mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-04-20 03:25:16 +00:00
Qt/patches: move game list loop to patch manager
This deduplicates some code
This commit is contained in:
parent
1920aee415
commit
b8996d009c
12 changed files with 99 additions and 94 deletions
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@ -757,6 +757,7 @@
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<ClCompile Include="rpcs3qt\breakpoint_list.cpp" />
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<ClCompile Include="rpcs3qt\call_stack_list.cpp" />
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<ClCompile Include="rpcs3qt\camera_settings_dialog.cpp" />
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<ClCompile Include="rpcs3qt\gui_game_info.cpp" />
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<ClCompile Include="rpcs3qt\permissions.cpp" />
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<ClCompile Include="rpcs3qt\ps_move_tracker_dialog.cpp" />
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<ClCompile Include="rpcs3qt\cheat_manager.cpp" />
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@ -1368,6 +1369,7 @@
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.\QTGeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp</Outputs>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">"$(QTDIR)\bin\moc.exe" "%(FullPath)" -o ".\QTGeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp" -D_WINDOWS -DUNICODE -DWIN32 -DWIN64 -DWIN32_LEAN_AND_MEAN -DHAVE_VULKAN -DMINIUPNP_STATICLIB -DHAVE_SDL2 -DWITH_DISCORD_RPC -DQT_NO_DEBUG -DQT_WIDGETS_LIB -DQT_GUI_LIB -DQT_CORE_LIB -DNDEBUG -DQT_WINEXTRAS_LIB -DQT_CONCURRENT_LIB -DQT_MULTIMEDIA_LIB -DQT_MULTIMEDIAWIDGETS_LIB -DQT_SVG_LIB -D%(PreprocessorDefinitions) "-I.\..\3rdparty\SoundTouch\soundtouch\include" "-I.\..\3rdparty\cubeb\extra" "-I.\..\3rdparty\cubeb\cubeb\include" "-I.\..\3rdparty\flatbuffers\include" "-I.\..\3rdparty\wolfssl\wolfssl" "-I.\..\3rdparty\curl\curl\include" "-I.\..\3rdparty\libusb\libusb\libusb" "-I$(VULKAN_SDK)\Include" "-I.\..\3rdparty\libsdl-org\SDL\include" "-I$(QTDIR)\include" "-I$(QTDIR)\include\QtWidgets" "-I$(QTDIR)\include\QtGui" "-I$(QTDIR)\include\QtANGLE" "-I$(QTDIR)\include\QtCore" "-I.\release" "-I$(QTDIR)\mkspecs\win32-msvc2015" "-I.\QTGeneratedFiles\$(ConfigurationName)" "-I.\QTGeneratedFiles" "-I$(QTDIR)\include\QtWinExtras" "-I$(QTDIR)\include\QtConcurrent" "-I$(QTDIR)\include\QtMultimedia" "-I$(QTDIR)\include\QtMultimediaWidgets" "-I$(QTDIR)\include\QtSvg"</Command>
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</CustomBuild>
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<ClInclude Include="rpcs3qt\gui_game_info.h" />
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<ClInclude Include="rpcs3qt\gui_save.h" />
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<CustomBuild Include="rpcs3qt\patch_manager_dialog.h">
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(QTDIR)\bin\moc.exe;%(FullPath)</AdditionalInputs>
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@ -1164,6 +1164,9 @@
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<ClCompile Include="rpcs3qt\permissions.cpp">
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<Filter>Gui\utils</Filter>
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</ClCompile>
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<ClCompile Include="rpcs3qt\gui_game_info.cpp">
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<Filter>Gui\game list</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Input\ds4_pad_handler.h">
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@ -1370,6 +1373,9 @@
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<ClInclude Include="rpcs3qt\permissions.h">
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<Filter>Gui\utils</Filter>
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</ClInclude>
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<ClInclude Include="rpcs3qt\gui_game_info.h">
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<Filter>Gui\game list</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<CustomBuild Include="debug\moc_predefs.h.cbt">
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@ -37,6 +37,7 @@ add_library(rpcs3_ui STATIC
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gui_application.cpp
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gl_gs_frame.cpp
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gs_frame.cpp
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gui_game_info.cpp
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gui_settings.cpp
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infinity_dialog.cpp
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input_dialog.cpp
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@ -1,6 +1,5 @@
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#include "stdafx.h"
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#include "game_list_base.h"
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#include "localized.h"
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#include <QDir>
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#include <QPainter>
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@ -189,17 +188,6 @@ QColor game_list_base::GetGridCompatibilityColor(const QString& string) const
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return QColor();
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}
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std::string game_list_base::GetGameVersion(const game_info& game)
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{
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if (game->info.app_ver == Localized().category.unknown.toStdString())
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{
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// Fall back to Disc/Pkg Revision
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return game->info.version;
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}
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return game->info.app_ver;
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}
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QIcon game_list_base::GetCustomConfigIcon(const game_info& game)
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{
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if (!game)
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@ -1,31 +1,10 @@
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#pragma once
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#include "movie_item_base.h"
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#include "game_compatibility.h"
