mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-04-21 03:55:32 +00:00
d3d12: Check blend and depth stencil state when evaluating pso equality
This commit is contained in:
parent
5f46b32616
commit
b2ad49bac8
1 changed files with 5 additions and 1 deletions
|
@ -37,7 +37,11 @@ struct D3D12PipelineProperties
|
|||
if (a.SemanticIndex != b.SemanticIndex)
|
||||
return false;
|
||||
}
|
||||
// TODO: blend and depth stencil
|
||||
|
||||
if (memcmp(&DepthStencil, &in.DepthStencil, sizeof(D3D12_DEPTH_STENCIL_DESC)))
|
||||
return false;
|
||||
if (memcmp(&Blend, &in.Blend, sizeof(D3D12_BLEND_DESC)))
|
||||
return false;
|
||||
return Topology == in.Topology && DepthStencilFormat == in.DepthStencilFormat && numMRT == in.numMRT;
|
||||
}
|
||||
};
|
||||
|
|
Loading…
Add table
Reference in a new issue