This commit is contained in:
Nekotekina 2015-04-14 13:35:36 +03:00
commit b54a33efce
8 changed files with 85 additions and 15 deletions

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@ -29,6 +29,8 @@ before_install:
aria2c -x 16 http://www.cmake.org/files/v3.0/cmake-3.0.0-Linux-i386.sh &&
chmod a+x cmake-3.0.0-Linux-i386.sh &&
sudo ./cmake-3.0.0-Linux-i386.sh --skip-license --prefix=/usr;
# Add coverall for C++ so coverity could be triggered. Even it should be --coverage and gcov.
- sudo pip install cpp-coveralls
before_script:
- git submodule update --init asmjit ffmpeg llvm
@ -51,5 +53,12 @@ addons:
build_command: "make -j 4"
branch_pattern: coverity_scan
# These modifys are from https://github.com/devernay/cminpack/blob/master/.travis.yml
# It passed but when coverall it failed.
script:
- if [ ${COVERITY_SCAN_BRANCH} != 1 ]; then make -j 4; fi
# Add a command to show all the variables now. maybe only useful for debugging travis.
- echo "--Shell Export Lists START--" ; export -p; echo "--Shell Export Lists STOP--"
- if [ "$COVERITY_SCAN_BRANCH" != 1 ]; then make -j 4; fi
after_success:
- if [ "$COVERITY_SCAN_BRANCH" != 1 ]; then coveralls --extension .c --extension .cpp --extension .h; fi

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@ -1,13 +1,8 @@
RPCS3
=====
[![Build Status](https://travis-ci.org/DHrpcs3/rpcs3.svg?branch=master)](https://travis-ci.org/DHrpcs3/rpcs3)
<a href="https://scan.coverity.com/projects/3960">
<img alt="Coverity Scan Build Status"
src="https://scan.coverity.com/projects/3960/badge.svg"/>
</a>
[![Build Status](https://travis-ci.org/RPCS3/rpcs3.svg?branch=master)](https://travis-ci.org/RPCS3/rpcs3)
[![Coverity Status](https://scan.coverity.com/projects/3960/badge.svg)](https://scan.coverity.com/projects/3960)
[![Coverage Status](https://coveralls.io/repos/DHrpcs3/rpcs3/badge.svg)](https://coveralls.io/r/DHrpcs3/rpcs3)
An open-source PlayStation 3 emulator/debugger written in C++.

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@ -13,7 +13,7 @@ rem // A copy of the GPL 2.0 should have been included with the program.
rem // If not, see http://www.gnu.org/licenses/
rem // Official git repository and contact information can be found at
rem // https://github.com/DHrpcs3/rpcs3 and http://rpcs3.net/.
rem // https://github.com/RPCS3/rpcs3 and http://rpcs3.net/.
setlocal ENABLEDELAYEDEXPANSION

View file

@ -44,8 +44,7 @@ endif()
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
#on some Linux distros shm_unlink and similar functions are in librt only
set(ADDITIONAL_LIBS "rt")
set(ADDITIONAL_LIBS "X11")
set(ADDITIONAL_LIBS "rt" "X11")
elseif(UNIX)
#it seems like glibc includes the iconv functions we use but other libc
#implementations like the one on OSX don't seem implement them

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@ -5,6 +5,8 @@
#include "vfsDeviceLocalFile.h"
#include "Ini.h"
#include "Emu/System.h"
#include "Utilities/Log.h"
#include <sys/stat.h> // To check whether directory exists
#undef CreateFile
#undef CopyFile
@ -445,7 +447,15 @@ void VFS::Init(const std::string& path)
std::string mpath = entry.path;
// TODO: This shouldn't use current dir
fmt::Replace(mpath, "$(EmulatorDir)", Emu.GetEmulatorPath());
// If no value assigned to SysEmulationDirPath in INI, use the path that with executable.
if (Ini.SysEmulationDirPathEnable.GetValue())
{
fmt::Replace(mpath, "$(EmulatorDir)", Ini.SysEmulationDirPath.GetValue());
}
else
{
fmt::Replace(mpath, "$(EmulatorDir)", Emu.GetEmulatorPath());
}
fmt::Replace(mpath, "$(GameDir)", cwd);
Mount(entry.mount, mpath, dev);
}
@ -484,6 +494,34 @@ void VFS::SaveLoadDevices(std::vector<VFSManagerEntry>& res, bool is_load)
entries_count.SaveValue(count);
}
// Custom EmulationDir.
// TODO:: should have a better log that would show results before loading a game?
if (Ini.SysEmulationDirPathEnable.GetValue())
{
std::string EmulationDir = Ini.SysEmulationDirPath.GetValue();
if (EmulationDir.empty())
Ini.SysEmulationDirPath.SetValue(Emu.GetEmulatorPath());
struct stat fstatinfo;
if ((stat(EmulationDir.c_str(), &fstatinfo)))
{
LOG_NOTICE(GENERAL, "Custom EmualtionDir: Tried %s but it doesn't exists. Maybe you add some not needed chars like '\"'?");
Ini.SysEmulationDirPathEnable.SetValue(false);
}
else if (fstatinfo.st_mode & S_IFDIR)
LOG_NOTICE(GENERAL, "Custom EmualtionDir: On, Binded $(EmulatorDir) to %s.", EmulationDir);
else
{
// If that is not directory turn back to use original one.
LOG_NOTICE(GENERAL, "Custom EmulationDir: Cause path %s is not a valid directory.", EmulationDir);
Ini.SysEmulationDirPathEnable.SetValue(false);
}
}
// I left this to check again just to catch those failed in directory checks.
if (!Ini.SysEmulationDirPathEnable.GetValue())
{
LOG_NOTICE(GENERAL, "Custom EmualtionDir: Off, Binded $(EmulatorDir) to %s.", Emu.GetEmulatorPath());
}
for(int i=0; i<count; ++i)
{
IniEntry<std::string> entry_path;

