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Qt: Fix gamelist icon after stopping a movie
Do not set an icon if it's null. This happens because we save memory by clearing the pixmap of non-movie items. Also don't stop the movie here, as it should be stopped already anyway.
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parent
e80809f629
commit
b6b175e10b
2 changed files with 10 additions and 10 deletions
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@ -91,19 +91,19 @@ void game_list_grid::populate(
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if (const QPixmap pixmap = item->get_movie_image(frame); item->get_active() && !pixmap.isNull())
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{
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item->set_icon(gui::utils::get_centered_pixmap(pixmap, m_icon_size, 0, 0, 1.0, Qt::FastTransformation));
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return;
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}
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else
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{
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std::lock_guard lock(item->pixmap_mutex);
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std::lock_guard lock(item->pixmap_mutex);
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if (!game->pxmap.isNull())
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{
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item->set_icon(game->pxmap);
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if (!game->has_hover_gif && !game->has_hover_pam)
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{
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game->pxmap = {};
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}
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item->stop_movie();
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}
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});
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@ -252,19 +252,19 @@ void game_list_table::populate(
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if (const QPixmap pixmap = icon_item->get_movie_image(frame); icon_item->get_active() && !pixmap.isNull())
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{
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icon_item->setData(Qt::DecorationRole, pixmap.scaled(m_icon_size, Qt::KeepAspectRatio));
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return;
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}
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else
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{
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std::lock_guard lock(icon_item->pixmap_mutex);
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std::lock_guard lock(icon_item->pixmap_mutex);
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if (!game->pxmap.isNull())
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{
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icon_item->setData(Qt::DecorationRole, game->pxmap);
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if (!game->has_hover_gif && !game->has_hover_pam)
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{
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game->pxmap = {};
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}
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icon_item->stop_movie();
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}
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});
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