
- return VMA_NULL;
- }
-}
-
-bool VmaAllocation_T::CanBecomeLost() const
-{
- switch(m_Type)
- {
- case ALLOCATION_TYPE_BLOCK:
- return m_BlockAllocation.m_CanBecomeLost;
- case ALLOCATION_TYPE_DEDICATED:
- return false;
- default:
- VMA_ASSERT(0);
- return false;
- }
-}
-
-VmaPool VmaAllocation_T::GetPool() const
-{
- VMA_ASSERT(m_Type == ALLOCATION_TYPE_BLOCK);
- return m_BlockAllocation.m_hPool;
-}
-
-bool VmaAllocation_T::MakeLost(uint32_t currentFrameIndex, uint32_t frameInUseCount)
-{
- VMA_ASSERT(CanBecomeLost());
-
- /*
- Warning: This is a carefully designed algorithm.
- Do not modify unless you really know what you're doing :)
- */
- uint32_t localLastUseFrameIndex = GetLastUseFrameIndex();
- for(;;)
- {
- if(localLastUseFrameIndex == VMA_FRAME_INDEX_LOST)
- {
- VMA_ASSERT(0);
- return false;
- }
- else if(localLastUseFrameIndex + frameInUseCount >= currentFrameIndex)
- {
- return false;
- }
- else // Last use time earlier than current time.
- {
- if(CompareExchangeLastUseFrameIndex(localLastUseFrameIndex, VMA_FRAME_INDEX_LOST))
- {
- // Setting hAllocation.LastUseFrameIndex atomic to VMA_FRAME_INDEX_LOST is enough to mark it as LOST.
- // Calling code just needs to unregister this allocation in owning VmaDeviceMemoryBlock.
- return true;
- }
- }
- }
-}
-
-void VmaAllocation_T::FreeUserDataString(VmaAllocator hAllocator)
-{
- VMA_ASSERT(IsUserDataString());
- if(m_pUserData != VMA_NULL)
- {
- char* const oldStr = (char*)m_pUserData;
- const size_t oldStrLen = strlen(oldStr);
- vma_delete_array(hAllocator, oldStr, oldStrLen + 1);
- m_pUserData = VMA_NULL;
- }
-}
-
-void VmaAllocation_T::BlockAllocMap()
-{
- VMA_ASSERT(GetType() == ALLOCATION_TYPE_BLOCK);
-
- if((m_MapCount & ~MAP_COUNT_FLAG_PERSISTENT_MAP) < 0x7F)
- {
- ++m_MapCount;
- }
- else
- {
- VMA_ASSERT(0 && "Allocation mapped too many times simultaneously.");
- }
-}
-
-void VmaAllocation_T::BlockAllocUnmap()
-{
- VMA_ASSERT(GetType() == ALLOCATION_TYPE_BLOCK);
-
- if((m_MapCount & ~MAP_COUNT_FLAG_PERSISTENT_MAP) != 0)
- {
- --m_MapCount;
- }
- else
- {
- VMA_ASSERT(0 && "Unmapping allocation not previously mapped.");
- }
-}
-
-VkResult VmaAllocation_T::DedicatedAllocMap(VmaAllocator hAllocator, void** ppData)
-{
- VMA_ASSERT(GetType() == ALLOCATION_TYPE_DEDICATED);
-
- if(m_MapCount != 0)
- {
- if((m_MapCount & ~MAP_COUNT_FLAG_PERSISTENT_MAP) < 0x7F)
- {
- VMA_ASSERT(m_DedicatedAllocation.m_pMappedData != VMA_NULL);
- *ppData = m_DedicatedAllocation.m_pMappedData;
- ++m_MapCount;
- return VK_SUCCESS;
- }
- else
- {
- VMA_ASSERT(0 && "Dedicated allocation mapped too many times simultaneously.");
- return VK_ERROR_MEMORY_MAP_FAILED;
- }
- }
- else
- {
- VkResult result = (*hAllocator->GetVulkanFunctions().vkMapMemory)(
- hAllocator->m_hDevice,
- m_DedicatedAllocation.m_hMemory,
- 0, // offset
- VK_WHOLE_SIZE,
- 0, // flags
- ppData);
- if(result == VK_SUCCESS)
- {
- m_DedicatedAllocation.m_pMappedData = *ppData;
- m_MapCount = 1;
- }
- return result;
- }
-}
-
-void VmaAllocation_T::DedicatedAllocUnmap(VmaAllocator hAllocator)
-{
- VMA_ASSERT(GetType() == ALLOCATION_TYPE_DEDICATED);
-
- if((m_MapCount & ~MAP_COUNT_FLAG_PERSISTENT_MAP) != 0)
- {
- --m_MapCount;
- if(m_MapCount == 0)
- {
- m_DedicatedAllocation.m_pMappedData = VMA_NULL;
- (*hAllocator->GetVulkanFunctions().vkUnmapMemory)(
- hAllocator->m_hDevice,
- m_DedicatedAllocation.m_hMemory);
- }
- }
- else
- {
- VMA_ASSERT(0 && "Unmapping dedicated allocation not previously mapped.");
- }
-}
-
-#if VMA_STATS_STRING_ENABLED
-
-// Correspond to values of enum VmaSuballocationType.
-static const char* VMA_SUBALLOCATION_TYPE_NAMES[] = {
- "FREE",
- "UNKNOWN",
- "BUFFER",
- "IMAGE_UNKNOWN",
- "IMAGE_LINEAR",
- "IMAGE_OPTIMAL",
-};
-
-static void VmaPrintStatInfo(VmaJsonWriter& json, const VmaStatInfo& stat)
-{
- json.BeginObject();
-
- json.WriteString("Blocks");
- json.WriteNumber(stat.blockCount);
-
- json.WriteString("Allocations");
- json.WriteNumber(stat.allocationCount);
-
- json.WriteString("UnusedRanges");
- json.WriteNumber(stat.unusedRangeCount);
-
- json.WriteString("UsedBytes");
- json.WriteNumber(stat.usedBytes);
-
- json.WriteString("UnusedBytes");
- json.WriteNumber(stat.unusedBytes);
-
- if(stat.allocationCount > 1)
- {
- json.WriteString("AllocationSize");
- json.BeginObject(true);
- json.WriteString("Min");
- json.WriteNumber(stat.allocationSizeMin);
- json.WriteString("Avg");
- json.WriteNumber(stat.allocationSizeAvg);
- json.WriteString("Max");
- json.WriteNumber(stat.allocationSizeMax);
- json.EndObject();
- }
-
- if(stat.unusedRangeCount > 1)
- {
- json.WriteString("UnusedRangeSize");
- json.BeginObject(true);
- json.WriteString("Min");
- json.WriteNumber(stat.unusedRangeSizeMin);
- json.WriteString("Avg");
- json.WriteNumber(stat.unusedRangeSizeAvg);
- json.WriteString("Max");
- json.WriteNumber(stat.unusedRangeSizeMax);
- json.EndObject();
- }
-
- json.EndObject();
-}
-
-#endif // #if VMA_STATS_STRING_ENABLED
-
-struct VmaSuballocationItemSizeLess
-{
- bool operator()(
- const VmaSuballocationList::iterator lhs,
- const VmaSuballocationList::iterator rhs) const
- {
- return lhs->size < rhs->size;
- }
- bool operator()(
- const VmaSuballocationList::iterator lhs,
- VkDeviceSize rhsSize) const
- {
- return lhs->size < rhsSize;
- }
-};
-
-////////////////////////////////////////////////////////////////////////////////
-// class VmaBlockMetadata
-
-VmaBlockMetadata::VmaBlockMetadata(VmaAllocator hAllocator) :
- m_Size(0),
- m_FreeCount(0),
- m_SumFreeSize(0),
- m_Suballocations(VmaStlAllocator(hAllocator->GetAllocationCallbacks())),
- m_FreeSuballocationsBySize(VmaStlAllocator(hAllocator->GetAllocationCallbacks()))
-{
-}
-
-VmaBlockMetadata::~VmaBlockMetadata()
-{
-}
-
-void VmaBlockMetadata::Init(VkDeviceSize size)
-{
- m_Size = size;
- m_FreeCount = 1;
- m_SumFreeSize = size;
-
- VmaSuballocation suballoc = {};
- suballoc.offset = 0;
- suballoc.size = size;
- suballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
- suballoc.hAllocation = VK_NULL_HANDLE;
-
- m_Suballocations.push_back(suballoc);
- VmaSuballocationList::iterator suballocItem = m_Suballocations.end();
- --suballocItem;
- m_FreeSuballocationsBySize.push_back(suballocItem);
-}
-
-bool VmaBlockMetadata::Validate() const
-{
- if(m_Suballocations.empty())
- {
- return false;
- }
-
- // Expected offset of new suballocation as calculates from previous ones.
- VkDeviceSize calculatedOffset = 0;
- // Expected number of free suballocations as calculated from traversing their list.
- uint32_t calculatedFreeCount = 0;
- // Expected sum size of free suballocations as calculated from traversing their list.
- VkDeviceSize calculatedSumFreeSize = 0;
- // Expected number of free suballocations that should be registered in
- // m_FreeSuballocationsBySize calculated from traversing their list.
- size_t freeSuballocationsToRegister = 0;
- // True if previous visisted suballocation was free.
- bool prevFree = false;
-
- for(VmaSuballocationList::const_iterator suballocItem = m_Suballocations.cbegin();
- suballocItem != m_Suballocations.cend();
- ++suballocItem)
- {
- const VmaSuballocation& subAlloc = *suballocItem;
-
- // Actual offset of this suballocation doesn't match expected one.
- if(subAlloc.offset != calculatedOffset)
- {
- return false;
- }
-
- const bool currFree = (subAlloc.type == VMA_SUBALLOCATION_TYPE_FREE);
- // Two adjacent free suballocations are invalid. They should be merged.
- if(prevFree && currFree)
- {
- return false;
- }
-
- if(currFree != (subAlloc.hAllocation == VK_NULL_HANDLE))
- {
- return false;
- }
-
- if(currFree)
- {
- calculatedSumFreeSize += subAlloc.size;
- ++calculatedFreeCount;
- if(subAlloc.size >= VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER)
- {
- ++freeSuballocationsToRegister;
- }
- }
- else
- {
- if(subAlloc.hAllocation->GetOffset() != subAlloc.offset)
- {
- return false;
- }
- if(subAlloc.hAllocation->GetSize() != subAlloc.size)
- {
- return false;
- }
- }
-
- calculatedOffset += subAlloc.size;
- prevFree = currFree;
- }
-
- // Number of free suballocations registered in m_FreeSuballocationsBySize doesn't
- // match expected one.
- if(m_FreeSuballocationsBySize.size() != freeSuballocationsToRegister)
- {
- return false;
- }
-
- VkDeviceSize lastSize = 0;
- for(size_t i = 0; i < m_FreeSuballocationsBySize.size(); ++i)
- {
- VmaSuballocationList::iterator suballocItem = m_FreeSuballocationsBySize[i];
-
- // Only free suballocations can be registered in m_FreeSuballocationsBySize.
- if(suballocItem->type != VMA_SUBALLOCATION_TYPE_FREE)
- {
- return false;
- }
- // They must be sorted by size ascending.
- if(suballocItem->size < lastSize)
- {
- return false;
- }
-
- lastSize = suballocItem->size;
- }
-
- // Check if totals match calculacted values.
- if(!ValidateFreeSuballocationList() ||
- (calculatedOffset != m_Size) ||
- (calculatedSumFreeSize != m_SumFreeSize) ||
- (calculatedFreeCount != m_FreeCount))
- {
- return false;
- }
-
- return true;
-}
-
-VkDeviceSize VmaBlockMetadata::GetUnusedRangeSizeMax() const
-{
- if(!m_FreeSuballocationsBySize.empty())
- {
- return m_FreeSuballocationsBySize.back()->size;
- }
- else
- {
- return 0;
- }
-}
-
-bool VmaBlockMetadata::IsEmpty() const
-{
- return (m_Suballocations.size() == 1) && (m_FreeCount == 1);
-}
-
-void VmaBlockMetadata::CalcAllocationStatInfo(VmaStatInfo& outInfo) const
-{
- outInfo.blockCount = 1;
-
- const uint32_t rangeCount = (uint32_t)m_Suballocations.size();
- outInfo.allocationCount = rangeCount - m_FreeCount;
- outInfo.unusedRangeCount = m_FreeCount;
-
- outInfo.unusedBytes = m_SumFreeSize;
- outInfo.usedBytes = m_Size - outInfo.unusedBytes;
-
- outInfo.allocationSizeMin = UINT64_MAX;
- outInfo.allocationSizeMax = 0;
- outInfo.unusedRangeSizeMin = UINT64_MAX;
- outInfo.unusedRangeSizeMax = 0;
-
- for(VmaSuballocationList::const_iterator suballocItem = m_Suballocations.cbegin();
- suballocItem != m_Suballocations.cend();
- ++suballocItem)
- {
- const VmaSuballocation& suballoc = *suballocItem;
- if(suballoc.type != VMA_SUBALLOCATION_TYPE_FREE)
- {
- outInfo.allocationSizeMin = VMA_MIN(outInfo.allocationSizeMin, suballoc.size);
- outInfo.allocationSizeMax = VMA_MAX(outInfo.allocationSizeMax, suballoc.size);
- }
- else
- {
- outInfo.unusedRangeSizeMin = VMA_MIN(outInfo.unusedRangeSizeMin, suballoc.size);
- outInfo.unusedRangeSizeMax = VMA_MAX(outInfo.unusedRangeSizeMax, suballoc.size);
- }
- }
-}
-
-void VmaBlockMetadata::AddPoolStats(VmaPoolStats& inoutStats) const
-{
- const uint32_t rangeCount = (uint32_t)m_Suballocations.size();
-
- inoutStats.size += m_Size;
- inoutStats.unusedSize += m_SumFreeSize;
- inoutStats.allocationCount += rangeCount - m_FreeCount;
- inoutStats.unusedRangeCount += m_FreeCount;
- inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, GetUnusedRangeSizeMax());
-}
-
-#if VMA_STATS_STRING_ENABLED
-
-void VmaBlockMetadata::PrintDetailedMap(class VmaJsonWriter& json) const
-{
- json.BeginObject();
-
- json.WriteString("TotalBytes");
- json.WriteNumber(m_Size);
-
- json.WriteString("UnusedBytes");
- json.WriteNumber(m_SumFreeSize);
-
- json.WriteString("Allocations");
- json.WriteNumber((uint64_t)m_Suballocations.size() - m_FreeCount);
-
- json.WriteString("UnusedRanges");
- json.WriteNumber(m_FreeCount);
-
- json.WriteString("Suballocations");
- json.BeginArray();
- size_t i = 0;
- for(VmaSuballocationList::const_iterator suballocItem = m_Suballocations.cbegin();
- suballocItem != m_Suballocations.cend();
- ++suballocItem, ++i)
- {
- json.BeginObject(true);
-
- json.WriteString("Type");
- json.WriteString(VMA_SUBALLOCATION_TYPE_NAMES[suballocItem->type]);
-
- json.WriteString("Size");
- json.WriteNumber(suballocItem->size);
-
- json.WriteString("Offset");
- json.WriteNumber(suballocItem->offset);
-
- if(suballocItem->type != VMA_SUBALLOCATION_TYPE_FREE)
- {
- const void* pUserData = suballocItem->hAllocation->GetUserData();
- if(pUserData != VMA_NULL)
- {
- json.WriteString("UserData");
- if(suballocItem->hAllocation->IsUserDataString())
- {
- json.WriteString((const char*)pUserData);
- }
- else
- {
- json.BeginString();
- json.ContinueString_Pointer(pUserData);
- json.EndString();
- }
- }
- }
-
- json.EndObject();
- }
- json.EndArray();
-
- json.EndObject();
-}
-
-#endif // #if VMA_STATS_STRING_ENABLED
-
-/*
-How many suitable free suballocations to analyze before choosing best one.
-- Set to 1 to use First-Fit algorithm - first suitable free suballocation will
- be chosen.
-- Set to UINT32_MAX to use Best-Fit/Worst-Fit algorithm - all suitable free
- suballocations will be analized and best one will be chosen.
-- Any other value is also acceptable.
-*/
-//static const uint32_t MAX_SUITABLE_SUBALLOCATIONS_TO_CHECK = 8;
-
-void VmaBlockMetadata::CreateFirstAllocationRequest(VmaAllocationRequest* pAllocationRequest)
-{
- VMA_ASSERT(IsEmpty());
- pAllocationRequest->offset = 0;
- pAllocationRequest->sumFreeSize = m_SumFreeSize;
- pAllocationRequest->sumItemSize = 0;
- pAllocationRequest->item = m_Suballocations.begin();
- pAllocationRequest->itemsToMakeLostCount = 0;
-}
-
-bool VmaBlockMetadata::CreateAllocationRequest(
- uint32_t currentFrameIndex,
- uint32_t frameInUseCount,
- VkDeviceSize bufferImageGranularity,
- VkDeviceSize allocSize,
- VkDeviceSize allocAlignment,
- VmaSuballocationType allocType,
- bool canMakeOtherLost,
- VmaAllocationRequest* pAllocationRequest)
-{
- VMA_ASSERT(allocSize > 0);
- VMA_ASSERT(allocType != VMA_SUBALLOCATION_TYPE_FREE);
- VMA_ASSERT(pAllocationRequest != VMA_NULL);
- VMA_HEAVY_ASSERT(Validate());
-
- // There is not enough total free space in this block to fullfill the request: Early return.
- if(canMakeOtherLost == false && m_SumFreeSize < allocSize)
- {
- return false;
- }
-
- // New algorithm, efficiently searching freeSuballocationsBySize.
- const size_t freeSuballocCount = m_FreeSuballocationsBySize.size();
- if(freeSuballocCount > 0)
- {
- if(VMA_BEST_FIT)
- {
- // Find first free suballocation with size not less than allocSize.
- VmaSuballocationList::iterator* const it = VmaBinaryFindFirstNotLess(
- m_FreeSuballocationsBySize.data(),
- m_FreeSuballocationsBySize.data() + freeSuballocCount,
- allocSize,
- VmaSuballocationItemSizeLess());
- size_t index = it - m_FreeSuballocationsBySize.data();
- for(; index < freeSuballocCount; ++index)
- {
- if(CheckAllocation(
- currentFrameIndex,
- frameInUseCount,
- bufferImageGranularity,
- allocSize,
- allocAlignment,
- allocType,
- m_FreeSuballocationsBySize[index],
- false, // canMakeOtherLost
- &pAllocationRequest->offset,
- &pAllocationRequest->itemsToMakeLostCount,
- &pAllocationRequest->sumFreeSize,
- &pAllocationRequest->sumItemSize))
- {
- pAllocationRequest->item = m_FreeSuballocationsBySize[index];
- return true;
- }
- }
- }
- else
- {
- // Search staring from biggest suballocations.
- for(size_t index = freeSuballocCount; index--; )
- {
- if(CheckAllocation(
- currentFrameIndex,
- frameInUseCount,
- bufferImageGranularity,
- allocSize,
- allocAlignment,
- allocType,
- m_FreeSuballocationsBySize[index],
- false, // canMakeOtherLost
- &pAllocationRequest->offset,
- &pAllocationRequest->itemsToMakeLostCount,
- &pAllocationRequest->sumFreeSize,
- &pAllocationRequest->sumItemSize))
- {
- pAllocationRequest->item = m_FreeSuballocationsBySize[index];
- return true;
- }
- }
- }
- }
-
- if(canMakeOtherLost)
- {
- // Brute-force algorithm. TODO: Come up with something better.
-
- pAllocationRequest->sumFreeSize = VK_WHOLE_SIZE;
- pAllocationRequest->sumItemSize = VK_WHOLE_SIZE;
-
- VmaAllocationRequest tmpAllocRequest = {};
- for(VmaSuballocationList::iterator suballocIt = m_Suballocations.begin();
- suballocIt != m_Suballocations.end();
- ++suballocIt)
- {
- if(suballocIt->type == VMA_SUBALLOCATION_TYPE_FREE ||
- suballocIt->hAllocation->CanBecomeLost())
- {
- if(CheckAllocation(
- currentFrameIndex,
- frameInUseCount,
- bufferImageGranularity,
- allocSize,
- allocAlignment,
- allocType,
- suballocIt,
- canMakeOtherLost,
- &tmpAllocRequest.offset,
- &tmpAllocRequest.itemsToMakeLostCount,
- &tmpAllocRequest.sumFreeSize,
- &tmpAllocRequest.sumItemSize))
- {
- tmpAllocRequest.item = suballocIt;
-
- if(tmpAllocRequest.CalcCost() < pAllocationRequest->CalcCost())
- {
- *pAllocationRequest = tmpAllocRequest;
- }
- }
- }
- }
-
- if(pAllocationRequest->sumItemSize != VK_WHOLE_SIZE)
- {
- return true;
- }
- }
-
- return false;
-}
-
-bool VmaBlockMetadata::MakeRequestedAllocationsLost(
- uint32_t currentFrameIndex,
- uint32_t frameInUseCount,
- VmaAllocationRequest* pAllocationRequest)
-{
- while(pAllocationRequest->itemsToMakeLostCount > 0)
- {
- if(pAllocationRequest->item->type == VMA_SUBALLOCATION_TYPE_FREE)
- {
- ++pAllocationRequest->item;
- }
- VMA_ASSERT(pAllocationRequest->item != m_Suballocations.end());
- VMA_ASSERT(pAllocationRequest->item->hAllocation != VK_NULL_HANDLE);
- VMA_ASSERT(pAllocationRequest->item->hAllocation->CanBecomeLost());
- if(pAllocationRequest->item->hAllocation->MakeLost(currentFrameIndex, frameInUseCount))
- {
- pAllocationRequest->item = FreeSuballocation(pAllocationRequest->item);
- --pAllocationRequest->itemsToMakeLostCount;
- }
- else
- {
- return false;
- }
- }
-
- VMA_HEAVY_ASSERT(Validate());
- VMA_ASSERT(pAllocationRequest->item != m_Suballocations.end());
- VMA_ASSERT(pAllocationRequest->item->type == VMA_SUBALLOCATION_TYPE_FREE);
-
- return true;
-}
-
-uint32_t VmaBlockMetadata::MakeAllocationsLost(uint32_t currentFrameIndex, uint32_t frameInUseCount)
-{
- uint32_t lostAllocationCount = 0;
- for(VmaSuballocationList::iterator it = m_Suballocations.begin();
- it != m_Suballocations.end();
- ++it)
- {
- if(it->type != VMA_SUBALLOCATION_TYPE_FREE &&
- it->hAllocation->CanBecomeLost() &&
- it->hAllocation->MakeLost(currentFrameIndex, frameInUseCount))
- {
- it = FreeSuballocation(it);
- ++lostAllocationCount;
- }
- }
- return lostAllocationCount;
-}
-
-void VmaBlockMetadata::Alloc(
- const VmaAllocationRequest& request,
- VmaSuballocationType type,
- VkDeviceSize allocSize,
- VmaAllocation hAllocation)
-{
- VMA_ASSERT(request.item != m_Suballocations.end());
- VmaSuballocation& suballoc = *request.item;
- // Given suballocation is a free block.
- VMA_ASSERT(suballoc.type == VMA_SUBALLOCATION_TYPE_FREE);
- // Given offset is inside this suballocation.
- VMA_ASSERT(request.offset >= suballoc.offset);
- const VkDeviceSize paddingBegin = request.offset - suballoc.offset;
- VMA_ASSERT(suballoc.size >= paddingBegin + allocSize);
- const VkDeviceSize paddingEnd = suballoc.size - paddingBegin - allocSize;
-
- // Unregister this free suballocation from m_FreeSuballocationsBySize and update
- // it to become used.
- UnregisterFreeSuballocation(request.item);
-
- suballoc.offset = request.offset;
- suballoc.size = allocSize;
- suballoc.type = type;
- suballoc.hAllocation = hAllocation;
-
- // If there are any free bytes remaining at the end, insert new free suballocation after current one.
- if(paddingEnd)
- {
- VmaSuballocation paddingSuballoc = {};
- paddingSuballoc.offset = request.offset + allocSize;
- paddingSuballoc.size = paddingEnd;
- paddingSuballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
- VmaSuballocationList::iterator next = request.item;
- ++next;
- const VmaSuballocationList::iterator paddingEndItem =
- m_Suballocations.insert(next, paddingSuballoc);
- RegisterFreeSuballocation(paddingEndItem);
- }
-
- // If there are any free bytes remaining at the beginning, insert new free suballocation before current one.
- if(paddingBegin)
- {
- VmaSuballocation paddingSuballoc = {};
- paddingSuballoc.offset = request.offset - paddingBegin;
- paddingSuballoc.size = paddingBegin;
- paddingSuballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
- const VmaSuballocationList::iterator paddingBeginItem =
- m_Suballocations.insert(request.item, paddingSuballoc);
- RegisterFreeSuballocation(paddingBeginItem);
- }
-
- // Update totals.
- m_FreeCount = m_FreeCount - 1;
- if(paddingBegin > 0)
- {
- ++m_FreeCount;
- }
- if(paddingEnd > 0)
- {
- ++m_FreeCount;
- }
- m_SumFreeSize -= allocSize;
-}
-
-void VmaBlockMetadata::Free(const VmaAllocation allocation)
-{
- for(VmaSuballocationList::iterator suballocItem = m_Suballocations.begin();
- suballocItem != m_Suballocations.end();
- ++suballocItem)
- {
- VmaSuballocation& suballoc = *suballocItem;
- if(suballoc.hAllocation == allocation)
- {
- FreeSuballocation(suballocItem);
- VMA_HEAVY_ASSERT(Validate());
- return;
- }
- }
- VMA_ASSERT(0 && "Not found!");
-}
-
-void VmaBlockMetadata::FreeAtOffset(VkDeviceSize offset)
-{
- for(VmaSuballocationList::iterator suballocItem = m_Suballocations.begin();
- suballocItem != m_Suballocations.end();
- ++suballocItem)
- {
- VmaSuballocation& suballoc = *suballocItem;
- if(suballoc.offset == offset)
- {
- FreeSuballocation(suballocItem);
- return;
- }
- }
- VMA_ASSERT(0 && "Not found!");
-}
-
-bool VmaBlockMetadata::ValidateFreeSuballocationList() const
-{
- VkDeviceSize lastSize = 0;
- for(size_t i = 0, count = m_FreeSuballocationsBySize.size(); i < count; ++i)
- {
- const VmaSuballocationList::iterator it = m_FreeSuballocationsBySize[i];
-
- if(it->type != VMA_SUBALLOCATION_TYPE_FREE)
- {
- VMA_ASSERT(0);
- return false;
- }
- if(it->size < VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER)
- {
- VMA_ASSERT(0);
- return false;
- }
- if(it->size < lastSize)
- {
- VMA_ASSERT(0);
- return false;
- }
-
- lastSize = it->size;
- }
- return true;
-}
-
-bool VmaBlockMetadata::CheckAllocation(
- uint32_t currentFrameIndex,
- uint32_t frameInUseCount,
- VkDeviceSize bufferImageGranularity,
- VkDeviceSize allocSize,
- VkDeviceSize allocAlignment,
- VmaSuballocationType allocType,
- VmaSuballocationList::const_iterator suballocItem,
- bool canMakeOtherLost,
- VkDeviceSize* pOffset,
- size_t* itemsToMakeLostCount,
- VkDeviceSize* pSumFreeSize,
- VkDeviceSize* pSumItemSize) const
-{
- VMA_ASSERT(allocSize > 0);
- VMA_ASSERT(allocType != VMA_SUBALLOCATION_TYPE_FREE);
- VMA_ASSERT(suballocItem != m_Suballocations.cend());
- VMA_ASSERT(pOffset != VMA_NULL);
-
- *itemsToMakeLostCount = 0;
- *pSumFreeSize = 0;
- *pSumItemSize = 0;
-
- if(canMakeOtherLost)
- {
- if(suballocItem->type == VMA_SUBALLOCATION_TYPE_FREE)
- {
- *pSumFreeSize = suballocItem->size;
- }
- else
- {
- if(suballocItem->hAllocation->CanBecomeLost() &&
- suballocItem->hAllocation->GetLastUseFrameIndex() + frameInUseCount < currentFrameIndex)
- {
- ++*itemsToMakeLostCount;
- *pSumItemSize = suballocItem->size;
- }
- else
- {
- return false;
- }
- }
-
- // Remaining size is too small for this request: Early return.
- if(m_Size - suballocItem->offset < allocSize)
- {
- return false;
- }
-
- // Start from offset equal to beginning of this suballocation.
- *pOffset = suballocItem->offset;
-
- // Apply VMA_DEBUG_MARGIN at the beginning.
- if((VMA_DEBUG_MARGIN > 0) && suballocItem != m_Suballocations.cbegin())
- {
- *pOffset += VMA_DEBUG_MARGIN;
- }
-
- // Apply alignment.
- const VkDeviceSize alignment = VMA_MAX(allocAlignment, static_cast(VMA_DEBUG_ALIGNMENT));
- *pOffset = VmaAlignUp(*pOffset, alignment);
-
- // Check previous suballocations for BufferImageGranularity conflicts.
- // Make bigger alignment if necessary.
- if(bufferImageGranularity > 1)
- {
- bool bufferImageGranularityConflict = false;
- VmaSuballocationList::const_iterator prevSuballocItem = suballocItem;
- while(prevSuballocItem != m_Suballocations.cbegin())
- {
- --prevSuballocItem;
- const VmaSuballocation& prevSuballoc = *prevSuballocItem;
- if(VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, *pOffset, bufferImageGranularity))
- {
- if(VmaIsBufferImageGranularityConflict(prevSuballoc.type, allocType))
- {
- bufferImageGranularityConflict = true;
- break;
- }
- }
- else
- // Already on previous page.
- break;
- }
- if(bufferImageGranularityConflict)
- {
- *pOffset = VmaAlignUp(*pOffset, bufferImageGranularity);
- }
- }
-
- // Now that we have final *pOffset, check if we are past suballocItem.
- // If yes, return false - this function should be called for another suballocItem as starting point.
- if(*pOffset >= suballocItem->offset + suballocItem->size)
- {
- return false;
- }
-
- // Calculate padding at the beginning based on current offset.
- const VkDeviceSize paddingBegin = *pOffset - suballocItem->offset;
-
- // Calculate required margin at the end if this is not last suballocation.
- VmaSuballocationList::const_iterator next = suballocItem;
- ++next;
- const VkDeviceSize requiredEndMargin =
- (next != m_Suballocations.cend()) ? VMA_DEBUG_MARGIN : 0;
-
- const VkDeviceSize totalSize = paddingBegin + allocSize + requiredEndMargin;
- // Another early return check.
- if(suballocItem->offset + totalSize > m_Size)
- {
- return false;
- }
-
- // Advance lastSuballocItem until desired size is reached.
- // Update itemsToMakeLostCount.
- VmaSuballocationList::const_iterator lastSuballocItem = suballocItem;
- if(totalSize > suballocItem->size)
- {
- VkDeviceSize remainingSize = totalSize - suballocItem->size;
- while(remainingSize > 0)
- {
- ++lastSuballocItem;
- if(lastSuballocItem == m_Suballocations.cend())
- {
- return false;
- }
- if(lastSuballocItem->type == VMA_SUBALLOCATION_TYPE_FREE)
- {
- *pSumFreeSize += lastSuballocItem->size;
- }
- else
- {
- VMA_ASSERT(lastSuballocItem->hAllocation != VK_NULL_HANDLE);
- if(lastSuballocItem->hAllocation->CanBecomeLost() &&
- lastSuballocItem->hAllocation->GetLastUseFrameIndex() + frameInUseCount < currentFrameIndex)
- {
- ++*itemsToMakeLostCount;
- *pSumItemSize += lastSuballocItem->size;
- }
- else
- {
- return false;
- }
- }
- remainingSize = (lastSuballocItem->size < remainingSize) ?
- remainingSize - lastSuballocItem->size : 0;
- }
- }
-
- // Check next suballocations for BufferImageGranularity conflicts.
- // If conflict exists, we must mark more allocations lost or fail.
- if(bufferImageGranularity > 1)
- {
- VmaSuballocationList::const_iterator nextSuballocItem = lastSuballocItem;
- ++nextSuballocItem;
- while(nextSuballocItem != m_Suballocations.cend())
- {
- const VmaSuballocation& nextSuballoc = *nextSuballocItem;
- if(VmaBlocksOnSamePage(*pOffset, allocSize, nextSuballoc.offset, bufferImageGranularity))
- {
- if(VmaIsBufferImageGranularityConflict(allocType, nextSuballoc.type))
- {
- VMA_ASSERT(nextSuballoc.hAllocation != VK_NULL_HANDLE);
- if(nextSuballoc.hAllocation->CanBecomeLost() &&
- nextSuballoc.hAllocation->GetLastUseFrameIndex() + frameInUseCount < currentFrameIndex)
- {
- ++*itemsToMakeLostCount;
- }
- else
- {
- return false;
- }
- }
- }
- else
- {
- // Already on next page.
- break;
- }
- ++nextSuballocItem;
- }
- }
- }
- else
- {
- const VmaSuballocation& suballoc = *suballocItem;
- VMA_ASSERT(suballoc.type == VMA_SUBALLOCATION_TYPE_FREE);
-
- *pSumFreeSize = suballoc.size;
-
- // Size of this suballocation is too small for this request: Early return.
- if(suballoc.size < allocSize)
- {
- return false;
- }
-
- // Start from offset equal to beginning of this suballocation.
- *pOffset = suballoc.offset;
-
- // Apply VMA_DEBUG_MARGIN at the beginning.
- if((VMA_DEBUG_MARGIN > 0) && suballocItem != m_Suballocations.cbegin())
- {
- *pOffset += VMA_DEBUG_MARGIN;
- }
-
- // Apply alignment.
- const VkDeviceSize alignment = VMA_MAX(allocAlignment, static_cast(VMA_DEBUG_ALIGNMENT));
- *pOffset = VmaAlignUp(*pOffset, alignment);
-
- // Check previous suballocations for BufferImageGranularity conflicts.
- // Make bigger alignment if necessary.
- if(bufferImageGranularity > 1)
- {
- bool bufferImageGranularityConflict = false;
- VmaSuballocationList::const_iterator prevSuballocItem = suballocItem;
- while(prevSuballocItem != m_Suballocations.cbegin())
- {
- --prevSuballocItem;
- const VmaSuballocation& prevSuballoc = *prevSuballocItem;
- if(VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, *pOffset, bufferImageGranularity))
- {
- if(VmaIsBufferImageGranularityConflict(prevSuballoc.type, allocType))
- {
- bufferImageGranularityConflict = true;
- break;
- }
- }
- else
- // Already on previous page.
- break;
- }
- if(bufferImageGranularityConflict)
- {
- *pOffset = VmaAlignUp(*pOffset, bufferImageGranularity);
- }
- }
-
- // Calculate padding at the beginning based on current offset.
- const VkDeviceSize paddingBegin = *pOffset - suballoc.offset;
-
- // Calculate required margin at the end if this is not last suballocation.
- VmaSuballocationList::const_iterator next = suballocItem;
- ++next;
- const VkDeviceSize requiredEndMargin =
- (next != m_Suballocations.cend()) ? VMA_DEBUG_MARGIN : 0;
-
- // Fail if requested size plus margin before and after is bigger than size of this suballocation.
- if(paddingBegin + allocSize + requiredEndMargin > suballoc.size)
- {
- return false;
- }
-
- // Check next suballocations for BufferImageGranularity conflicts.
- // If conflict exists, allocation cannot be made here.
- if(bufferImageGranularity > 1)
- {
- VmaSuballocationList::const_iterator nextSuballocItem = suballocItem;
- ++nextSuballocItem;
- while(nextSuballocItem != m_Suballocations.cend())
- {
- const VmaSuballocation& nextSuballoc = *nextSuballocItem;
- if(VmaBlocksOnSamePage(*pOffset, allocSize, nextSuballoc.offset, bufferImageGranularity))
- {
- if(VmaIsBufferImageGranularityConflict(allocType, nextSuballoc.type))
- {
- return false;
- }
- }
- else
- {
- // Already on next page.
- break;
- }
- ++nextSuballocItem;
- }
- }
- }
-
- // All tests passed: Success. pOffset is already filled.
- return true;
-}
-
-void VmaBlockMetadata::MergeFreeWithNext(VmaSuballocationList::iterator item)
-{
- VMA_ASSERT(item != m_Suballocations.end());
- VMA_ASSERT(item->type == VMA_SUBALLOCATION_TYPE_FREE);
-
- VmaSuballocationList::iterator nextItem = item;
- ++nextItem;
- VMA_ASSERT(nextItem != m_Suballocations.end());
- VMA_ASSERT(nextItem->type == VMA_SUBALLOCATION_TYPE_FREE);
-
- item->size += nextItem->size;
- --m_FreeCount;
- m_Suballocations.erase(nextItem);
-}
-
-VmaSuballocationList::iterator VmaBlockMetadata::FreeSuballocation(VmaSuballocationList::iterator suballocItem)
-{
- // Change this suballocation to be marked as free.
- VmaSuballocation& suballoc = *suballocItem;
- suballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
- suballoc.hAllocation = VK_NULL_HANDLE;
-
- // Update totals.
- ++m_FreeCount;
- m_SumFreeSize += suballoc.size;
-
- // Merge with previous and/or next suballocation if it's also free.
- bool mergeWithNext = false;
- bool mergeWithPrev = false;
-
- VmaSuballocationList::iterator nextItem = suballocItem;
- ++nextItem;
- if((nextItem != m_Suballocations.end()) && (nextItem->type == VMA_SUBALLOCATION_TYPE_FREE))
- {
- mergeWithNext = true;
- }
-
- VmaSuballocationList::iterator prevItem = suballocItem;
- if(suballocItem != m_Suballocations.begin())
- {
- --prevItem;
- if(prevItem->type == VMA_SUBALLOCATION_TYPE_FREE)
- {
- mergeWithPrev = true;
- }
- }
-
- if(mergeWithNext)
- {
- UnregisterFreeSuballocation(nextItem);
- MergeFreeWithNext(suballocItem);
- }
-
- if(mergeWithPrev)
- {
- UnregisterFreeSuballocation(prevItem);
- MergeFreeWithNext(prevItem);
- RegisterFreeSuballocation(prevItem);
- return prevItem;
- }
- else
- {
- RegisterFreeSuballocation(suballocItem);
- return suballocItem;
- }
-}
-
-void VmaBlockMetadata::RegisterFreeSuballocation(VmaSuballocationList::iterator item)
-{
- VMA_ASSERT(item->type == VMA_SUBALLOCATION_TYPE_FREE);
- VMA_ASSERT(item->size > 0);
-
- // You may want to enable this validation at the beginning or at the end of
- // this function, depending on what do you want to check.
- VMA_HEAVY_ASSERT(ValidateFreeSuballocationList());
-
- if(item->size >= VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER)
- {
- if(m_FreeSuballocationsBySize.empty())
- {
- m_FreeSuballocationsBySize.push_back(item);
- }
- else
- {
- VmaVectorInsertSorted(m_FreeSuballocationsBySize, item);
- }
- }
-
- //VMA_HEAVY_ASSERT(ValidateFreeSuballocationList());
-}
-
-
-void VmaBlockMetadata::UnregisterFreeSuballocation(VmaSuballocationList::iterator item)
-{
- VMA_ASSERT(item->type == VMA_SUBALLOCATION_TYPE_FREE);
- VMA_ASSERT(item->size > 0);
-
- // You may want to enable this validation at the beginning or at the end of
- // this function, depending on what do you want to check.