View file

@ -25,11 +25,9 @@ namespace lwmutex
template<u32 _value>
struct const_be_u32_t
{
static const u32 value = _value;
operator const be_t<u32>() const
{
return be_t<u32>::make(value);
return be_t<u32>::make(_value);
}
};

View file

@ -436,6 +436,10 @@ void MainFrame::Config(wxCommandEvent& WXUNUSED(event))
wxCheckBox* chbox_dbg_ap_systemcall = new wxCheckBox(p_hle, wxID_ANY, "Auto Pause at System Call");
wxCheckBox* chbox_dbg_ap_functioncall = new wxCheckBox(p_hle, wxID_ANY, "Auto Pause at Function Call");
//Custom EmulationDir
wxCheckBox* chbox_emulationdir_enable = new wxCheckBox(p_system, wxID_ANY, "Use Path Below as EmulationDir ? (Need Restart)");
wxTextCtrl* txt_emulationdir_path = new wxTextCtrl(p_system, wxID_ANY, Emu.GetEmulatorPath());
cbox_cpu_decoder->Append("PPU Interpreter");
cbox_cpu_decoder->Append("PPU Interpreter 2");
cbox_cpu_decoder->Append("PPU JIT (LLVM)");
@ -533,6 +537,10 @@ void MainFrame::Config(wxCommandEvent& WXUNUSED(event))
chbox_dbg_ap_systemcall ->SetValue(Ini.DBGAutoPauseSystemCall.GetValue());
chbox_dbg_ap_functioncall->SetValue(Ini.DBGAutoPauseFunctionCall.GetValue());
//Custom EmulationDir
chbox_emulationdir_enable->SetValue(Ini.SysEmulationDirPathEnable.GetValue());
txt_emulationdir_path ->SetValue(Ini.SysEmulationDirPath.GetValue());
cbox_cpu_decoder ->SetSelection(Ini.CPUDecoderMode.GetValue() ? Ini.CPUDecoderMode.GetValue() : 0);
cbox_spu_decoder ->SetSelection(Ini.SPUDecoderMode.GetValue() ? Ini.SPUDecoderMode.GetValue() : 0);
cbox_gs_render ->SetSelection(Ini.GSRenderMode.GetValue());
@ -614,6 +622,10 @@ void MainFrame::Config(wxCommandEvent& WXUNUSED(event))
// System
s_subpanel_system->Add(s_round_sys_lang, wxSizerFlags().Border(wxALL, 5).Expand());
//Custom EmulationDir
s_subpanel_system->Add(chbox_emulationdir_enable, wxSizerFlags().Border(wxALL, 5).Expand());
s_subpanel_system->Add(txt_emulationdir_path, wxSizerFlags().Border(wxALL, 5).Expand());
// Buttons
wxBoxSizer* s_b_panel(new wxBoxSizer(wxHORIZONTAL));
@ -667,6 +679,10 @@ void MainFrame::Config(wxCommandEvent& WXUNUSED(event))
Ini.DBGAutoPauseFunctionCall.SetValue(chbox_dbg_ap_functioncall->GetValue());
Ini.DBGAutoPauseSystemCall.SetValue(chbox_dbg_ap_systemcall->GetValue());
//Custom EmulationDir
Ini.SysEmulationDirPathEnable.SetValue(chbox_emulationdir_enable->GetValue());
Ini.SysEmulationDirPath.SetValue(txt_emulationdir_path->GetValue().ToStdString());
Ini.Save();
}

View file

@ -163,6 +163,10 @@ public:
IniEntry<bool> DBGAutoPauseSystemCall;
IniEntry<bool> DBGAutoPauseFunctionCall;
//Customed EmulationDir
IniEntry<std::string> SysEmulationDirPath;
IniEntry<bool> SysEmulationDirPathEnable;
// Language
IniEntry<u8> SysLanguage;
@ -240,6 +244,10 @@ public:
DBGAutoPauseFunctionCall.Init("DBG_AutoPauseFunctionCall", path);
DBGAutoPauseSystemCall.Init("DBG_AutoPauseSystemCall", path);
// Customed EmulationDir
SysEmulationDirPath.Init("System_EmulationDir", path);
SysEmulationDirPathEnable.Init("System_EmulationDirEnable", path);
// Language
SysLanguage.Init("Sytem_SysLanguage", path);
}
@ -316,6 +324,9 @@ public:
// Language
SysLanguage.Load(1);
// Customed EmulationDir
SysEmulationDirPath.Load("");
SysEmulationDirPathEnable.Load(false);
}
void Save()
@ -389,6 +400,10 @@ public:
// Language
SysLanguage.Save();
// Customed EmulationDir
SysEmulationDirPath.Save();
SysEmulationDirPathEnable.Save();
}
};