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vulkan: Do not copy texture inside a render pass
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parent
e34b5f1f55
commit
b6bcdade81
1 changed files with 11 additions and 11 deletions
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@ -615,17 +615,6 @@ void VKGSRender::end()
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(u8)vk::get_draw_buffers(rsx::to_surface_target(rsx::method_registers[NV4097_SET_SURFACE_COLOR_TARGET])).size());
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VkRenderPass current_render_pass = m_render_passes[idx];
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VkRenderPassBeginInfo rp_begin = {};
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rp_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
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rp_begin.renderPass = current_render_pass;
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rp_begin.framebuffer = m_framebuffer;
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rp_begin.renderArea.offset.x = 0;
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rp_begin.renderArea.offset.y = 0;
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rp_begin.renderArea.extent.width = m_frame->client_size().width;
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rp_begin.renderArea.extent.height = m_frame->client_size().height;
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vkCmdBeginRenderPass(m_command_buffer, &rp_begin, VK_SUBPASS_CONTENTS_INLINE);
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vk::texture *texture0 = nullptr;
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for (int i = 0; i < rsx::limits::textures_count; ++i)
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{
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@ -643,6 +632,17 @@ void VKGSRender::end()
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}
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}
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VkRenderPassBeginInfo rp_begin = {};
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rp_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
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rp_begin.renderPass = current_render_pass;
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rp_begin.framebuffer = m_framebuffer;
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rp_begin.renderArea.offset.x = 0;
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rp_begin.renderArea.offset.y = 0;
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rp_begin.renderArea.extent.width = m_frame->client_size().width;
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rp_begin.renderArea.extent.height = m_frame->client_size().height;
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vkCmdBeginRenderPass(m_command_buffer, &rp_begin, VK_SUBPASS_CONTENTS_INLINE);
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auto upload_info = upload_vertex_data();
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m_program->set_primitive_topology(std::get<0>(upload_info));
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