- VMA_HEAVY_ASSERT(ValidateFreeSuballocationList());
-
- if(item->size >= VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER)
- {
- VmaSuballocationList::iterator* const it = VmaBinaryFindFirstNotLess(
- m_FreeSuballocationsBySize.data(),
- m_FreeSuballocationsBySize.data() + m_FreeSuballocationsBySize.size(),
- item,
- VmaSuballocationItemSizeLess());
- for(size_t index = it - m_FreeSuballocationsBySize.data();
- index < m_FreeSuballocationsBySize.size();
- ++index)
- {
- if(m_FreeSuballocationsBySize[index] == item)
- {
- VmaVectorRemove(m_FreeSuballocationsBySize, index);
- return;
- }
- VMA_ASSERT((m_FreeSuballocationsBySize[index]->size == item->size) && "Not found.");
- }
- VMA_ASSERT(0 && "Not found.");
- }
-
- //VMA_HEAVY_ASSERT(ValidateFreeSuballocationList());
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// class VmaDeviceMemoryBlock
-
-VmaDeviceMemoryBlock::VmaDeviceMemoryBlock(VmaAllocator hAllocator) :
- m_Metadata(hAllocator),
- m_MemoryTypeIndex(UINT32_MAX),
- m_hMemory(VK_NULL_HANDLE),
- m_MapCount(0),
- m_pMappedData(VMA_NULL)
-{
-}
-
-void VmaDeviceMemoryBlock::Init(
- uint32_t newMemoryTypeIndex,
- VkDeviceMemory newMemory,
- VkDeviceSize newSize)
-{
- VMA_ASSERT(m_hMemory == VK_NULL_HANDLE);
-
- m_MemoryTypeIndex = newMemoryTypeIndex;
- m_hMemory = newMemory;
-
- m_Metadata.Init(newSize);
-}
-
-void VmaDeviceMemoryBlock::Destroy(VmaAllocator allocator)
-{
- // This is the most important assert in the entire library.
- // Hitting it means you have some memory leak - unreleased VmaAllocation objects.
- VMA_ASSERT(m_Metadata.IsEmpty() && "Some allocations were not freed before destruction of this memory block!");
-
- VMA_ASSERT(m_hMemory != VK_NULL_HANDLE);
- allocator->FreeVulkanMemory(m_MemoryTypeIndex, m_Metadata.GetSize(), m_hMemory);
- m_hMemory = VK_NULL_HANDLE;
-}
-
-bool VmaDeviceMemoryBlock::Validate() const
-{
- if((m_hMemory == VK_NULL_HANDLE) ||
- (m_Metadata.GetSize() == 0))
- {
- return false;
- }
-
- return m_Metadata.Validate();
-}
-
-VkResult VmaDeviceMemoryBlock::Map(VmaAllocator hAllocator, uint32_t count, void** ppData)
-{
- if(count == 0)
- {
- return VK_SUCCESS;
- }
-
- VmaMutexLock lock(m_Mutex, hAllocator->m_UseMutex);
- if(m_MapCount != 0)
- {
- m_MapCount += count;
- VMA_ASSERT(m_pMappedData != VMA_NULL);
- if(ppData != VMA_NULL)
- {
- *ppData = m_pMappedData;
- }
- return VK_SUCCESS;
- }
- else
- {
- VkResult result = (*hAllocator->GetVulkanFunctions().vkMapMemory)(
- hAllocator->m_hDevice,
- m_hMemory,
- 0, // offset
- VK_WHOLE_SIZE,
- 0, // flags
- &m_pMappedData);
- if(result == VK_SUCCESS)
- {
- if(ppData != VMA_NULL)
- {
- *ppData = m_pMappedData;
- }
- m_MapCount = count;
- }
- return result;
- }
-}
-
-void VmaDeviceMemoryBlock::Unmap(VmaAllocator hAllocator, uint32_t count)
-{
- if(count == 0)
- {
- return;
- }
-
- VmaMutexLock lock(m_Mutex, hAllocator->m_UseMutex);
- if(m_MapCount >= count)
- {
- m_MapCount -= count;
- if(m_MapCount == 0)
- {
- m_pMappedData = VMA_NULL;
- (*hAllocator->GetVulkanFunctions().vkUnmapMemory)(hAllocator->m_hDevice, m_hMemory);
- }
- }
- else
- {
- VMA_ASSERT(0 && "VkDeviceMemory block is being unmapped while it was not previously mapped.");
- }
-}
-
-VkResult VmaDeviceMemoryBlock::BindBufferMemory(
- const VmaAllocator hAllocator,
- const VmaAllocation hAllocation,
- VkBuffer hBuffer)
-{
- VMA_ASSERT(hAllocation->GetType() == VmaAllocation_T::ALLOCATION_TYPE_BLOCK &&
- hAllocation->GetBlock() == this);
- // This lock is important so that we don't call vkBind... and/or vkMap... simultaneously on the same VkDeviceMemory from multiple threads.
- VmaMutexLock lock(m_Mutex, hAllocator->m_UseMutex);
- return hAllocator->GetVulkanFunctions().vkBindBufferMemory(
- hAllocator->m_hDevice,
- hBuffer,
- m_hMemory,
- hAllocation->GetOffset());
-}
-
-VkResult VmaDeviceMemoryBlock::BindImageMemory(
- const VmaAllocator hAllocator,
- const VmaAllocation hAllocation,
- VkImage hImage)
-{
- VMA_ASSERT(hAllocation->GetType() == VmaAllocation_T::ALLOCATION_TYPE_BLOCK &&
- hAllocation->GetBlock() == this);
- // This lock is important so that we don't call vkBind... and/or vkMap... simultaneously on the same VkDeviceMemory from multiple threads.
- VmaMutexLock lock(m_Mutex, hAllocator->m_UseMutex);
- return hAllocator->GetVulkanFunctions().vkBindImageMemory(
- hAllocator->m_hDevice,
- hImage,
- m_hMemory,
- hAllocation->GetOffset());
-}
-
-static void InitStatInfo(VmaStatInfo& outInfo)
-{
- memset(&outInfo, 0, sizeof(outInfo));
- outInfo.allocationSizeMin = UINT64_MAX;
- outInfo.unusedRangeSizeMin = UINT64_MAX;
-}
-
-// Adds statistics srcInfo into inoutInfo, like: inoutInfo += srcInfo.
-static void VmaAddStatInfo(VmaStatInfo& inoutInfo, const VmaStatInfo& srcInfo)
-{
- inoutInfo.blockCount += srcInfo.blockCount;
- inoutInfo.allocationCount += srcInfo.allocationCount;
- inoutInfo.unusedRangeCount += srcInfo.unusedRangeCount;
- inoutInfo.usedBytes += srcInfo.usedBytes;
- inoutInfo.unusedBytes += srcInfo.unusedBytes;
- inoutInfo.allocationSizeMin = VMA_MIN(inoutInfo.allocationSizeMin, srcInfo.allocationSizeMin);
- inoutInfo.allocationSizeMax = VMA_MAX(inoutInfo.allocationSizeMax, srcInfo.allocationSizeMax);
- inoutInfo.unusedRangeSizeMin = VMA_MIN(inoutInfo.unusedRangeSizeMin, srcInfo.unusedRangeSizeMin);
- inoutInfo.unusedRangeSizeMax = VMA_MAX(inoutInfo.unusedRangeSizeMax, srcInfo.unusedRangeSizeMax);
-}
-
-static void VmaPostprocessCalcStatInfo(VmaStatInfo& inoutInfo)
-{
- inoutInfo.allocationSizeAvg = (inoutInfo.allocationCount > 0) ?
- VmaRoundDiv(inoutInfo.usedBytes, inoutInfo.allocationCount) : 0;
- inoutInfo.unusedRangeSizeAvg = (inoutInfo.unusedRangeCount > 0) ?
- VmaRoundDiv(inoutInfo.unusedBytes, inoutInfo.unusedRangeCount) : 0;
-}
-
-VmaPool_T::VmaPool_T(
- VmaAllocator hAllocator,
- const VmaPoolCreateInfo& createInfo) :
- m_BlockVector(
- hAllocator,
- createInfo.memoryTypeIndex,
- createInfo.blockSize,
- createInfo.minBlockCount,
- createInfo.maxBlockCount,
- (createInfo.flags & VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT) != 0 ? 1 : hAllocator->GetBufferImageGranularity(),
- createInfo.frameInUseCount,
- true) // isCustomPool
-{
-}
-
-VmaPool_T::~VmaPool_T()
-{
-}
-
-#if VMA_STATS_STRING_ENABLED
-
-#endif // #if VMA_STATS_STRING_ENABLED
-
-VmaBlockVector::VmaBlockVector(
- VmaAllocator hAllocator,
- uint32_t memoryTypeIndex,
- VkDeviceSize preferredBlockSize,
- size_t minBlockCount,
- size_t maxBlockCount,
- VkDeviceSize bufferImageGranularity,
- uint32_t frameInUseCount,
- bool isCustomPool) :
- m_hAllocator(hAllocator),
- m_MemoryTypeIndex(memoryTypeIndex),
- m_PreferredBlockSize(preferredBlockSize),
- m_MinBlockCount(minBlockCount),
- m_MaxBlockCount(maxBlockCount),
- m_BufferImageGranularity(bufferImageGranularity),
- m_FrameInUseCount(frameInUseCount),
- m_IsCustomPool(isCustomPool),
- m_Blocks(VmaStlAllocator(hAllocator->GetAllocationCallbacks())),
- m_HasEmptyBlock(false),
- m_pDefragmentator(VMA_NULL)
-{
-}
-
-VmaBlockVector::~VmaBlockVector()
-{
- VMA_ASSERT(m_pDefragmentator == VMA_NULL);
-
- for(size_t i = m_Blocks.size(); i--; )
- {
- m_Blocks[i]->Destroy(m_hAllocator);
- vma_delete(m_hAllocator, m_Blocks[i]);
- }
-}
-
-VkResult VmaBlockVector::CreateMinBlocks()
-{
- for(size_t i = 0; i < m_MinBlockCount; ++i)
- {
- VkResult res = CreateBlock(m_PreferredBlockSize, VMA_NULL);
- if(res != VK_SUCCESS)
- {
- return res;
- }
- }
- return VK_SUCCESS;
-}
-
-void VmaBlockVector::GetPoolStats(VmaPoolStats* pStats)
-{
- pStats->size = 0;
- pStats->unusedSize = 0;
- pStats->allocationCount = 0;
- pStats->unusedRangeCount = 0;
- pStats->unusedRangeSizeMax = 0;
-
- VmaMutexLock lock(m_Mutex, m_hAllocator->m_UseMutex);
-
- for(uint32_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex)
- {
- const VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex];
- VMA_ASSERT(pBlock);
- VMA_HEAVY_ASSERT(pBlock->Validate());
- pBlock->m_Metadata.AddPoolStats(*pStats);
- }
-}
-
-static const uint32_t VMA_ALLOCATION_TRY_COUNT = 32;
-
-VkResult VmaBlockVector::Allocate(
- VmaPool hCurrentPool,
- uint32_t currentFrameIndex,
- const VkMemoryRequirements& vkMemReq,
- const VmaAllocationCreateInfo& createInfo,
- VmaSuballocationType suballocType,
- VmaAllocation* pAllocation)
-{
- const bool mapped = (createInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0;
- const bool isUserDataString = (createInfo.flags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0;
-
- VmaMutexLock lock(m_Mutex, m_hAllocator->m_UseMutex);
-
- // 1. Search existing allocations. Try to allocate without making other allocations lost.
- // Forward order in m_Blocks - prefer blocks with smallest amount of free space.
- for(size_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex )
- {
- VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks[blockIndex];
- VMA_ASSERT(pCurrBlock);
- VmaAllocationRequest currRequest = {};
- if(pCurrBlock->m_Metadata.CreateAllocationRequest(
- currentFrameIndex,
- m_FrameInUseCount,
- m_BufferImageGranularity,
- vkMemReq.size,
- vkMemReq.alignment,
- suballocType,
- false, // canMakeOtherLost
- &currRequest))
- {
- // Allocate from pCurrBlock.
- VMA_ASSERT(currRequest.itemsToMakeLostCount == 0);
-
- if(mapped)
- {
- VkResult res = pCurrBlock->Map(m_hAllocator, 1, VMA_NULL);
- if(res != VK_SUCCESS)
- {
- return res;
- }
- }
-
- // We no longer have an empty Allocation.
- if(pCurrBlock->m_Metadata.IsEmpty())
- {
- m_HasEmptyBlock = false;
- }
-
- *pAllocation = vma_new(m_hAllocator, VmaAllocation_T)(currentFrameIndex, isUserDataString);
- pCurrBlock->m_Metadata.Alloc(currRequest, suballocType, vkMemReq.size, *pAllocation);
- (*pAllocation)->InitBlockAllocation(
- hCurrentPool,
- pCurrBlock,
- currRequest.offset,
- vkMemReq.alignment,
- vkMemReq.size,
- suballocType,
- mapped,
- (createInfo.flags & VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT) != 0);
- VMA_HEAVY_ASSERT(pCurrBlock->Validate());
- VMA_DEBUG_LOG(" Returned from existing allocation #%u", (uint32_t)blockIndex);
- (*pAllocation)->SetUserData(m_hAllocator, createInfo.pUserData);
- return VK_SUCCESS;
- }
- }
-
- const bool canCreateNewBlock =
- ((createInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) == 0) &&
- (m_Blocks.size() < m_MaxBlockCount);
-
- // 2. Try to create new block.
- if(canCreateNewBlock)
- {
- // Calculate optimal size for new block.
- VkDeviceSize newBlockSize = m_PreferredBlockSize;
- uint32_t newBlockSizeShift = 0;
- const uint32_t NEW_BLOCK_SIZE_SHIFT_MAX = 3;
-
- // Allocating blocks of other sizes is allowed only in default pools.
- // In custom pools block size is fixed.
- if(m_IsCustomPool == false)
- {
- // Allocate 1/8, 1/4, 1/2 as first blocks.
- const VkDeviceSize maxExistingBlockSize = CalcMaxBlockSize();
- for(uint32_t i = 0; i < NEW_BLOCK_SIZE_SHIFT_MAX; ++i)
- {
- const VkDeviceSize smallerNewBlockSize = newBlockSize / 2;
- if(smallerNewBlockSize > maxExistingBlockSize && smallerNewBlockSize >= vkMemReq.size * 2)
- {
- newBlockSize = smallerNewBlockSize;
- ++newBlockSizeShift;
- }
- else
- {
- break;
- }
- }
- }
-
- size_t newBlockIndex = 0;
- VkResult res = CreateBlock(newBlockSize, &newBlockIndex);
- // Allocation of this size failed? Try 1/2, 1/4, 1/8 of m_PreferredBlockSize.
- if(m_IsCustomPool == false)
- {
- while(res < 0 && newBlockSizeShift < NEW_BLOCK_SIZE_SHIFT_MAX)
- {
- const VkDeviceSize smallerNewBlockSize = newBlockSize / 2;
- if(smallerNewBlockSize >= vkMemReq.size)
- {
- newBlockSize = smallerNewBlockSize;
- ++newBlockSizeShift;
- res = CreateBlock(newBlockSize, &newBlockIndex);
- }
- else
- {
- break;
- }
- }
- }
-
- if(res == VK_SUCCESS)
- {
- VmaDeviceMemoryBlock* const pBlock = m_Blocks[newBlockIndex];
- VMA_ASSERT(pBlock->m_Metadata.GetSize() >= vkMemReq.size);
-
- if(mapped)
- {
- res = pBlock->Map(m_hAllocator, 1, VMA_NULL);
- if(res != VK_SUCCESS)
- {
- return res;
- }
- }
-
- // Allocate from pBlock. Because it is empty, dstAllocRequest can be trivially filled.
- VmaAllocationRequest allocRequest;
- pBlock->m_Metadata.CreateFirstAllocationRequest(&allocRequest);
- *pAllocation = vma_new(m_hAllocator, VmaAllocation_T)(currentFrameIndex, isUserDataString);
- pBlock->m_Metadata.Alloc(allocRequest, suballocType, vkMemReq.size, *pAllocation);
- (*pAllocation)->InitBlockAllocation(
- hCurrentPool,
- pBlock,
- allocRequest.offset,
- vkMemReq.alignment,
- vkMemReq.size,
- suballocType,
- mapped,
- (createInfo.flags & VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT) != 0);
- VMA_HEAVY_ASSERT(pBlock->Validate());
- VMA_DEBUG_LOG(" Created new allocation Size=%llu", allocInfo.allocationSize);
- (*pAllocation)->SetUserData(m_hAllocator, createInfo.pUserData);
- return VK_SUCCESS;
- }
- }
-
- const bool canMakeOtherLost = (createInfo.flags & VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT) != 0;
-
- // 3. Try to allocate from existing blocks with making other allocations lost.
- if(canMakeOtherLost)
- {
- uint32_t tryIndex = 0;
- for(; tryIndex < VMA_ALLOCATION_TRY_COUNT; ++tryIndex)
- {
- VmaDeviceMemoryBlock* pBestRequestBlock = VMA_NULL;
- VmaAllocationRequest bestRequest = {};
- VkDeviceSize bestRequestCost = VK_WHOLE_SIZE;
-
- // 1. Search existing allocations.
- // Forward order in m_Blocks - prefer blocks with smallest amount of free space.
- for(size_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex )
- {
- VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks[blockIndex];
- VMA_ASSERT(pCurrBlock);
- VmaAllocationRequest currRequest = {};
- if(pCurrBlock->m_Metadata.CreateAllocationRequest(
- currentFrameIndex,
- m_FrameInUseCount,
- m_BufferImageGranularity,
- vkMemReq.size,
- vkMemReq.alignment,
- suballocType,
- canMakeOtherLost,
- &currRequest))
- {
- const VkDeviceSize currRequestCost = currRequest.CalcCost();
- if(pBestRequestBlock == VMA_NULL ||
- currRequestCost < bestRequestCost)
- {
- pBestRequestBlock = pCurrBlock;
- bestRequest = currRequest;
- bestRequestCost = currRequestCost;
-
- if(bestRequestCost == 0)
- {
- break;
- }
- }
- }
- }
-
- if(pBestRequestBlock != VMA_NULL)
- {
- if(mapped)
- {
- VkResult res = pBestRequestBlock->Map(m_hAllocator, 1, VMA_NULL);
- if(res != VK_SUCCESS)
- {
- return res;
- }
- }
-
- if(pBestRequestBlock->m_Metadata.MakeRequestedAllocationsLost(
- currentFrameIndex,
- m_FrameInUseCount,
- &bestRequest))
- {
- // We no longer have an empty Allocation.
- if(pBestRequestBlock->m_Metadata.IsEmpty())
- {
- m_HasEmptyBlock = false;
- }
- // Allocate from this pBlock.
- *pAllocation = vma_new(m_hAllocator, VmaAllocation_T)(currentFrameIndex, isUserDataString);
- pBestRequestBlock->m_Metadata.Alloc(bestRequest, suballocType, vkMemReq.size, *pAllocation);
- (*pAllocation)->InitBlockAllocation(
- hCurrentPool,
- pBestRequestBlock,
- bestRequest.offset,
- vkMemReq.alignment,
- vkMemReq.size,
- suballocType,
- mapped,
- (createInfo.flags & VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT) != 0);
- VMA_HEAVY_ASSERT(pBestRequestBlock->Validate());
- VMA_DEBUG_LOG(" Returned from existing allocation #%u", (uint32_t)blockIndex);
- (*pAllocation)->SetUserData(m_hAllocator, createInfo.pUserData);
- return VK_SUCCESS;
- }
- // else: Some allocations must have been touched while we are here. Next try.
- }
- else
- {
- // Could not find place in any of the blocks - break outer loop.
- break;
- }
- }
- /* Maximum number of tries exceeded - a very unlike event when many other
- threads are simultaneously touching allocations making it impossible to make
- lost at the same time as we try to allocate. */
- if(tryIndex == VMA_ALLOCATION_TRY_COUNT)
- {
- return VK_ERROR_TOO_MANY_OBJECTS;
- }
- }
-
- return VK_ERROR_OUT_OF_DEVICE_MEMORY;
-}
-
-void VmaBlockVector::Free(
- VmaAllocation hAllocation)
-{
- VmaDeviceMemoryBlock* pBlockToDelete = VMA_NULL;
-
- // Scope for lock.
- {
- VmaMutexLock lock(m_Mutex, m_hAllocator->m_UseMutex);
-
- VmaDeviceMemoryBlock* pBlock = hAllocation->GetBlock();
-
- if(hAllocation->IsPersistentMap())
- {
- pBlock->Unmap(m_hAllocator, 1);
- }
-
- pBlock->m_Metadata.Free(hAllocation);
- VMA_HEAVY_ASSERT(pBlock->Validate());
-
- VMA_DEBUG_LOG(" Freed from MemoryTypeIndex=%u", memTypeIndex);
-
- // pBlock became empty after this deallocation.
- if(pBlock->m_Metadata.IsEmpty())
- {
- // Already has empty Allocation. We don't want to have two, so delete this one.
- if(m_HasEmptyBlock && m_Blocks.size() > m_MinBlockCount)
- {
- pBlockToDelete = pBlock;
- Remove(pBlock);
- }
- // We now have first empty Allocation.
- else
- {
- m_HasEmptyBlock = true;
- }
- }
- // pBlock didn't become empty, but we have another empty block - find and free that one.
- // (This is optional, heuristics.)
- else if(m_HasEmptyBlock)
- {
- VmaDeviceMemoryBlock* pLastBlock = m_Blocks.back();
- if(pLastBlock->m_Metadata.IsEmpty() && m_Blocks.size() > m_MinBlockCount)
- {
- pBlockToDelete = pLastBlock;
- m_Blocks.pop_back();
- m_HasEmptyBlock = false;
- }
- }
-
- IncrementallySortBlocks();
- }
-
- // Destruction of a free Allocation. Deferred until this point, outside of mutex
- // lock, for performance reason.
- if(pBlockToDelete != VMA_NULL)
- {
- VMA_DEBUG_LOG(" Deleted empty allocation");
- pBlockToDelete->Destroy(m_hAllocator);
- vma_delete(m_hAllocator, pBlockToDelete);
- }
-}
-
-size_t VmaBlockVector::CalcMaxBlockSize() const
-{
- size_t result = 0;
- for(size_t i = m_Blocks.size(); i--; )
- {
- result = VMA_MAX((uint64_t)result, (uint64_t)m_Blocks[i]->m_Metadata.GetSize());
- if(result >= m_PreferredBlockSize)
- {
- break;
- }
- }
- return result;
-}
-
-void VmaBlockVector::Remove(VmaDeviceMemoryBlock* pBlock)
-{
- for(uint32_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex)
- {
- if(m_Blocks[blockIndex] == pBlock)
- {
- VmaVectorRemove(m_Blocks, blockIndex);
- return;
- }
- }
- VMA_ASSERT(0);
-}
-
-void VmaBlockVector::IncrementallySortBlocks()
-{
- // Bubble sort only until first swap.
- for(size_t i = 1; i < m_Blocks.size(); ++i)
- {
- if(m_Blocks[i - 1]->m_Metadata.GetSumFreeSize() > m_Blocks[i]->m_Metadata.GetSumFreeSize())
- {
- VMA_SWAP(m_Blocks[i - 1], m_Blocks[i]);
- return;
- }
- }
-}
-
-VkResult VmaBlockVector::CreateBlock(VkDeviceSize blockSize, size_t* pNewBlockIndex)
-{
- VkMemoryAllocateInfo allocInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
- allocInfo.memoryTypeIndex = m_MemoryTypeIndex;
- allocInfo.allocationSize = blockSize;
- VkDeviceMemory mem = VK_NULL_HANDLE;
- VkResult res = m_hAllocator->AllocateVulkanMemory(&allocInfo, &mem);
- if(res < 0)
- {
- return res;
- }
-
- // New VkDeviceMemory successfully created.
-
- // Create new Allocation for it.
- VmaDeviceMemoryBlock* const pBlock = vma_new(m_hAllocator, VmaDeviceMemoryBlock)(m_hAllocator);
- pBlock->Init(
- m_MemoryTypeIndex,
- mem,
- allocInfo.allocationSize);
-
- m_Blocks.push_back(pBlock);
- if(pNewBlockIndex != VMA_NULL)
- {
- *pNewBlockIndex = m_Blocks.size() - 1;
- }
-
- return VK_SUCCESS;
-}
-
-#if VMA_STATS_STRING_ENABLED
-
-void VmaBlockVector::PrintDetailedMap(class VmaJsonWriter& json)
-{
- VmaMutexLock lock(m_Mutex, m_hAllocator->m_UseMutex);
-
- json.BeginObject();
-
- if(m_IsCustomPool)
- {
- json.WriteString("MemoryTypeIndex");
- json.WriteNumber(m_MemoryTypeIndex);
-
- json.WriteString("BlockSize");
- json.WriteNumber(m_PreferredBlockSize);
-
- json.WriteString("BlockCount");
- json.BeginObject(true);
- if(m_MinBlockCount > 0)
- {
- json.WriteString("Min");
- json.WriteNumber((uint64_t)m_MinBlockCount);
- }
- if(m_MaxBlockCount < SIZE_MAX)
- {
- json.WriteString("Max");
- json.WriteNumber((uint64_t)m_MaxBlockCount);
- }
- json.WriteString("Cur");
- json.WriteNumber((uint64_t)m_Blocks.size());
- json.EndObject();
-
- if(m_FrameInUseCount > 0)
- {
- json.WriteString("FrameInUseCount");
- json.WriteNumber(m_FrameInUseCount);
- }
- }
- else
- {
- json.WriteString("PreferredBlockSize");
- json.WriteNumber(m_PreferredBlockSize);
- }
-
- json.WriteString("Blocks");
- json.BeginArray();
- for(size_t i = 0; i < m_Blocks.size(); ++i)
- {
- m_Blocks[i]->m_Metadata.PrintDetailedMap(json);
- }
- json.EndArray();
-
- json.EndObject();
-}
-
-#endif // #if VMA_STATS_STRING_ENABLED
-
-VmaDefragmentator* VmaBlockVector::EnsureDefragmentator(
- VmaAllocator hAllocator,
- uint32_t currentFrameIndex)
-{
- if(m_pDefragmentator == VMA_NULL)
- {
- m_pDefragmentator = vma_new(m_hAllocator, VmaDefragmentator)(
- hAllocator,
- this,
- currentFrameIndex);
- }
-
- return m_pDefragmentator;
-}
-
-VkResult VmaBlockVector::Defragment(
- VmaDefragmentationStats* pDefragmentationStats,
- VkDeviceSize& maxBytesToMove,
- uint32_t& maxAllocationsToMove)
-{
- if(m_pDefragmentator == VMA_NULL)
- {
- return VK_SUCCESS;
- }
-
- VmaMutexLock lock(m_Mutex, m_hAllocator->m_UseMutex);
-
- // Defragment.
- VkResult result = m_pDefragmentator->Defragment(maxBytesToMove, maxAllocationsToMove);
-
- // Accumulate statistics.
- if(pDefragmentationStats != VMA_NULL)
- {
- const VkDeviceSize bytesMoved = m_pDefragmentator->GetBytesMoved();
- const uint32_t allocationsMoved = m_pDefragmentator->GetAllocationsMoved();
- pDefragmentationStats->bytesMoved += bytesMoved;
- pDefragmentationStats->allocationsMoved += allocationsMoved;
- VMA_ASSERT(bytesMoved <= maxBytesToMove);
- VMA_ASSERT(allocationsMoved <= maxAllocationsToMove);
- maxBytesToMove -= bytesMoved;
- maxAllocationsToMove -= allocationsMoved;
- }
-
- // Free empty blocks.
- m_HasEmptyBlock = false;
- for(size_t blockIndex = m_Blocks.size(); blockIndex--; )
- {
- VmaDeviceMemoryBlock* pBlock = m_Blocks[blockIndex];
- if(pBlock->m_Metadata.IsEmpty())
- {
- if(m_Blocks.size() > m_MinBlockCount)
- {
- if(pDefragmentationStats != VMA_NULL)
- {
- ++pDefragmentationStats->deviceMemoryBlocksFreed;
- pDefragmentationStats->bytesFreed += pBlock->m_Metadata.GetSize();
- }
-
- VmaVectorRemove(m_Blocks, blockIndex);
- pBlock->Destroy(m_hAllocator);
- vma_delete(m_hAllocator, pBlock);
- }
- else
- {
- m_HasEmptyBlock = true;
- }
- }
- }
-
- return result;
-}
-
-void VmaBlockVector::DestroyDefragmentator()
-{
- if(m_pDefragmentator != VMA_NULL)
- {
- vma_delete(m_hAllocator, m_pDefragmentator);
- m_pDefragmentator = VMA_NULL;
- }
-}
-
-void VmaBlockVector::MakePoolAllocationsLost(
- uint32_t currentFrameIndex,
- size_t* pLostAllocationCount)
-{
- VmaMutexLock lock(m_Mutex, m_hAllocator->m_UseMutex);
- size_t lostAllocationCount = 0;
- for(uint32_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex)
- {
- VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex];
- VMA_ASSERT(pBlock);
- lostAllocationCount += pBlock->m_Metadata.MakeAllocationsLost(currentFrameIndex, m_FrameInUseCount);
- }
- if(pLostAllocationCount != VMA_NULL)
- {
- *pLostAllocationCount = lostAllocationCount;
- }
-}
-
-void VmaBlockVector::AddStats(VmaStats* pStats)
-{
- const uint32_t memTypeIndex = m_MemoryTypeIndex;
- const uint32_t memHeapIndex = m_hAllocator->MemoryTypeIndexToHeapIndex(memTypeIndex);
-
- VmaMutexLock lock(m_Mutex, m_hAllocator->m_UseMutex);
-
- for(uint32_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex)
- {
- const VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex];
- VMA_ASSERT(pBlock);
- VMA_HEAVY_ASSERT(pBlock->Validate());
- VmaStatInfo allocationStatInfo;
- pBlock->m_Metadata.CalcAllocationStatInfo(allocationStatInfo);
- VmaAddStatInfo(pStats->total, allocationStatInfo);
- VmaAddStatInfo(pStats->memoryType[memTypeIndex], allocationStatInfo);
- VmaAddStatInfo(pStats->memoryHeap[memHeapIndex], allocationStatInfo);
- }
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// VmaDefragmentator members definition
-
-VmaDefragmentator::VmaDefragmentator(
- VmaAllocator hAllocator,
- VmaBlockVector* pBlockVector,
- uint32_t currentFrameIndex) :
- m_hAllocator(hAllocator),
- m_pBlockVector(pBlockVector),
- m_CurrentFrameIndex(currentFrameIndex),
- m_BytesMoved(0),
- m_AllocationsMoved(0),
- m_Allocations(VmaStlAllocator(hAllocator->GetAllocationCallbacks())),
- m_Blocks(VmaStlAllocator(hAllocator->GetAllocationCallbacks()))
-{
-}
-
-VmaDefragmentator::~VmaDefragmentator()
-{
- for(size_t i = m_Blocks.size(); i--; )
- {
- vma_delete(m_hAllocator, m_Blocks[i]);
- }
-}
-
-void VmaDefragmentator::AddAllocation(VmaAllocation hAlloc, VkBool32* pChanged)
-{
- AllocationInfo allocInfo;
- allocInfo.m_hAllocation = hAlloc;
- allocInfo.m_pChanged = pChanged;
- m_Allocations.push_back(allocInfo);
-}
-
-VkResult VmaDefragmentator::BlockInfo::EnsureMapping(VmaAllocator hAllocator, void** ppMappedData)
-{
- // It has already been mapped for defragmentation.
- if(m_pMappedDataForDefragmentation)
- {
- *ppMappedData = m_pMappedDataForDefragmentation;
- return VK_SUCCESS;
- }
-
- // It is originally mapped.
- if(m_pBlock->GetMappedData())
- {
- *ppMappedData = m_pBlock->GetMappedData();
- return VK_SUCCESS;
- }
-
- // Map on first usage.
- VkResult res = m_pBlock->Map(hAllocator, 1, &m_pMappedDataForDefragmentation);
- *ppMappedData = m_pMappedDataForDefragmentation;
- return res;
-}
-
-void VmaDefragmentator::BlockInfo::Unmap(VmaAllocator hAllocator)
-{
- if(m_pMappedDataForDefragmentation != VMA_NULL)
- {
- m_pBlock->Unmap(hAllocator, 1);
- }
-}
-
-VkResult VmaDefragmentator::DefragmentRound(
- VkDeviceSize maxBytesToMove,
- uint32_t maxAllocationsToMove)
-{
- if(m_Blocks.empty())
- {
- return VK_SUCCESS;
- }
-
- size_t srcBlockIndex = m_Blocks.size() - 1;
- size_t srcAllocIndex = SIZE_MAX;
- for(;;)
- {
- // 1. Find next allocation to move.
- // 1.1. Start from last to first m_Blocks - they are sorted from most "destination" to most "source".
- // 1.2. Then start from last to first m_Allocations - they are sorted from largest to smallest.
- while(srcAllocIndex >= m_Blocks[srcBlockIndex]->m_Allocations.size())
- {
- if(m_Blocks[srcBlockIndex]->m_Allocations.empty())
- {
- // Finished: no more allocations to process.
- if(srcBlockIndex == 0)
- {
- return VK_SUCCESS;
- }
- else
- {
- --srcBlockIndex;
- srcAllocIndex = SIZE_MAX;
- }
- }
- else
- {
- srcAllocIndex = m_Blocks[srcBlockIndex]->m_Allocations.size() - 1;
- }
- }
-
- BlockInfo* pSrcBlockInfo = m_Blocks[srcBlockIndex];
- AllocationInfo& allocInfo = pSrcBlockInfo->m_Allocations[srcAllocIndex];
-
- const VkDeviceSize size = allocInfo.m_hAllocation->GetSize();
- const VkDeviceSize srcOffset = allocInfo.m_hAllocation->GetOffset();
- const VkDeviceSize alignment = allocInfo.m_hAllocation->GetAlignment();
- const VmaSuballocationType suballocType = allocInfo.m_hAllocation->GetSuballocationType();
-
- // 2. Try to find new place for this allocation in preceding or current block.
- for(size_t dstBlockIndex = 0; dstBlockIndex <= srcBlockIndex; ++dstBlockIndex)
- {
- BlockInfo* pDstBlockInfo = m_Blocks[dstBlockIndex];
- VmaAllocationRequest dstAllocRequest;
- if(pDstBlockInfo->m_pBlock->m_Metadata.CreateAllocationRequest(
- m_CurrentFrameIndex,
- m_pBlockVector->GetFrameInUseCount(),
- m_pBlockVector->GetBufferImageGranularity(),
- size,
- alignment,
- suballocType,
- false, // canMakeOtherLost
- &dstAllocRequest) &&
- MoveMakesSense(
- dstBlockIndex, dstAllocRequest.offset, srcBlockIndex, srcOffset))
- {
- VMA_ASSERT(dstAllocRequest.itemsToMakeLostCount == 0);
-
- // Reached limit on number of allocations or bytes to move.
- if((m_AllocationsMoved + 1 > maxAllocationsToMove) ||
- (m_BytesMoved + size > maxBytesToMove))
- {
- return VK_INCOMPLETE;
- }
-
- void* pDstMappedData = VMA_NULL;
- VkResult res = pDstBlockInfo->EnsureMapping(m_hAllocator, &pDstMappedData);
- if(res != VK_SUCCESS)
- {
- return res;
- }
-
- void* pSrcMappedData = VMA_NULL;
- res = pSrcBlockInfo->EnsureMapping(m_hAllocator, &pSrcMappedData);
- if(res != VK_SUCCESS)
- {
- return res;
- }
-
- // THE PLACE WHERE ACTUAL DATA COPY HAPPENS.
- memcpy(
- reinterpret_cast(pDstMappedData) + dstAllocRequest.offset,
- reinterpret_cast(pSrcMappedData) + srcOffset,
- static_cast(size));
-
- pDstBlockInfo->m_pBlock->m_Metadata.Alloc(dstAllocRequest, suballocType, size, allocInfo.m_hAllocation);
- pSrcBlockInfo->m_pBlock->m_Metadata.FreeAtOffset(srcOffset);
-
- allocInfo.m_hAllocation->ChangeBlockAllocation(m_hAllocator, pDstBlockInfo->m_pBlock, dstAllocRequest.offset);
-
- if(allocInfo.m_pChanged != VMA_NULL)
- {
- *allocInfo.m_pChanged = VK_TRUE;
- }
-
- ++m_AllocationsMoved;
- m_BytesMoved += size;
-
- VmaVectorRemove(pSrcBlockInfo->m_Allocations, srcAllocIndex);
-
- break;
- }
- }
-
- // If not processed, this allocInfo remains in pBlockInfo->m_Allocations for next round.
-
- if(srcAllocIndex > 0)
- {
- --srcAllocIndex;
- }
- else
- {
- if(srcBlockIndex > 0)
- {
- --srcBlockIndex;
- srcAllocIndex = SIZE_MAX;
- }
- else
- {
- return VK_SUCCESS;
- }
- }
- }
-}
-
-VkResult VmaDefragmentator::Defragment(
- VkDeviceSize maxBytesToMove,
- uint32_t maxAllocationsToMove)
-{
- if(m_Allocations.empty())
- {
- return VK_SUCCESS;
- }
-
- // Create block info for each block.
- const size_t blockCount = m_pBlockVector->m_Blocks.size();
- for(size_t blockIndex = 0; blockIndex < blockCount; ++blockIndex)
- {
- BlockInfo* pBlockInfo = vma_new(m_hAllocator, BlockInfo)(m_hAllocator->GetAllocationCallbacks());
- pBlockInfo->m_pBlock = m_pBlockVector->m_Blocks[blockIndex];
- m_Blocks.push_back(pBlockInfo);
- }
-
- // Sort them by m_pBlock pointer value.
- VMA_SORT(m_Blocks.begin(), m_Blocks.end(), BlockPointerLess());
-
- // Move allocation infos from m_Allocations to appropriate m_Blocks[memTypeIndex].m_Allocations.
- for(size_t blockIndex = 0, allocCount = m_Allocations.size(); blockIndex < allocCount; ++blockIndex)
- {
- AllocationInfo& allocInfo = m_Allocations[blockIndex];
- // Now as we are inside VmaBlockVector::m_Mutex, we can make final check if this allocation was not lost.
- if(allocInfo.m_hAllocation->GetLastUseFrameIndex() != VMA_FRAME_INDEX_LOST)
- {
- VmaDeviceMemoryBlock* pBlock = allocInfo.m_hAllocation->GetBlock();
- BlockInfoVector::iterator it = VmaBinaryFindFirstNotLess(m_Blocks.begin(), m_Blocks.end(), pBlock, BlockPointerLess());
- if(it != m_Blocks.end() && (*it)->m_pBlock == pBlock)
- {
- (*it)->m_Allocations.push_back(allocInfo);
- }
- else
- {
- VMA_ASSERT(0);
- }
- }
- }
- m_Allocations.clear();
-
- for(size_t blockIndex = 0; blockIndex < blockCount; ++blockIndex)
- {
- BlockInfo* pBlockInfo = m_Blocks[blockIndex];
- pBlockInfo->CalcHasNonMovableAllocations();
- pBlockInfo->SortAllocationsBySizeDescecnding();
- }
-
- // Sort m_Blocks this time by the main criterium, from most "destination" to most "source" blocks.
- VMA_SORT(m_Blocks.begin(), m_Blocks.end(), BlockInfoCompareMoveDestination());
-
- // Execute defragmentation rounds (the main part).
- VkResult result = VK_SUCCESS;
- for(size_t round = 0; (round < 2) && (result == VK_SUCCESS); ++round)
- {
- result = DefragmentRound(maxBytesToMove, maxAllocationsToMove);
- }
-
- // Unmap blocks that were mapped for defragmentation.
