diff --git a/rpcs3/rpcs3qt/game_list_frame.cpp b/rpcs3/rpcs3qt/game_list_frame.cpp index 62652e9164..04cd8a3163 100644 --- a/rpcs3/rpcs3qt/game_list_frame.cpp +++ b/rpcs3/rpcs3qt/game_list_frame.cpp @@ -150,14 +150,6 @@ game_list_frame::game_list_frame(std::shared_ptr gui_settings, std m_games.pop_all(); }); connect(&m_repaint_watcher, &QFutureWatcher::finished, this, &game_list_frame::OnRepaintFinished); - connect(&m_repaint_watcher, &QFutureWatcher::resultReadyAt, this, [this](int index) - { - if (!m_is_list_layout) return; - if (movie_item* item = m_repaint_watcher.resultAt(index)) - { - item->call_icon_func(); - } - }); connect(this, &game_list_frame::IconReady, this, [this](movie_item* item) { if (!m_is_list_layout || !item) return; @@ -892,19 +884,7 @@ void game_list_frame::OnRefreshFinished() void game_list_frame::OnRepaintFinished() { - if (m_is_list_layout) - { - // Fixate vertical header and row height - m_game_list->verticalHeader()->setMinimumSectionSize(m_icon_size.height()); - m_game_list->verticalHeader()->setMaximumSectionSize(m_icon_size.height()); - - // Resize the icon column - m_game_list->resizeColumnToContents(gui::column_icon); - - // Shorten the last section to remove horizontal scrollbar if possible - m_game_list->resizeColumnToContents(gui::column_count - 1); - } - else + if (!m_is_list_layout) { // The game grid needs to be recreated from scratch int games_per_row = 0;