- for(size_t blockIndex = 0; blockIndex < blockCount; ++blockIndex)
- {
- m_Blocks[blockIndex]->Unmap(m_hAllocator);
- }
-
- return result;
-}
-
-bool VmaDefragmentator::MoveMakesSense(
- size_t dstBlockIndex, VkDeviceSize dstOffset,
- size_t srcBlockIndex, VkDeviceSize srcOffset)
-{
- if(dstBlockIndex < srcBlockIndex)
- {
- return true;
- }
- if(dstBlockIndex > srcBlockIndex)
- {
- return false;
- }
- if(dstOffset < srcOffset)
- {
- return true;
- }
- return false;
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// VmaAllocator_T
-
-VmaAllocator_T::VmaAllocator_T(const VmaAllocatorCreateInfo* pCreateInfo) :
- m_UseMutex((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT) == 0),
- m_UseKhrDedicatedAllocation((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT) != 0),
- m_hDevice(pCreateInfo->device),
- m_AllocationCallbacksSpecified(pCreateInfo->pAllocationCallbacks != VMA_NULL),
- m_AllocationCallbacks(pCreateInfo->pAllocationCallbacks ?
- *pCreateInfo->pAllocationCallbacks : VmaEmptyAllocationCallbacks),
- m_PreferredLargeHeapBlockSize(0),
- m_PhysicalDevice(pCreateInfo->physicalDevice),
- m_CurrentFrameIndex(0),
- m_Pools(VmaStlAllocator(GetAllocationCallbacks()))
-{
- VMA_ASSERT(pCreateInfo->physicalDevice && pCreateInfo->device);
-
- memset(&m_DeviceMemoryCallbacks, 0 ,sizeof(m_DeviceMemoryCallbacks));
- memset(&m_MemProps, 0, sizeof(m_MemProps));
- memset(&m_PhysicalDeviceProperties, 0, sizeof(m_PhysicalDeviceProperties));
-
- memset(&m_pBlockVectors, 0, sizeof(m_pBlockVectors));
- memset(&m_pDedicatedAllocations, 0, sizeof(m_pDedicatedAllocations));
-
- for(uint32_t i = 0; i < VK_MAX_MEMORY_HEAPS; ++i)
- {
- m_HeapSizeLimit[i] = VK_WHOLE_SIZE;
- }
-
- if(pCreateInfo->pDeviceMemoryCallbacks != VMA_NULL)
- {
- m_DeviceMemoryCallbacks.pfnAllocate = pCreateInfo->pDeviceMemoryCallbacks->pfnAllocate;
- m_DeviceMemoryCallbacks.pfnFree = pCreateInfo->pDeviceMemoryCallbacks->pfnFree;
- }
-
- ImportVulkanFunctions(pCreateInfo->pVulkanFunctions);
-
- (*m_VulkanFunctions.vkGetPhysicalDeviceProperties)(m_PhysicalDevice, &m_PhysicalDeviceProperties);
- (*m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties)(m_PhysicalDevice, &m_MemProps);
-
- m_PreferredLargeHeapBlockSize = (pCreateInfo->preferredLargeHeapBlockSize != 0) ?
- pCreateInfo->preferredLargeHeapBlockSize : static_cast(VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE);
-
- if(pCreateInfo->pHeapSizeLimit != VMA_NULL)
- {
- for(uint32_t heapIndex = 0; heapIndex < GetMemoryHeapCount(); ++heapIndex)
- {
- const VkDeviceSize limit = pCreateInfo->pHeapSizeLimit[heapIndex];
- if(limit != VK_WHOLE_SIZE)
- {
- m_HeapSizeLimit[heapIndex] = limit;
- if(limit < m_MemProps.memoryHeaps[heapIndex].size)
- {
- m_MemProps.memoryHeaps[heapIndex].size = limit;
- }
- }
- }
- }
-
- for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
- {
- const VkDeviceSize preferredBlockSize = CalcPreferredBlockSize(memTypeIndex);
-
- m_pBlockVectors[memTypeIndex] = vma_new(this, VmaBlockVector)(
- this,
- memTypeIndex,
- preferredBlockSize,
- 0,
- SIZE_MAX,
- GetBufferImageGranularity(),
- pCreateInfo->frameInUseCount,
- false); // isCustomPool
- // No need to call m_pBlockVectors[memTypeIndex][blockVectorTypeIndex]->CreateMinBlocks here,
- // becase minBlockCount is 0.
- m_pDedicatedAllocations[memTypeIndex] = vma_new(this, AllocationVectorType)(VmaStlAllocator(GetAllocationCallbacks()));
- }
-}
-
-VmaAllocator_T::~VmaAllocator_T()
-{
- VMA_ASSERT(m_Pools.empty());
-
- for(size_t i = GetMemoryTypeCount(); i--; )
- {
- vma_delete(this, m_pDedicatedAllocations[i]);
- vma_delete(this, m_pBlockVectors[i]);
- }
-}
-
-void VmaAllocator_T::ImportVulkanFunctions(const VmaVulkanFunctions* pVulkanFunctions)
-{
-#if VMA_STATIC_VULKAN_FUNCTIONS == 1
- m_VulkanFunctions.vkGetPhysicalDeviceProperties = &vkGetPhysicalDeviceProperties;
- m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties = &vkGetPhysicalDeviceMemoryProperties;
- m_VulkanFunctions.vkAllocateMemory = &vkAllocateMemory;
- m_VulkanFunctions.vkFreeMemory = &vkFreeMemory;
- m_VulkanFunctions.vkMapMemory = &vkMapMemory;
- m_VulkanFunctions.vkUnmapMemory = &vkUnmapMemory;
- m_VulkanFunctions.vkBindBufferMemory = &vkBindBufferMemory;
- m_VulkanFunctions.vkBindImageMemory = &vkBindImageMemory;
- m_VulkanFunctions.vkGetBufferMemoryRequirements = &vkGetBufferMemoryRequirements;
- m_VulkanFunctions.vkGetImageMemoryRequirements = &vkGetImageMemoryRequirements;
- m_VulkanFunctions.vkCreateBuffer = &vkCreateBuffer;
- m_VulkanFunctions.vkDestroyBuffer = &vkDestroyBuffer;
- m_VulkanFunctions.vkCreateImage = &vkCreateImage;
- m_VulkanFunctions.vkDestroyImage = &vkDestroyImage;
- if(m_UseKhrDedicatedAllocation)
- {
- m_VulkanFunctions.vkGetBufferMemoryRequirements2KHR =
- (PFN_vkGetBufferMemoryRequirements2KHR)vkGetDeviceProcAddr(m_hDevice, "vkGetBufferMemoryRequirements2KHR");
- m_VulkanFunctions.vkGetImageMemoryRequirements2KHR =
- (PFN_vkGetImageMemoryRequirements2KHR)vkGetDeviceProcAddr(m_hDevice, "vkGetImageMemoryRequirements2KHR");
- }
-#endif // #if VMA_STATIC_VULKAN_FUNCTIONS == 1
-
-#define VMA_COPY_IF_NOT_NULL(funcName) \
- if(pVulkanFunctions->funcName != VMA_NULL) m_VulkanFunctions.funcName = pVulkanFunctions->funcName;
-
- if(pVulkanFunctions != VMA_NULL)
- {
- VMA_COPY_IF_NOT_NULL(vkGetPhysicalDeviceProperties);
- VMA_COPY_IF_NOT_NULL(vkGetPhysicalDeviceMemoryProperties);
- VMA_COPY_IF_NOT_NULL(vkAllocateMemory);
- VMA_COPY_IF_NOT_NULL(vkFreeMemory);
- VMA_COPY_IF_NOT_NULL(vkMapMemory);
- VMA_COPY_IF_NOT_NULL(vkUnmapMemory);
- VMA_COPY_IF_NOT_NULL(vkBindBufferMemory);
- VMA_COPY_IF_NOT_NULL(vkBindImageMemory);
- VMA_COPY_IF_NOT_NULL(vkGetBufferMemoryRequirements);
- VMA_COPY_IF_NOT_NULL(vkGetImageMemoryRequirements);
- VMA_COPY_IF_NOT_NULL(vkCreateBuffer);
- VMA_COPY_IF_NOT_NULL(vkDestroyBuffer);
- VMA_COPY_IF_NOT_NULL(vkCreateImage);
- VMA_COPY_IF_NOT_NULL(vkDestroyImage);
- VMA_COPY_IF_NOT_NULL(vkGetBufferMemoryRequirements2KHR);
- VMA_COPY_IF_NOT_NULL(vkGetImageMemoryRequirements2KHR);
- }
-
-#undef VMA_COPY_IF_NOT_NULL
-
- // If these asserts are hit, you must either #define VMA_STATIC_VULKAN_FUNCTIONS 1
- // or pass valid pointers as VmaAllocatorCreateInfo::pVulkanFunctions.
- VMA_ASSERT(m_VulkanFunctions.vkGetPhysicalDeviceProperties != VMA_NULL);
- VMA_ASSERT(m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties != VMA_NULL);
- VMA_ASSERT(m_VulkanFunctions.vkAllocateMemory != VMA_NULL);
- VMA_ASSERT(m_VulkanFunctions.vkFreeMemory != VMA_NULL);
- VMA_ASSERT(m_VulkanFunctions.vkMapMemory != VMA_NULL);
- VMA_ASSERT(m_VulkanFunctions.vkUnmapMemory != VMA_NULL);
- VMA_ASSERT(m_VulkanFunctions.vkBindBufferMemory != VMA_NULL);
- VMA_ASSERT(m_VulkanFunctions.vkBindImageMemory != VMA_NULL);
- VMA_ASSERT(m_VulkanFunctions.vkGetBufferMemoryRequirements != VMA_NULL);
- VMA_ASSERT(m_VulkanFunctions.vkGetImageMemoryRequirements != VMA_NULL);
- VMA_ASSERT(m_VulkanFunctions.vkCreateBuffer != VMA_NULL);
- VMA_ASSERT(m_VulkanFunctions.vkDestroyBuffer != VMA_NULL);
- VMA_ASSERT(m_VulkanFunctions.vkCreateImage != VMA_NULL);
- VMA_ASSERT(m_VulkanFunctions.vkDestroyImage != VMA_NULL);
- if(m_UseKhrDedicatedAllocation)
- {
- VMA_ASSERT(m_VulkanFunctions.vkGetBufferMemoryRequirements2KHR != VMA_NULL);
- VMA_ASSERT(m_VulkanFunctions.vkGetImageMemoryRequirements2KHR != VMA_NULL);
- }
-}
-
-VkDeviceSize VmaAllocator_T::CalcPreferredBlockSize(uint32_t memTypeIndex)
-{
- const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(memTypeIndex);
- const VkDeviceSize heapSize = m_MemProps.memoryHeaps[heapIndex].size;
- const bool isSmallHeap = heapSize <= VMA_SMALL_HEAP_MAX_SIZE;
- return isSmallHeap ? (heapSize / 8) : m_PreferredLargeHeapBlockSize;
-}
-
-VkResult VmaAllocator_T::AllocateMemoryOfType(
- const VkMemoryRequirements& vkMemReq,
- bool dedicatedAllocation,
- VkBuffer dedicatedBuffer,
- VkImage dedicatedImage,
- const VmaAllocationCreateInfo& createInfo,
- uint32_t memTypeIndex,
- VmaSuballocationType suballocType,
- VmaAllocation* pAllocation)
-{
- VMA_ASSERT(pAllocation != VMA_NULL);
- VMA_DEBUG_LOG(" AllocateMemory: MemoryTypeIndex=%u, Size=%llu", memTypeIndex, vkMemReq.size);
-
- VmaAllocationCreateInfo finalCreateInfo = createInfo;
-
- // If memory type is not HOST_VISIBLE, disable MAPPED.
- if((finalCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0 &&
- (m_MemProps.memoryTypes[memTypeIndex].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == 0)
- {
- finalCreateInfo.flags &= ~VMA_ALLOCATION_CREATE_MAPPED_BIT;
- }
-
- VmaBlockVector* const blockVector = m_pBlockVectors[memTypeIndex];
- VMA_ASSERT(blockVector);
-
- const VkDeviceSize preferredBlockSize = blockVector->GetPreferredBlockSize();
- bool preferDedicatedMemory =
- VMA_DEBUG_ALWAYS_DEDICATED_MEMORY ||
- dedicatedAllocation ||
- // Heuristics: Allocate dedicated memory if requested size if greater than half of preferred block size.
- vkMemReq.size > preferredBlockSize / 2;
-
- if(preferDedicatedMemory &&
- (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) == 0 &&
- finalCreateInfo.pool == VK_NULL_HANDLE)
- {
- finalCreateInfo.flags |= VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT;
- }
-
- if((finalCreateInfo.flags & VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT) != 0)
- {
- if((finalCreateInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) != 0)
- {
- return VK_ERROR_OUT_OF_DEVICE_MEMORY;
- }
- else
- {
- return AllocateDedicatedMemory(
- vkMemReq.size,
- suballocType,
- memTypeIndex,
- (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0,
- (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0,
- finalCreateInfo.pUserData,
- dedicatedBuffer,
- dedicatedImage,
- pAllocation);
- }
- }
- else
- {
- VkResult res = blockVector->Allocate(
- VK_NULL_HANDLE, // hCurrentPool
- m_CurrentFrameIndex.load(),
- vkMemReq,
- finalCreateInfo,
- suballocType,
- pAllocation);
- if(res == VK_SUCCESS)
- {
- return res;
- }
-
- // 5. Try dedicated memory.
- if((finalCreateInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) != 0)
- {
- return VK_ERROR_OUT_OF_DEVICE_MEMORY;
- }
- else
- {
- res = AllocateDedicatedMemory(
- vkMemReq.size,
- suballocType,
- memTypeIndex,
- (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0,
- (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0,
- finalCreateInfo.pUserData,
- dedicatedBuffer,
- dedicatedImage,
- pAllocation);
- if(res == VK_SUCCESS)
- {
- // Succeeded: AllocateDedicatedMemory function already filld pMemory, nothing more to do here.
- VMA_DEBUG_LOG(" Allocated as DedicatedMemory");
- return VK_SUCCESS;
- }
- else
- {
- // Everything failed: Return error code.
- VMA_DEBUG_LOG(" vkAllocateMemory FAILED");
- return res;
- }
- }
- }
-}
-
-VkResult VmaAllocator_T::AllocateDedicatedMemory(
- VkDeviceSize size,
- VmaSuballocationType suballocType,
- uint32_t memTypeIndex,
- bool map,
- bool isUserDataString,
- void* pUserData,
- VkBuffer dedicatedBuffer,
- VkImage dedicatedImage,
- VmaAllocation* pAllocation)
-{
- VMA_ASSERT(pAllocation);
-
- VkMemoryAllocateInfo allocInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
- allocInfo.memoryTypeIndex = memTypeIndex;
- allocInfo.allocationSize = size;
-
- VkMemoryDedicatedAllocateInfoKHR dedicatedAllocInfo = { VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO_KHR };
- if(m_UseKhrDedicatedAllocation)
- {
- if(dedicatedBuffer != VK_NULL_HANDLE)
- {
- VMA_ASSERT(dedicatedImage == VK_NULL_HANDLE);
- dedicatedAllocInfo.buffer = dedicatedBuffer;
- allocInfo.pNext = &dedicatedAllocInfo;
- }
- else if(dedicatedImage != VK_NULL_HANDLE)
- {
- dedicatedAllocInfo.image = dedicatedImage;
- allocInfo.pNext = &dedicatedAllocInfo;
- }
- }
-
- // Allocate VkDeviceMemory.
- VkDeviceMemory hMemory = VK_NULL_HANDLE;
- VkResult res = AllocateVulkanMemory(&allocInfo, &hMemory);
- if(res < 0)
- {
- VMA_DEBUG_LOG(" vkAllocateMemory FAILED");
- return res;
- }
-
- void* pMappedData = VMA_NULL;
- if(map)
- {
- res = (*m_VulkanFunctions.vkMapMemory)(
- m_hDevice,
- hMemory,
- 0,
- VK_WHOLE_SIZE,
- 0,
- &pMappedData);
- if(res < 0)
- {
- VMA_DEBUG_LOG(" vkMapMemory FAILED");
- FreeVulkanMemory(memTypeIndex, size, hMemory);
- return res;
- }
- }
-
- *pAllocation = vma_new(this, VmaAllocation_T)(m_CurrentFrameIndex.load(), isUserDataString);
- (*pAllocation)->InitDedicatedAllocation(memTypeIndex, hMemory, suballocType, pMappedData, size);
- (*pAllocation)->SetUserData(this, pUserData);
-
- // Register it in m_pDedicatedAllocations.
- {
- VmaMutexLock lock(m_DedicatedAllocationsMutex[memTypeIndex], m_UseMutex);
- AllocationVectorType* pDedicatedAllocations = m_pDedicatedAllocations[memTypeIndex];
- VMA_ASSERT(pDedicatedAllocations);
- VmaVectorInsertSorted(*pDedicatedAllocations, *pAllocation);
- }
-
- VMA_DEBUG_LOG(" Allocated DedicatedMemory MemoryTypeIndex=#%u", memTypeIndex);
-
- return VK_SUCCESS;
-}
-
-void VmaAllocator_T::GetBufferMemoryRequirements(
- VkBuffer hBuffer,
- VkMemoryRequirements& memReq,
- bool& requiresDedicatedAllocation,
- bool& prefersDedicatedAllocation) const
-{
- if(m_UseKhrDedicatedAllocation)
- {
- VkBufferMemoryRequirementsInfo2KHR memReqInfo = { VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2_KHR };
- memReqInfo.buffer = hBuffer;
-
- VkMemoryDedicatedRequirementsKHR memDedicatedReq = { VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR };
-
- VkMemoryRequirements2KHR memReq2 = { VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR };
- memReq2.pNext = &memDedicatedReq;
-
- (*m_VulkanFunctions.vkGetBufferMemoryRequirements2KHR)(m_hDevice, &memReqInfo, &memReq2);
-
- memReq = memReq2.memoryRequirements;
- requiresDedicatedAllocation = (memDedicatedReq.requiresDedicatedAllocation != VK_FALSE);
- prefersDedicatedAllocation = (memDedicatedReq.prefersDedicatedAllocation != VK_FALSE);
- }
- else
- {
- (*m_VulkanFunctions.vkGetBufferMemoryRequirements)(m_hDevice, hBuffer, &memReq);
- requiresDedicatedAllocation = false;
- prefersDedicatedAllocation = false;
- }
-}
-
-void VmaAllocator_T::GetImageMemoryRequirements(
- VkImage hImage,
- VkMemoryRequirements& memReq,
- bool& requiresDedicatedAllocation,
- bool& prefersDedicatedAllocation) const
-{
- if(m_UseKhrDedicatedAllocation)
- {
- VkImageMemoryRequirementsInfo2KHR memReqInfo = { VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2_KHR };
- memReqInfo.image = hImage;
-
- VkMemoryDedicatedRequirementsKHR memDedicatedReq = { VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR };
-
- VkMemoryRequirements2KHR memReq2 = { VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR };
- memReq2.pNext = &memDedicatedReq;
-
- (*m_VulkanFunctions.vkGetImageMemoryRequirements2KHR)(m_hDevice, &memReqInfo, &memReq2);
-
- memReq = memReq2.memoryRequirements;
- requiresDedicatedAllocation = (memDedicatedReq.requiresDedicatedAllocation != VK_FALSE);
- prefersDedicatedAllocation = (memDedicatedReq.prefersDedicatedAllocation != VK_FALSE);
- }
- else
- {
- (*m_VulkanFunctions.vkGetImageMemoryRequirements)(m_hDevice, hImage, &memReq);
- requiresDedicatedAllocation = false;
- prefersDedicatedAllocation = false;
- }
-}
-
-VkResult VmaAllocator_T::AllocateMemory(
- const VkMemoryRequirements& vkMemReq,
- bool requiresDedicatedAllocation,
- bool prefersDedicatedAllocation,
- VkBuffer dedicatedBuffer,
- VkImage dedicatedImage,
- const VmaAllocationCreateInfo& createInfo,
- VmaSuballocationType suballocType,
- VmaAllocation* pAllocation)
-{
- if((createInfo.flags & VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT) != 0 &&
- (createInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) != 0)
- {
- VMA_ASSERT(0 && "Specifying VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT together with VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT makes no sense.");
- return VK_ERROR_OUT_OF_DEVICE_MEMORY;
- }
- if((createInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0 &&
- (createInfo.flags & VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT) != 0)
- {
- VMA_ASSERT(0 && "Specifying VMA_ALLOCATION_CREATE_MAPPED_BIT together with VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT is invalid.");
- return VK_ERROR_OUT_OF_DEVICE_MEMORY;
- }
- if(requiresDedicatedAllocation)
- {
- if((createInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) != 0)
- {
- VMA_ASSERT(0 && "VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT specified while dedicated allocation is required.");
- return VK_ERROR_OUT_OF_DEVICE_MEMORY;
- }
- if(createInfo.pool != VK_NULL_HANDLE)
- {
- VMA_ASSERT(0 && "Pool specified while dedicated allocation is required.");
- return VK_ERROR_OUT_OF_DEVICE_MEMORY;
- }
- }
- if((createInfo.pool != VK_NULL_HANDLE) &&
- ((createInfo.flags & (VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT)) != 0))
- {
- VMA_ASSERT(0 && "Specifying VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT when pool != null is invalid.");
- return VK_ERROR_OUT_OF_DEVICE_MEMORY;
- }
-
- if(createInfo.pool != VK_NULL_HANDLE)
- {
- return createInfo.pool->m_BlockVector.Allocate(
- createInfo.pool,
- m_CurrentFrameIndex.load(),
- vkMemReq,
- createInfo,
- suballocType,
- pAllocation);
- }
- else
- {
- // Bit mask of memory Vulkan types acceptable for this allocation.
- uint32_t memoryTypeBits = vkMemReq.memoryTypeBits;
- uint32_t memTypeIndex = UINT32_MAX;
- VkResult res = vmaFindMemoryTypeIndex(this, memoryTypeBits, &createInfo, &memTypeIndex);
- if(res == VK_SUCCESS)
- {
- res = AllocateMemoryOfType(
- vkMemReq,
- requiresDedicatedAllocation || prefersDedicatedAllocation,
- dedicatedBuffer,
- dedicatedImage,
- createInfo,
- memTypeIndex,
- suballocType,
- pAllocation);
- // Succeeded on first try.
- if(res == VK_SUCCESS)
- {
- return res;
- }
- // Allocation from this memory type failed. Try other compatible memory types.
- else
- {
- for(;;)
- {
- // Remove old memTypeIndex from list of possibilities.
- memoryTypeBits &= ~(1u << memTypeIndex);
- // Find alternative memTypeIndex.
- res = vmaFindMemoryTypeIndex(this, memoryTypeBits, &createInfo, &memTypeIndex);
- if(res == VK_SUCCESS)
- {
- res = AllocateMemoryOfType(
- vkMemReq,
- requiresDedicatedAllocation || prefersDedicatedAllocation,
- dedicatedBuffer,
- dedicatedImage,
- createInfo,
- memTypeIndex,
- suballocType,
- pAllocation);
- // Allocation from this alternative memory type succeeded.
- if(res == VK_SUCCESS)
- {
- return res;
- }
- // else: Allocation from this memory type failed. Try next one - next loop iteration.
- }
- // No other matching memory type index could be found.
- else
- {
- // Not returning res, which is VK_ERROR_FEATURE_NOT_PRESENT, because we already failed to allocate once.
- return VK_ERROR_OUT_OF_DEVICE_MEMORY;
- }
- }
- }
- }
- // Can't find any single memory type maching requirements. res is VK_ERROR_FEATURE_NOT_PRESENT.
- else
- return res;
- }
-}
-
-void VmaAllocator_T::FreeMemory(const VmaAllocation allocation)
-{
- VMA_ASSERT(allocation);
-
- if(allocation->CanBecomeLost() == false ||
- allocation->GetLastUseFrameIndex() != VMA_FRAME_INDEX_LOST)
- {
- switch(allocation->GetType())
- {
- case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:
- {
- VmaBlockVector* pBlockVector = VMA_NULL;
- VmaPool hPool = allocation->GetPool();
- if(hPool != VK_NULL_HANDLE)
- {
- pBlockVector = &hPool->m_BlockVector;
- }
- else
- {
- const uint32_t memTypeIndex = allocation->GetMemoryTypeIndex();
- pBlockVector = m_pBlockVectors[memTypeIndex];
- }
- pBlockVector->Free(allocation);
- }
- break;
- case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:
- FreeDedicatedMemory(allocation);
- break;
- default:
- VMA_ASSERT(0);
- }
- }
-
- allocation->SetUserData(this, VMA_NULL);
- vma_delete(this, allocation);
-}
-
-void VmaAllocator_T::CalculateStats(VmaStats* pStats)
-{
- // Initialize.
- InitStatInfo(pStats->total);
- for(size_t i = 0; i < VK_MAX_MEMORY_TYPES; ++i)
- InitStatInfo(pStats->memoryType[i]);
- for(size_t i = 0; i < VK_MAX_MEMORY_HEAPS; ++i)
- InitStatInfo(pStats->memoryHeap[i]);
-
- // Process default pools.
- for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
- {
- VmaBlockVector* const pBlockVector = m_pBlockVectors[memTypeIndex];
- VMA_ASSERT(pBlockVector);
- pBlockVector->AddStats(pStats);
- }
-
- // Process custom pools.
- {
- VmaMutexLock lock(m_PoolsMutex, m_UseMutex);
- for(size_t poolIndex = 0, poolCount = m_Pools.size(); poolIndex < poolCount; ++poolIndex)
- {
- m_Pools[poolIndex]->GetBlockVector().AddStats(pStats);
- }
- }
-
- // Process dedicated allocations.
- for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
- {
- const uint32_t memHeapIndex = MemoryTypeIndexToHeapIndex(memTypeIndex);
- VmaMutexLock dedicatedAllocationsLock(m_DedicatedAllocationsMutex[memTypeIndex], m_UseMutex);
- AllocationVectorType* const pDedicatedAllocVector = m_pDedicatedAllocations[memTypeIndex];
- VMA_ASSERT(pDedicatedAllocVector);
- for(size_t allocIndex = 0, allocCount = pDedicatedAllocVector->size(); allocIndex < allocCount; ++allocIndex)
- {
- VmaStatInfo allocationStatInfo;
- (*pDedicatedAllocVector)[allocIndex]->DedicatedAllocCalcStatsInfo(allocationStatInfo);
- VmaAddStatInfo(pStats->total, allocationStatInfo);
- VmaAddStatInfo(pStats->memoryType[memTypeIndex], allocationStatInfo);
- VmaAddStatInfo(pStats->memoryHeap[memHeapIndex], allocationStatInfo);
- }
- }
-
- // Postprocess.
- VmaPostprocessCalcStatInfo(pStats->total);
- for(size_t i = 0; i < GetMemoryTypeCount(); ++i)
- VmaPostprocessCalcStatInfo(pStats->memoryType[i]);
- for(size_t i = 0; i < GetMemoryHeapCount(); ++i)
- VmaPostprocessCalcStatInfo(pStats->memoryHeap[i]);
-}
-
-static const uint32_t VMA_VENDOR_ID_AMD = 4098;
-
-VkResult VmaAllocator_T::Defragment(
- VmaAllocation* pAllocations,
- size_t allocationCount,
- VkBool32* pAllocationsChanged,
- const VmaDefragmentationInfo* pDefragmentationInfo,
- VmaDefragmentationStats* pDefragmentationStats)
-{
- if(pAllocationsChanged != VMA_NULL)
- {
- memset(pAllocationsChanged, 0, sizeof(*pAllocationsChanged));
- }
- if(pDefragmentationStats != VMA_NULL)
- {
- memset(pDefragmentationStats, 0, sizeof(*pDefragmentationStats));
- }
-
- const uint32_t currentFrameIndex = m_CurrentFrameIndex.load();
-
- VmaMutexLock poolsLock(m_PoolsMutex, m_UseMutex);
-
- const size_t poolCount = m_Pools.size();
-
- // Dispatch pAllocations among defragmentators. Create them in BlockVectors when necessary.
- for(size_t allocIndex = 0; allocIndex < allocationCount; ++allocIndex)
- {
- VmaAllocation hAlloc = pAllocations[allocIndex];
- VMA_ASSERT(hAlloc);
- const uint32_t memTypeIndex = hAlloc->GetMemoryTypeIndex();
- // DedicatedAlloc cannot be defragmented.
- if((hAlloc->GetType() == VmaAllocation_T::ALLOCATION_TYPE_BLOCK) &&
- // Only HOST_VISIBLE memory types can be defragmented.
- ((m_MemProps.memoryTypes[memTypeIndex].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0) &&
- // Lost allocation cannot be defragmented.
- (hAlloc->GetLastUseFrameIndex() != VMA_FRAME_INDEX_LOST))
- {
- VmaBlockVector* pAllocBlockVector = VMA_NULL;
-
- const VmaPool hAllocPool = hAlloc->GetPool();
- // This allocation belongs to custom pool.
- if(hAllocPool != VK_NULL_HANDLE)
- {
- pAllocBlockVector = &hAllocPool->GetBlockVector();
- }
- // This allocation belongs to general pool.
- else
- {
- pAllocBlockVector = m_pBlockVectors[memTypeIndex];
- }
-
- VmaDefragmentator* const pDefragmentator = pAllocBlockVector->EnsureDefragmentator(this, currentFrameIndex);
-
- VkBool32* const pChanged = (pAllocationsChanged != VMA_NULL) ?
- &pAllocationsChanged[allocIndex] : VMA_NULL;
- pDefragmentator->AddAllocation(hAlloc, pChanged);
- }
- }
-
- VkResult result = VK_SUCCESS;
-
- // ======== Main processing.
-
- VkDeviceSize maxBytesToMove = SIZE_MAX;
- uint32_t maxAllocationsToMove = UINT32_MAX;
- if(pDefragmentationInfo != VMA_NULL)
- {
- maxBytesToMove = pDefragmentationInfo->maxBytesToMove;
- maxAllocationsToMove = pDefragmentationInfo->maxAllocationsToMove;
- }
-
- // Process standard memory.
- for(uint32_t memTypeIndex = 0;
- (memTypeIndex < GetMemoryTypeCount()) && (result == VK_SUCCESS);
- ++memTypeIndex)
- {
- // Only HOST_VISIBLE memory types can be defragmented.
- if((m_MemProps.memoryTypes[memTypeIndex].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0)
- {
- result = m_pBlockVectors[memTypeIndex]->Defragment(
- pDefragmentationStats,
- maxBytesToMove,
- maxAllocationsToMove);
- }
- }
-
- // Process custom pools.
- for(size_t poolIndex = 0; (poolIndex < poolCount) && (result == VK_SUCCESS); ++poolIndex)
- {
- result = m_Pools[poolIndex]->GetBlockVector().Defragment(
- pDefragmentationStats,
- maxBytesToMove,
- maxAllocationsToMove);
- }
-
- // ======== Destroy defragmentators.
-
- // Process custom pools.
- for(size_t poolIndex = poolCount; poolIndex--; )
- {
- m_Pools[poolIndex]->GetBlockVector().DestroyDefragmentator();
- }
-
- // Process standard memory.
- for(uint32_t memTypeIndex = GetMemoryTypeCount(); memTypeIndex--; )
- {
- if((m_MemProps.memoryTypes[memTypeIndex].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0)
- {
- m_pBlockVectors[memTypeIndex]->DestroyDefragmentator();
- }
- }
-
- return result;
-}
-
-void VmaAllocator_T::GetAllocationInfo(VmaAllocation hAllocation, VmaAllocationInfo* pAllocationInfo)
-{
- if(hAllocation->CanBecomeLost())
- {
- /*
- Warning: This is a carefully designed algorithm.
- Do not modify unless you really know what you're doing :)
- */
- uint32_t localCurrFrameIndex = m_CurrentFrameIndex.load();
- uint32_t localLastUseFrameIndex = hAllocation->GetLastUseFrameIndex();
- for(;;)
- {
- if(localLastUseFrameIndex == VMA_FRAME_INDEX_LOST)
- {
- pAllocationInfo->memoryType = UINT32_MAX;
- pAllocationInfo->deviceMemory = VK_NULL_HANDLE;
- pAllocationInfo->offset = 0;
- pAllocationInfo->size = hAllocation->GetSize();
- pAllocationInfo->pMappedData = VMA_NULL;
- pAllocationInfo->pUserData = hAllocation->GetUserData();
- return;
- }
- else if(localLastUseFrameIndex == localCurrFrameIndex)
- {
- pAllocationInfo->memoryType = hAllocation->GetMemoryTypeIndex();
- pAllocationInfo->deviceMemory = hAllocation->GetMemory();
- pAllocationInfo->offset = hAllocation->GetOffset();
- pAllocationInfo->size = hAllocation->GetSize();
- pAllocationInfo->pMappedData = VMA_NULL;
- pAllocationInfo->pUserData = hAllocation->GetUserData();
- return;
- }
- else // Last use time earlier than current time.
- {
- if(hAllocation->CompareExchangeLastUseFrameIndex(localLastUseFrameIndex, localCurrFrameIndex))
- {
- localLastUseFrameIndex = localCurrFrameIndex;
- }
- }
- }
- }
- else
- {
- pAllocationInfo->memoryType = hAllocation->GetMemoryTypeIndex();
- pAllocationInfo->deviceMemory = hAllocation->GetMemory();
- pAllocationInfo->offset = hAllocation->GetOffset();
- pAllocationInfo->size = hAllocation->GetSize();
- pAllocationInfo->pMappedData = hAllocation->GetMappedData();
- pAllocationInfo->pUserData = hAllocation->GetUserData();
- }
-}
-
-bool VmaAllocator_T::TouchAllocation(VmaAllocation hAllocation)
-{
- // This is a stripped-down version of VmaAllocator_T::GetAllocationInfo.
- if(hAllocation->CanBecomeLost())
- {
- uint32_t localCurrFrameIndex = m_CurrentFrameIndex.load();
- uint32_t localLastUseFrameIndex = hAllocation->GetLastUseFrameIndex();
- for(;;)
- {
- if(localLastUseFrameIndex == VMA_FRAME_INDEX_LOST)
- {
- return false;
- }
- else if(localLastUseFrameIndex == localCurrFrameIndex)
- {
- return true;
- }
- else // Last use time earlier than current time.
- {
- if(hAllocation->CompareExchangeLastUseFrameIndex(localLastUseFrameIndex, localCurrFrameIndex))
- {
- localLastUseFrameIndex = localCurrFrameIndex;
- }
- }
- }
- }
- else
- {
- return true;
- }
-}
-
-VkResult VmaAllocator_T::CreatePool(const VmaPoolCreateInfo* pCreateInfo, VmaPool* pPool)
-{
- VMA_DEBUG_LOG(" CreatePool: MemoryTypeIndex=%u", pCreateInfo->memoryTypeIndex);
-
- VmaPoolCreateInfo newCreateInfo = *pCreateInfo;
-
- if(newCreateInfo.maxBlockCount == 0)
- {
- newCreateInfo.maxBlockCount = SIZE_MAX;
- }
- if(newCreateInfo.blockSize == 0)
- {
- newCreateInfo.blockSize = CalcPreferredBlockSize(newCreateInfo.memoryTypeIndex);
- }
-
- *pPool = vma_new(this, VmaPool_T)(this, newCreateInfo);
-
- VkResult res = (*pPool)->m_BlockVector.CreateMinBlocks();
- if(res != VK_SUCCESS)
- {
- vma_delete(this, *pPool);
- *pPool = VMA_NULL;
- return res;
- }
-
- // Add to m_Pools.
- {
- VmaMutexLock lock(m_PoolsMutex, m_UseMutex);
- VmaVectorInsertSorted(m_Pools, *pPool);
- }
-
- return VK_SUCCESS;
-}
-
-void VmaAllocator_T::DestroyPool(VmaPool pool)
-{
- // Remove from m_Pools.
- {
- VmaMutexLock lock(m_PoolsMutex, m_UseMutex);
- bool success = VmaVectorRemoveSorted(m_Pools, pool);
- VMA_ASSERT(success && "Pool not found in Allocator.");
- }
-
- vma_delete(this, pool);
-}
-
-void VmaAllocator_T::GetPoolStats(VmaPool pool, VmaPoolStats* pPoolStats)
-{
- pool->m_BlockVector.GetPoolStats(pPoolStats);
-}
-
-void VmaAllocator_T::SetCurrentFrameIndex(uint32_t frameIndex)
-{
- m_CurrentFrameIndex.store(frameIndex);
-}
-
-void VmaAllocator_T::MakePoolAllocationsLost(
- VmaPool hPool,
- size_t* pLostAllocationCount)
-{
- hPool->m_BlockVector.MakePoolAllocationsLost(
- m_CurrentFrameIndex.load(),
- pLostAllocationCount);
-}
-
-void VmaAllocator_T::CreateLostAllocation(VmaAllocation* pAllocation)
-{
- *pAllocation = vma_new(this, VmaAllocation_T)(VMA_FRAME_INDEX_LOST, false);
- (*pAllocation)->InitLost();
-}
-
-VkResult VmaAllocator_T::AllocateVulkanMemory(const VkMemoryAllocateInfo* pAllocateInfo, VkDeviceMemory* pMemory)
-{
- const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(pAllocateInfo->memoryTypeIndex);
-
- VkResult res;
- if(m_HeapSizeLimit[heapIndex] != VK_WHOLE_SIZE)
- {
- VmaMutexLock lock(m_HeapSizeLimitMutex, m_UseMutex);
- if(m_HeapSizeLimit[heapIndex] >= pAllocateInfo->allocationSize)
- {
- res = (*m_VulkanFunctions.vkAllocateMemory)(m_hDevice, pAllocateInfo, GetAllocationCallbacks(), pMemory);
- if(res == VK_SUCCESS)
- {
- m_HeapSizeLimit[heapIndex] -= pAllocateInfo->allocationSize;
- }
- }
- else
- {
- res = VK_ERROR_OUT_OF_DEVICE_MEMORY;
- }
- }
- else
- {
- res = (*m_VulkanFunctions.vkAllocateMemory)(m_hDevice, pAllocateInfo, GetAllocationCallbacks(), pMemory);
- }
-
- if(res == VK_SUCCESS && m_DeviceMemoryCallbacks.pfnAllocate != VMA_NULL)
- {
- (*m_DeviceMemoryCallbacks.pfnAllocate)(this, pAllocateInfo->memoryTypeIndex, *pMemory, pAllocateInfo->allocationSize);
- }
-
- return res;
-}
-
-void VmaAllocator_T::FreeVulkanMemory(uint32_t memoryType, VkDeviceSize size, VkDeviceMemory hMemory)
-{
- if(m_DeviceMemoryCallbacks.pfnFree != VMA_NULL)
- {
- (*m_DeviceMemoryCallbacks.pfnFree)(this, memoryType, hMemory, size);
- }
-
- (*m_VulkanFunctions.vkFreeMemory)(m_hDevice, hMemory, GetAllocationCallbacks());
-
- const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(memoryType);
- if(m_HeapSizeLimit[heapIndex] != VK_WHOLE_SIZE)
- {
- VmaMutexLock lock(m_HeapSizeLimitMutex, m_UseMutex);
- m_HeapSizeLimit[heapIndex] += size;
- }
-}
-
-VkResult VmaAllocator_T::Map(VmaAllocation hAllocation, void** ppData)
-{
- if(hAllocation->CanBecomeLost())
- {
- return VK_ERROR_MEMORY_MAP_FAILED;
- }
-
- switch(hAllocation->GetType())
- {
- case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:
- {
- VmaDeviceMemoryBlock* const pBlock = hAllocation->GetBlock();
- char *pBytes = VMA_NULL;
- VkResult res = pBlock->Map(this, 1, (void**)&pBytes);
- if(res == VK_SUCCESS)
- {
- *ppData = pBytes + (ptrdiff_t)hAllocation->GetOffset();
- hAllocation->BlockAllocMap();
- }
- return res;
- }
- case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:
- return hAllocation->DedicatedAllocMap(this, ppData);
- default:
- VMA_ASSERT(0);
- return VK_ERROR_MEMORY_MAP_FAILED;
- }
-}
-
-void VmaAllocator_T::Unmap(VmaAllocation hAllocation)
-{
- switch(hAllocation->GetType())
- {
- case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:
- {
- VmaDeviceMemoryBlock* const pBlock = hAllocation->GetBlock();
- hAllocation->BlockAllocUnmap();
- pBlock->Unmap(this, 1);
- }
- break;
- case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:
- hAllocation->DedicatedAllocUnmap(this);
- break;
- default:
- VMA_ASSERT(0);
- }
-}
-
-VkResult VmaAllocator_T::BindBufferMemory(VmaAllocation hAllocation, VkBuffer hBuffer)
-{
- VkResult res = VK_SUCCESS;
- switch(hAllocation->GetType())
- {
- case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:
- res = GetVulkanFunctions().vkBindBufferMemory(
- m_hDevice,
- hBuffer,
- hAllocation->GetMemory(),
- 0); //memoryOffset
- break;
- case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:
- {
- VmaDeviceMemoryBlock* pBlock = hAllocation->GetBlock();
- VMA_ASSERT(pBlock && "Binding buffer to allocation that doesn't belong to any block. Is the allocation lost?");
- res = pBlock->BindBufferMemory(this, hAllocation, hBuffer);
- break;
- }
- default:
- VMA_ASSERT(0);
- }
- return res;
-}
-
-VkResult VmaAllocator_T::BindImageMemory(VmaAllocation hAllocation, VkImage hImage)
-{
- VkResult res = VK_SUCCESS;
- switch(hAllocation->GetType())
- {
- case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:
- res = GetVulkanFunctions().vkBindImageMemory(
- m_hDevice,
- hImage,
- hAllocation->GetMemory(),
- 0); //memoryOffset
- break;
- case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:
- {
- VmaDeviceMemoryBlock* pBlock = hAllocation->GetBlock();
- VMA_ASSERT(pBlock && "Binding image to allocation that doesn't belong to any block. Is the allocation lost?");
- res = pBlock->BindImageMemory(this, hAllocation, hImage);
- break;
- }
- default:
- VMA_ASSERT(0);
- }
- return res;
-}
-
-void VmaAllocator_T::FreeDedicatedMemory(VmaAllocation allocation)
-{
- VMA_ASSERT(allocation && allocation->GetType() == VmaAllocation_T::ALLOCATION_TYPE_DEDICATED);
-
- const uint32_t memTypeIndex = allocation->GetMemoryTypeIndex();
- {
- VmaMutexLock lock(m_DedicatedAllocationsMutex[memTypeIndex], m_UseMutex);
- AllocationVectorType* const pDedicatedAllocations = m_pDedicatedAllocations[memTypeIndex];
- VMA_ASSERT(pDedicatedAllocations);
- bool success = VmaVectorRemoveSorted(*pDedicatedAllocations, allocation);
- VMA_ASSERT(success);
- }
-
- VkDeviceMemory hMemory = allocation->GetMemory();
-
- if(allocation->GetMappedData() != VMA_NULL)
- {
- (*m_VulkanFunctions.vkUnmapMemory)(m_hDevice, hMemory);
- }
-
- FreeVulkanMemory(memTypeIndex, allocation->GetSize(), hMemory);
-
- VMA_DEBUG_LOG(" Freed DedicatedMemory MemoryTypeIndex=%u", memTypeIndex);
-}
-
-#if VMA_STATS_STRING_ENABLED
-
-void VmaAllocator_T::PrintDetailedMap(VmaJsonWriter& json)
-{
- bool dedicatedAllocationsStarted = false;
- for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
- {
- VmaMutexLock dedicatedAllocationsLock(m_DedicatedAllocationsMutex[memTypeIndex], m_UseMutex);
- AllocationVectorType* const pDedicatedAllocVector = m_pDedicatedAllocations[memTypeIndex];
- VMA_ASSERT(pDedicatedAllocVector);
- if(pDedicatedAllocVector->empty() == false)
- {
- if(dedicatedAllocationsStarted == false)
- {
- dedicatedAllocationsStarted = true;
- json.WriteString("DedicatedAllocations");
- json.BeginObject();
- }
-
- json.BeginString("Type ");
- json.ContinueString(memTypeIndex);
- json.EndString();
-
- json.BeginArray();
-
- for(size_t i = 0; i < pDedicatedAllocVector->size(); ++i)
- {
- const VmaAllocation hAlloc = (*pDedicatedAllocVector)[i];
- json.BeginObject(true);
-
- json.WriteString("Type");
- json.WriteString(VMA_SUBALLOCATION_TYPE_NAMES[hAlloc->GetSuballocationType()]);
-
- json.WriteString("Size");
- json.WriteNumber(hAlloc->GetSize());
-
- const void* pUserData = hAlloc->GetUserData();
- if(pUserData != VMA_NULL)
- {
- json.WriteString("UserData");
- if(hAlloc->IsUserDataString())
- {
- json.WriteString((const char*)pUserData);
- }
- else
- {
- json.BeginString();
- json.ContinueString_Pointer(pUserData);
- json.EndString();
- }
- }
-
- json.EndObject();
- }
-
- json.EndArray();
- }
- }
- if(dedicatedAllocationsStarted)
- {
- json.EndObject();
- }
-
- {
- bool allocationsStarted = false;
- for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
- {
- if(m_pBlockVectors[memTypeIndex]->IsEmpty() == false)
- {
- if(allocationsStarted == false)
- {
- allocationsStarted = true;
- json.WriteString("DefaultPools");
- json.BeginObject();
- }
-
- json.BeginString("Type ");
- json.ContinueString(memTypeIndex);
- json.EndString();
-
- m_pBlockVectors[memTypeIndex]->PrintDetailedMap(json);
- }
- }
- if(allocationsStarted)
- {
- json.EndObject();
- }
- }
-
- {
- VmaMutexLock lock(m_PoolsMutex, m_UseMutex);
- const size_t poolCount = m_Pools.size();
- if(poolCount > 0)
- {
- json.WriteString("Pools");
- json.BeginArray();
- for(size_t poolIndex = 0; poolIndex < poolCount; ++poolIndex)
- {
- m_Pools[poolIndex]->m_BlockVector.PrintDetailedMap(json);
- }
- json.EndArray();
- }
- }
-}
-
-#endif // #if VMA_STATS_STRING_ENABLED
-
-static VkResult AllocateMemoryForImage(
- VmaAllocator allocator,
- VkImage image,
- const VmaAllocationCreateInfo* pAllocationCreateInfo,
- VmaSuballocationType suballocType,
- VmaAllocation* pAllocation)
-{
- VMA_ASSERT(allocator && (image != VK_NULL_HANDLE) && pAllocationCreateInfo && pAllocation);
-
- VkMemoryRequirements vkMemReq = {};
- bool requiresDedicatedAllocation = false;
- bool prefersDedicatedAllocation = false;
- allocator->GetImageMemoryRequirements(image, vkMemReq,
- requiresDedicatedAllocation, prefersDedicatedAllocation);
-
- return allocator->AllocateMemory(
- vkMemReq,
- requiresDedicatedAllocation,
- prefersDedicatedAllocation,
- VK_NULL_HANDLE, // dedicatedBuffer
- image, // dedicatedImage
- *pAllocationCreateInfo,
- suballocType,
- pAllocation);
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// Public interface
-
-VkResult vmaCreateAllocator(
- const VmaAllocatorCreateInfo* pCreateInfo,
- VmaAllocator* pAllocator)
-{
- VMA_ASSERT(pCreateInfo && pAllocator);
- VMA_DEBUG_LOG("vmaCreateAllocator");
- *pAllocator = vma_new(pCreateInfo->pAllocationCallbacks, VmaAllocator_T)(pCreateInfo);
- return VK_SUCCESS;
-}
-
-void vmaDestroyAllocator(
- VmaAllocator allocator)
-{
- if(allocator != VK_NULL_HANDLE)
- {
- VMA_DEBUG_LOG("vmaDestroyAllocator");
- VkAllocationCallbacks allocationCallbacks = allocator->m_AllocationCallbacks;
- vma_delete(&allocationCallbacks, allocator);
- }
-}
-
-void vmaGetPhysicalDeviceProperties(
- VmaAllocator allocator,
- const VkPhysicalDeviceProperties **ppPhysicalDeviceProperties)
-{
- VMA_ASSERT(allocator && ppPhysicalDeviceProperties);
- *ppPhysicalDeviceProperties = &allocator->m_PhysicalDeviceProperties;
-}
-
-void vmaGetMemoryProperties(
- VmaAllocator allocator,
- const VkPhysicalDeviceMemoryProperties** ppPhysicalDeviceMemoryProperties)
-{
- VMA_ASSERT(allocator && ppPhysicalDeviceMemoryProperties);
- *ppPhysicalDeviceMemoryProperties = &allocator->m_MemProps;
-}
-
-void vmaGetMemoryTypeProperties(
- VmaAllocator allocator,
- uint32_t memoryTypeIndex,
- VkMemoryPropertyFlags* pFlags)
-{
- VMA_ASSERT(allocator && pFlags);
- VMA_ASSERT(memoryTypeIndex < allocator->GetMemoryTypeCount());
- *pFlags = allocator->m_MemProps.memoryTypes[memoryTypeIndex].propertyFlags;
-}
-
-void vmaSetCurrentFrameIndex(
- VmaAllocator allocator,
- uint32_t frameIndex)
-{
- VMA_ASSERT(allocator);
- VMA_ASSERT(frameIndex != VMA_FRAME_INDEX_LOST);
-
- VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
- allocator->SetCurrentFrameIndex(frameIndex);
-}
-
-void vmaCalculateStats(
- VmaAllocator allocator,
- VmaStats* pStats)
-{
- VMA_ASSERT(allocator && pStats);
- VMA_DEBUG_GLOBAL_MUTEX_LOCK
- allocator->CalculateStats(pStats);
-}
-
-#if VMA_STATS_STRING_ENABLED
-
-void vmaBuildStatsString(
- VmaAllocator allocator,
- char** ppStatsString,
- VkBool32 detailedMap)
-{
- VMA_ASSERT(allocator && ppStatsString);
- VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
- VmaStringBuilder sb(allocator);
- {
- VmaJsonWriter json(allocator->GetAllocationCallbacks(), sb);
- json.BeginObject();
-
- VmaStats stats;
- allocator->CalculateStats(&stats);
-
- json.WriteString("Total");
- VmaPrintStatInfo(json, stats.total);
-
- for(uint32_t heapIndex = 0; heapIndex < allocator->GetMemoryHeapCount(); ++heapIndex)
- {
- json.BeginString("Heap ");
- json.ContinueString(heapIndex);
- json.EndString();
- json.BeginObject();
-
- json.WriteString("Size");
- json.WriteNumber(allocator->m_MemProps.memoryHeaps[heapIndex].size);
-
- json.WriteString("Flags");
- json.BeginArray(true);
- if((allocator->m_MemProps.memoryHeaps[heapIndex].flags & VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) != 0)
- {
- json.WriteString("DEVICE_LOCAL");
- }
- json.EndArray();
-
- if(stats.memoryHeap[heapIndex].blockCount > 0)
- {
- json.WriteString("Stats");
- VmaPrintStatInfo(json, stats.memoryHeap[heapIndex]);
- }
-
- for(uint32_t typeIndex = 0; typeIndex < allocator->GetMemoryTypeCount(); ++typeIndex)
- {
- if(allocator->MemoryTypeIndexToHeapIndex(typeIndex) == heapIndex)
- {
- json.BeginString("Type ");
- json.ContinueString(typeIndex);
- json.EndString();
-
- json.BeginObject();
-
- json.WriteString("Flags");
- json.BeginArray(true);
- VkMemoryPropertyFlags flags = allocator->m_MemProps.memoryTypes[typeIndex].propertyFlags;
- if((flags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) != 0)
- {
- json.WriteString("DEVICE_LOCAL");
- }
- if((flags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0)
- {
- json.WriteString("HOST_VISIBLE");
- }
- if((flags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT) != 0)
- {
- json.WriteString("HOST_COHERENT");
- }
- if((flags & VK_MEMORY_PROPERTY_HOST_CACHED_BIT) != 0)
- {
- json.WriteString("HOST_CACHED");
- }
- if((flags & VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT) != 0)
- {
- json.WriteString("LAZILY_ALLOCATED");
- }
- json.EndArray();
-
- if(stats.memoryType[typeIndex].blockCount > 0)
- {
- json.WriteString("Stats");
- VmaPrintStatInfo(json, stats.memoryType[typeIndex]);
- }
-
- json.EndObject();
- }
- }
-
- json.EndObject();
- }
- if(detailedMap == VK_TRUE)
- {
- allocator->PrintDetailedMap(json);
- }
-
- json.EndObject();
- }
-
- const size_t len = sb.GetLength();
- char* const pChars = vma_new_array(allocator, char, len + 1);
- if(len > 0)
- {
- memcpy(pChars, sb.GetData(), len);
- }
- pChars[len] = '\0';
- *ppStatsString = pChars;
-}
-
-void vmaFreeStatsString(
- VmaAllocator allocator,
- char* pStatsString)
-{
- if(pStatsString != VMA_NULL)
- {
- VMA_ASSERT(allocator);
- size_t len = strlen(pStatsString);
- vma_delete_array(allocator, pStatsString, len + 1);
- }
-}
-
-#endif // #if VMA_STATS_STRING_ENABLED
-
-/*
-This function is not protected by any mutex because it just reads immutable data.
-*/
-VkResult vmaFindMemoryTypeIndex(
- VmaAllocator allocator,
- uint32_t memoryTypeBits,
- const VmaAllocationCreateInfo* pAllocationCreateInfo,
- uint32_t* pMemoryTypeIndex)
-{
- VMA_ASSERT(allocator != VK_NULL_HANDLE);
- VMA_ASSERT(pAllocationCreateInfo != VMA_NULL);
- VMA_ASSERT(pMemoryTypeIndex != VMA_NULL);
-
- if(pAllocationCreateInfo->memoryTypeBits != 0)
- {
- memoryTypeBits &= pAllocationCreateInfo->memoryTypeBits;
- }
-
- uint32_t requiredFlags = pAllocationCreateInfo->requiredFlags;
- uint32_t preferredFlags = pAllocationCreateInfo->preferredFlags;
-
- // Convert usage to requiredFlags and preferredFlags.
- switch(pAllocationCreateInfo->usage)
- {
- case VMA_MEMORY_USAGE_UNKNOWN:
- break;
- case VMA_MEMORY_USAGE_GPU_ONLY:
- preferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
- break;
- case VMA_MEMORY_USAGE_CPU_ONLY:
- requiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
- break;
- case VMA_MEMORY_USAGE_CPU_TO_GPU:
- requiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
- preferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
- break;
- case VMA_MEMORY_USAGE_GPU_TO_CPU:
- requiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
- preferredFlags |= VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
- break;
- default:
- break;
- }
-
- *pMemoryTypeIndex = UINT32_MAX;
- uint32_t minCost = UINT32_MAX;
- for(uint32_t memTypeIndex = 0, memTypeBit = 1;
- memTypeIndex < allocator->GetMemoryTypeCount();
- ++memTypeIndex, memTypeBit <<= 1)
- {
- // This memory type is acceptable according to memoryTypeBits bitmask.
- if((memTypeBit & memoryTypeBits) != 0)
- {
- const VkMemoryPropertyFlags currFlags =
- allocator->m_MemProps.memoryTypes[memTypeIndex].propertyFlags;
- // This memory type contains requiredFlags.
- if((requiredFlags & ~currFlags) == 0)
- {
- // Calculate cost as number of bits from preferredFlags not present in this memory type.
- uint32_t currCost = VmaCountBitsSet(preferredFlags & ~currFlags);
- // Remember memory type with lowest cost.
- if(currCost < minCost)
- {
- *pMemoryTypeIndex = memTypeIndex;
- if(currCost == 0)
- {
- return VK_SUCCESS;
- }
- minCost = currCost;
- }
- }
- }
- }
- return (*pMemoryTypeIndex != UINT32_MAX) ? VK_SUCCESS : VK_ERROR_FEATURE_NOT_PRESENT;
-}
-
-VkResult vmaFindMemoryTypeIndexForBufferInfo(
- VmaAllocator allocator,
- const VkBufferCreateInfo* pBufferCreateInfo,
- const VmaAllocationCreateInfo* pAllocationCreateInfo,
- uint32_t* pMemoryTypeIndex)
-{
- VMA_ASSERT(allocator != VK_NULL_HANDLE);
- VMA_ASSERT(pBufferCreateInfo != VMA_NULL);
- VMA_ASSERT(pAllocationCreateInfo != VMA_NULL);
- VMA_ASSERT(pMemoryTypeIndex != VMA_NULL);
-
- const VkDevice hDev = allocator->m_hDevice;
- VkBuffer hBuffer = VK_NULL_HANDLE;
- VkResult res = allocator->GetVulkanFunctions().vkCreateBuffer(
- hDev, pBufferCreateInfo, allocator->GetAllocationCallbacks(), &hBuffer);
- if(res == VK_SUCCESS)
- {
- VkMemoryRequirements memReq = {};
- allocator->GetVulkanFunctions().vkGetBufferMemoryRequirements(
- hDev, hBuffer, &memReq);
-
- res = vmaFindMemoryTypeIndex(
- allocator,
- memReq.memoryTypeBits,
- pAllocationCreateInfo,
- pMemoryTypeIndex);
-
- allocator->GetVulkanFunctions().vkDestroyBuffer(
- hDev, hBuffer, allocator->GetAllocationCallbacks());
- }
- return res;
-}
-
-VkResult vmaFindMemoryTypeIndexForImageInfo(
- VmaAllocator allocator,
- const VkImageCreateInfo* pImageCreateInfo,
- const VmaAllocationCreateInfo* pAllocationCreateInfo,
- uint32_t* pMemoryTypeIndex)
-{
- VMA_ASSERT(allocator != VK_NULL_HANDLE);
- VMA_ASSERT(pImageCreateInfo != VMA_NULL);
- VMA_ASSERT(pAllocationCreateInfo != VMA_NULL);
- VMA_ASSERT(pMemoryTypeIndex != VMA_NULL);
-
- const VkDevice hDev = allocator->m_hDevice;
- VkImage hImage = VK_NULL_HANDLE;
- VkResult res = allocator->GetVulkanFunctions().vkCreateImage(
- hDev, pImageCreateInfo, allocator->GetAllocationCallbacks(), &hImage);
- if(res == VK_SUCCESS)
- {
- VkMemoryRequirements memReq = {};
- allocator->GetVulkanFunctions().vkGetImageMemoryRequirements(
- hDev, hImage, &memReq);
-
- res = vmaFindMemoryTypeIndex(
- allocator,
- memReq.memoryTypeBits,
- pAllocationCreateInfo,
- pMemoryTypeIndex);
-
- allocator->GetVulkanFunctions().vkDestroyImage(
- hDev, hImage, allocator->GetAllocationCallbacks());
- }
- return res;
-}
-
-VkResult vmaCreatePool(
- VmaAllocator allocator,
- const VmaPoolCreateInfo* pCreateInfo,
- VmaPool* pPool)
-{
- VMA_ASSERT(allocator && pCreateInfo && pPool);
-
- VMA_DEBUG_LOG("vmaCreatePool");
-
- VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
- return allocator->CreatePool(pCreateInfo, pPool);
-}
-
-void vmaDestroyPool(
- VmaAllocator allocator,
- VmaPool pool)
-{
- VMA_ASSERT(allocator);
-
- if(pool == VK_NULL_HANDLE)
- {
- return;
- }
-
- VMA_DEBUG_LOG("vmaDestroyPool");
-
- VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
- allocator->DestroyPool(pool);
-}
-
-void vmaGetPoolStats(
- VmaAllocator allocator,
- VmaPool pool,
- VmaPoolStats* pPoolStats)
-{
- VMA_ASSERT(allocator && pool && pPoolStats);
-
- VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
- allocator->GetPoolStats(pool, pPoolStats);
-}
-
-void vmaMakePoolAllocationsLost(
- VmaAllocator allocator,
- VmaPool pool,
- size_t* pLostAllocationCount)
-{
- VMA_ASSERT(allocator && pool);
-
- VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
- allocator->MakePoolAllocationsLost(pool, pLostAllocationCount);
-}
-
-VkResult vmaAllocateMemory(
- VmaAllocator allocator,
- const VkMemoryRequirements* pVkMemoryRequirements,
- const VmaAllocationCreateInfo* pCreateInfo,
- VmaAllocation* pAllocation,
- VmaAllocationInfo* pAllocationInfo)
-{
- VMA_ASSERT(allocator && pVkMemoryRequirements && pCreateInfo && pAllocation);
-
- VMA_DEBUG_LOG("vmaAllocateMemory");
-
- VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
- VkResult result = allocator->AllocateMemory(
- *pVkMemoryRequirements,
- false, // requiresDedicatedAllocation
- false, // prefersDedicatedAllocation
- VK_NULL_HANDLE, // dedicatedBuffer
- VK_NULL_HANDLE, // dedicatedImage
- *pCreateInfo,
- VMA_SUBALLOCATION_TYPE_UNKNOWN,
- pAllocation);
-
- if(pAllocationInfo && result == VK_SUCCESS)
- {
- allocator->GetAllocationInfo(*pAllocation, pAllocationInfo);
- }
-
- return result;
-}
-
-VkResult vmaAllocateMemoryForBuffer(
- VmaAllocator allocator,
- VkBuffer buffer,
- const VmaAllocationCreateInfo* pCreateInfo,
- VmaAllocation* pAllocation,
- VmaAllocationInfo* pAllocationInfo)
-{
- VMA_ASSERT(allocator && buffer != VK_NULL_HANDLE && pCreateInfo && pAllocation);
-
- VMA_DEBUG_LOG("vmaAllocateMemoryForBuffer");
-
- VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
- VkMemoryRequirements vkMemReq = {};
- bool requiresDedicatedAllocation = false;
- bool prefersDedicatedAllocation = false;
- allocator->GetBufferMemoryRequirements(buffer, vkMemReq,
- requiresDedicatedAllocation,
- prefersDedicatedAllocation);
-
- VkResult result = allocator->AllocateMemory(
- vkMemReq,
- requiresDedicatedAllocation,
- prefersDedicatedAllocation,
- buffer, // dedicatedBuffer
- VK_NULL_HANDLE, // dedicatedImage
- *pCreateInfo,
- VMA_SUBALLOCATION_TYPE_BUFFER,
- pAllocation);
-
- if(pAllocationInfo && result == VK_SUCCESS)
- {
- allocator->GetAllocationInfo(*pAllocation, pAllocationInfo);
- }
-
- return result;
-}
-
-VkResult vmaAllocateMemoryForImage(
- VmaAllocator allocator,
- VkImage image,
- const VmaAllocationCreateInfo* pCreateInfo,
- VmaAllocation* pAllocation,
- VmaAllocationInfo* pAllocationInfo)
-{
- VMA_ASSERT(allocator && image != VK_NULL_HANDLE && pCreateInfo && pAllocation);
-
- VMA_DEBUG_LOG("vmaAllocateMemoryForImage");
-
- VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
- VkResult result = AllocateMemoryForImage(
- allocator,
- image,
- pCreateInfo,
- VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN,
- pAllocation);
-
- if(pAllocationInfo && result == VK_SUCCESS)
- {
- allocator->GetAllocationInfo(*pAllocation, pAllocationInfo);
- }
-
- return result;
-}
-
-void vmaFreeMemory(
- VmaAllocator allocator,
- VmaAllocation allocation)
-{
- VMA_ASSERT(allocator && allocation);
-
- VMA_DEBUG_LOG("vmaFreeMemory");
-
- VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
- allocator->FreeMemory(allocation);
-}
-
-void vmaGetAllocationInfo(
- VmaAllocator allocator,
- VmaAllocation allocation,
- VmaAllocationInfo* pAllocationInfo)
-{
- VMA_ASSERT(allocator && allocation && pAllocationInfo);
-
- VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
- allocator->GetAllocationInfo(allocation, pAllocationInfo);
-}
-
-VkBool32 vmaTouchAllocation(
- VmaAllocator allocator,
- VmaAllocation allocation)
-{
- VMA_ASSERT(allocator && allocation);
-
- VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
- return allocator->TouchAllocation(allocation);
-}
-
-void vmaSetAllocationUserData(
- VmaAllocator allocator,
- VmaAllocation allocation,
- void* pUserData)
-{
- VMA_ASSERT(allocator && allocation);
-
- VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
- allocation->SetUserData(allocator, pUserData);
-}
-
-void vmaCreateLostAllocation(
- VmaAllocator allocator,
- VmaAllocation* pAllocation)
-{
- VMA_ASSERT(allocator && pAllocation);
-
- VMA_DEBUG_GLOBAL_MUTEX_LOCK;
-
- allocator->CreateLostAllocation(pAllocation);
-}
-
-VkResult vmaMapMemory(
- VmaAllocator allocator,
- VmaAllocation allocation,
- void** ppData)
-{
- VMA_ASSERT(allocator && allocation && ppData);
-
- VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
- return allocator->Map(allocation, ppData);
-}
-
-void vmaUnmapMemory(
- VmaAllocator allocator,
- VmaAllocation allocation)
-{
- VMA_ASSERT(allocator && allocation);
-
- VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
- allocator->Unmap(allocation);
-}
-
-VkResult vmaDefragment(
- VmaAllocator allocator,
- VmaAllocation* pAllocations,
- size_t allocationCount,
- VkBool32* pAllocationsChanged,
- const VmaDefragmentationInfo *pDefragmentationInfo,
- VmaDefragmentationStats* pDefragmentationStats)
-{
- VMA_ASSERT(allocator && pAllocations);
-
- VMA_DEBUG_LOG("vmaDefragment");
-
- VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
- return allocator->Defragment(pAllocations, allocationCount, pAllocationsChanged, pDefragmentationInfo, pDefragmentationStats);
-}
-
-VkResult vmaBindBufferMemory(
- VmaAllocator allocator,
- VmaAllocation allocation,
- VkBuffer buffer)
-{
- VMA_ASSERT(allocator && allocation && buffer);
-
- VMA_DEBUG_LOG("vmaBindBufferMemory");
-
- VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
- return allocator->BindBufferMemory(allocation, buffer);
-}
-
-VkResult vmaBindImageMemory(
- VmaAllocator allocator,
- VmaAllocation allocation,
- VkImage image)
-{
- VMA_ASSERT(allocator && allocation && image);
-
- VMA_DEBUG_LOG("vmaBindImageMemory");
-
- VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
- return allocator->BindImageMemory(allocation, image);
-}
-
-VkResult vmaCreateBuffer(
- VmaAllocator allocator,
- const VkBufferCreateInfo* pBufferCreateInfo,
- const VmaAllocationCreateInfo* pAllocationCreateInfo,
- VkBuffer* pBuffer,
- VmaAllocation* pAllocation,
- VmaAllocationInfo* pAllocationInfo)
-{
- VMA_ASSERT(allocator && pBufferCreateInfo && pAllocationCreateInfo && pBuffer && pAllocation);
-
- VMA_DEBUG_LOG("vmaCreateBuffer");
-
- VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
- *pBuffer = VK_NULL_HANDLE;
- *pAllocation = VK_NULL_HANDLE;
-
- // 1. Create VkBuffer.
- VkResult res = (*allocator->GetVulkanFunctions().vkCreateBuffer)(
- allocator->m_hDevice,
- pBufferCreateInfo,
- allocator->GetAllocationCallbacks(),
- pBuffer);
- if(res >= 0)
- {
- // 2. vkGetBufferMemoryRequirements.
- VkMemoryRequirements vkMemReq = {};
- bool requiresDedicatedAllocation = false;
- bool prefersDedicatedAllocation = false;
- allocator->GetBufferMemoryRequirements(*pBuffer, vkMemReq,
- requiresDedicatedAllocation, prefersDedicatedAllocation);
-
- // Make sure alignment requirements for specific buffer usages reported
- // in Physical Device Properties are included in alignment reported by memory requirements.
- if((pBufferCreateInfo->usage & VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT) != 0)
- {
- VMA_ASSERT(vkMemReq.alignment %
- allocator->m_PhysicalDeviceProperties.limits.minTexelBufferOffsetAlignment == 0);
- }
- if((pBufferCreateInfo->usage & VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT) != 0)
- {
- VMA_ASSERT(vkMemReq.alignment %
- allocator->m_PhysicalDeviceProperties.limits.minUniformBufferOffsetAlignment == 0);
- }
- if((pBufferCreateInfo->usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT) != 0)
- {
- VMA_ASSERT(vkMemReq.alignment %
- allocator->m_PhysicalDeviceProperties.limits.minStorageBufferOffsetAlignment == 0);
- }
-
- // 3. Allocate memory using allocator.
- res = allocator->AllocateMemory(
- vkMemReq,
- requiresDedicatedAllocation,
- prefersDedicatedAllocation,
- *pBuffer, // dedicatedBuffer
- VK_NULL_HANDLE, // dedicatedImage
- *pAllocationCreateInfo,
- VMA_SUBALLOCATION_TYPE_BUFFER,
- pAllocation);
- if(res >= 0)
- {
- // 3. Bind buffer with memory.
- res = allocator->BindBufferMemory(*pAllocation, *pBuffer);
- if(res >= 0)
- {
- // All steps succeeded.
- if(pAllocationInfo != VMA_NULL)
- {
- allocator->GetAllocationInfo(*pAllocation, pAllocationInfo);
- }
- return VK_SUCCESS;
- }
- allocator->FreeMemory(*pAllocation);
- *pAllocation = VK_NULL_HANDLE;
- (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, *pBuffer, allocator->GetAllocationCallbacks());
- *pBuffer = VK_NULL_HANDLE;
- return res;
- }
- (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, *pBuffer, allocator->GetAllocationCallbacks());
- *pBuffer = VK_NULL_HANDLE;
- return res;
- }
- return res;
-}
-
-void vmaDestroyBuffer(
- VmaAllocator allocator,
- VkBuffer buffer,
- VmaAllocation allocation)
-{
- if(buffer != VK_NULL_HANDLE)
- {
- VMA_ASSERT(allocator);
-
- VMA_DEBUG_LOG("vmaDestroyBuffer");
-
- VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
- (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, buffer, allocator->GetAllocationCallbacks());
-
- allocator->FreeMemory(allocation);
- }
-}
-
-VkResult vmaCreateImage(
- VmaAllocator allocator,
- const VkImageCreateInfo* pImageCreateInfo,
- const VmaAllocationCreateInfo* pAllocationCreateInfo,
- VkImage* pImage,
- VmaAllocation* pAllocation,
- VmaAllocationInfo* pAllocationInfo)
-{
- VMA_ASSERT(allocator && pImageCreateInfo && pAllocationCreateInfo && pImage && pAllocation);
-
- VMA_DEBUG_LOG("vmaCreateImage");
-
- VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
- *pImage = VK_NULL_HANDLE;
- *pAllocation = VK_NULL_HANDLE;
-
- // 1. Create VkImage.
- VkResult res = (*allocator->GetVulkanFunctions().vkCreateImage)(
- allocator->m_hDevice,
- pImageCreateInfo,
- allocator->GetAllocationCallbacks(),
- pImage);
- if(res >= 0)
- {
- VmaSuballocationType suballocType = pImageCreateInfo->tiling == VK_IMAGE_TILING_OPTIMAL ?
- VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL :
- VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR;
-
- // 2. Allocate memory using allocator.
- res = AllocateMemoryForImage(allocator, *pImage, pAllocationCreateInfo, suballocType, pAllocation);
- if(res >= 0)
- {
- // 3. Bind image with memory.
- res = allocator->BindImageMemory(*pAllocation, *pImage);
- if(res >= 0)
- {
- // All steps succeeded.
- if(pAllocationInfo != VMA_NULL)
- {
- allocator->GetAllocationInfo(*pAllocation, pAllocationInfo);
- }
- return VK_SUCCESS;
- }
- allocator->FreeMemory(*pAllocation);
- *pAllocation = VK_NULL_HANDLE;
- (*allocator->GetVulkanFunctions().vkDestroyImage)(allocator->m_hDevice, *pImage, allocator->GetAllocationCallbacks());
- *pImage = VK_NULL_HANDLE;
- return res;
- }
- (*allocator->GetVulkanFunctions().vkDestroyImage)(allocator->m_hDevice, *pImage, allocator->GetAllocationCallbacks());
- *pImage = VK_NULL_HANDLE;
- return res;
- }
- return res;
-}
-
-void vmaDestroyImage(
- VmaAllocator allocator,
- VkImage image,
- VmaAllocation allocation)
-{
- if(image != VK_NULL_HANDLE)
- {
- VMA_ASSERT(allocator);
-
- VMA_DEBUG_LOG("vmaDestroyImage");
-
- VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
- (*allocator->GetVulkanFunctions().vkDestroyImage)(allocator->m_hDevice, image, allocator->GetAllocationCallbacks());
-
- allocator->FreeMemory(allocation);
- }
-}
-
-#endif // #ifdef VMA_IMPLEMENTATION
+//
+// Copyright (c) 2017-2018 Advanced Micro Devices, Inc. All rights reserved.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+//
+
+#ifndef AMD_VULKAN_MEMORY_ALLOCATOR_H
+#define AMD_VULKAN_MEMORY_ALLOCATOR_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/** \mainpage Vulkan Memory Allocator
+
+Version 2.2.0 (2018-12-13)
+
+Copyright (c) 2017-2018 Advanced Micro Devices, Inc. All rights reserved. \n
+License: MIT
+
+Documentation of all members: vk_mem_alloc.h
+
+\section main_table_of_contents Table of contents
+
+- User guide
+ - \subpage quick_start
+ - [Project setup](@ref quick_start_project_setup)
+ - [Initialization](@ref quick_start_initialization)
+ - [Resource allocation](@ref quick_start_resource_allocation)
+ - \subpage choosing_memory_type
+ - [Usage](@ref choosing_memory_type_usage)
+ - [Required and preferred flags](@ref choosing_memory_type_required_preferred_flags)
+ - [Explicit memory types](@ref choosing_memory_type_explicit_memory_types)
+ - [Custom memory pools](@ref choosing_memory_type_custom_memory_pools)
+ - \subpage memory_mapping
+ - [Mapping functions](@ref memory_mapping_mapping_functions)
+ - [Persistently mapped memory](@ref memory_mapping_persistently_mapped_memory)
+ - [Cache control](@ref memory_mapping_cache_control)
+ - [Finding out if memory is mappable](@ref memory_mapping_finding_if_memory_mappable)
+ - \subpage custom_memory_pools
+ - [Choosing memory type index](@ref custom_memory_pools_MemTypeIndex)
+ - [Linear allocation algorithm](@ref linear_algorithm)
+ - [Free-at-once](@ref linear_algorithm_free_at_once)
+ - [Stack](@ref linear_algorithm_stack)
+ - [Double stack](@ref linear_algorithm_double_stack)
+ - [Ring buffer](@ref linear_algorithm_ring_buffer)
+ - [Buddy allocation algorithm](@ref buddy_algorithm)
+ - \subpage defragmentation
+ - [Defragmenting CPU memory](@ref defragmentation_cpu)
+ - [Defragmenting GPU memory](@ref defragmentation_gpu)
+ - [Additional notes](@ref defragmentation_additional_notes)
+ - [Writing custom allocation algorithm](@ref defragmentation_custom_algorithm)
+ - \subpage lost_allocations
+ - \subpage statistics
+ - [Numeric statistics](@ref statistics_numeric_statistics)
+ - [JSON dump](@ref statistics_json_dump)
+ - \subpage allocation_annotation
+ - [Allocation user data](@ref allocation_user_data)
+ - [Allocation names](@ref allocation_names)
+ - \subpage debugging_memory_usage
+ - [Memory initialization](@ref debugging_memory_usage_initialization)
+ - [Margins](@ref debugging_memory_usage_margins)
+ - [Corruption detection](@ref debugging_memory_usage_corruption_detection)
+ - \subpage record_and_replay
+- \subpage usage_patterns
+ - [Simple patterns](@ref usage_patterns_simple)
+ - [Advanced patterns](@ref usage_patterns_advanced)
+- \subpage configuration
+ - [Pointers to Vulkan functions](@ref config_Vulkan_functions)
+ - [Custom host memory allocator](@ref custom_memory_allocator)
+ - [Device memory allocation callbacks](@ref allocation_callbacks)
+ - [Device heap memory limit](@ref heap_memory_limit)
+ - \subpage vk_khr_dedicated_allocation
+- \subpage general_considerations
+ - [Thread safety](@ref general_considerations_thread_safety)
+ - [Validation layer warnings](@ref general_considerations_validation_layer_warnings)
+ - [Allocation algorithm](@ref general_considerations_allocation_algorithm)
+ - [Features not supported](@ref general_considerations_features_not_supported)
+
+\section main_see_also See also
+
+- [Product page on GPUOpen](https://gpuopen.com/gaming-product/vulkan-memory-allocator/)
+- [Source repository on GitHub](https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator)
+
+
+
+
+\page quick_start Quick start
+
+\section quick_start_project_setup Project setup
+
+Vulkan Memory Allocator comes in form of a single header file.
+You don't need to build it as a separate library project.
+You can add this file directly to your project and submit it to code repository next to your other source files.
+
+"Single header" doesn't mean that everything is contained in C/C++ declarations,
+like it tends to be in case of inline functions or C++ templates.
+It means that implementation is bundled with interface in a single file and needs to be extracted using preprocessor macro.
+If you don't do it properly, you will get linker errors.
+
+To do it properly:
+
+-# Include "vk_mem_alloc.h" file in each CPP file where you want to use the library.
+ This includes declarations of all members of the library.
+-# In exacly one CPP file define following macro before this include.
+ It enables also internal definitions.
+
+\code
+#define VMA_IMPLEMENTATION
+#include "vk_mem_alloc.h"
+\endcode
+
+It may be a good idea to create dedicated CPP file just for this purpose.
+
+Note on language: This library is written in C++, but has C-compatible interface.
+Thus you can include and use vk_mem_alloc.h in C or C++ code, but full
+implementation with `VMA_IMPLEMENTATION` macro must be compiled as C++, NOT as C.
+
+Please note that this library includes header ``, which in turn
+includes `` on Windows. If you need some specific macros defined
+before including these headers (like `WIN32_LEAN_AND_MEAN` or
+`WINVER` for Windows, `VK_USE_PLATFORM_WIN32_KHR` for Vulkan), you must define
+them before every `#include` of this library.
+
+
+\section quick_start_initialization Initialization
+
+At program startup:
+
+-# Initialize Vulkan to have `VkPhysicalDevice` and `VkDevice` object.
+-# Fill VmaAllocatorCreateInfo structure and create #VmaAllocator object by
+ calling vmaCreateAllocator().
+
+\code
+VmaAllocatorCreateInfo allocatorInfo = {};
+allocatorInfo.physicalDevice = physicalDevice;
+allocatorInfo.device = device;
+
+VmaAllocator allocator;
+vmaCreateAllocator(&allocatorInfo, &allocator);
+\endcode
+
+\section quick_start_resource_allocation Resource allocation
+
+When you want to create a buffer or image:
+
+-# Fill `VkBufferCreateInfo` / `VkImageCreateInfo` structure.
+-# Fill VmaAllocationCreateInfo structure.
+-# Call vmaCreateBuffer() / vmaCreateImage() to get `VkBuffer`/`VkImage` with memory
+ already allocated and bound to it.
+
+\code
+VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
+bufferInfo.size = 65536;
+bufferInfo.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
+
+VmaAllocationCreateInfo allocInfo = {};
+allocInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
+
+VkBuffer buffer;
+VmaAllocation allocation;
+vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);
+\endcode
+
+Don't forget to destroy your objects when no longer needed:
+
+\code
+vmaDestroyBuffer(allocator, buffer, allocation);
+vmaDestroyAllocator(allocator);
+\endcode
+
+
+\page choosing_memory_type Choosing memory type
+
+Physical devices in Vulkan support various combinations of memory heaps and
+types. Help with choosing correct and optimal memory type for your specific
+resource is one of the key features of this library. You can use it by filling
+appropriate members of VmaAllocationCreateInfo structure, as described below.
+You can also combine multiple methods.
+
+-# If you just want to find memory type index that meets your requirements, you
+ can use function vmaFindMemoryTypeIndex().
+-# If you want to allocate a region of device memory without association with any
+ specific image or buffer, you can use function vmaAllocateMemory(). Usage of
+ this function is not recommended and usually not needed.
+-# If you already have a buffer or an image created, you want to allocate memory
+ for it and then you will bind it yourself, you can use function
+ vmaAllocateMemoryForBuffer(), vmaAllocateMemoryForImage().
+ For binding you should use functions: vmaBindBufferMemory(), vmaBindImageMemory().
+-# If you want to create a buffer or an image, allocate memory for it and bind
+ them together, all in one call, you can use function vmaCreateBuffer(),
+ vmaCreateImage(). This is the recommended way to use this library.
+
+When using 3. or 4., the library internally queries Vulkan for memory types
+supported for that buffer or image (function `vkGetBufferMemoryRequirements()`)
+and uses only one of these types.
+
+If no memory type can be found that meets all the requirements, these functions
+return `VK_ERROR_FEATURE_NOT_PRESENT`.
+
+You can leave VmaAllocationCreateInfo structure completely filled with zeros.
+It means no requirements are specified for memory type.
+It is valid, although not very useful.
+
+\section choosing_memory_type_usage Usage
+
+The easiest way to specify memory requirements is to fill member
+VmaAllocationCreateInfo::usage using one of the values of enum #VmaMemoryUsage.
+It defines high level, common usage types.
+For more details, see description of this enum.
+
+For example, if you want to create a uniform buffer that will be filled using
+transfer only once or infrequently and used for rendering every frame, you can
+do it using following code:
+
+\code
+VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
+bufferInfo.size = 65536;
+bufferInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
+
+VmaAllocationCreateInfo allocInfo = {};
+allocInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
+
+VkBuffer buffer;
+VmaAllocation allocation;
+vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);
+\endcode
+
+\section choosing_memory_type_required_preferred_flags Required and preferred flags
+
+You can specify more detailed requirements by filling members
+VmaAllocationCreateInfo::requiredFlags and VmaAllocationCreateInfo::preferredFlags
+with a combination of bits from enum `VkMemoryPropertyFlags`. For example,
+if you want to create a buffer that will be persistently mapped on host (so it
+must be `HOST_VISIBLE`) and preferably will also be `HOST_COHERENT` and `HOST_CACHED`,
+use following code:
+
+\code
+VmaAllocationCreateInfo allocInfo = {};
+allocInfo.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
+allocInfo.preferredFlags = VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
+allocInfo.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT;
+
+VkBuffer buffer;
+VmaAllocation allocation;
+vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);
+\endcode
+
+A memory type is chosen that has all the required flags and as many preferred
+flags set as possible.
+
+If you use VmaAllocationCreateInfo::usage, it is just internally converted to
+a set of required and preferred flags.
+
+\section choosing_memory_type_explicit_memory_types Explicit memory types
+
+If you inspected memory types available on the physical device and you have
+a preference for memory types that you want to use, you can fill member
+VmaAllocationCreateInfo::memoryTypeBits. It is a bit mask, where each bit set
+means that a memory type with that index is allowed to be used for the
+allocation. Special value 0, just like `UINT32_MAX`, means there are no
+restrictions to memory type index.
+
+Please note that this member is NOT just a memory type index.
+Still you can use it to choose just one, specific memory type.
+For example, if you already determined that your buffer should be created in
+memory type 2, use following code:
+
+\code
+uint32_t memoryTypeIndex = 2;
+
+VmaAllocationCreateInfo allocInfo = {};
+allocInfo.memoryTypeBits = 1u << memoryTypeIndex;
+
+VkBuffer buffer;
+VmaAllocation allocation;
+vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);
+\endcode
+
+\section choosing_memory_type_custom_memory_pools Custom memory pools
+
+If you allocate from custom memory pool, all the ways of specifying memory
+requirements described above are not applicable and the aforementioned members
+of VmaAllocationCreateInfo structure are ignored. Memory type is selected
+explicitly when creating the pool and then used to make all the allocations from
+that pool. For further details, see \ref custom_memory_pools.
+
+
+\page memory_mapping Memory mapping
+
+To "map memory" in Vulkan means to obtain a CPU pointer to `VkDeviceMemory`,
+to be able to read from it or write to it in CPU code.
+Mapping is possible only of memory allocated from a memory type that has
+`VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT` flag.
+Functions `vkMapMemory()`, `vkUnmapMemory()` are designed for this purpose.
+You can use them directly with memory allocated by this library,
+but it is not recommended because of following issue:
+Mapping the same `VkDeviceMemory` block multiple times is illegal - only one mapping at a time is allowed.
+This includes mapping disjoint regions. Mapping is not reference-counted internally by Vulkan.
+Because of this, Vulkan Memory Allocator provides following facilities:
+
+\section memory_mapping_mapping_functions Mapping functions
+
+The library provides following functions for mapping of a specific #VmaAllocation: vmaMapMemory(), vmaUnmapMemory().
+They are safer and more convenient to use than standard Vulkan functions.
+You can map an allocation multiple times simultaneously - mapping is reference-counted internally.
+You can also map different allocations simultaneously regardless of whether they use the same `VkDeviceMemory` block.
+The way it's implemented is that the library always maps entire memory block, not just region of the allocation.
+For further details, see description of vmaMapMemory() function.
+Example:
+
+\code
+// Having these objects initialized:
+
+struct ConstantBuffer
+{
+ ...
+};
+ConstantBuffer constantBufferData;
+
+VmaAllocator allocator;
+VkBuffer constantBuffer;
+VmaAllocation constantBufferAllocation;
+
+// You can map and fill your buffer using following code:
+
+void* mappedData;
+vmaMapMemory(allocator, constantBufferAllocation, &mappedData);
+memcpy(mappedData, &constantBufferData, sizeof(constantBufferData));
+vmaUnmapMemory(allocator, constantBufferAllocation);
+\endcode
+
+When mapping, you may see a warning from Vulkan validation layer similar to this one:
+
+Mapping an image with layout VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL can result in undefined behavior if this memory is used by the device. Only GENERAL or PREINITIALIZED should be used.
+
+It happens because the library maps entire `VkDeviceMemory` block, where different
+types of images and buffers may end up together, especially on GPUs with unified memory like Intel.
+You can safely ignore it if you are sure you access only memory of the intended
+object that you wanted to map.
+
+
+\section memory_mapping_persistently_mapped_memory Persistently mapped memory
+
+Kepping your memory persistently mapped is generally OK in Vulkan.
+You don't need to unmap it before using its data on the GPU.
+The library provides a special feature designed for that:
+Allocations made with #VMA_ALLOCATION_CREATE_MAPPED_BIT flag set in
+VmaAllocationCreateInfo::flags stay mapped all the time,
+so you can just access CPU pointer to it any time
+without a need to call any "map" or "unmap" function.
+Example:
+
+\code
+VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
+bufCreateInfo.size = sizeof(ConstantBuffer);
+bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
+
+VmaAllocationCreateInfo allocCreateInfo = {};
+allocCreateInfo.usage = VMA_MEMORY_USAGE_CPU_ONLY;
+allocCreateInfo.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT;
+
+VkBuffer buf;
+VmaAllocation alloc;
+VmaAllocationInfo allocInfo;
+vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);
+
+// Buffer is already mapped. You can access its memory.
+memcpy(allocInfo.pMappedData, &constantBufferData, sizeof(constantBufferData));
+\endcode
+
+There are some exceptions though, when you should consider mapping memory only for a short period of time:
+
+- When operating system is Windows 7 or 8.x (Windows 10 is not affected because it uses WDDM2),
+ device is discrete AMD GPU,
+ and memory type is the special 256 MiB pool of `DEVICE_LOCAL + HOST_VISIBLE` memory
+ (selected when you use #VMA_MEMORY_USAGE_CPU_TO_GPU),
+ then whenever a memory block allocated from this memory type stays mapped
+ for the time of any call to `vkQueueSubmit()` or `vkQueuePresentKHR()`, this
+ block is migrated by WDDM to system RAM, which degrades performance. It doesn't
+ matter if that particular memory block is actually used by the command buffer
+ being submitted.
+- On Mac/MoltenVK there is a known bug - [Issue #175](https://github.com/KhronosGroup/MoltenVK/issues/175)
+ which requires unmapping before GPU can see updated texture.
+- Keeping many large memory blocks mapped may impact performance or stability of some debugging tools.
+
+\section memory_mapping_cache_control Cache control
+
+Memory in Vulkan doesn't need to be unmapped before using it on GPU,
+but unless a memory types has `VK_MEMORY_PROPERTY_HOST_COHERENT_BIT` flag set,
+you need to manually invalidate cache before reading of mapped pointer
+and flush cache after writing to mapped pointer.
+Vulkan provides following functions for this purpose `vkFlushMappedMemoryRanges()`,
+`vkInvalidateMappedMemoryRanges()`, but this library provides more convenient
+functions that refer to given allocation object: vmaFlushAllocation(),
+vmaInvalidateAllocation().
+
+Regions of memory specified for flush/invalidate must be aligned to
+`VkPhysicalDeviceLimits::nonCoherentAtomSize`. This is automatically ensured by the library.
+In any memory type that is `HOST_VISIBLE` but not `HOST_COHERENT`, all allocations
+within blocks are aligned to this value, so their offsets are always multiply of
+`nonCoherentAtomSize` and two different allocations never share same "line" of this size.
+
+Please note that memory allocated with #VMA_MEMORY_USAGE_CPU_ONLY is guaranteed to be `HOST_COHERENT`.
+
+Also, Windows drivers from all 3 PC GPU vendors (AMD, Intel, NVIDIA)
+currently provide `HOST_COHERENT` flag on all memory types that are
+`HOST_VISIBLE`, so on this platform you may not need to bother.
+
+\section memory_mapping_finding_if_memory_mappable Finding out if memory is mappable
+
+It may happen that your allocation ends up in memory that is `HOST_VISIBLE` (available for mapping)
+despite it wasn't explicitly requested.
+For example, application may work on integrated graphics with unified memory (like Intel) or
+allocation from video memory might have failed, so the library chose system memory as fallback.
+
+You can detect this case and map such allocation to access its memory on CPU directly,
+instead of launching a transfer operation.
+In order to do that: inspect `allocInfo.memoryType`, call vmaGetMemoryTypeProperties(),
+and look for `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT` flag in properties of that memory type.
+
+\code
+VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
+bufCreateInfo.size = sizeof(ConstantBuffer);
+bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
+
+VmaAllocationCreateInfo allocCreateInfo = {};
+allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
+allocCreateInfo.preferredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
+
+VkBuffer buf;
+VmaAllocation alloc;
+VmaAllocationInfo allocInfo;
+vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);
+
+VkMemoryPropertyFlags memFlags;
+vmaGetMemoryTypeProperties(allocator, allocInfo.memoryType, &memFlags);
+if((memFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == 0)
+{
+ // Allocation ended up in mappable memory. You can map it and access it directly.
+ void* mappedData;
+ vmaMapMemory(allocator, alloc, &mappedData);
+ memcpy(mappedData, &constantBufferData, sizeof(constantBufferData));
+ vmaUnmapMemory(allocator, alloc);
+}
+else
+{
+ // Allocation ended up in non-mappable memory.
+ // You need to create CPU-side buffer in VMA_MEMORY_USAGE_CPU_ONLY and make a transfer.
+}
+\endcode
+
+You can even use #VMA_ALLOCATION_CREATE_MAPPED_BIT flag while creating allocations
+that are not necessarily `HOST_VISIBLE` (e.g. using #VMA_MEMORY_USAGE_GPU_ONLY).
+If the allocation ends up in memory type that is `HOST_VISIBLE`, it will be persistently mapped and you can use it directly.
+If not, the flag is just ignored.
+Example:
+
+\code
+VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
+bufCreateInfo.size = sizeof(ConstantBuffer);
+bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
+
+VmaAllocationCreateInfo allocCreateInfo = {};
+allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
+allocCreateInfo.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT;
+
+VkBuffer buf;
+VmaAllocation alloc;
+VmaAllocationInfo allocInfo;
+vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);
+
+if(allocInfo.pUserData != nullptr)
+{
+ // Allocation ended up in mappable memory.
+ // It's persistently mapped. You can access it directly.
+ memcpy(allocInfo.pMappedData, &constantBufferData, sizeof(constantBufferData));
+}
+else
+{
+ // Allocation ended up in non-mappable memory.
+ // You need to create CPU-side buffer in VMA_MEMORY_USAGE_CPU_ONLY and make a transfer.
+}
+\endcode
+
+
+\page custom_memory_pools Custom memory pools
+
+A memory pool contains a number of `VkDeviceMemory` blocks.
+The library automatically creates and manages default pool for each memory type available on the device.
+Default memory pool automatically grows in size.
+Size of allocated blocks is also variable and managed automatically.
+
+You can create custom pool and allocate memory out of it.
+It can be useful if you want to:
+
+- Keep certain kind of allocations separate from others.
+- Enforce particular, fixed size of Vulkan memory blocks.
+- Limit maximum amount of Vulkan memory allocated for that pool.
+- Reserve minimum or fixed amount of Vulkan memory always preallocated for that pool.
+
+To use custom memory pools:
+
+-# Fill VmaPoolCreateInfo structure.
+-# Call vmaCreatePool() to obtain #VmaPool handle.
+-# When making an allocation, set VmaAllocationCreateInfo::pool to this handle.
+ You don't need to specify any other parameters of this structure, like `usage`.
+
+Example:
+
+\code
+// Create a pool that can have at most 2 blocks, 128 MiB each.
+VmaPoolCreateInfo poolCreateInfo = {};
+poolCreateInfo.memoryTypeIndex = ...
+poolCreateInfo.blockSize = 128ull * 1024 * 1024;
+poolCreateInfo.maxBlockCount = 2;
+
+VmaPool pool;
+vmaCreatePool(allocator, &poolCreateInfo, &pool);
+
+// Allocate a buffer out of it.
+VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
+bufCreateInfo.size = 1024;
+bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
+
+VmaAllocationCreateInfo allocCreateInfo = {};
+allocCreateInfo.pool = pool;
+
+VkBuffer buf;
+VmaAllocation alloc;
+VmaAllocationInfo allocInfo;
+vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);
+\endcode
+
+You have to free all allocations made from this pool before destroying it.
+
+\code
+vmaDestroyBuffer(allocator, buf, alloc);
+vmaDestroyPool(allocator, pool);
+\endcode
+
+\section custom_memory_pools_MemTypeIndex Choosing memory type index
+
+When creating a pool, you must explicitly specify memory type index.
+To find the one suitable for your buffers or images, you can use helper functions
+vmaFindMemoryTypeIndexForBufferInfo(), vmaFindMemoryTypeIndexForImageInfo().
+You need to provide structures with example parameters of buffers or images
+that you are going to create in that pool.
+
+\code
+VkBufferCreateInfo exampleBufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
+exampleBufCreateInfo.size = 1024; // Whatever.
+exampleBufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT; // Change if needed.
+
+VmaAllocationCreateInfo allocCreateInfo = {};
+allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY; // Change if needed.
+
+uint32_t memTypeIndex;
+vmaFindMemoryTypeIndexForBufferInfo(allocator, &exampleBufCreateInfo, &allocCreateInfo, &memTypeIndex);
+
+VmaPoolCreateInfo poolCreateInfo = {};
+poolCreateInfo.memoryTypeIndex = memTypeIndex;
+// ...
+\endcode
+
+When creating buffers/images allocated in that pool, provide following parameters:
+
+- `VkBufferCreateInfo`: Prefer to pass same parameters as above.
+ Otherwise you risk creating resources in a memory type that is not suitable for them, which may result in undefined behavior.
+ Using different `VK_BUFFER_USAGE_` flags may work, but you shouldn't create images in a pool intended for buffers
+ or the other way around.
+- VmaAllocationCreateInfo: You don't need to pass same parameters. Fill only `pool` member.
+ Other members are ignored anyway.
+
+\section linear_algorithm Linear allocation algorithm
+
+Each Vulkan memory block managed by this library has accompanying metadata that
+keeps track of used and unused regions. By default, the metadata structure and
+algorithm tries to find best place for new allocations among free regions to
+optimize memory usage. This way you can allocate and free objects in any order.
+
+
+
+Sometimes there is a need to use simpler, linear allocation algorithm. You can
+create custom pool that uses such algorithm by adding flag
+#VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT to VmaPoolCreateInfo::flags while creating
+#VmaPool object. Then an alternative metadata management is used. It always
+creates new allocations after last one and doesn't reuse free regions after
+allocations freed in the middle. It results in better allocation performance and
+less memory consumed by metadata.
+
+
+
+With this one flag, you can create a custom pool that can be used in many ways:
+free-at-once, stack, double stack, and ring buffer. See below for details.
+
+\subsection linear_algorithm_free_at_once Free-at-once
+
+In a pool that uses linear algorithm, you still need to free all the allocations
+individually, e.g. by using vmaFreeMemory() or vmaDestroyBuffer(). You can free
+them in any order. New allocations are always made after last one - free space
+in the middle is not reused. However, when you release all the allocation and
+the pool becomes empty, allocation starts from the beginning again. This way you
+can use linear algorithm to speed up creation of allocations that you are going
+to release all at once.
+
+
+
+This mode is also available for pools created with VmaPoolCreateInfo::maxBlockCount
+value that allows multiple memory blocks.
+
+\subsection linear_algorithm_stack Stack
+
+When you free an allocation that was created last, its space can be reused.
+Thanks to this, if you always release allocations in the order opposite to their
+creation (LIFO - Last In First Out), you can achieve behavior of a stack.
+
+
+
+This mode is also available for pools created with VmaPoolCreateInfo::maxBlockCount
+value that allows multiple memory blocks.
+
+\subsection linear_algorithm_double_stack Double stack
+
+The space reserved by a custom pool with linear algorithm may be used by two
+stacks:
+
+- First, default one, growing up from offset 0.
+- Second, "upper" one, growing down from the end towards lower offsets.
+
+To make allocation from upper stack, add flag #VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT
+to VmaAllocationCreateInfo::flags.
+
+
+
+Double stack is available only in pools with one memory block -
+VmaPoolCreateInfo::maxBlockCount must be 1. Otherwise behavior is undefined.
+
+When the two stacks' ends meet so there is not enough space between them for a
+new allocation, such allocation fails with usual
+`VK_ERROR_OUT_OF_DEVICE_MEMORY` error.
+
+\subsection linear_algorithm_ring_buffer Ring buffer
+
+When you free some allocations from the beginning and there is not enough free space
+for a new one at the end of a pool, allocator's "cursor" wraps around to the
+beginning and starts allocation there. Thanks to this, if you always release
+allocations in the same order as you created them (FIFO - First In First Out),
+you can achieve behavior of a ring buffer / queue.
+
+
+
+Pools with linear algorithm support [lost allocations](@ref lost_allocations) when used as ring buffer.
+If there is not enough free space for a new allocation, but existing allocations
+from the front of the queue can become lost, they become lost and the allocation
+succeeds.
+
+
+
+Ring buffer is available only in pools with one memory block -
+VmaPoolCreateInfo::maxBlockCount must be 1. Otherwise behavior is undefined.
+
+\section buddy_algorithm Buddy allocation algorithm
+
+There is another allocation algorithm that can be used with custom pools, called
+"buddy". Its internal data structure is based on a tree of blocks, each having
+size that is a power of two and a half of its parent's size. When you want to
+allocate memory of certain size, a free node in the tree is located. If it's too
+large, it is recursively split into two halves (called "buddies"). However, if
+requested allocation size is not a power of two, the size of a tree node is
+aligned up to the nearest power of two and the remaining space is wasted. When
+two buddy nodes become free, they are merged back into one larger node.
+
+
+
+The advantage of buddy allocation algorithm over default algorithm is faster
+allocation and deallocation, as well as smaller external fragmentation. The
+disadvantage is more wasted space (internal fragmentation).
+
+For more information, please read ["Buddy memory allocation" on Wikipedia](https://en.wikipedia.org/wiki/Buddy_memory_allocation)
+or other sources that describe this concept in general.
+
+To use buddy allocation algorithm with a custom pool, add flag
+#VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT to VmaPoolCreateInfo::flags while creating
+#VmaPool object.
+
+Several limitations apply to pools that use buddy algorithm:
+
+- It is recommended to use VmaPoolCreateInfo::blockSize that is a power of two.
+ Otherwise, only largest power of two smaller than the size is used for
+ allocations. The remaining space always stays unused.
+- [Margins](@ref debugging_memory_usage_margins) and
+ [corruption detection](@ref debugging_memory_usage_corruption_detection)
+ don't work in such pools.
+- [Lost allocations](@ref lost_allocations) don't work in such pools. You can
+ use them, but they never become lost. Support may be added in the future.
+- [Defragmentation](@ref defragmentation) doesn't work with allocations made from
+ such pool.
+
+\page defragmentation Defragmentation
+
+Interleaved allocations and deallocations of many objects of varying size can
+cause fragmentation over time, which can lead to a situation where the library is unable
+to find a continuous range of free memory for a new allocation despite there is
+enough free space, just scattered across many small free ranges between existing
+allocations.
+
+To mitigate this problem, you can use defragmentation feature:
+structure #VmaDefragmentationInfo2, function vmaDefragmentationBegin(), vmaDefragmentationEnd().
+Given set of allocations,
+this function can move them to compact used memory, ensure more continuous free
+space and possibly also free some `VkDeviceMemory` blocks.
+
+What the defragmentation does is:
+
+- Updates #VmaAllocation objects to point to new `VkDeviceMemory` and offset.
+ After allocation has been moved, its VmaAllocationInfo::deviceMemory and/or
+ VmaAllocationInfo::offset changes. You must query them again using
+ vmaGetAllocationInfo() if you need them.
+- Moves actual data in memory.
+
+What it doesn't do, so you need to do it yourself:
+
+- Recreate buffers and images that were bound to allocations that were defragmented and
+ bind them with their new places in memory.
+ You must use `vkDestroyBuffer()`, `vkDestroyImage()`,
+ `vkCreateBuffer()`, `vkCreateImage()` for that purpose and NOT vmaDestroyBuffer(),
+ vmaDestroyImage(), vmaCreateBuffer(), vmaCreateImage(), because you don't need to
+ destroy or create allocation objects!
+- Recreate views and update descriptors that point to these buffers and images.
+
+\section defragmentation_cpu Defragmenting CPU memory
+
+Following example demonstrates how you can run defragmentation on CPU.
+Only allocations created in memory types that are `HOST_VISIBLE` can be defragmented.
+Others are ignored.
+
+The way it works is:
+
+- It temporarily maps entire memory blocks when necessary.
+- It moves data using `memmove()` function.
+
+\code
+// Given following variables already initialized:
+VkDevice device;
+VmaAllocator allocator;
+std::vector buffers;
+std::vector allocations;
+
+
+const uint32_t allocCount = (uint32_t)allocations.size();
+std::vector allocationsChanged(allocCount);
+
+VmaDefragmentationInfo2 defragInfo = {};
+defragInfo.allocationCount = allocCount;
+defragInfo.pAllocations = allocations.data();
+defragInfo.pAllocationsChanged = allocationsChanged.data();
+defragInfo.maxCpuBytesToMove = VK_WHOLE_SIZE; // No limit.
+defragInfo.maxCpuAllocationsToMove = UINT32_MAX; // No limit.
+
+VmaDefragmentationContext defragCtx;
+vmaDefragmentationBegin(allocator, &defragInfo, nullptr, &defragCtx);
+vmaDefragmentationEnd(allocator, defragCtx);
+
+for(uint32_t i = 0; i < allocCount; ++i)
+{
+ if(allocationsChanged[i])
+ {
+ // Destroy buffer that is immutably bound to memory region which is no longer valid.
+ vkDestroyBuffer(device, buffers[i], nullptr);
+
+ // Create new buffer with same parameters.
+ VkBufferCreateInfo bufferInfo = ...;
+ vkCreateBuffer(device, &bufferInfo, nullptr, &buffers[i]);
+
+ // You can make dummy call to vkGetBufferMemoryRequirements here to silence validation layer warning.
+
+ // Bind new buffer to new memory region. Data contained in it is already moved.
+ VmaAllocationInfo allocInfo;
+ vmaGetAllocationInfo(allocator, allocations[i], &allocInfo);
+ vkBindBufferMemory(device, buffers[i], allocInfo.deviceMemory, allocInfo.offset);
+ }
+}
+\endcode
+
+Setting VmaDefragmentationInfo2::pAllocationsChanged is optional.
+This output array tells whether particular allocation in VmaDefragmentationInfo2::pAllocations at the same index
+has been modified during defragmentation.
+You can pass null, but you then need to query every allocation passed to defragmentation
+for new parameters using vmaGetAllocationInfo() if you might need to recreate and rebind a buffer or image associated with it.
+
+If you use [Custom memory pools](@ref choosing_memory_type_custom_memory_pools),
+you can fill VmaDefragmentationInfo2::poolCount and VmaDefragmentationInfo2::pPools
+instead of VmaDefragmentationInfo2::allocationCount and VmaDefragmentationInfo2::pAllocations
+to defragment all allocations in given pools.
+You cannot use VmaDefragmentationInfo2::pAllocationsChanged in that case.
+You can also combine both methods.
+
+\section defragmentation_gpu Defragmenting GPU memory
+
+It is also possible to defragment allocations created in memory types that are not `HOST_VISIBLE`.
+To do that, you need to pass a command buffer that meets requirements as described in
+VmaDefragmentationInfo2::commandBuffer. The way it works is:
+
+- It creates temporary buffers and binds them to entire memory blocks when necessary.
+- It issues `vkCmdCopyBuffer()` to passed command buffer.
+
+Example:
+
+\code
+// Given following variables already initialized:
+VkDevice device;
+VmaAllocator allocator;
+VkCommandBuffer commandBuffer;
+std::vector buffers;
+std::vector allocations;
+
+
+const uint32_t allocCount = (uint32_t)allocations.size();
+std::vector allocationsChanged(allocCount);
+
+VkCommandBufferBeginInfo cmdBufBeginInfo = ...;
+vkBeginCommandBuffer(commandBuffer, &cmdBufBeginInfo);
+
+VmaDefragmentationInfo2 defragInfo = {};
+defragInfo.allocationCount = allocCount;
+defragInfo.pAllocations = allocations.data();
+defragInfo.pAllocationsChanged = allocationsChanged.data();
+defragInfo.maxGpuBytesToMove = VK_WHOLE_SIZE; // Notice it's "GPU" this time.
+defragInfo.maxGpuAllocationsToMove = UINT32_MAX; // Notice it's "GPU" this time.
+defragInfo.commandBuffer = commandBuffer;
+
+VmaDefragmentationContext defragCtx;
+vmaDefragmentationBegin(allocator, &defragInfo, nullptr, &defragCtx);
+
+vkEndCommandBuffer(commandBuffer);
+
+// Submit commandBuffer.
+// Wait for a fence that ensures commandBuffer execution finished.
+
+vmaDefragmentationEnd(allocator, defragCtx);
+
+for(uint32_t i = 0; i < allocCount; ++i)
+{
+ if(allocationsChanged[i])
+ {
+ // Destroy buffer that is immutably bound to memory region which is no longer valid.
+ vkDestroyBuffer(device, buffers[i], nullptr);
+
+ // Create new buffer with same parameters.
+ VkBufferCreateInfo bufferInfo = ...;
+ vkCreateBuffer(device, &bufferInfo, nullptr, &buffers[i]);
+
+ // You can make dummy call to vkGetBufferMemoryRequirements here to silence validation layer warning.
+
+ // Bind new buffer to new memory region. Data contained in it is already moved.
+ VmaAllocationInfo allocInfo;
+ vmaGetAllocationInfo(allocator, allocations[i], &allocInfo);
+ vkBindBufferMemory(device, buffers[i], allocInfo.deviceMemory, allocInfo.offset);
+ }
+}
+\endcode
+
+You can combine these two methods by specifying non-zero `maxGpu*` as well as `maxCpu*` parameters.
+The library automatically chooses best method to defragment each memory pool.
+
+You may try not to block your entire program to wait until defragmentation finishes,
+but do it in the background, as long as you carefully fullfill requirements described
+in function vmaDefragmentationBegin().
+
+\section defragmentation_additional_notes Additional notes
+
+While using defragmentation, you may experience validation layer warnings, which you just need to ignore.
+See [Validation layer warnings](@ref general_considerations_validation_layer_warnings).
+
+If you defragment allocations bound to images, these images should be created with
+`VK_IMAGE_CREATE_ALIAS_BIT` flag, to make sure that new image created with same
+parameters and pointing to data copied to another memory region will interpret
+its contents consistently. Otherwise you may experience corrupted data on some
+implementations, e.g. due to different pixel swizzling used internally by the graphics driver.
+
+If you defragment allocations bound to images, new images to be bound to new
+memory region after defragmentation should be created with `VK_IMAGE_LAYOUT_PREINITIALIZED`
+and then transitioned to their original layout from before defragmentation using
+an image memory barrier.
+
+Please don't expect memory to be fully compacted after defragmentation.
+Algorithms inside are based on some heuristics that try to maximize number of Vulkan
+memory blocks to make totally empty to release them, as well as to maximimze continuous
+empty space inside remaining blocks, while minimizing the number and size of allocations that
+need to be moved. Some fragmentation may still remain - this is normal.
+
+\section defragmentation_custom_algorithm Writing custom defragmentation algorithm
+
+If you want to implement your own, custom defragmentation algorithm,
+there is infrastructure prepared for that,
+but it is not exposed through the library API - you need to hack its source code.
+Here are steps needed to do this:
+
+-# Main thing you need to do is to define your own class derived from base abstract
+ class `VmaDefragmentationAlgorithm` and implement your version of its pure virtual methods.
+ See definition and comments of this class for details.
+-# Your code needs to interact with device memory block metadata.
+ If you need more access to its data than it's provided by its public interface,
+ declare your new class as a friend class e.g. in class `VmaBlockMetadata_Generic`.
+-# If you want to create a flag that would enable your algorithm or pass some additional
+ flags to configure it, add them to `VmaDefragmentationFlagBits` and use them in
+ VmaDefragmentationInfo2::flags.
+-# Modify function `VmaBlockVectorDefragmentationContext::Begin` to create object
+ of your new class whenever needed.
+
+
+\page lost_allocations Lost allocations
+
+If your game oversubscribes video memory, if may work OK in previous-generation
+graphics APIs (DirectX 9, 10, 11, OpenGL) because resources are automatically
+paged to system RAM. In Vulkan you can't do it because when you run out of
+memory, an allocation just fails. If you have more data (e.g. textures) that can
+fit into VRAM and you don't need it all at once, you may want to upload them to
+GPU on demand and "push out" ones that are not used for a long time to make room
+for the new ones, effectively using VRAM (or a cartain memory pool) as a form of
+cache. Vulkan Memory Allocator can help you with that by supporting a concept of
+"lost allocations".
+
+To create an allocation that can become lost, include #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT
+flag in VmaAllocationCreateInfo::flags. Before using a buffer or image bound to
+such allocation in every new frame, you need to query it if it's not lost.
+To check it, call vmaTouchAllocation().
+If the allocation is lost, you should not use it or buffer/image bound to it.
+You mustn't forget to destroy this allocation and this buffer/image.
+vmaGetAllocationInfo() can also be used for checking status of the allocation.
+Allocation is lost when returned VmaAllocationInfo::deviceMemory == `VK_NULL_HANDLE`.
+
+To create an allocation that can make some other allocations lost to make room
+for it, use #VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT flag. You will
+usually use both flags #VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT and
+#VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT at the same time.
+
+Warning! Current implementation uses quite naive, brute force algorithm,
+which can make allocation calls that use #VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT
+flag quite slow. A new, more optimal algorithm and data structure to speed this
+up is planned for the future.
+
+Q: When interleaving creation of new allocations with usage of existing ones,
+how do you make sure that an allocation won't become lost while it's used in the
+current frame?
+
+It is ensured because vmaTouchAllocation() / vmaGetAllocationInfo() not only returns allocation
+status/parameters and checks whether it's not lost, but when it's not, it also
+atomically marks it as used in the current frame, which makes it impossible to
+become lost in that frame. It uses lockless algorithm, so it works fast and
+doesn't involve locking any internal mutex.
+
+Q: What if my allocation may still be in use by the GPU when it's rendering a
+previous frame while I already submit new frame on the CPU?
+
+You can make sure that allocations "touched" by vmaTouchAllocation() / vmaGetAllocationInfo() will not
+become lost for a number of additional frames back from the current one by
+specifying this number as VmaAllocatorCreateInfo::frameInUseCount (for default
+memory pool) and VmaPoolCreateInfo::frameInUseCount (for custom pool).
+
+Q: How do you inform the library when new frame starts?
+
+You need to call function vmaSetCurrentFrameIndex().
+
+Example code:
+
+\code
+struct MyBuffer
+{
+ VkBuffer m_Buf = nullptr;
+ VmaAllocation m_Alloc = nullptr;
+
+ // Called when the buffer is really needed in the current frame.
+ void EnsureBuffer();
+};
+
+void MyBuffer::EnsureBuffer()
+{
+ // Buffer has been created.
+ if(m_Buf != VK_NULL_HANDLE)
+ {
+ // Check if its allocation is not lost + mark it as used in current frame.
+ if(vmaTouchAllocation(allocator, m_Alloc))
+ {
+ // It's all OK - safe to use m_Buf.
+ return;
+ }
+ }
+
+ // Buffer not yet exists or lost - destroy and recreate it.
+
+ vmaDestroyBuffer(allocator, m_Buf, m_Alloc);
+
+ VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
+ bufCreateInfo.size = 1024;
+ bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
+
+ VmaAllocationCreateInfo allocCreateInfo = {};
+ allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
+ allocCreateInfo.flags = VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT |
+ VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT;
+
+ vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &m_Buf, &m_Alloc, nullptr);
+}
+\endcode
+
+When using lost allocations, you may see some Vulkan validation layer warnings
+about overlapping regions of memory bound to different kinds of buffers and
+images. This is still valid as long as you implement proper handling of lost
+allocations (like in the example above) and don't use them.
+
+You can create an allocation that is already in lost state from the beginning using function
+vmaCreateLostAllocation(). It may be useful if you need a "dummy" allocation that is not null.
+
+You can call function vmaMakePoolAllocationsLost() to set all eligible allocations
+in a specified custom pool to lost state.
+Allocations that have been "touched" in current frame or VmaPoolCreateInfo::frameInUseCount frames back
+cannot become lost.
+
+Q: Can I touch allocation that cannot become lost?
+
+Yes, although it has no visible effect.
+Calls to vmaGetAllocationInfo() and vmaTouchAllocation() update last use frame index
+also for allocations that cannot become lost, but the only way to observe it is to dump
+internal allocator state using vmaBuildStatsString().
+You can use this feature for debugging purposes to explicitly mark allocations that you use
+in current frame and then analyze JSON dump to see for how long each allocation stays unused.
+
+
+\page statistics Statistics
+
+This library contains functions that return information about its internal state,
+especially the amount of memory allocated from Vulkan.
+Please keep in mind that these functions need to traverse all internal data structures
+to gather these information, so they may be quite time-consuming.
+Don't call them too often.
+
+\section statistics_numeric_statistics Numeric statistics
+
+You can query for overall statistics of the allocator using function vmaCalculateStats().
+Information are returned using structure #VmaStats.
+It contains #VmaStatInfo - number of allocated blocks, number of allocations
+(occupied ranges in these blocks), number of unused (free) ranges in these blocks,
+number of bytes used and unused (but still allocated from Vulkan) and other information.
+They are summed across memory heaps, memory types and total for whole allocator.
+
+You can query for statistics of a custom pool using function vmaGetPoolStats().
+Information are returned using structure #VmaPoolStats.
+
+You can query for information about specific allocation using function vmaGetAllocationInfo().
+It fill structure #VmaAllocationInfo.
+
+\section statistics_json_dump JSON dump
+
+You can dump internal state of the allocator to a string in JSON format using function vmaBuildStatsString().
+The result is guaranteed to be correct JSON.
+It uses ANSI encoding.
+Any strings provided by user (see [Allocation names](@ref allocation_names))
+are copied as-is and properly escaped for JSON, so if they use UTF-8, ISO-8859-2 or any other encoding,
+this JSON string can be treated as using this encoding.
+It must be freed using function vmaFreeStatsString().
+
+The format of this JSON string is not part of official documentation of the library,
+but it will not change in backward-incompatible way without increasing library major version number
+and appropriate mention in changelog.
+
+The JSON string contains all the data that can be obtained using vmaCalculateStats().
+It can also contain detailed map of allocated memory blocks and their regions -
+free and occupied by allocations.
+This allows e.g. to visualize the memory or assess fragmentation.
+
+
+\page allocation_annotation Allocation names and user data
+
+\section allocation_user_data Allocation user data
+
+You can annotate allocations with your own information, e.g. for debugging purposes.
+To do that, fill VmaAllocationCreateInfo::pUserData field when creating
+an allocation. It's an opaque `void*` pointer. You can use it e.g. as a pointer,
+some handle, index, key, ordinal number or any other value that would associate
+the allocation with your custom metadata.
+
+\code
+VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
+// Fill bufferInfo...
+
+MyBufferMetadata* pMetadata = CreateBufferMetadata();
+
+VmaAllocationCreateInfo allocCreateInfo = {};
+allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
+allocCreateInfo.pUserData = pMetadata;
+
+VkBuffer buffer;
+VmaAllocation allocation;
+vmaCreateBuffer(allocator, &bufferInfo, &allocCreateInfo, &buffer, &allocation, nullptr);
+\endcode
+
+The pointer may be later retrieved as VmaAllocationInfo::pUserData:
+
+\code
+VmaAllocationInfo allocInfo;
+vmaGetAllocationInfo(allocator, allocation, &allocInfo);
+MyBufferMetadata* pMetadata = (MyBufferMetadata*)allocInfo.pUserData;
+\endcode
+
+It can also be changed using function vmaSetAllocationUserData().
+
+Values of (non-zero) allocations' `pUserData` are printed in JSON report created by
+vmaBuildStatsString(), in hexadecimal form.
+
+\section allocation_names Allocation names
+
+There is alternative mode available where `pUserData` pointer is used to point to
+a null-terminated string, giving a name to the allocation. To use this mode,
+set #VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT flag in VmaAllocationCreateInfo::flags.
+Then `pUserData` passed as VmaAllocationCreateInfo::pUserData or argument to
+vmaSetAllocationUserData() must be either null or pointer to a null-terminated string.
+The library creates internal copy of the string, so the pointer you pass doesn't need
+to be valid for whole lifetime of the allocation. You can free it after the call.
+
+\code
+VkImageCreateInfo imageInfo = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO };
+// Fill imageInfo...
+
+std::string imageName = "Texture: ";
+imageName += fileName;
+
+VmaAllocationCreateInfo allocCreateInfo = {};
+allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
+allocCreateInfo.flags = VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT;
+allocCreateInfo.pUserData = imageName.c_str();
+
+VkImage image;
+VmaAllocation allocation;
+vmaCreateImage(allocator, &imageInfo, &allocCreateInfo, &image, &allocation, nullptr);
+\endcode
+
+The value of `pUserData` pointer of the allocation will be different than the one
+you passed when setting allocation's name - pointing to a buffer managed
+internally that holds copy of the string.
+
+\code
+VmaAllocationInfo allocInfo;
+vmaGetAllocationInfo(allocator, allocation, &allocInfo);
+const char* imageName = (const char*)allocInfo.pUserData;
+printf("Image name: %s\n", imageName);
+\endcode
+
+That string is also printed in JSON report created by vmaBuildStatsString().
+
+
+\page debugging_memory_usage Debugging incorrect memory usage
+
+If you suspect a bug with memory usage, like usage of uninitialized memory or
+memory being overwritten out of bounds of an allocation,
+you can use debug features of this library to verify this.
+
+\section debugging_memory_usage_initialization Memory initialization
+
+If you experience a bug with incorrect and nondeterministic data in your program and you suspect uninitialized memory to be used,
+you can enable automatic memory initialization to verify this.
+To do it, define macro `VMA_DEBUG_INITIALIZE_ALLOCATIONS` to 1.
+
+\code
+#define VMA_DEBUG_INITIALIZE_ALLOCATIONS 1
+#include "vk_mem_alloc.h"
+\endcode
+
+It makes memory of all new allocations initialized to bit pattern `0xDCDCDCDC`.
+Before an allocation is destroyed, its memory is filled with bit pattern `0xEFEFEFEF`.
+Memory is automatically mapped and unmapped if necessary.
+
+If you find these values while debugging your program, good chances are that you incorrectly
+read Vulkan memory that is allocated but not initialized, or already freed, respectively.
+
+Memory initialization works only with memory types that are `HOST_VISIBLE`.
+It works also with dedicated allocations.
+It doesn't work with allocations created with #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag,
+as they cannot be mapped.
+
+\section debugging_memory_usage_margins Margins
+
+By default, allocations are laid out in memory blocks next to each other if possible
+(considering required alignment, `bufferImageGranularity`, and `nonCoherentAtomSize`).
+
+
+
+Define macro `VMA_DEBUG_MARGIN` to some non-zero value (e.g. 16) to enforce specified
+number of bytes as a margin before and after every allocation.
+
+\code
+#define VMA_DEBUG_MARGIN 16
+#include "vk_mem_alloc.h"
+\endcode
+
+
+
+If your bug goes away after enabling margins, it means it may be caused by memory
+being overwritten outside of allocation boundaries. It is not 100% certain though.
+Change in application behavior may also be caused by different order and distribution
+of allocations across memory blocks after margins are applied.
+
+The margin is applied also before first and after last allocation in a block.
+It may occur only once between two adjacent allocations.
+
+Margins work with all types of memory.
+
+Margin is applied only to allocations made out of memory blocks and not to dedicated
+allocations, which have their own memory block of specific size.
+It is thus not applied to allocations made using #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT flag
+or those automatically decided to put into dedicated allocations, e.g. due to its
+large size or recommended by VK_KHR_dedicated_allocation extension.
+Margins are also not active in custom pools created with #VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT flag.
+
+Margins appear in [JSON dump](@ref statistics_json_dump) as part of free space.
+
+Note that enabling margins increases memory usage and fragmentation.
+
+\section debugging_memory_usage_corruption_detection Corruption detection
+
+You can additionally define macro `VMA_DEBUG_DETECT_CORRUPTION` to 1 to enable validation
+of contents of the margins.
+
+\code
+#define VMA_DEBUG_MARGIN 16
+#define VMA_DEBUG_DETECT_CORRUPTION 1
+#include "vk_mem_alloc.h"
+\endcode
+
+When this feature is enabled, number of bytes specified as `VMA_DEBUG_MARGIN`
+(it must be multiply of 4) before and after every allocation is filled with a magic number.
+This idea is also know as "canary".
+Memory is automatically mapped and unmapped if necessary.
+
+This number is validated automatically when the allocation is destroyed.
+If it's not equal to the expected value, `VMA_ASSERT()` is executed.
+It clearly means that either CPU or GPU overwritten the memory outside of boundaries of the allocation,
+which indicates a serious bug.
+
+You can also explicitly request checking margins of all allocations in all memory blocks
+that belong to specified memory types by using function vmaCheckCorruption(),
+or in memory blocks that belong to specified custom pool, by using function
+vmaCheckPoolCorruption().
+
+Margin validation (corruption detection) works only for memory types that are
+`HOST_VISIBLE` and `HOST_COHERENT`.
+
+
+\page record_and_replay Record and replay
+
+\section record_and_replay_introduction Introduction
+
+While using the library, sequence of calls to its functions together with their
+parameters can be recorded to a file and later replayed using standalone player
+application. It can be useful to:
+
+- Test correctness - check if same sequence of calls will not cause crash or
+ failures on a target platform.
+- Gather statistics - see number of allocations, peak memory usage, number of
+ calls etc.
+- Benchmark performance - see how much time it takes to replay the whole
+ sequence.
+
+\section record_and_replay_usage Usage
+
+To record sequence of calls to a file: Fill in
+VmaAllocatorCreateInfo::pRecordSettings member while creating #VmaAllocator
+object. File is opened and written during whole lifetime of the allocator.
+
+To replay file: Use VmaReplay - standalone command-line program.
+Precompiled binary can be found in "bin" directory.
+Its source can be found in "src/VmaReplay" directory.
+Its project is generated by Premake.
+Command line syntax is printed when the program is launched without parameters.
+Basic usage:
+
+ VmaReplay.exe MyRecording.csv
+
+Documentation of file format can be found in file: "docs/Recording file format.md".
+It's a human-readable, text file in CSV format (Comma Separated Values).
+
+\section record_and_replay_additional_considerations Additional considerations
+
+- Replaying file that was recorded on a different GPU (with different parameters
+ like `bufferImageGranularity`, `nonCoherentAtomSize`, and especially different
+ set of memory heaps and types) may give different performance and memory usage
+ results, as well as issue some warnings and errors.
+- Current implementation of recording in VMA, as well as VmaReplay application, is
+ coded and tested only on Windows. Inclusion of recording code is driven by
+ `VMA_RECORDING_ENABLED` macro. Support for other platforms should be easy to
+ add. Contributions are welcomed.
+- Currently calls to vmaDefragment() function are not recorded.
+
+
+\page usage_patterns Recommended usage patterns
+
+See also slides from talk:
+[Sawicki, Adam. Advanced Graphics Techniques Tutorial: Memory management in Vulkan and DX12. Game Developers Conference, 2018](https://www.gdcvault.com/play/1025458/Advanced-Graphics-Techniques-Tutorial-New)
+
+
+\section usage_patterns_simple Simple patterns
+
+\subsection usage_patterns_simple_render_targets Render targets
+
+When:
+Any resources that you frequently write and read on GPU,
+e.g. images used as color attachments (aka "render targets"), depth-stencil attachments,
+images/buffers used as storage image/buffer (aka "Unordered Access View (UAV)").
+
+What to do:
+Create them in video memory that is fastest to access from GPU using
+#VMA_MEMORY_USAGE_GPU_ONLY.
+
+Consider using [VK_KHR_dedicated_allocation](@ref vk_khr_dedicated_allocation) extension
+and/or manually creating them as dedicated allocations using #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT,
+especially if they are large or if you plan to destroy and recreate them e.g. when
+display resolution changes.
+Prefer to create such resources first and all other GPU resources (like textures and vertex buffers) later.
+
+\subsection usage_patterns_simple_immutable_resources Immutable resources
+
+When:
+Any resources that you fill on CPU only once (aka "immutable") or infrequently
+and then read frequently on GPU,
+e.g. textures, vertex and index buffers, constant buffers that don't change often.
+
+What to do:
+Create them in video memory that is fastest to access from GPU using
+#VMA_MEMORY_USAGE_GPU_ONLY.
+
+To initialize content of such resource, create a CPU-side (aka "staging") copy of it
+in system memory - #VMA_MEMORY_USAGE_CPU_ONLY, map it, fill it,
+and submit a transfer from it to the GPU resource.
+You can keep the staging copy if you need it for another upload transfer in the future.
+If you don't, you can destroy it or reuse this buffer for uploading different resource
+after the transfer finishes.
+
+Prefer to create just buffers in system memory rather than images, even for uploading textures.
+Use `vkCmdCopyBufferToImage()`.
+Dont use images with `VK_IMAGE_TILING_LINEAR`.
+
+\subsection usage_patterns_dynamic_resources Dynamic resources
+
+When:
+Any resources that change frequently (aka "dynamic"), e.g. every frame or every draw call,
+written on CPU, read on GPU.
+
+What to do:
+Create them using #VMA_MEMORY_USAGE_CPU_TO_GPU.
+You can map it and write to it directly on CPU, as well as read from it on GPU.
+
+This is a more complex situation. Different solutions are possible,
+and the best one depends on specific GPU type, but you can use this simple approach for the start.
+Prefer to write to such resource sequentially (e.g. using `memcpy`).
+Don't perform random access or any reads from it on CPU, as it may be very slow.
+
+\subsection usage_patterns_readback Readback
+
+When:
+Resources that contain data written by GPU that you want to read back on CPU,
+e.g. results of some computations.
+
+What to do:
+Create them using #VMA_MEMORY_USAGE_GPU_TO_CPU.
+You can write to them directly on GPU, as well as map and read them on CPU.
+
+\section usage_patterns_advanced Advanced patterns
+
+\subsection usage_patterns_integrated_graphics Detecting integrated graphics
+
+You can support integrated graphics (like Intel HD Graphics, AMD APU) better
+by detecting it in Vulkan.
+To do it, call `vkGetPhysicalDeviceProperties()`, inspect
+`VkPhysicalDeviceProperties::deviceType` and look for `VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU`.
+When you find it, you can assume that memory is unified and all memory types are comparably fast
+to access from GPU, regardless of `VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT`.
+
+You can then sum up sizes of all available memory heaps and treat them as useful for
+your GPU resources, instead of only `DEVICE_LOCAL` ones.
+You can also prefer to create your resources in memory types that are `HOST_VISIBLE` to map them
+directly instead of submitting explicit transfer (see below).
+
+\subsection usage_patterns_direct_vs_transfer Direct access versus transfer
+
+For resources that you frequently write on CPU and read on GPU, many solutions are possible:
+
+-# Create one copy in video memory using #VMA_MEMORY_USAGE_GPU_ONLY,
+ second copy in system memory using #VMA_MEMORY_USAGE_CPU_ONLY and submit explicit tranfer each time.
+-# Create just single copy using #VMA_MEMORY_USAGE_CPU_TO_GPU, map it and fill it on CPU,
+ read it directly on GPU.
+-# Create just single copy using #VMA_MEMORY_USAGE_CPU_ONLY, map it and fill it on CPU,
+ read it directly on GPU.
+
+Which solution is the most efficient depends on your resource and especially on the GPU.
+It is best to measure it and then make the decision.
+Some general recommendations:
+
+- On integrated graphics use (2) or (3) to avoid unnecesary time and memory overhead
+ related to using a second copy and making transfer.
+- For small resources (e.g. constant buffers) use (2).
+ Discrete AMD cards have special 256 MiB pool of video memory that is directly mappable.
+ Even if the resource ends up in system memory, its data may be cached on GPU after first
+ fetch over PCIe bus.
+- For larger resources (e.g. textures), decide between (1) and (2).
+ You may want to differentiate NVIDIA and AMD, e.g. by looking for memory type that is
+ both `DEVICE_LOCAL` and `HOST_VISIBLE`. When you find it, use (2), otherwise use (1).
+
+Similarly, for resources that you frequently write on GPU and read on CPU, multiple
+solutions are possible:
+
+-# Create one copy in video memory using #VMA_MEMORY_USAGE_GPU_ONLY,
+ second copy in system memory using #VMA_MEMORY_USAGE_GPU_TO_CPU and submit explicit tranfer each time.
+-# Create just single copy using #VMA_MEMORY_USAGE_GPU_TO_CPU, write to it directly on GPU,
+ map it and read it on CPU.
+
+You should take some measurements to decide which option is faster in case of your specific
+resource.
+
+If you don't want to specialize your code for specific types of GPUs, you can still make
+an simple optimization for cases when your resource ends up in mappable memory to use it
+directly in this case instead of creating CPU-side staging copy.
+For details see [Finding out if memory is mappable](@ref memory_mapping_finding_if_memory_mappable).
+
+
+\page configuration Configuration
+
+Please check "CONFIGURATION SECTION" in the code to find macros that you can define
+before each include of this file or change directly in this file to provide
+your own implementation of basic facilities like assert, `min()` and `max()` functions,
+mutex, atomic etc.
+The library uses its own implementation of containers by default, but you can switch to using
+STL containers instead.
+
+\section config_Vulkan_functions Pointers to Vulkan functions
+
+The library uses Vulkan functions straight from the `vulkan.h` header by default.
+If you want to provide your own pointers to these functions, e.g. fetched using
+`vkGetInstanceProcAddr()` and `vkGetDeviceProcAddr()`:
+
+-# Define `VMA_STATIC_VULKAN_FUNCTIONS 0`.
+-# Provide valid pointers through VmaAllocatorCreateInfo::pVulkanFunctions.
+
+\section custom_memory_allocator Custom host memory allocator
+
+If you use custom allocator for CPU memory rather than default operator `new`
+and `delete` from C++, you can make this library using your allocator as well
+by filling optional member VmaAllocatorCreateInfo::pAllocationCallbacks. These
+functions will be passed to Vulkan, as well as used by the library itself to
+make any CPU-side allocations.
+
+\section allocation_callbacks Device memory allocation callbacks
+
+The library makes calls to `vkAllocateMemory()` and `vkFreeMemory()` internally.
+You can setup callbacks to be informed about these calls, e.g. for the purpose
+of gathering some statistics. To do it, fill optional member
+VmaAllocatorCreateInfo::pDeviceMemoryCallbacks.
+
+\section heap_memory_limit Device heap memory limit
+
+If you want to test how your program behaves with limited amount of Vulkan device
+memory available without switching your graphics card to one that really has
+smaller VRAM, you can use a feature of this library intended for this purpose.
+To do it, fill optional member VmaAllocatorCreateInfo::pHeapSizeLimit.
+
+
+
+\page vk_khr_dedicated_allocation VK_KHR_dedicated_allocation
+
+VK_KHR_dedicated_allocation is a Vulkan extension which can be used to improve
+performance on some GPUs. It augments Vulkan API with possibility to query
+driver whether it prefers particular buffer or image to have its own, dedicated
+allocation (separate `VkDeviceMemory` block) for better efficiency - to be able
+to do some internal optimizations.
+
+The extension is supported by this library. It will be used automatically when
+enabled. To enable it:
+
+1 . When creating Vulkan device, check if following 2 device extensions are
+supported (call `vkEnumerateDeviceExtensionProperties()`).
+If yes, enable them (fill `VkDeviceCreateInfo::ppEnabledExtensionNames`).
+
+- VK_KHR_get_memory_requirements2
+- VK_KHR_dedicated_allocation
+
+If you enabled these extensions:
+
+2 . Use #VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT flag when creating
+your #VmaAllocator`to inform the library that you enabled required extensions
+and you want the library to use them.
+
+\code
+allocatorInfo.flags |= VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT;
+
+vmaCreateAllocator(&allocatorInfo, &allocator);
+\endcode
+
+That's all. The extension will be automatically used whenever you create a
+buffer using vmaCreateBuffer() or image using vmaCreateImage().
+
+When using the extension together with Vulkan Validation Layer, you will receive
+warnings like this:
+
+ vkBindBufferMemory(): Binding memory to buffer 0x33 but vkGetBufferMemoryRequirements() has not been called on that buffer.
+
+It is OK, you should just ignore it. It happens because you use function
+`vkGetBufferMemoryRequirements2KHR()` instead of standard
+`vkGetBufferMemoryRequirements()`, while the validation layer seems to be
+unaware of it.
+
+To learn more about this extension, see:
+
+- [VK_KHR_dedicated_allocation in Vulkan specification](https://www.khronos.org/registry/vulkan/specs/1.0-extensions/html/vkspec.html#VK_KHR_dedicated_allocation)
+- [VK_KHR_dedicated_allocation unofficial manual](http://asawicki.info/articles/VK_KHR_dedicated_allocation.php5)
+
+
+
+\page general_considerations General considerations
+
+\section general_considerations_thread_safety Thread safety
+
+- The library has no global state, so separate #VmaAllocator objects can be used
+ independently.
+ There should be no need to create multiple such objects though - one per `VkDevice` is enough.
+- By default, all calls to functions that take #VmaAllocator as first parameter
+ are safe to call from multiple threads simultaneously because they are
+ synchronized internally when needed.
+- When the allocator is created with #VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT
+ flag, calls to functions that take such #VmaAllocator object must be
+ synchronized externally.
+- Access to a #VmaAllocation object must be externally synchronized. For example,
+ you must not call vmaGetAllocationInfo() and vmaMapMemory() from different
+ threads at the same time if you pass the same #VmaAllocation object to these
+ functions.
+
+\section general_considerations_validation_layer_warnings Validation layer warnings
+
+When using this library, you can meet following types of warnings issued by
+Vulkan validation layer. They don't necessarily indicate a bug, so you may need
+to just ignore them.
+
+- *vkBindBufferMemory(): Binding memory to buffer 0xeb8e4 but vkGetBufferMemoryRequirements() has not been called on that buffer.*
+ - It happens when VK_KHR_dedicated_allocation extension is enabled.
+ `vkGetBufferMemoryRequirements2KHR` function is used instead, while validation layer seems to be unaware of it.
+- *Mapping an image with layout VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL can result in undefined behavior if this memory is used by the device. Only GENERAL or PREINITIALIZED should be used.*
+ - It happens when you map a buffer or image, because the library maps entire
+ `VkDeviceMemory` block, where different types of images and buffers may end
+ up together, especially on GPUs with unified memory like Intel.
+- *Non-linear image 0xebc91 is aliased with linear buffer 0xeb8e4 which may indicate a bug.*
+ - It happens when you use lost allocations, and a new image or buffer is
+ created in place of an existing object that bacame lost.
+ - It may happen also when you use [defragmentation](@ref defragmentation).
+
+\section general_considerations_allocation_algorithm Allocation algorithm
+
+The library uses following algorithm for allocation, in order:
+
+-# Try to find free range of memory in existing blocks.
+-# If failed, try to create a new block of `VkDeviceMemory`, with preferred block size.
+-# If failed, try to create such block with size/2, size/4, size/8.
+-# If failed and #VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT flag was
+ specified, try to find space in existing blocks, possilby making some other
+ allocations lost.
+-# If failed, try to allocate separate `VkDeviceMemory` for this allocation,
+ just like when you use #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.
+-# If failed, choose other memory type that meets the requirements specified in
+ VmaAllocationCreateInfo and go to point 1.
+-# If failed, return `VK_ERROR_OUT_OF_DEVICE_MEMORY`.
+
+\section general_considerations_features_not_supported Features not supported
+
+Features deliberately excluded from the scope of this library:
+
+- Data transfer. Uploading (straming) and downloading data of buffers and images
+ between CPU and GPU memory and related synchronization is responsibility of the user.
+- Allocations for imported/exported external memory. They tend to require
+ explicit memory type index and dedicated allocation anyway, so they don't
+ interact with main features of this library. Such special purpose allocations
+ should be made manually, using `vkCreateBuffer()` and `vkAllocateMemory()`.
+- Recreation of buffers and images. Although the library has functions for
+ buffer and image creation (vmaCreateBuffer(), vmaCreateImage()), you need to
+ recreate these objects yourself after defragmentation. That's because the big
+ structures `VkBufferCreateInfo`, `VkImageCreateInfo` are not stored in
+ #VmaAllocation object.
+- Handling CPU memory allocation failures. When dynamically creating small C++
+ objects in CPU memory (not Vulkan memory), allocation failures are not checked
+ and handled gracefully, because that would complicate code significantly and
+ is usually not needed in desktop PC applications anyway.
+- Code free of any compiler warnings. Maintaining the library to compile and
+ work correctly on so many different platforms is hard enough. Being free of
+ any warnings, on any version of any compiler, is simply not feasible.
+- This is a C++ library with C interface.
+ Bindings or ports to any other programming languages are welcomed as external projects and
+ are not going to be included into this repository.
+
+*/
+
+/*
+Define this macro to 0/1 to disable/enable support for recording functionality,
+available through VmaAllocatorCreateInfo::pRecordSettings.
+*/
+#ifndef VMA_RECORDING_ENABLED
+ #ifdef _WIN32
+ #define VMA_RECORDING_ENABLED 1
+ #else
+ #define VMA_RECORDING_ENABLED 0
+ #endif
+#endif
+
+#ifndef NOMINMAX
+ #define NOMINMAX // For windows.h
+#endif
+
+#ifndef VULKAN_H_
+ #include
+#endif
+
+#if VMA_RECORDING_ENABLED
+ #include
+#endif
+
+#if !defined(VMA_DEDICATED_ALLOCATION)
+ #if VK_KHR_get_memory_requirements2 && VK_KHR_dedicated_allocation
+ #define VMA_DEDICATED_ALLOCATION 1
+ #else
+ #define VMA_DEDICATED_ALLOCATION 0
+ #endif
+#endif
+
+/** \struct VmaAllocator
+\brief Represents main object of this library initialized.
+
+Fill structure #VmaAllocatorCreateInfo and call function vmaCreateAllocator() to create it.
+Call function vmaDestroyAllocator() to destroy it.
+
+It is recommended to create just one object of this type per `VkDevice` object,
+right after Vulkan is initialized and keep it alive until before Vulkan device is destroyed.
+*/
+VK_DEFINE_HANDLE(VmaAllocator)
+
+/// Callback function called after successful vkAllocateMemory.
+typedef void (VKAPI_PTR *PFN_vmaAllocateDeviceMemoryFunction)(
+ VmaAllocator allocator,
+ uint32_t memoryType,
+ VkDeviceMemory memory,
+ VkDeviceSize size);
+/// Callback function called before vkFreeMemory.
+typedef void (VKAPI_PTR *PFN_vmaFreeDeviceMemoryFunction)(
+ VmaAllocator allocator,
+ uint32_t memoryType,
+ VkDeviceMemory memory,
+ VkDeviceSize size);
+
+/** \brief Set of callbacks that the library will call for `vkAllocateMemory` and `vkFreeMemory`.
+
+Provided for informative purpose, e.g. to gather statistics about number of
+allocations or total amount of memory allocated in Vulkan.
+
+Used in VmaAllocatorCreateInfo::pDeviceMemoryCallbacks.
+*/
+typedef struct VmaDeviceMemoryCallbacks {
+ /// Optional, can be null.
+ PFN_vmaAllocateDeviceMemoryFunction pfnAllocate;
+ /// Optional, can be null.
+ PFN_vmaFreeDeviceMemoryFunction pfnFree;
+} VmaDeviceMemoryCallbacks;
+
+/// Flags for created #VmaAllocator.
+typedef enum VmaAllocatorCreateFlagBits {
+ /** \brief Allocator and all objects created from it will not be synchronized internally, so you must guarantee they are used from only one thread at a time or synchronized externally by you.
+
+ Using this flag may increase performance because internal mutexes are not used.
+ */
+ VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT = 0x00000001,
+ /** \brief Enables usage of VK_KHR_dedicated_allocation extension.
+
+ Using this extenion will automatically allocate dedicated blocks of memory for
+ some buffers and images instead of suballocating place for them out of bigger
+ memory blocks (as if you explicitly used #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT
+ flag) when it is recommended by the driver. It may improve performance on some
+ GPUs.
+
+ You may set this flag only if you found out that following device extensions are
+ supported, you enabled them while creating Vulkan device passed as
+ VmaAllocatorCreateInfo::device, and you want them to be used internally by this
+ library:
+
+ - VK_KHR_get_memory_requirements2
+ - VK_KHR_dedicated_allocation
+
+When this flag is set, you can experience following warnings reported by Vulkan
+validation layer. You can ignore them.
+
+> vkBindBufferMemory(): Binding memory to buffer 0x2d but vkGetBufferMemoryRequirements() has not been called on that buffer.
+ */
+ VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT = 0x00000002,
+
+ VMA_ALLOCATOR_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VmaAllocatorCreateFlagBits;
+typedef VkFlags VmaAllocatorCreateFlags;
+
+/** \brief Pointers to some Vulkan functions - a subset used by the library.
+
+Used in VmaAllocatorCreateInfo::pVulkanFunctions.
+*/
+typedef struct VmaVulkanFunctions {
+ PFN_vkGetPhysicalDeviceProperties vkGetPhysicalDeviceProperties;
+ PFN_vkGetPhysicalDeviceMemoryProperties vkGetPhysicalDeviceMemoryProperties;
+ PFN_vkAllocateMemory vkAllocateMemory;
+ PFN_vkFreeMemory vkFreeMemory;
+ PFN_vkMapMemory vkMapMemory;
+ PFN_vkUnmapMemory vkUnmapMemory;
+ PFN_vkFlushMappedMemoryRanges vkFlushMappedMemoryRanges;
+ PFN_vkInvalidateMappedMemoryRanges vkInvalidateMappedMemoryRanges;
+ PFN_vkBindBufferMemory vkBindBufferMemory;
+ PFN_vkBindImageMemory vkBindImageMemory;
+ PFN_vkGetBufferMemoryRequirements vkGetBufferMemoryRequirements;
+ PFN_vkGetImageMemoryRequirements vkGetImageMemoryRequirements;
+ PFN_vkCreateBuffer vkCreateBuffer;
+ PFN_vkDestroyBuffer vkDestroyBuffer;
+ PFN_vkCreateImage vkCreateImage;
+ PFN_vkDestroyImage vkDestroyImage;
+ PFN_vkCmdCopyBuffer vkCmdCopyBuffer;
+#if VMA_DEDICATED_ALLOCATION
+ PFN_vkGetBufferMemoryRequirements2KHR vkGetBufferMemoryRequirements2KHR;
+ PFN_vkGetImageMemoryRequirements2KHR vkGetImageMemoryRequirements2KHR;
+#endif
+} VmaVulkanFunctions;
+
+/// Flags to be used in VmaRecordSettings::flags.
+typedef enum VmaRecordFlagBits {
+ /** \brief Enables flush after recording every function call.
+
+ Enable it if you expect your application to crash, which may leave recording file truncated.
+ It may degrade performance though.
+ */
+ VMA_RECORD_FLUSH_AFTER_CALL_BIT = 0x00000001,
+
+ VMA_RECORD_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VmaRecordFlagBits;
+typedef VkFlags VmaRecordFlags;
+
+/// Parameters for recording calls to VMA functions. To be used in VmaAllocatorCreateInfo::pRecordSettings.
+typedef struct VmaRecordSettings
+{
+ /// Flags for recording. Use #VmaRecordFlagBits enum.
+ VmaRecordFlags flags;
+ /** \brief Path to the file that should be written by the recording.
+
+ Suggested extension: "csv".
+ If the file already exists, it will be overwritten.
+ It will be opened for the whole time #VmaAllocator object is alive.
+ If opening this file fails, creation of the whole allocator object fails.
+ */
+ const char* pFilePath;
+} VmaRecordSettings;
+
+/// Description of a Allocator to be created.
+typedef struct VmaAllocatorCreateInfo
+{
+ /// Flags for created allocator. Use #VmaAllocatorCreateFlagBits enum.
+ VmaAllocatorCreateFlags flags;
+ /// Vulkan physical device.
+ /** It must be valid throughout whole lifetime of created allocator. */
+ VkPhysicalDevice physicalDevice;
+ /// Vulkan device.
+ /** It must be valid throughout whole lifetime of created allocator. */
+ VkDevice device;
+ /// Preferred size of a single `VkDeviceMemory` block to be allocated from large heaps > 1 GiB. Optional.
+ /** Set to 0 to use default, which is currently 256 MiB. */
+ VkDeviceSize preferredLargeHeapBlockSize;
+ /// Custom CPU memory allocation callbacks. Optional.
+ /** Optional, can be null. When specified, will also be used for all CPU-side memory allocations. */
+ const VkAllocationCallbacks* pAllocationCallbacks;
+ /// Informative callbacks for `vkAllocateMemory`, `vkFreeMemory`. Optional.
+ /** Optional, can be null. */
+ const VmaDeviceMemoryCallbacks* pDeviceMemoryCallbacks;
+ /** \brief Maximum number of additional frames that are in use at the same time as current frame.
+
+ This value is used only when you make allocations with
+ VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag. Such allocation cannot become
+ lost if allocation.lastUseFrameIndex >= allocator.currentFrameIndex - frameInUseCount.
+
+ For example, if you double-buffer your command buffers, so resources used for
+ rendering in previous frame may still be in use by the GPU at the moment you
+ allocate resources needed for the current frame, set this value to 1.
+
+ If you want to allow any allocations other than used in the current frame to
+ become lost, set this value to 0.
+ */
+ uint32_t frameInUseCount;
+ /** \brief Either null or a pointer to an array of limits on maximum number of bytes that can be allocated out of particular Vulkan memory heap.
+
+ If not NULL, it must be a pointer to an array of
+ `VkPhysicalDeviceMemoryProperties::memoryHeapCount` elements, defining limit on
+ maximum number of bytes that can be allocated out of particular Vulkan memory
+ heap.
+
+ Any of the elements may be equal to `VK_WHOLE_SIZE`, which means no limit on that
+ heap. This is also the default in case of `pHeapSizeLimit` = NULL.
+
+ If there is a limit defined for a heap:
+
+ - If user tries to allocate more memory from that heap using this allocator,
+ the allocation fails with `VK_ERROR_OUT_OF_DEVICE_MEMORY`.
+ - If the limit is smaller than heap size reported in `VkMemoryHeap::size`, the
+ value of this limit will be reported instead when using vmaGetMemoryProperties().
+
+ Warning! Using this feature may not be equivalent to installing a GPU with
+ smaller amount of memory, because graphics driver doesn't necessary fail new
+ allocations with `VK_ERROR_OUT_OF_DEVICE_MEMORY` result when memory capacity is
+ exceeded. It may return success and just silently migrate some device memory
+ blocks to system RAM. This driver behavior can also be controlled using
+ VK_AMD_memory_overallocation_behavior extension.
+ */
+ const VkDeviceSize* pHeapSizeLimit;
+ /** \brief Pointers to Vulkan functions. Can be null if you leave define `VMA_STATIC_VULKAN_FUNCTIONS 1`.
+
+ If you leave define `VMA_STATIC_VULKAN_FUNCTIONS 1` in configuration section,
+ you can pass null as this member, because the library will fetch pointers to
+ Vulkan functions internally in a static way, like:
+
+ vulkanFunctions.vkAllocateMemory = &vkAllocateMemory;
+
+ Fill this member if you want to provide your own pointers to Vulkan functions,
+ e.g. fetched using `vkGetInstanceProcAddr()` and `vkGetDeviceProcAddr()`.
+ */
+ const VmaVulkanFunctions* pVulkanFunctions;
+ /** \brief Parameters for recording of VMA calls. Can be null.
+
+ If not null, it enables recording of calls to VMA functions to a file.
+ If support for recording is not enabled using `VMA_RECORDING_ENABLED` macro,
+ creation of the allocator object fails with `VK_ERROR_FEATURE_NOT_PRESENT`.
+ */
+ const VmaRecordSettings* pRecordSettings;
+} VmaAllocatorCreateInfo;
+
+/// Creates Allocator object.
+VkResult vmaCreateAllocator(
+ const VmaAllocatorCreateInfo* pCreateInfo,
+ VmaAllocator* pAllocator);
+
+/// Destroys allocator object.
+void vmaDestroyAllocator(
+ VmaAllocator allocator);
+
+/**
+PhysicalDeviceProperties are fetched from physicalDevice by the allocator.
+You can access it here, without fetching it again on your own.
+*/
+void vmaGetPhysicalDeviceProperties(
+ VmaAllocator allocator,
+ const VkPhysicalDeviceProperties** ppPhysicalDeviceProperties);
+
+/**
+PhysicalDeviceMemoryProperties are fetched from physicalDevice by the allocator.
+You can access it here, without fetching it again on your own.
+*/
+void vmaGetMemoryProperties(
+ VmaAllocator allocator,
+ const VkPhysicalDeviceMemoryProperties** ppPhysicalDeviceMemoryProperties);
+
+/**
+\brief Given Memory Type Index, returns Property Flags of this memory type.
+
+This is just a convenience function. Same information can be obtained using
+vmaGetMemoryProperties().
+*/
+void vmaGetMemoryTypeProperties(
+ VmaAllocator allocator,
+ uint32_t memoryTypeIndex,
+ VkMemoryPropertyFlags* pFlags);
+
+/** \brief Sets index of the current frame.
+
+This function must be used if you make allocations with
+#VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT and
+#VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT flags to inform the allocator
+when a new frame begins. Allocations queried using vmaGetAllocationInfo() cannot
+become lost in the current frame.
+*/
+void vmaSetCurrentFrameIndex(
+ VmaAllocator allocator,
+ uint32_t frameIndex);
+
+/** \brief Calculated statistics of memory usage in entire allocator.
+*/
+typedef struct VmaStatInfo
+{
+ /// Number of `VkDeviceMemory` Vulkan memory blocks allocated.
+ uint32_t blockCount;
+ /// Number of #VmaAllocation allocation objects allocated.
+ uint32_t allocationCount;
+ /// Number of free ranges of memory between allocations.
+ uint32_t unusedRangeCount;
+ /// Total number of bytes occupied by all allocations.
+ VkDeviceSize usedBytes;
+ /// Total number of bytes occupied by unused ranges.
+ VkDeviceSize unusedBytes;
+ VkDeviceSize allocationSizeMin, allocationSizeAvg, allocationSizeMax;
+ VkDeviceSize unusedRangeSizeMin, unusedRangeSizeAvg, unusedRangeSizeMax;
+} VmaStatInfo;
+
+/// General statistics from current state of Allocator.
+typedef struct VmaStats
+{
+ VmaStatInfo memoryType[VK_MAX_MEMORY_TYPES];
+ VmaStatInfo memoryHeap[VK_MAX_MEMORY_HEAPS];
+ VmaStatInfo total;
+} VmaStats;
+
+/// Retrieves statistics from current state of the Allocator.
+void vmaCalculateStats(
+ VmaAllocator allocator,
+ VmaStats* pStats);
+
+#define VMA_STATS_STRING_ENABLED 1
+
+#if VMA_STATS_STRING_ENABLED
+
+/// Builds and returns statistics as string in JSON format.
+/** @param[out] ppStatsString Must be freed using vmaFreeStatsString() function.
+*/
+void vmaBuildStatsString(
+ VmaAllocator allocator,
+ char** ppStatsString,
+ VkBool32 detailedMap);
+
+void vmaFreeStatsString(
+ VmaAllocator allocator,
+ char* pStatsString);
+
+#endif // #if VMA_STATS_STRING_ENABLED
+
+/** \struct VmaPool
+\brief Represents custom memory pool
+
+Fill structure VmaPoolCreateInfo and call function vmaCreatePool() to create it.
+Call function vmaDestroyPool() to destroy it.
+
+For more information see [Custom memory pools](@ref choosing_memory_type_custom_memory_pools).
+*/
+VK_DEFINE_HANDLE(VmaPool)
+
+typedef enum VmaMemoryUsage
+{
+ /** No intended memory usage specified.
+ Use other members of VmaAllocationCreateInfo to specify your requirements.
+ */
+ VMA_MEMORY_USAGE_UNKNOWN = 0,
+ /** Memory will be used on device only, so fast access from the device is preferred.
+ It usually means device-local GPU (video) memory.
+ No need to be mappable on host.
+ It is roughly equivalent of `D3D12_HEAP_TYPE_DEFAULT`.
+
+ Usage:
+
+ - Resources written and read by device, e.g. images used as attachments.
+ - Resources transferred from host once (immutable) or infrequently and read by
+ device multiple times, e.g. textures to be sampled, vertex buffers, uniform
+ (constant) buffers, and majority of other types of resources used on GPU.
+
+ Allocation may still end up in `HOST_VISIBLE` memory on some implementations.
+ In such case, you are free to map it.
+ You can use #VMA_ALLOCATION_CREATE_MAPPED_BIT with this usage type.
+ */
+ VMA_MEMORY_USAGE_GPU_ONLY = 1,
+ /** Memory will be mappable on host.
+ It usually means CPU (system) memory.
+ Guarantees to be `HOST_VISIBLE` and `HOST_COHERENT`.
+ CPU access is typically uncached. Writes may be write-combined.
+ Resources created in this pool may still be accessible to the device, but access to them can be slow.
+ It is roughly equivalent of `D3D12_HEAP_TYPE_UPLOAD`.
+
+ Usage: Staging copy of resources used as transfer source.
+ */
+ VMA_MEMORY_USAGE_CPU_ONLY = 2,
+ /**
+ Memory that is both mappable on host (guarantees to be `HOST_VISIBLE`) and preferably fast to access by GPU.
+ CPU access is typically uncached. Writes may be write-combined.
+
+ Usage: Resources written frequently by host (dynamic), read by device. E.g. textures, vertex buffers, uniform buffers updated every frame or every draw call.
+ */
+ VMA_MEMORY_USAGE_CPU_TO_GPU = 3,
+ /** Memory mappable on host (guarantees to be `HOST_VISIBLE`) and cached.
+ It is roughly equivalent of `D3D12_HEAP_TYPE_READBACK`.
+
+ Usage:
+
+ - Resources written by device, read by host - results of some computations, e.g. screen capture, average scene luminance for HDR tone mapping.
+ - Any resources read or accessed randomly on host, e.g. CPU-side copy of vertex buffer used as source of transfer, but also used for collision detection.
+ */
+ VMA_MEMORY_USAGE_GPU_TO_CPU = 4,
+ VMA_MEMORY_USAGE_MAX_ENUM = 0x7FFFFFFF
+} VmaMemoryUsage;
+
+/// Flags to be passed as VmaAllocationCreateInfo::flags.
+typedef enum VmaAllocationCreateFlagBits {
+ /** \brief Set this flag if the allocation should have its own memory block.
+
+ Use it for special, big resources, like fullscreen images used as attachments.
+
+ This flag must also be used for host visible resources that you want to map
+ simultaneously because otherwise they might end up as regions of the same
+ `VkDeviceMemory`, while mapping same `VkDeviceMemory` multiple times
+ simultaneously is illegal.
+
+ You should not use this flag if VmaAllocationCreateInfo::pool is not null.
+ */
+ VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT = 0x00000001,
+
+ /** \brief Set this flag to only try to allocate from existing `VkDeviceMemory` blocks and never create new such block.
+
+ If new allocation cannot be placed in any of the existing blocks, allocation
+ fails with `VK_ERROR_OUT_OF_DEVICE_MEMORY` error.
+
+ You should not use #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT and
+ #VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT at the same time. It makes no sense.
+
+ If VmaAllocationCreateInfo::pool is not null, this flag is implied and ignored. */
+ VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT = 0x00000002,
+ /** \brief Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.
+
+ Pointer to mapped memory will be returned through VmaAllocationInfo::pMappedData.
+
+ Is it valid to use this flag for allocation made from memory type that is not
+ `HOST_VISIBLE`. This flag is then ignored and memory is not mapped. This is
+ useful if you need an allocation that is efficient to use on GPU
+ (`DEVICE_LOCAL`) and still want to map it directly if possible on platforms that
+ support it (e.g. Intel GPU).
+
+ You should not use this flag together with #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT.
+ */
+ VMA_ALLOCATION_CREATE_MAPPED_BIT = 0x00000004,
+ /** Allocation created with this flag can become lost as a result of another
+ allocation with #VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT flag, so you
+ must check it before use.
+
+ To check if allocation is not lost, call vmaGetAllocationInfo() and check if
+ VmaAllocationInfo::deviceMemory is not `VK_NULL_HANDLE`.
+
+ For details about supporting lost allocations, see Lost Allocations
+ chapter of User Guide on Main Page.
+
+ You should not use this flag together with #VMA_ALLOCATION_CREATE_MAPPED_BIT.
+ */
+ VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT = 0x00000008,
+ /** While creating allocation using this flag, other allocations that were
+ created with flag #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT can become lost.
+
+ For details about supporting lost allocations, see Lost Allocations
+ chapter of User Guide on Main Page.
+ */
+ VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT = 0x00000010,
+ /** Set this flag to treat VmaAllocationCreateInfo::pUserData as pointer to a
+ null-terminated string. Instead of copying pointer value, a local copy of the
+ string is made and stored in allocation's `pUserData`. The string is automatically
+ freed together with the allocation. It is also used in vmaBuildStatsString().
+ */
+ VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT = 0x00000020,
+ /** Allocation will be created from upper stack in a double stack pool.
+
+ This flag is only allowed for custom pools created with #VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT flag.
+ */
+ VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT = 0x00000040,
+
+ /** Allocation strategy that chooses smallest possible free range for the
+ allocation.
+ */
+ VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT = 0x00010000,
+ /** Allocation strategy that chooses biggest possible free range for the
+ allocation.
+ */
+ VMA_ALLOCATION_CREATE_STRATEGY_WORST_FIT_BIT = 0x00020000,
+ /** Allocation strategy that chooses first suitable free range for the
+ allocation.
+
+ "First" doesn't necessarily means the one with smallest offset in memory,
+ but rather the one that is easiest and fastest to find.
+ */
+ VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT = 0x00040000,
+
+ /** Allocation strategy that tries to minimize memory usage.
+ */
+ VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT = VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT,
+ /** Allocation strategy that tries to minimize allocation time.
+ */
+ VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT = VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT,
+ /** Allocation strategy that tries to minimize memory fragmentation.
+ */
+ VMA_ALLOCATION_CREATE_STRATEGY_MIN_FRAGMENTATION_BIT = VMA_ALLOCATION_CREATE_STRATEGY_WORST_FIT_BIT,
+
+ /** A bit mask to extract only `STRATEGY` bits from entire set of flags.
+ */
+ VMA_ALLOCATION_CREATE_STRATEGY_MASK =
+ VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT |
+ VMA_ALLOCATION_CREATE_STRATEGY_WORST_FIT_BIT |
+ VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT,
+
+ VMA_ALLOCATION_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VmaAllocationCreateFlagBits;
+typedef VkFlags VmaAllocationCreateFlags;
+
+typedef struct VmaAllocationCreateInfo
+{
+ /// Use #VmaAllocationCreateFlagBits enum.
+ VmaAllocationCreateFlags flags;
+ /** \brief Intended usage of memory.
+
+ You can leave #VMA_MEMORY_USAGE_UNKNOWN if you specify memory requirements in other way. \n
+ If `pool` is not null, this member is ignored.
+ */
+ VmaMemoryUsage usage;
+ /** \brief Flags that must be set in a Memory Type chosen for an allocation.
+
+ Leave 0 if you specify memory requirements in other way. \n
+ If `pool` is not null, this member is ignored.*/
+ VkMemoryPropertyFlags requiredFlags;
+ /** \brief Flags that preferably should be set in a memory type chosen for an allocation.
+
+ Set to 0 if no additional flags are prefered. \n
+ If `pool` is not null, this member is ignored. */
+ VkMemoryPropertyFlags preferredFlags;
+ /** \brief Bitmask containing one bit set for every memory type acceptable for this allocation.
+
+ Value 0 is equivalent to `UINT32_MAX` - it means any memory type is accepted if
+ it meets other requirements specified by this structure, with no further
+ restrictions on memory type index. \n
+ If `pool` is not null, this member is ignored.
+ */
+ uint32_t memoryTypeBits;
+ /** \brief Pool that this allocation should be created in.
+
+ Leave `VK_NULL_HANDLE` to allocate from default pool. If not null, members:
+ `usage`, `requiredFlags`, `preferredFlags`, `memoryTypeBits` are ignored.
+ */
+ VmaPool pool;
+ /** \brief Custom general-purpose pointer that will be stored in #VmaAllocation, can be read as VmaAllocationInfo::pUserData and changed using vmaSetAllocationUserData().
+
+ If #VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT is used, it must be either
+ null or pointer to a null-terminated string. The string will be then copied to
+ internal buffer, so it doesn't need to be valid after allocation call.
+ */
+ void* pUserData;
+} VmaAllocationCreateInfo;
+
+/**
+\brief Helps to find memoryTypeIndex, given memoryTypeBits and VmaAllocationCreateInfo.
+
+This algorithm tries to find a memory type that:
+
+- Is allowed by memoryTypeBits.
+- Contains all the flags from pAllocationCreateInfo->requiredFlags.
+- Matches intended usage.
+- Has as many flags from pAllocationCreateInfo->preferredFlags as possible.
+
+\return Returns VK_ERROR_FEATURE_NOT_PRESENT if not found. Receiving such result
+from this function or any other allocating function probably means that your
+device doesn't support any memory type with requested features for the specific
+type of resource you want to use it for. Please check parameters of your
+resource, like image layout (OPTIMAL versus LINEAR) or mip level count.
+*/
+VkResult vmaFindMemoryTypeIndex(
+ VmaAllocator allocator,
+ uint32_t memoryTypeBits,
+ const VmaAllocationCreateInfo* pAllocationCreateInfo,
+ uint32_t* pMemoryTypeIndex);
+
+/**
+\brief Helps to find memoryTypeIndex, given VkBufferCreateInfo and VmaAllocationCreateInfo.
+
+It can be useful e.g. to determine value to be used as VmaPoolCreateInfo::memoryTypeIndex.
+It internally creates a temporary, dummy buffer that never has memory bound.
+It is just a convenience function, equivalent to calling:
+
+- `vkCreateBuffer`
+- `vkGetBufferMemoryRequirements`
+- `vmaFindMemoryTypeIndex`
+- `vkDestroyBuffer`
+*/
+VkResult vmaFindMemoryTypeIndexForBufferInfo(
+ VmaAllocator allocator,
+ const VkBufferCreateInfo* pBufferCreateInfo,
+ const VmaAllocationCreateInfo* pAllocationCreateInfo,
+ uint32_t* pMemoryTypeIndex);
+
+/**
+\brief Helps to find memoryTypeIndex, given VkImageCreateInfo and VmaAllocationCreateInfo.
+
+It can be useful e.g. to determine value to be used as VmaPoolCreateInfo::memoryTypeIndex.
+It internally creates a temporary, dummy image that never has memory bound.
+It is just a convenience function, equivalent to calling:
+
+- `vkCreateImage`
+- `vkGetImageMemoryRequirements`
+- `vmaFindMemoryTypeIndex`
+- `vkDestroyImage`
+*/
+VkResult vmaFindMemoryTypeIndexForImageInfo(
+ VmaAllocator allocator,
+ const VkImageCreateInfo* pImageCreateInfo,
+ const VmaAllocationCreateInfo* pAllocationCreateInfo,
+ uint32_t* pMemoryTypeIndex);
+
+/// Flags to be passed as VmaPoolCreateInfo::flags.
+typedef enum VmaPoolCreateFlagBits {
+ /** \brief Use this flag if you always allocate only buffers and linear images or only optimal images out of this pool and so Buffer-Image Granularity can be ignored.
+
+ This is an optional optimization flag.
+
+ If you always allocate using vmaCreateBuffer(), vmaCreateImage(),
+ vmaAllocateMemoryForBuffer(), then you don't need to use it because allocator
+ knows exact type of your allocations so it can handle Buffer-Image Granularity
+ in the optimal way.
+
+ If you also allocate using vmaAllocateMemoryForImage() or vmaAllocateMemory(),
+ exact type of such allocations is not known, so allocator must be conservative
+ in handling Buffer-Image Granularity, which can lead to suboptimal allocation
+ (wasted memory). In that case, if you can make sure you always allocate only
+ buffers and linear images or only optimal images out of this pool, use this flag
+ to make allocator disregard Buffer-Image Granularity and so make allocations
+ faster and more optimal.
+ */
+ VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT = 0x00000002,
+
+ /** \brief Enables alternative, linear allocation algorithm in this pool.
+
+ Specify this flag to enable linear allocation algorithm, which always creates
+ new allocations after last one and doesn't reuse space from allocations freed in
+ between. It trades memory consumption for simplified algorithm and data
+ structure, which has better performance and uses less memory for metadata.
+
+ By using this flag, you can achieve behavior of free-at-once, stack,
+ ring buffer, and double stack. For details, see documentation chapter
+ \ref linear_algorithm.
+
+ When using this flag, you must specify VmaPoolCreateInfo::maxBlockCount == 1 (or 0 for default).
+
+ For more details, see [Linear allocation algorithm](@ref linear_algorithm).
+ */
+ VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT = 0x00000004,
+
+ /** \brief Enables alternative, buddy allocation algorithm in this pool.
+
+ It operates on a tree of blocks, each having size that is a power of two and
+ a half of its parent's size. Comparing to default algorithm, this one provides
+ faster allocation and deallocation and decreased external fragmentation,
+ at the expense of more memory wasted (internal fragmentation).
+
+ For more details, see [Buddy allocation algorithm](@ref buddy_algorithm).
+ */
+ VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT = 0x00000008,
+
+ /** Bit mask to extract only `ALGORITHM` bits from entire set of flags.
+ */
+ VMA_POOL_CREATE_ALGORITHM_MASK =
+ VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT |
+ VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT,
+
+ VMA_POOL_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VmaPoolCreateFlagBits;
+typedef VkFlags VmaPoolCreateFlags;
+
+/** \brief Describes parameter of created #VmaPool.
+*/
+typedef struct VmaPoolCreateInfo {
+ /** \brief Vulkan memory type index to allocate this pool from.
+ */
+ uint32_t memoryTypeIndex;
+ /** \brief Use combination of #VmaPoolCreateFlagBits.
+ */
+ VmaPoolCreateFlags flags;
+ /** \brief Size of a single `VkDeviceMemory` block to be allocated as part of this pool, in bytes. Optional.
+
+ Specify nonzero to set explicit, constant size of memory blocks used by this
+ pool.
+
+ Leave 0 to use default and let the library manage block sizes automatically.
+ Sizes of particular blocks may vary.
+ */
+ VkDeviceSize blockSize;
+ /** \brief Minimum number of blocks to be always allocated in this pool, even if they stay empty.
+
+ Set to 0 to have no preallocated blocks and allow the pool be completely empty.
+ */
+ size_t minBlockCount;
+ /** \brief Maximum number of blocks that can be allocated in this pool. Optional.
+
+ Set to 0 to use default, which is `SIZE_MAX`, which means no limit.
+
+ Set to same value as VmaPoolCreateInfo::minBlockCount to have fixed amount of memory allocated
+ throughout whole lifetime of this pool.
+ */
+ size_t maxBlockCount;
+ /** \brief Maximum number of additional frames that are in use at the same time as current frame.
+
+ This value is used only when you make allocations with
+ #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag. Such allocation cannot become
+ lost if allocation.lastUseFrameIndex >= allocator.currentFrameIndex - frameInUseCount.
+
+ For example, if you double-buffer your command buffers, so resources used for
+ rendering in previous frame may still be in use by the GPU at the moment you
+ allocate resources needed for the current frame, set this value to 1.
+
+ If you want to allow any allocations other than used in the current frame to
+ become lost, set this value to 0.
+ */
+ uint32_t frameInUseCount;
+} VmaPoolCreateInfo;
+
+/** \brief Describes parameter of existing #VmaPool.
+*/
+typedef struct VmaPoolStats {
+ /** \brief Total amount of `VkDeviceMemory` allocated from Vulkan for this pool, in bytes.
+ */
+ VkDeviceSize size;
+ /** \brief Total number of bytes in the pool not used by any #VmaAllocation.
+ */
+ VkDeviceSize unusedSize;
+ /** \brief Number of #VmaAllocation objects created from this pool that were not destroyed or lost.
+ */
+ size_t allocationCount;
+ /** \brief Number of continuous memory ranges in the pool not used by any #VmaAllocation.
+ */
+ size_t unusedRangeCount;
+ /** \brief Size of the largest continuous free memory region available for new allocation.
+
+ Making a new allocation of that size is not guaranteed to succeed because of
+ possible additional margin required to respect alignment and buffer/image
+ granularity.
+ */
+ VkDeviceSize unusedRangeSizeMax;
+ /** \brief Number of `VkDeviceMemory` blocks allocated for this pool.
+ */
+ size_t blockCount;
+} VmaPoolStats;
+
+/** \brief Allocates Vulkan device memory and creates #VmaPool object.
+
+@param allocator Allocator object.
+@param pCreateInfo Parameters of pool to create.
+@param[out] pPool Handle to created pool.
+*/
+VkResult vmaCreatePool(
+ VmaAllocator allocator,
+ const VmaPoolCreateInfo* pCreateInfo,
+ VmaPool* pPool);
+
+/** \brief Destroys #VmaPool object and frees Vulkan device memory.
+*/
+void vmaDestroyPool(
+ VmaAllocator allocator,
+ VmaPool pool);
+
+/** \brief Retrieves statistics of existing #VmaPool object.
+
+@param allocator Allocator object.
+@param pool Pool object.
+@param[out] pPoolStats Statistics of specified pool.
+*/
+void vmaGetPoolStats(
+ VmaAllocator allocator,
+ VmaPool pool,
+ VmaPoolStats* pPoolStats);
+
+/** \brief Marks all allocations in given pool as lost if they are not used in current frame or VmaPoolCreateInfo::frameInUseCount back from now.
+
+@param allocator Allocator object.
+@param pool Pool.
+@param[out] pLostAllocationCount Number of allocations marked as lost. Optional - pass null if you don't need this information.
+*/
+void vmaMakePoolAllocationsLost(
+ VmaAllocator allocator,
+ VmaPool pool,
+ size_t* pLostAllocationCount);
+
+/** \brief Checks magic number in margins around all allocations in given memory pool in search for corruptions.
+
+Corruption detection is enabled only when `VMA_DEBUG_DETECT_CORRUPTION` macro is defined to nonzero,
+`VMA_DEBUG_MARGIN` is defined to nonzero and the pool is created in memory type that is
+`HOST_VISIBLE` and `HOST_COHERENT`. For more information, see [Corruption detection](@ref debugging_memory_usage_corruption_detection).
+
+Possible return values:
+
+- `VK_ERROR_FEATURE_NOT_PRESENT` - corruption detection is not enabled for specified pool.
+- `VK_SUCCESS` - corruption detection has been performed and succeeded.
+- `VK_ERROR_VALIDATION_FAILED_EXT` - corruption detection has been performed and found memory corruptions around one of the allocations.
+ `VMA_ASSERT` is also fired in that case.
+- Other value: Error returned by Vulkan, e.g. memory mapping failure.
+*/
+VkResult vmaCheckPoolCorruption(VmaAllocator allocator, VmaPool pool);
+
+/** \struct VmaAllocation
+\brief Represents single memory allocation.
+
+It may be either dedicated block of `VkDeviceMemory` or a specific region of a bigger block of this type
+plus unique offset.
+
+There are multiple ways to create such object.
+You need to fill structure VmaAllocationCreateInfo.
+For more information see [Choosing memory type](@ref choosing_memory_type).
+
+Although the library provides convenience functions that create Vulkan buffer or image,
+allocate memory for it and bind them together,
+binding of the allocation to a buffer or an image is out of scope of the allocation itself.
+Allocation object can exist without buffer/image bound,
+binding can be done manually by the user, and destruction of it can be done
+independently of destruction of the allocation.
+
+The object also remembers its size and some other information.
+To retrieve this information, use function vmaGetAllocationInfo() and inspect
+returned structure VmaAllocationInfo.
+
+Some kinds allocations can be in lost state.
+For more information, see [Lost allocations](@ref lost_allocations).
+*/
+VK_DEFINE_HANDLE(VmaAllocation)
+
+/** \brief Parameters of #VmaAllocation objects, that can be retrieved using function vmaGetAllocationInfo().
+*/
+typedef struct VmaAllocationInfo {
+ /** \brief Memory type index that this allocation was allocated from.
+
+ It never changes.
+ */
+ uint32_t memoryType;
+ /** \brief Handle to Vulkan memory object.
+
+ Same memory object can be shared by multiple allocations.
+
+ It can change after call to vmaDefragment() if this allocation is passed to the function, or if allocation is lost.
+
+ If the allocation is lost, it is equal to `VK_NULL_HANDLE`.
+ */
+ VkDeviceMemory deviceMemory;
+ /** \brief Offset into deviceMemory object to the beginning of this allocation, in bytes. (deviceMemory, offset) pair is unique to this allocation.
+
+ It can change after call to vmaDefragment() if this allocation is passed to the function, or if allocation is lost.
+ */
+ VkDeviceSize offset;
+ /** \brief Size of this allocation, in bytes.
+
+ It never changes, unless allocation is lost.
+ */
+ VkDeviceSize size;
+ /** \brief Pointer to the beginning of this allocation as mapped data.
+
+ If the allocation hasn't been mapped using vmaMapMemory() and hasn't been
+ created with #VMA_ALLOCATION_CREATE_MAPPED_BIT flag, this value null.
+
+ It can change after call to vmaMapMemory(), vmaUnmapMemory().
+ It can also change after call to vmaDefragment() if this allocation is passed to the function.
+ */
+ void* pMappedData;
+ /** \brief Custom general-purpose pointer that was passed as VmaAllocationCreateInfo::pUserData or set using vmaSetAllocationUserData().
+
+ It can change after call to vmaSetAllocationUserData() for this allocation.
+ */
+ void* pUserData;
+} VmaAllocationInfo;
+
+/** \brief General purpose memory allocation.
+
+@param[out] pAllocation Handle to allocated memory.
+@param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo().
+
+You should free the memory using vmaFreeMemory() or vmaFreeMemoryPages().
+
+It is recommended to use vmaAllocateMemoryForBuffer(), vmaAllocateMemoryForImage(),
+vmaCreateBuffer(), vmaCreateImage() instead whenever possible.
+*/
+VkResult vmaAllocateMemory(
+ VmaAllocator allocator,
+ const VkMemoryRequirements* pVkMemoryRequirements,
+ const VmaAllocationCreateInfo* pCreateInfo,
+ VmaAllocation* pAllocation,
+ VmaAllocationInfo* pAllocationInfo);
+
+/** \brief General purpose memory allocation for multiple allocation objects at once.
+
+@param allocator Allocator object.
+@param pVkMemoryRequirements Memory requirements for each allocation.
+@param pCreateInfo Creation parameters for each alloction.
+@param allocationCount Number of allocations to make.
+@param[out] pAllocations Pointer to array that will be filled with handles to created allocations.
+@param[out] pAllocationInfo Optional. Pointer to array that will be filled with parameters of created allocations.
+
+You should free the memory using vmaFreeMemory() or vmaFreeMemoryPages().
+
+Word "pages" is just a suggestion to use this function to allocate pieces of memory needed for sparse binding.
+It is just a general purpose allocation function able to make multiple allocations at once.
+It may be internally optimized to be more efficient than calling vmaAllocateMemory() `allocationCount` times.
+
+All allocations are made using same parameters. All of them are created out of the same memory pool and type.
+If any allocation fails, all allocations already made within this function call are also freed, so that when
+returned result is not `VK_SUCCESS`, `pAllocation` array is always entirely filled with `VK_NULL_HANDLE`.
+*/
+VkResult vmaAllocateMemoryPages(
+ VmaAllocator allocator,
+ const VkMemoryRequirements* pVkMemoryRequirements,
+ const VmaAllocationCreateInfo* pCreateInfo,
+ size_t allocationCount,
+ VmaAllocation* pAllocations,
+ VmaAllocationInfo* pAllocationInfo);
+
+/**
+@param[out] pAllocation Handle to allocated memory.
+@param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo().
+
+You should free the memory using vmaFreeMemory().
+*/
+VkResult vmaAllocateMemoryForBuffer(
+ VmaAllocator allocator,
+ VkBuffer buffer,
+ const VmaAllocationCreateInfo* pCreateInfo,
+ VmaAllocation* pAllocation,
+ VmaAllocationInfo* pAllocationInfo);
+
+/// Function similar to vmaAllocateMemoryForBuffer().
+VkResult vmaAllocateMemoryForImage(
+ VmaAllocator allocator,
+ VkImage image,
+ const VmaAllocationCreateInfo* pCreateInfo,
+ VmaAllocation* pAllocation,
+ VmaAllocationInfo* pAllocationInfo);
+
+/** \brief Frees memory previously allocated using vmaAllocateMemory(), vmaAllocateMemoryForBuffer(), or vmaAllocateMemoryForImage().
+
+Passing `VK_NULL_HANDLE` as `allocation` is valid. Such function call is just skipped.
+*/
+void vmaFreeMemory(
+ VmaAllocator allocator,
+ VmaAllocation allocation);
+
+/** \brief Frees memory and destroys multiple allocations.
+
+Word "pages" is just a suggestion to use this function to free pieces of memory used for sparse binding.
+It is just a general purpose function to free memory and destroy allocations made using e.g. vmaAllocateMemory(),
+vmaAllocateMemoryPages() and other functions.
+It may be internally optimized to be more efficient than calling vmaFreeMemory() `allocationCount` times.
+
+Allocations in `pAllocations` array can come from any memory pools and types.
+Passing `VK_NULL_HANDLE` as elements of `pAllocations` array is valid. Such entries are just skipped.
+*/
+void vmaFreeMemoryPages(
+ VmaAllocator allocator,
+ size_t allocationCount,
+ VmaAllocation* pAllocations);
+
+/** \brief Tries to resize an allocation in place, if there is enough free memory after it.
+
+Tries to change allocation's size without moving or reallocating it.
+You can both shrink and grow allocation size.
+When growing, it succeeds only when the allocation belongs to a memory block with enough
+free space after it.
+
+Returns `VK_SUCCESS` if allocation's size has been successfully changed.
+Returns `VK_ERROR_OUT_OF_POOL_MEMORY` if allocation's size could not be changed.
+
+After successful call to this function, VmaAllocationInfo::size of this allocation changes.
+All other parameters stay the same: memory pool and type, alignment, offset, mapped pointer.
+
+- Calling this function on allocation that is in lost state fails with result `VK_ERROR_VALIDATION_FAILED_EXT`.
+- Calling this function with `newSize` same as current allocation size does nothing and returns `VK_SUCCESS`.
+- Resizing dedicated allocations, as well as allocations created in pools that use linear
+ or buddy algorithm, is not supported.
+ The function returns `VK_ERROR_FEATURE_NOT_PRESENT` in such cases.
+ Support may be added in the future.
+*/
+VkResult vmaResizeAllocation(
+ VmaAllocator allocator,
+ VmaAllocation allocation,
+ VkDeviceSize newSize);
+
+/** \brief Returns current information about specified allocation and atomically marks it as used in current frame.
+
+Current paramters of given allocation are returned in `pAllocationInfo`.
+
+This function also atomically "touches" allocation - marks it as used in current frame,
+just like vmaTouchAllocation().
+If the allocation is in lost state, `pAllocationInfo->deviceMemory == VK_NULL_HANDLE`.
+
+Although this function uses atomics and doesn't lock any mutex, so it should be quite efficient,
+you can avoid calling it too often.
+
+- You can retrieve same VmaAllocationInfo structure while creating your resource, from function
+ vmaCreateBuffer(), vmaCreateImage(). You can remember it if you are sure parameters don't change
+ (e.g. due to defragmentation or allocation becoming lost).
+- If you just want to check if allocation is not lost, vmaTouchAllocation() will work faster.
+*/
+void vmaGetAllocationInfo(
+ VmaAllocator allocator,
+ VmaAllocation allocation,
+ VmaAllocationInfo* pAllocationInfo);
+
+/** \brief Returns `VK_TRUE` if allocation is not lost and atomically marks it as used in current frame.
+
+If the allocation has been created with #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag,
+this function returns `VK_TRUE` if it's not in lost state, so it can still be used.
+It then also atomically "touches" the allocation - marks it as used in current frame,
+so that you can be sure it won't become lost in current frame or next `frameInUseCount` frames.
+
+If the allocation is in lost state, the function returns `VK_FALSE`.
+Memory of such allocation, as well as buffer or image bound to it, should not be used.
+Lost allocation and the buffer/image still need to be destroyed.
+
+If the allocation has been created without #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag,
+this function always returns `VK_TRUE`.
+*/
+VkBool32 vmaTouchAllocation(
+ VmaAllocator allocator,
+ VmaAllocation allocation);
+
+/** \brief Sets pUserData in given allocation to new value.
+
+If the allocation was created with VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT,
+pUserData must be either null, or pointer to a null-terminated string. The function
+makes local copy of the string and sets it as allocation's `pUserData`. String
+passed as pUserData doesn't need to be valid for whole lifetime of the allocation -
+you can free it after this call. String previously pointed by allocation's
+pUserData is freed from memory.
+
+If the flag was not used, the value of pointer `pUserData` is just copied to
+allocation's `pUserData`. It is opaque, so you can use it however you want - e.g.
+as a pointer, ordinal number or some handle to you own data.
+*/
+void vmaSetAllocationUserData(
+ VmaAllocator allocator,
+ VmaAllocation allocation,
+ void* pUserData);
+
+/** \brief Creates new allocation that is in lost state from the beginning.
+
+It can be useful if you need a dummy, non-null allocation.
+
+You still need to destroy created object using vmaFreeMemory().
+
+Returned allocation is not tied to any specific memory pool or memory type and
+not bound to any image or buffer. It has size = 0. It cannot be turned into
+a real, non-empty allocation.
+*/
+void vmaCreateLostAllocation(
+ VmaAllocator allocator,
+ VmaAllocation* pAllocation);
+
+/** \brief Maps memory represented by given allocation and returns pointer to it.
+
+Maps memory represented by given allocation to make it accessible to CPU code.
+When succeeded, `*ppData` contains pointer to first byte of this memory.
+If the allocation is part of bigger `VkDeviceMemory` block, the pointer is
+correctly offseted to the beginning of region assigned to this particular
+allocation.
+
+Mapping is internally reference-counted and synchronized, so despite raw Vulkan
+function `vkMapMemory()` cannot be used to map same block of `VkDeviceMemory`
+multiple times simultaneously, it is safe to call this function on allocations
+assigned to the same memory block. Actual Vulkan memory will be mapped on first
+mapping and unmapped on last unmapping.
+
+If the function succeeded, you must call vmaUnmapMemory() to unmap the
+allocation when mapping is no longer needed or before freeing the allocation, at
+the latest.
+
+It also safe to call this function multiple times on the same allocation. You
+must call vmaUnmapMemory() same number of times as you called vmaMapMemory().
+
+It is also safe to call this function on allocation created with
+#VMA_ALLOCATION_CREATE_MAPPED_BIT flag. Its memory stays mapped all the time.
+You must still call vmaUnmapMemory() same number of times as you called
+vmaMapMemory(). You must not call vmaUnmapMemory() additional time to free the
+"0-th" mapping made automatically due to #VMA_ALLOCATION_CREATE_MAPPED_BIT flag.
+
+This function fails when used on allocation made in memory type that is not
+`HOST_VISIBLE`.
+
+This function always fails when called for allocation that was created with
+#VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag. Such allocations cannot be
+mapped.
+*/
+VkResult vmaMapMemory(
+ VmaAllocator allocator,
+ VmaAllocation allocation,
+ void** ppData);
+
+/** \brief Unmaps memory represented by given allocation, mapped previously using vmaMapMemory().
+
+For details, see description of vmaMapMemory().
+*/
+void vmaUnmapMemory(
+ VmaAllocator allocator,
+ VmaAllocation allocation);
+
+/** \brief Flushes memory of given allocation.
+
+Calls `vkFlushMappedMemoryRanges()` for memory associated with given range of given allocation.
+
+- `offset` must be relative to the beginning of allocation.
+- `size` can be `VK_WHOLE_SIZE`. It means all memory from `offset` the the end of given allocation.
+- `offset` and `size` don't have to be aligned.
+ They are internally rounded down/up to multiply of `nonCoherentAtomSize`.
+- If `size` is 0, this call is ignored.
+- If memory type that the `allocation` belongs to is not `HOST_VISIBLE` or it is `HOST_COHERENT`,
+ this call is ignored.
+*/
+void vmaFlushAllocation(VmaAllocator allocator, VmaAllocation allocation, VkDeviceSize offset, VkDeviceSize size);
+
+/** \brief Invalidates memory of given allocation.
+
+Calls `vkInvalidateMappedMemoryRanges()` for memory associated with given range of given allocation.
+
+- `offset` must be relative to the beginning of allocation.
+- `size` can be `VK_WHOLE_SIZE`. It means all memory from `offset` the the end of given allocation.
+- `offset` and `size` don't have to be aligned.
+ They are internally rounded down/up to multiply of `nonCoherentAtomSize`.
+- If `size` is 0, this call is ignored.
+- If memory type that the `allocation` belongs to is not `HOST_VISIBLE` or it is `HOST_COHERENT`,
+ this call is ignored.
+*/
+void vmaInvalidateAllocation(VmaAllocator allocator, VmaAllocation allocation, VkDeviceSize offset, VkDeviceSize size);
+
+/** \brief Checks magic number in margins around all allocations in given memory types (in both default and custom pools) in search for corruptions.
+
+@param memoryTypeBits Bit mask, where each bit set means that a memory type with that index should be checked.
+
+Corruption detection is enabled only when `VMA_DEBUG_DETECT_CORRUPTION` macro is defined to nonzero,
+`VMA_DEBUG_MARGIN` is defined to nonzero and only for memory types that are
+`HOST_VISIBLE` and `HOST_COHERENT`. For more information, see [Corruption detection](@ref debugging_memory_usage_corruption_detection).
+
+Possible return values:
+
+- `VK_ERROR_FEATURE_NOT_PRESENT` - corruption detection is not enabled for any of specified memory types.
+- `VK_SUCCESS` - corruption detection has been performed and succeeded.
+- `VK_ERROR_VALIDATION_FAILED_EXT` - corruption detection has been performed and found memory corruptions around one of the allocations.
+ `VMA_ASSERT` is also fired in that case.
+- Other value: Error returned by Vulkan, e.g. memory mapping failure.
+*/
+VkResult vmaCheckCorruption(VmaAllocator allocator, uint32_t memoryTypeBits);
+
+/** \struct VmaDefragmentationContext
+\brief Represents Opaque object that represents started defragmentation process.
+
+Fill structure #VmaDefragmentationInfo2 and call function vmaDefragmentationBegin() to create it.
+Call function vmaDefragmentationEnd() to destroy it.
+*/
+VK_DEFINE_HANDLE(VmaDefragmentationContext)
+
+/// Flags to be used in vmaDefragmentationBegin(). None at the moment. Reserved for future use.
+typedef enum VmaDefragmentationFlagBits {
+ VMA_DEFRAGMENTATION_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VmaDefragmentationFlagBits;
+typedef VkFlags VmaDefragmentationFlags;
+
+/** \brief Parameters for defragmentation.
+
+To be used with function vmaDefragmentationBegin().
+*/
+typedef struct VmaDefragmentationInfo2 {
+ /** \brief Reserved for future use. Should be 0.
+ */
+ VmaDefragmentationFlags flags;
+ /** \brief Number of allocations in `pAllocations` array.
+ */
+ uint32_t allocationCount;
+ /** \brief Pointer to array of allocations that can be defragmented.
+
+ The array should have `allocationCount` elements.
+ The array should not contain nulls.
+ Elements in the array should be unique - same allocation cannot occur twice.
+ It is safe to pass allocations that are in the lost state - they are ignored.
+ All allocations not present in this array are considered non-moveable during this defragmentation.
+ */
+ VmaAllocation* pAllocations;
+ /** \brief Optional, output. Pointer to array that will be filled with information whether the allocation at certain index has been changed during defragmentation.
+
+ The array should have `allocationCount` elements.
+ You can pass null if you are not interested in this information.
+ */
+ VkBool32* pAllocationsChanged;
+ /** \brief Numer of pools in `pPools` array.
+ */
+ uint32_t poolCount;
+ /** \brief Either null or pointer to array of pools to be defragmented.
+
+ All the allocations in the specified pools can be moved during defragmentation
+ and there is no way to check if they were really moved as in `pAllocationsChanged`,
+ so you must query all the allocations in all these pools for new `VkDeviceMemory`
+ and offset using vmaGetAllocationInfo() if you might need to recreate buffers
+ and images bound to them.
+
+ The array should have `poolCount` elements.
+ The array should not contain nulls.
+ Elements in the array should be unique - same pool cannot occur twice.
+
+ Using this array is equivalent to specifying all allocations from the pools in `pAllocations`.
+ It might be more efficient.
+ */
+ VmaPool* pPools;
+ /** \brief Maximum total numbers of bytes that can be copied while moving allocations to different places using transfers on CPU side, like `memcpy()`, `memmove()`.
+
+ `VK_WHOLE_SIZE` means no limit.
+ */
+ VkDeviceSize maxCpuBytesToMove;
+ /** \brief Maximum number of allocations that can be moved to a different place using transfers on CPU side, like `memcpy()`, `memmove()`.
+
+ `UINT32_MAX` means no limit.
+ */
+ uint32_t maxCpuAllocationsToMove;
+ /** \brief Maximum total numbers of bytes that can be copied while moving allocations to different places using transfers on GPU side, posted to `commandBuffer`.
+
+ `VK_WHOLE_SIZE` means no limit.
+ */
+ VkDeviceSize maxGpuBytesToMove;
+ /** \brief Maximum number of allocations that can be moved to a different place using transfers on GPU side, posted to `commandBuffer`.
+
+ `UINT32_MAX` means no limit.
+ */
+ uint32_t maxGpuAllocationsToMove;
+ /** \brief Optional. Command buffer where GPU copy commands will be posted.
+
+ If not null, it must be a valid command buffer handle that supports Transfer queue type.
+ It must be in the recording state and outside of a render pass instance.
+ You need to submit it and make sure it finished execution before calling vmaDefragmentationEnd().
+
+ Passing null means that only CPU defragmentation will be performed.
+ */
+ VkCommandBuffer commandBuffer;
+} VmaDefragmentationInfo2;
+
+/** \brief Deprecated. Optional configuration parameters to be passed to function vmaDefragment().
+
+\deprecated This is a part of the old interface. It is recommended to use structure #VmaDefragmentationInfo2 and function vmaDefragmentationBegin() instead.
+*/
+typedef struct VmaDefragmentationInfo {
+ /** \brief Maximum total numbers of bytes that can be copied while moving allocations to different places.
+
+ Default is `VK_WHOLE_SIZE`, which means no limit.
+ */
+ VkDeviceSize maxBytesToMove;
+ /** \brief Maximum number of allocations that can be moved to different place.
+
+ Default is `UINT32_MAX`, which means no limit.
+ */
+ uint32_t maxAllocationsToMove;
+} VmaDefragmentationInfo;
+
+/** \brief Statistics returned by function vmaDefragment(). */
+typedef struct VmaDefragmentationStats {
+ /// Total number of bytes that have been copied while moving allocations to different places.
+ VkDeviceSize bytesMoved;
+ /// Total number of bytes that have been released to the system by freeing empty `VkDeviceMemory` objects.
+ VkDeviceSize bytesFreed;
+ /// Number of allocations that have been moved to different places.
+ uint32_t allocationsMoved;
+ /// Number of empty `VkDeviceMemory` objects that have been released to the system.
+ uint32_t deviceMemoryBlocksFreed;
+} VmaDefragmentationStats;
+
+/** \brief Begins defragmentation process.
+
+@param allocator Allocator object.
+@param pInfo Structure filled with parameters of defragmentation.
+@param[out] pStats Optional. Statistics of defragmentation. You can pass null if you are not interested in this information.
+@param[out] pContext Context object that must be passed to vmaDefragmentationEnd() to finish defragmentation.
+@return `VK_SUCCESS` and `*pContext == null` if defragmentation finished within this function call. `VK_NOT_READY` and `*pContext != null` if defragmentation has been started and you need to call vmaDefragmentationEnd() to finish it. Negative value in case of error.
+
+Use this function instead of old, deprecated vmaDefragment().
+
+Warning! Between the call to vmaDefragmentationBegin() and vmaDefragmentationEnd():
+
+- You should not use any of allocations passed as `pInfo->pAllocations` or
+ any allocations that belong to pools passed as `pInfo->pPools`,
+ including calling vmaGetAllocationInfo(), vmaTouchAllocation(), or access
+ their data.
+- Some mutexes protecting internal data structures may be locked, so trying to
+ make or free any allocations, bind buffers or images, map memory, or launch
+ another simultaneous defragmentation in between may cause stall (when done on
+ another thread) or deadlock (when done on the same thread), unless you are
+ 100% sure that defragmented allocations are in different pools.
+- Information returned via `pStats` and `pInfo->pAllocationsChanged` are undefined.
+ They become valid after call to vmaDefragmentationEnd().
+- If `pInfo->commandBuffer` is not null, you must submit that command buffer
+ and make sure it finished execution before calling vmaDefragmentationEnd().
+*/
+VkResult vmaDefragmentationBegin(
+ VmaAllocator allocator,
+ const VmaDefragmentationInfo2* pInfo,
+ VmaDefragmentationStats* pStats,
+ VmaDefragmentationContext *pContext);
+
+/** \brief Ends defragmentation process.
+
+Use this function to finish defragmentation started by vmaDefragmentationBegin().
+It is safe to pass `context == null`. The function then does nothing.
+*/
+VkResult vmaDefragmentationEnd(
+ VmaAllocator allocator,
+ VmaDefragmentationContext context);
+
+/** \brief Deprecated. Compacts memory by moving allocations.
+
+@param pAllocations Array of allocations that can be moved during this compation.
+@param allocationCount Number of elements in pAllocations and pAllocationsChanged arrays.
+@param[out] pAllocationsChanged Array of boolean values that will indicate whether matching allocation in pAllocations array has been moved. This parameter is optional. Pass null if you don't need this information.
+@param pDefragmentationInfo Configuration parameters. Optional - pass null to use default values.
+@param[out] pDefragmentationStats Statistics returned by the function. Optional - pass null if you don't need this information.
+@return `VK_SUCCESS` if completed, negative error code in case of error.
+
+\deprecated This is a part of the old interface. It is recommended to use structure #VmaDefragmentationInfo2 and function vmaDefragmentationBegin() instead.
+
+This function works by moving allocations to different places (different
+`VkDeviceMemory` objects and/or different offsets) in order to optimize memory
+usage. Only allocations that are in `pAllocations` array can be moved. All other
+allocations are considered nonmovable in this call. Basic rules:
+
+- Only allocations made in memory types that have
+ `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT` and `VK_MEMORY_PROPERTY_HOST_COHERENT_BIT`
+ flags can be compacted. You may pass other allocations but it makes no sense -
+ these will never be moved.
+- Custom pools created with #VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT or
+ #VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT flag are not defragmented. Allocations
+ passed to this function that come from such pools are ignored.
+- Allocations created with #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT or
+ created as dedicated allocations for any other reason are also ignored.
+- Both allocations made with or without #VMA_ALLOCATION_CREATE_MAPPED_BIT
+ flag can be compacted. If not persistently mapped, memory will be mapped
+ temporarily inside this function if needed.
+- You must not pass same #VmaAllocation object multiple times in `pAllocations` array.
+
+The function also frees empty `VkDeviceMemory` blocks.
+
+Warning: This function may be time-consuming, so you shouldn't call it too often
+(like after every resource creation/destruction).
+You can call it on special occasions (like when reloading a game level or
+when you just destroyed a lot of objects). Calling it every frame may be OK, but
+you should measure that on your platform.
+
+For more information, see [Defragmentation](@ref defragmentation) chapter.
+*/
+VkResult vmaDefragment(
+ VmaAllocator allocator,
+ VmaAllocation* pAllocations,
+ size_t allocationCount,
+ VkBool32* pAllocationsChanged,
+ const VmaDefragmentationInfo *pDefragmentationInfo,
+ VmaDefragmentationStats* pDefragmentationStats);
+
+/** \brief Binds buffer to allocation.
+
+Binds specified buffer to region of memory represented by specified allocation.
+Gets `VkDeviceMemory` handle and offset from the allocation.
+If you want to create a buffer, allocate memory for it and bind them together separately,
+you should use this function for binding instead of standard `vkBindBufferMemory()`,
+because it ensures proper synchronization so that when a `VkDeviceMemory` object is used by multiple
+allocations, calls to `vkBind*Memory()` or `vkMapMemory()` won't happen from multiple threads simultaneously
+(which is illegal in Vulkan).
+
+It is recommended to use function vmaCreateBuffer() instead of this one.
+*/
+VkResult vmaBindBufferMemory(
+ VmaAllocator allocator,
+ VmaAllocation allocation,
+ VkBuffer buffer);
+
+/** \brief Binds image to allocation.
+
+Binds specified image to region of memory represented by specified allocation.
+Gets `VkDeviceMemory` handle and offset from the allocation.
+If you want to create an image, allocate memory for it and bind them together separately,
+you should use this function for binding instead of standard `vkBindImageMemory()`,
+because it ensures proper synchronization so that when a `VkDeviceMemory` object is used by multiple
+allocations, calls to `vkBind*Memory()` or `vkMapMemory()` won't happen from multiple threads simultaneously
+(which is illegal in Vulkan).
+
+It is recommended to use function vmaCreateImage() instead of this one.
+*/
+VkResult vmaBindImageMemory(
+ VmaAllocator allocator,
+ VmaAllocation allocation,
+ VkImage image);
+
+/**
+@param[out] pBuffer Buffer that was created.
+@param[out] pAllocation Allocation that was created.
+@param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo().
+
+This function automatically:
+
+-# Creates buffer.
+-# Allocates appropriate memory for it.
+-# Binds the buffer with the memory.
+
+If any of these operations fail, buffer and allocation are not created,
+returned value is negative error code, *pBuffer and *pAllocation are null.
+
+If the function succeeded, you must destroy both buffer and allocation when you
+no longer need them using either convenience function vmaDestroyBuffer() or
+separately, using `vkDestroyBuffer()` and vmaFreeMemory().
+
+If VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT flag was used,
+VK_KHR_dedicated_allocation extension is used internally to query driver whether
+it requires or prefers the new buffer to have dedicated allocation. If yes,
+and if dedicated allocation is possible (VmaAllocationCreateInfo::pool is null
+and VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT is not used), it creates dedicated
+allocation for this buffer, just like when using
+VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.
+*/
+VkResult vmaCreateBuffer(
+ VmaAllocator allocator,
+ const VkBufferCreateInfo* pBufferCreateInfo,
+ const VmaAllocationCreateInfo* pAllocationCreateInfo,
+ VkBuffer* pBuffer,
+ VmaAllocation* pAllocation,
+ VmaAllocationInfo* pAllocationInfo);
+
+/** \brief Destroys Vulkan buffer and frees allocated memory.
+
+This is just a convenience function equivalent to:
+
+\code
+vkDestroyBuffer(device, buffer, allocationCallbacks);
+vmaFreeMemory(allocator, allocation);
+\endcode
+
+It it safe to pass null as buffer and/or allocation.
+*/
+void vmaDestroyBuffer(
+ VmaAllocator allocator,
+ VkBuffer buffer,
+ VmaAllocation allocation);
+
+/// Function similar to vmaCreateBuffer().
+VkResult vmaCreateImage(
+ VmaAllocator allocator,
+ const VkImageCreateInfo* pImageCreateInfo,
+ const VmaAllocationCreateInfo* pAllocationCreateInfo,
+ VkImage* pImage,
+ VmaAllocation* pAllocation,
+ VmaAllocationInfo* pAllocationInfo);
+
+/** \brief Destroys Vulkan image and frees allocated memory.
+
+This is just a convenience function equivalent to:
+
+\code
+vkDestroyImage(device, image, allocationCallbacks);
+vmaFreeMemory(allocator, allocation);
+\endcode
+
+It it safe to pass null as image and/or allocation.
+*/
+void vmaDestroyImage(
+ VmaAllocator allocator,
+ VkImage image,
+ VmaAllocation allocation);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // AMD_VULKAN_MEMORY_ALLOCATOR_H
+
+// For Visual Studio IntelliSense.
+#if defined(__cplusplus) && defined(__INTELLISENSE__)
+#define VMA_IMPLEMENTATION
+#endif
+
+#ifdef VMA_IMPLEMENTATION
+#undef VMA_IMPLEMENTATION
+
+#include
+#include
+#include
+
+/*******************************************************************************
+CONFIGURATION SECTION
+
+Define some of these macros before each #include of this header or change them
+here if you need other then default behavior depending on your environment.
+*/
+
+/*
+Define this macro to 1 to make the library fetch pointers to Vulkan functions
+internally, like:
+
+ vulkanFunctions.vkAllocateMemory = &vkAllocateMemory;
+
+Define to 0 if you are going to provide you own pointers to Vulkan functions via
+VmaAllocatorCreateInfo::pVulkanFunctions.
+*/
+#if !defined(VMA_STATIC_VULKAN_FUNCTIONS) && !defined(VK_NO_PROTOTYPES)
+#define VMA_STATIC_VULKAN_FUNCTIONS 1
+#endif
+
+// Define this macro to 1 to make the library use STL containers instead of its own implementation.
+//#define VMA_USE_STL_CONTAINERS 1
+
+/* Set this macro to 1 to make the library including and using STL containers:
+std::pair, std::vector, std::list, std::unordered_map.
+
+Set it to 0 or undefined to make the library using its own implementation of
+the containers.
+*/
+#if VMA_USE_STL_CONTAINERS
+ #define VMA_USE_STL_VECTOR 1
+ #define VMA_USE_STL_UNORDERED_MAP 1
+ #define VMA_USE_STL_LIST 1
+#endif
+
+#ifndef VMA_USE_STL_SHARED_MUTEX
+ // Minimum Visual Studio 2015 Update 2
+ #if defined(_MSC_FULL_VER) && _MSC_FULL_VER >= 190023918
+ #define VMA_USE_STL_SHARED_MUTEX 1
+ #endif
+#endif
+
+#if VMA_USE_STL_VECTOR
+ #include
+#endif
+
+#if VMA_USE_STL_UNORDERED_MAP
+ #include
+#endif
+
+#if VMA_USE_STL_LIST
+ #include
+#endif
+
+/*
+Following headers are used in this CONFIGURATION section only, so feel free to
+remove them if not needed.
+*/
+#include // for assert
+#include // for min, max
+#include
+#include // for std::atomic
+
+#ifndef VMA_NULL
+ // Value used as null pointer. Define it to e.g.: nullptr, NULL, 0, (void*)0.
+ #define VMA_NULL nullptr
+#endif
+
+#if defined(__ANDROID_API__) && (__ANDROID_API__ < 16)
+#include
+void *aligned_alloc(size_t alignment, size_t size)
+{
+ // alignment must be >= sizeof(void*)
+ if(alignment < sizeof(void*))
+ {
+ alignment = sizeof(void*);
+ }
+
+ return memalign(alignment, size);
+}
+#elif defined(__APPLE__) || defined(__ANDROID__)
+#include
+void *aligned_alloc(size_t alignment, size_t size)
+{
+ // alignment must be >= sizeof(void*)
+ if(alignment < sizeof(void*))
+ {
+ alignment = sizeof(void*);
+ }
+
+ void *pointer;
+ if(posix_memalign(&pointer, alignment, size) == 0)
+ return pointer;
+ return VMA_NULL;
+}
+#endif
+
+// If your compiler is not compatible with C++11 and definition of
+// aligned_alloc() function is missing, uncommeting following line may help:
+
+//#include
+
+// Normal assert to check for programmer's errors, especially in Debug configuration.
+#ifndef VMA_ASSERT
+ #ifdef _DEBUG
+ #define VMA_ASSERT(expr) assert(expr)
+ #else
+ #define VMA_ASSERT(expr)
+ #endif
+#endif
+
+// Assert that will be called very often, like inside data structures e.g. operator[].
+// Making it non-empty can make program slow.
+#ifndef VMA_HEAVY_ASSERT
+ #ifdef _DEBUG
+ #define VMA_HEAVY_ASSERT(expr) //VMA_ASSERT(expr)
+ #else
+ #define VMA_HEAVY_ASSERT(expr)
+ #endif
+#endif
+
+#ifndef VMA_ALIGN_OF
+ #define VMA_ALIGN_OF(type) (__alignof(type))
+#endif
+
+#ifndef VMA_SYSTEM_ALIGNED_MALLOC
+ #if defined(_WIN32)
+ #define VMA_SYSTEM_ALIGNED_MALLOC(size, alignment) (_aligned_malloc((size), (alignment)))
+ #else
+ #define VMA_SYSTEM_ALIGNED_MALLOC(size, alignment) (aligned_alloc((alignment), (size) ))
+ #endif
+#endif
+
+#ifndef VMA_SYSTEM_FREE
+ #if defined(_WIN32)
+ #define VMA_SYSTEM_FREE(ptr) _aligned_free(ptr)
+ #else
+ #define VMA_SYSTEM_FREE(ptr) free(ptr)
+ #endif
+#endif
+
+#ifndef VMA_MIN
+ #define VMA_MIN(v1, v2) (std::min((v1), (v2)))
+#endif
+
+#ifndef VMA_MAX
+ #define VMA_MAX(v1, v2) (std::max((v1), (v2)))
+#endif
+
+#ifndef VMA_SWAP
+ #define VMA_SWAP(v1, v2) std::swap((v1), (v2))
+#endif
+
+#ifndef VMA_SORT
+ #define VMA_SORT(beg, end, cmp) std::sort(beg, end, cmp)
+#endif
+
+#ifndef VMA_DEBUG_LOG
+ #define VMA_DEBUG_LOG(format, ...)
+ /*
+ #define VMA_DEBUG_LOG(format, ...) do { \
+ printf(format, __VA_ARGS__); \
+ printf("\n"); \
+ } while(false)
+ */
+#endif
+
+// Define this macro to 1 to enable functions: vmaBuildStatsString, vmaFreeStatsString.
+#if VMA_STATS_STRING_ENABLED
+ static inline void VmaUint32ToStr(char* outStr, size_t strLen, uint32_t num)
+ {
+ snprintf(outStr, strLen, "%u", static_cast(num));
+ }
+ static inline void VmaUint64ToStr(char* outStr, size_t strLen, uint64_t num)
+ {
+ snprintf(outStr, strLen, "%llu", static_cast(num));
+ }
+ static inline void VmaPtrToStr(char* outStr, size_t strLen, const void* ptr)
+ {
+ snprintf(outStr, strLen, "%p", ptr);
+ }
+#endif
+
+#ifndef VMA_MUTEX
+ class VmaMutex
+ {
+ public:
+ void Lock() { m_Mutex.lock(); }
+ void Unlock() { m_Mutex.unlock(); }
+ private:
+ std::mutex m_Mutex;
+ };
+ #define VMA_MUTEX VmaMutex
+#endif
+
+// Read-write mutex, where "read" is shared access, "write" is exclusive access.
+#ifndef VMA_RW_MUTEX
+ #if VMA_USE_STL_SHARED_MUTEX
+ // Use std::shared_mutex from C++17.
+ #include
+ class VmaRWMutex
+ {
+ public:
+ void LockRead() { m_Mutex.lock_shared(); }
+ void UnlockRead() { m_Mutex.unlock_shared(); }
+ void LockWrite() { m_Mutex.lock(); }
+ void UnlockWrite() { m_Mutex.unlock(); }
+ private:
+ std::shared_mutex m_Mutex;
+ };
+ #define VMA_RW_MUTEX VmaRWMutex
+ #elif defined(_WIN32)
+ // Use SRWLOCK from WinAPI.
+ class VmaRWMutex
+ {
+ public:
+ VmaRWMutex() { InitializeSRWLock(&m_Lock); }
+ void LockRead() { AcquireSRWLockShared(&m_Lock); }
+ void UnlockRead() { ReleaseSRWLockShared(&m_Lock); }
+ void LockWrite() { AcquireSRWLockExclusive(&m_Lock); }
+ void UnlockWrite() { ReleaseSRWLockExclusive(&m_Lock); }
+ private:
+ SRWLOCK m_Lock;
+ };
+ #define VMA_RW_MUTEX VmaRWMutex
+ #else
+ // Less efficient fallback: Use normal mutex.
+ class VmaRWMutex
+ {
+ public:
+ void LockRead() { m_Mutex.Lock(); }
+ void UnlockRead() { m_Mutex.Unlock(); }
+ void LockWrite() { m_Mutex.Lock(); }
+ void UnlockWrite() { m_Mutex.Unlock(); }
+ private:
+ VMA_MUTEX m_Mutex;
+ };
+ #define VMA_RW_MUTEX VmaRWMutex
+ #endif // #if VMA_USE_STL_SHARED_MUTEX
+#endif // #ifndef VMA_RW_MUTEX
+
+/*
+If providing your own implementation, you need to implement a subset of std::atomic:
+
+- Constructor(uint32_t desired)
+- uint32_t load() const
+- void store(uint32_t desired)
+- bool compare_exchange_weak(uint32_t& expected, uint32_t desired)
+*/
+#ifndef VMA_ATOMIC_UINT32
+ #define VMA_ATOMIC_UINT32 std::atomic
+#endif
+
+#ifndef VMA_DEBUG_ALWAYS_DEDICATED_MEMORY
+ /**
+ Every allocation will have its own memory block.
+ Define to 1 for debugging purposes only.
+ */
+ #define VMA_DEBUG_ALWAYS_DEDICATED_MEMORY (0)
+#endif
+
+#ifndef VMA_DEBUG_ALIGNMENT
+ /**
+ Minimum alignment of all allocations, in bytes.
+ Set to more than 1 for debugging purposes only. Must be power of two.
+ */
+ #define VMA_DEBUG_ALIGNMENT (1)
+#endif
+
+#ifndef VMA_DEBUG_MARGIN
+ /**
+ Minimum margin before and after every allocation, in bytes.
+ Set nonzero for debugging purposes only.
+ */
+ #define VMA_DEBUG_MARGIN (0)
+#endif
+
+#ifndef VMA_DEBUG_INITIALIZE_ALLOCATIONS
+ /**
+ Define this macro to 1 to automatically fill new allocations and destroyed
+ allocations with some bit pattern.
+ */
+ #define VMA_DEBUG_INITIALIZE_ALLOCATIONS (0)
+#endif
+
+#ifndef VMA_DEBUG_DETECT_CORRUPTION
+ /**
+ Define this macro to 1 together with non-zero value of VMA_DEBUG_MARGIN to
+ enable writing magic value to the margin before and after every allocation and
+ validating it, so that memory corruptions (out-of-bounds writes) are detected.
+ */
+ #define VMA_DEBUG_DETECT_CORRUPTION (0)
+#endif
+
+#ifndef VMA_DEBUG_GLOBAL_MUTEX
+ /**
+ Set this to 1 for debugging purposes only, to enable single mutex protecting all
+ entry calls to the library. Can be useful for debugging multithreading issues.
+ */
+ #define VMA_DEBUG_GLOBAL_MUTEX (0)
+#endif
+
+#ifndef VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY
+ /**
+ Minimum value for VkPhysicalDeviceLimits::bufferImageGranularity.
+ Set to more than 1 for debugging purposes only. Must be power of two.
+ */
+ #define VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY (1)
+#endif
+
+#ifndef VMA_SMALL_HEAP_MAX_SIZE
+ /// Maximum size of a memory heap in Vulkan to consider it "small".
+ #define VMA_SMALL_HEAP_MAX_SIZE (1024ull * 1024 * 1024)
+#endif
+
+#ifndef VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE
+ /// Default size of a block allocated as single VkDeviceMemory from a "large" heap.
+ #define VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE (256ull * 1024 * 1024)
+#endif
+
+#ifndef VMA_CLASS_NO_COPY
+ #define VMA_CLASS_NO_COPY(className) \
+ private: \
+ className(const className&) = delete; \
+ className& operator=(const className&) = delete;
+#endif
+
+static const uint32_t VMA_FRAME_INDEX_LOST = UINT32_MAX;
+
+// Decimal 2139416166, float NaN, little-endian binary 66 E6 84 7F.
+static const uint32_t VMA_CORRUPTION_DETECTION_MAGIC_VALUE = 0x7F84E666;
+
+static const uint8_t VMA_ALLOCATION_FILL_PATTERN_CREATED = 0xDC;
+static const uint8_t VMA_ALLOCATION_FILL_PATTERN_DESTROYED = 0xEF;
+
+/*******************************************************************************
+END OF CONFIGURATION
+*/
+
+static const uint32_t VMA_ALLOCATION_INTERNAL_STRATEGY_MIN_OFFSET = 0x10000000u;
+
+static VkAllocationCallbacks VmaEmptyAllocationCallbacks = {
+ VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL };
+
+// Returns number of bits set to 1 in (v).
+static inline uint32_t VmaCountBitsSet(uint32_t v)
+{
+ uint32_t c = v - ((v >> 1) & 0x55555555);
+ c = ((c >> 2) & 0x33333333) + (c & 0x33333333);
+ c = ((c >> 4) + c) & 0x0F0F0F0F;
+ c = ((c >> 8) + c) & 0x00FF00FF;
+ c = ((c >> 16) + c) & 0x0000FFFF;
+ return c;
+}
+
+// Aligns given value up to nearest multiply of align value. For example: VmaAlignUp(11, 8) = 16.
+// Use types like uint32_t, uint64_t as T.
+template
+static inline T VmaAlignUp(T val, T align)
+{
+ return (val + align - 1) / align * align;
+}
+// Aligns given value down to nearest multiply of align value. For example: VmaAlignUp(11, 8) = 8.
+// Use types like uint32_t, uint64_t as T.
+template
+static inline T VmaAlignDown(T val, T align)
+{
+ return val / align * align;
+}
+
+// Division with mathematical rounding to nearest number.
+template
+static inline T VmaRoundDiv(T x, T y)
+{
+ return (x + (y / (T)2)) / y;
+}
+
+/*
+Returns true if given number is a power of two.
+T must be unsigned integer number or signed integer but always nonnegative.
+For 0 returns true.
+*/
+template
+inline bool VmaIsPow2(T x)
+{
+ return (x & (x-1)) == 0;
+}
+
+// Returns smallest power of 2 greater or equal to v.
+static inline uint32_t VmaNextPow2(uint32_t v)
+{
+ v--;
+ v |= v >> 1;
+ v |= v >> 2;
+ v |= v >> 4;
+ v |= v >> 8;
+ v |= v >> 16;
+ v++;
+ return v;
+}
+static inline uint64_t VmaNextPow2(uint64_t v)
+{
+ v--;
+ v |= v >> 1;
+ v |= v >> 2;
+ v |= v >> 4;
+ v |= v >> 8;
+ v |= v >> 16;
+ v |= v >> 32;
+ v++;
+ return v;
+}
+
+// Returns largest power of 2 less or equal to v.
+static inline uint32_t VmaPrevPow2(uint32_t v)
+{
+ v |= v >> 1;
+ v |= v >> 2;
+ v |= v >> 4;
+ v |= v >> 8;
+ v |= v >> 16;
+ v = v ^ (v >> 1);
+ return v;
+}
+static inline uint64_t VmaPrevPow2(uint64_t v)
+{
+ v |= v >> 1;
+ v |= v >> 2;
+ v |= v >> 4;
+ v |= v >> 8;
+ v |= v >> 16;
+ v |= v >> 32;
+ v = v ^ (v >> 1);
+ return v;
+}
+
+static inline bool VmaStrIsEmpty(const char* pStr)
+{
+ return pStr == VMA_NULL || *pStr == '\0';
+}
+
+static const char* VmaAlgorithmToStr(uint32_t algorithm)
+{
+ switch(algorithm)
+ {
+ case VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT:
+ return "Linear";
+ case VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT:
+ return "Buddy";
+ case 0:
+ return "Default";
+ default:
+ VMA_ASSERT(0);
+ return "";
+ }
+}
+
+#ifndef VMA_SORT
+
+template
+Iterator VmaQuickSortPartition(Iterator beg, Iterator end, Compare cmp)
+{
+ Iterator centerValue = end; --centerValue;
+ Iterator insertIndex = beg;
+ for(Iterator memTypeIndex = beg; memTypeIndex < centerValue; ++memTypeIndex)
+ {
+ if(cmp(*memTypeIndex, *centerValue))
+ {
+ if(insertIndex != memTypeIndex)
+ {
+ VMA_SWAP(*memTypeIndex, *insertIndex);
+ }
+ ++insertIndex;
+ }
+ }
+ if(insertIndex != centerValue)
+ {
+ VMA_SWAP(*insertIndex, *centerValue);
+ }
+ return insertIndex;
+}
+
+template
+void VmaQuickSort(Iterator beg, Iterator end, Compare cmp)
+{
+ if(beg < end)
+ {
+ Iterator it = VmaQuickSortPartition(beg, end, cmp);
+ VmaQuickSort(beg, it, cmp);
+ VmaQuickSort(it + 1, end, cmp);
+ }
+}
+
+#define VMA_SORT(beg, end, cmp) VmaQuickSort(beg, end, cmp)
+
+#endif // #ifndef VMA_SORT
+
+/*
+Returns true if two memory blocks occupy overlapping pages.
+ResourceA must be in less memory offset than ResourceB.
+
+Algorithm is based on "Vulkan 1.0.39 - A Specification (with all registered Vulkan extensions)"
+chapter 11.6 "Resource Memory Association", paragraph "Buffer-Image Granularity".
+*/
+static inline bool VmaBlocksOnSamePage(
+ VkDeviceSize resourceAOffset,
+ VkDeviceSize resourceASize,
+ VkDeviceSize resourceBOffset,
+ VkDeviceSize pageSize)
+{
+ VMA_ASSERT(resourceAOffset + resourceASize <= resourceBOffset && resourceASize > 0 && pageSize > 0);
+ VkDeviceSize resourceAEnd = resourceAOffset + resourceASize - 1;
+ VkDeviceSize resourceAEndPage = resourceAEnd & ~(pageSize - 1);
+ VkDeviceSize resourceBStart = resourceBOffset;
+ VkDeviceSize resourceBStartPage = resourceBStart & ~(pageSize - 1);
+ return resourceAEndPage == resourceBStartPage;
+}
+
+enum VmaSuballocationType
+{
+ VMA_SUBALLOCATION_TYPE_FREE = 0,
+ VMA_SUBALLOCATION_TYPE_UNKNOWN = 1,
+ VMA_SUBALLOCATION_TYPE_BUFFER = 2,
+ VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN = 3,
+ VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR = 4,
+ VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL = 5,
+ VMA_SUBALLOCATION_TYPE_MAX_ENUM = 0x7FFFFFFF
+};
+
+/*
+Returns true if given suballocation types could conflict and must respect
+VkPhysicalDeviceLimits::bufferImageGranularity. They conflict if one is buffer
+or linear image and another one is optimal image. If type is unknown, behave
+conservatively.
+*/
+static inline bool VmaIsBufferImageGranularityConflict(
+ VmaSuballocationType suballocType1,
+ VmaSuballocationType suballocType2)
+{
+ if(suballocType1 > suballocType2)
+ {
+ VMA_SWAP(suballocType1, suballocType2);
+ }
+
+ switch(suballocType1)
+ {
+ case VMA_SUBALLOCATION_TYPE_FREE:
+ return false;
+ case VMA_SUBALLOCATION_TYPE_UNKNOWN:
+ return true;
+ case VMA_SUBALLOCATION_TYPE_BUFFER:
+ return
+ suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN ||
+ suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL;
+ case VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN:
+ return
+ suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN ||
+ suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR ||
+ suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL;
+ case VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR:
+ return
+ suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL;
+ case VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL:
+ return false;
+ default:
+ VMA_ASSERT(0);
+ return true;
+ }
+}
+
+static void VmaWriteMagicValue(void* pData, VkDeviceSize offset)
+{
+ uint32_t* pDst = (uint32_t*)((char*)pData + offset);
+ const size_t numberCount = VMA_DEBUG_MARGIN / sizeof(uint32_t);
+ for(size_t i = 0; i < numberCount; ++i, ++pDst)
+ {
+ *pDst = VMA_CORRUPTION_DETECTION_MAGIC_VALUE;
+ }
+}
+
+static bool VmaValidateMagicValue(const void* pData, VkDeviceSize offset)
+{
+ const uint32_t* pSrc = (const uint32_t*)((const char*)pData + offset);
+ const size_t numberCount = VMA_DEBUG_MARGIN / sizeof(uint32_t);
+ for(size_t i = 0; i < numberCount; ++i, ++pSrc)
+ {
+ if(*pSrc != VMA_CORRUPTION_DETECTION_MAGIC_VALUE)
+ {
+ return false;
+ }
+ }
+ return true;
+}
+
+// Helper RAII class to lock a mutex in constructor and unlock it in destructor (at the end of scope).
+struct VmaMutexLock
+{
+ VMA_CLASS_NO_COPY(VmaMutexLock)
+public:
+ VmaMutexLock(VMA_MUTEX& mutex, bool useMutex) :
+ m_pMutex(useMutex ? &mutex : VMA_NULL)
+ { if(m_pMutex) { m_pMutex->Lock(); } }
+ ~VmaMutexLock()
+ { if(m_pMutex) { m_pMutex->Unlock(); } }
+private:
+ VMA_MUTEX* m_pMutex;
+};
+
+// Helper RAII class to lock a RW mutex in constructor and unlock it in destructor (at the end of scope), for reading.
+struct VmaMutexLockRead
+{
+ VMA_CLASS_NO_COPY(VmaMutexLockRead)
+public:
+ VmaMutexLockRead(VMA_RW_MUTEX& mutex, bool useMutex) :
+ m_pMutex(useMutex ? &mutex : VMA_NULL)
+ { if(m_pMutex) { m_pMutex->LockRead(); } }
+ ~VmaMutexLockRead() { if(m_pMutex) { m_pMutex->UnlockRead(); } }
+private:
+ VMA_RW_MUTEX* m_pMutex;
+};
+
+// Helper RAII class to lock a RW mutex in constructor and unlock it in destructor (at the end of scope), for writing.
+struct VmaMutexLockWrite
+{
+ VMA_CLASS_NO_COPY(VmaMutexLockWrite)
+public:
+ VmaMutexLockWrite(VMA_RW_MUTEX& mutex, bool useMutex) :
+ m_pMutex(useMutex ? &mutex : VMA_NULL)
+ { if(m_pMutex) { m_pMutex->LockWrite(); } }
+ ~VmaMutexLockWrite() { if(m_pMutex) { m_pMutex->UnlockWrite(); } }
+private:
+ VMA_RW_MUTEX* m_pMutex;
+};
+
+#if VMA_DEBUG_GLOBAL_MUTEX
+ static VMA_MUTEX gDebugGlobalMutex;
+ #define VMA_DEBUG_GLOBAL_MUTEX_LOCK VmaMutexLock debugGlobalMutexLock(gDebugGlobalMutex, true);
+#else
+ #define VMA_DEBUG_GLOBAL_MUTEX_LOCK
+#endif
+
+// Minimum size of a free suballocation to register it in the free suballocation collection.
+static const VkDeviceSize VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER = 16;
+
+/*
+Performs binary search and returns iterator to first element that is greater or
+equal to (key), according to comparison (cmp).
+
+Cmp should return true if first argument is less than second argument.
+
+Returned value is the found element, if present in the collection or place where
+new element with value (key) should be inserted.
+*/
+template
+static IterT VmaBinaryFindFirstNotLess(IterT beg, IterT end, const KeyT &key, CmpLess cmp)
+{
+ size_t down = 0, up = (end - beg);
+ while(down < up)
+ {
+ const size_t mid = (down + up) / 2;
+ if(cmp(*(beg+mid), key))
+ {
+ down = mid + 1;
+ }
+ else
+ {
+ up = mid;
+ }
+ }
+ return beg + down;
+}
+
+/*
+Returns true if all pointers in the array are not-null and unique.
+Warning! O(n^2) complexity. Use only inside VMA_HEAVY_ASSERT.
+T must be pointer type, e.g. VmaAllocation, VmaPool.
+*/
+template
+static bool VmaValidatePointerArray(uint32_t count, const T* arr)
+{
+ for(uint32_t i = 0; i < count; ++i)
+ {
+ const T iPtr = arr[i];
+ if(iPtr == VMA_NULL)
+ {
+ return false;
+ }
+ for(uint32_t j = i + 1; j < count; ++j)
+ {
+ if(iPtr == arr[j])
+ {
+ return false;
+ }
+ }
+ }
+ return true;
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// Memory allocation
+
+static void* VmaMalloc(const VkAllocationCallbacks* pAllocationCallbacks, size_t size, size_t alignment)
+{
+ if((pAllocationCallbacks != VMA_NULL) &&
+ (pAllocationCallbacks->pfnAllocation != VMA_NULL))
+ {
+ return (*pAllocationCallbacks->pfnAllocation)(
+ pAllocationCallbacks->pUserData,
+ size,
+ alignment,
+ VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
+ }
+ else
+ {
+ return VMA_SYSTEM_ALIGNED_MALLOC(size, alignment);
+ }
+}
+
+static void VmaFree(const VkAllocationCallbacks* pAllocationCallbacks, void* ptr)
+{
+ if((pAllocationCallbacks != VMA_NULL) &&
+ (pAllocationCallbacks->pfnFree != VMA_NULL))
+ {
+ (*pAllocationCallbacks->pfnFree)(pAllocationCallbacks->pUserData, ptr);
+ }
+ else
+ {
+ VMA_SYSTEM_FREE(ptr);
+ }
+}
+
+template
+static T* VmaAllocate(const VkAllocationCallbacks* pAllocationCallbacks)
+{
+ return (T*)VmaMalloc(pAllocationCallbacks, sizeof(T), VMA_ALIGN_OF(T));
+}
+
+template
+static T* VmaAllocateArray(const VkAllocationCallbacks* pAllocationCallbacks, size_t count)
+{
+ return (T*)VmaMalloc(pAllocationCallbacks, sizeof(T) * count, VMA_ALIGN_OF(T));
+}
+
+#define vma_new(allocator, type) new(VmaAllocate(allocator))(type)
+
+#define vma_new_array(allocator, type, count) new(VmaAllocateArray((allocator), (count)))(type)
+
+template
+static void vma_delete(const VkAllocationCallbacks* pAllocationCallbacks, T* ptr)
+{
+ ptr->~T();
+ VmaFree(pAllocationCallbacks, ptr);
+}
+
+template
+static void vma_delete_array(const VkAllocationCallbacks* pAllocationCallbacks, T* ptr, size_t count)
+{
+ if(ptr != VMA_NULL)
+ {
+ for(size_t i = count; i--; )
+ {
+ ptr[i].~T();
+ }
+ VmaFree(pAllocationCallbacks, ptr);
+ }
+}
+
+// STL-compatible allocator.
+template
+class VmaStlAllocator
+{
+public:
+ const VkAllocationCallbacks* const m_pCallbacks;
+ typedef T value_type;
+
+ VmaStlAllocator(const VkAllocationCallbacks* pCallbacks) : m_pCallbacks(pCallbacks) { }
+ template VmaStlAllocator(const VmaStlAllocator& src) : m_pCallbacks(src.m_pCallbacks) { }
+
+ T* allocate(size_t n) { return VmaAllocateArray(m_pCallbacks, n); }
+ void deallocate(T* p, size_t n) { VmaFree(m_pCallbacks, p); }
+
+ template
+ bool operator==(const VmaStlAllocator& rhs) const
+ {
+ return m_pCallbacks == rhs.m_pCallbacks;
+ }
+ template
+ bool operator!=(const VmaStlAllocator& rhs) const
+ {
+ return m_pCallbacks != rhs.m_pCallbacks;
+ }
+
+ VmaStlAllocator& operator=(const VmaStlAllocator& x) = delete;
+};
+
+#if VMA_USE_STL_VECTOR
+
+#define VmaVector std::vector
+
+template
+static void VmaVectorInsert(std::vector& vec, size_t index, const T& item)
+{
+ vec.insert(vec.begin() + index, item);
+}
+
+template
+static void VmaVectorRemove(std::vector& vec, size_t index)
+{
+ vec.erase(vec.begin() + index);
+}
+
+#else // #if VMA_USE_STL_VECTOR
+
+/* Class with interface compatible with subset of std::vector.
+T must be POD because constructors and destructors are not called and memcpy is
+used for these objects. */
+template
+class VmaVector
+{
+public:
+ typedef T value_type;
+
+ VmaVector(const AllocatorT& allocator) :
+ m_Allocator(allocator),
+ m_pArray(VMA_NULL),
+ m_Count(0),
+ m_Capacity(0)
+ {
+ }
+
+ VmaVector(size_t count, const AllocatorT& allocator) :
+ m_Allocator(allocator),
+ m_pArray(count ? (T*)VmaAllocateArray(allocator.m_pCallbacks, count) : VMA_NULL),
+ m_Count(count),
+ m_Capacity(count)
+ {
+ }
+
+ VmaVector(const VmaVector& src) :
+ m_Allocator(src.m_Allocator),
+ m_pArray(src.m_Count ? (T*)VmaAllocateArray(src.m_Allocator.m_pCallbacks, src.m_Count) : VMA_NULL),
+ m_Count(src.m_Count),
+ m_Capacity(src.m_Count)
+ {
+ if(m_Count != 0)
+ {
+ memcpy(m_pArray, src.m_pArray, m_Count * sizeof(T));
+ }
+ }
+
+ ~VmaVector()
+ {
+ VmaFree(m_Allocator.m_pCallbacks, m_pArray);
+ }
+
+ VmaVector& operator=(const VmaVector& rhs)
+ {
+ if(&rhs != this)
+ {
+ resize(rhs.m_Count);
+ if(m_Count != 0)
+ {
+ memcpy(m_pArray, rhs.m_pArray, m_Count * sizeof(T));
+ }
+ }
+ return *this;
+ }
+
+ bool empty() const { return m_Count == 0; }
+ size_t size() const { return m_Count; }
+ T* data() { return m_pArray; }
+ const T* data() const { return m_pArray; }
+
+ T& operator[](size_t index)
+ {
+ VMA_HEAVY_ASSERT(index < m_Count);
+ return m_pArray[index];
+ }
+ const T& operator[](size_t index) const
+ {
+ VMA_HEAVY_ASSERT(index < m_Count);
+ return m_pArray[index];
+ }
+
+ T& front()
+ {
+ VMA_HEAVY_ASSERT(m_Count > 0);
+ return m_pArray[0];
+ }
+ const T& front() const
+ {
+ VMA_HEAVY_ASSERT(m_Count > 0);
+ return m_pArray[0];
+ }
+ T& back()
+ {
+ VMA_HEAVY_ASSERT(m_Count > 0);
+ return m_pArray[m_Count - 1];
+ }
+ const T& back() const
+ {
+ VMA_HEAVY_ASSERT(m_Count > 0);
+ return m_pArray[m_Count - 1];
+ }
+
+ void reserve(size_t newCapacity, bool freeMemory = false)
+ {
+ newCapacity = VMA_MAX(newCapacity, m_Count);
+
+ if((newCapacity < m_Capacity) && !freeMemory)
+ {
+ newCapacity = m_Capacity;
+ }
+
+ if(newCapacity != m_Capacity)
+ {
+ T* const newArray = newCapacity ? VmaAllocateArray(m_Allocator, newCapacity) : VMA_NULL;
+ if(m_Count != 0)
+ {
+ memcpy(newArray, m_pArray, m_Count * sizeof(T));
+ }
+ VmaFree(m_Allocator.m_pCallbacks, m_pArray);
+ m_Capacity = newCapacity;
+ m_pArray = newArray;
+ }
+ }
+
+ void resize(size_t newCount, bool freeMemory = false)
+ {
+ size_t newCapacity = m_Capacity;
+ if(newCount > m_Capacity)
+ {
+ newCapacity = VMA_MAX(newCount, VMA_MAX(m_Capacity * 3 / 2, (size_t)8));
+ }
+ else if(freeMemory)
+ {
+ newCapacity = newCount;
+ }
+
+ if(newCapacity != m_Capacity)
+ {
+ T* const newArray = newCapacity ? VmaAllocateArray(m_Allocator.m_pCallbacks, newCapacity) : VMA_NULL;
+ const size_t elementsToCopy = VMA_MIN(m_Count, newCount);
+ if(elementsToCopy != 0)
+ {
+ memcpy(newArray, m_pArray, elementsToCopy * sizeof(T));
+ }
+ VmaFree(m_Allocator.m_pCallbacks, m_pArray);
+ m_Capacity = newCapacity;
+ m_pArray = newArray;
+ }
+
+ m_Count = newCount;
+ }
+
+ void clear(bool freeMemory = false)
+ {
+ resize(0, freeMemory);
+ }
+
+ void insert(size_t index, const T& src)
+ {
+ VMA_HEAVY_ASSERT(index <= m_Count);
+ const size_t oldCount = size();
+ resize(oldCount + 1);
+ if(index < oldCount)
+ {
+ memmove(m_pArray + (index + 1), m_pArray + index, (oldCount - index) * sizeof(T));
+ }
+ m_pArray[index] = src;
+ }
+
+ void remove(size_t index)
+ {
+ VMA_HEAVY_ASSERT(index < m_Count);
+ const size_t oldCount = size();
+ if(index < oldCount - 1)
+ {
+ memmove(m_pArray + index, m_pArray + (index + 1), (oldCount - index - 1) * sizeof(T));
+ }
+ resize(oldCount - 1);
+ }
+
+ void push_back(const T& src)
+ {
+ const size_t newIndex = size();
+ resize(newIndex + 1);
+ m_pArray[newIndex] = src;
+ }
+
+ void pop_back()
+ {
+ VMA_HEAVY_ASSERT(m_Count > 0);
+ resize(size() - 1);
+ }
+
+ void push_front(const T& src)
+ {
+ insert(0, src);
+ }
+
+ void pop_front()
+ {
+ VMA_HEAVY_ASSERT(m_Count > 0);
+ remove(0);
+ }
+
+ typedef T* iterator;
+
+ iterator begin() { return m_pArray; }
+ iterator end() { return m_pArray + m_Count; }
+
+private:
+ AllocatorT m_Allocator;
+ T* m_pArray;
+ size_t m_Count;
+ size_t m_Capacity;
+};
+
+template
+static void VmaVectorInsert(VmaVector& vec, size_t index, const T& item)
+{
+ vec.insert(index, item);
+}
+
+template
+static void VmaVectorRemove(VmaVector