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#include "Emu/GameInfo.h"
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#include "gui_game_info.h"
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#include <QIcon>
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#include <QPixmap>
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#include <QWidget>
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/* Having the icons associated with the game info simplifies logic internally */
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struct gui_game_info
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{
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GameInfo info{};
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QString localized_category;
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compat::status compat;
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QPixmap icon;
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QPixmap pxmap;
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bool hasCustomConfig = false;
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bool hasCustomPadConfig = false;
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bool has_hover_gif = false;
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bool has_hover_pam = false;
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movie_item_base* item = nullptr;
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};
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typedef std::shared_ptr<gui_game_info> game_info;
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Q_DECLARE_METATYPE(game_info)
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class game_list_base
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{
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public:
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@ -45,9 +24,6 @@ public:
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virtual void repaint_icons(std::vector<game_info>& game_data, const QColor& icon_color, const QSize& icon_size, qreal device_pixel_ratio);
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// Returns the visible version string in the game list
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static std::string GetGameVersion(const game_info& game);
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/** Sets the custom config icon. */
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static QIcon GetCustomConfigIcon(const game_info& game);
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@ -839,45 +839,44 @@ void game_list_frame::OnRefreshFinished()
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const std::string cat_unknown_localized = localized.category.unknown.toStdString();
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// Try to update the app version for disc games if there is a patch
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for (const auto& entry : m_game_data)
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for (const game_info& entry : m_game_data)
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{
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if (entry->info.category == "DG")
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if (entry->info.category != "DG") continue;
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for (const auto& other : m_game_data)
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{
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for (const auto& other : m_game_data)
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// The patch is game data and must have the same serial and an app version
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static constexpr auto version_is_bigger = [](const std::string& v0, const std::string& v1, const std::string& serial, bool is_fw)
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{
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// The patch is game data and must have the same serial and an app version
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static constexpr auto version_is_bigger = [](const std::string& v0, const std::string& v1, const std::string& serial, bool is_fw)
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std::add_pointer_t<char> ev0, ev1;
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const double ver0 = std::strtod(v0.c_str(), &ev0);
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const double ver1 = std::strtod(v1.c_str(), &ev1);
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if (v0.c_str() + v0.size() == ev0 && v1.c_str() + v1.size() == ev1)
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{
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std::add_pointer_t<char> ev0, ev1;
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const double ver0 = std::strtod(v0.c_str(), &ev0);
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const double ver1 = std::strtod(v1.c_str(), &ev1);
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return ver0 > ver1;
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}
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if (v0.c_str() + v0.size() == ev0 && v1.c_str() + v1.size() == ev1)
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{
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return ver0 > ver1;
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}
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game_list_log.error("Failed to update the displayed %s numbers for title ID %s\n'%s'-'%s'", is_fw ? "firmware version" : "version", serial, v0, v1);
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return false;
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};
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game_list_log.error("Failed to update the displayed %s numbers for title ID %s\n'%s'-'%s'", is_fw ? "firmware version" : "version", serial, v0, v1);
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return false;
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};
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if (entry->info.serial == other->info.serial && other->info.category != "DG" && other->info.app_ver != cat_unknown_localized)
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if (entry->info.serial == other->info.serial && other->info.category != "DG" && other->info.app_ver != cat_unknown_localized)
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{
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// Update the app version if it's higher than the disc's version (old games may not have an app version)
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if (entry->info.app_ver == cat_unknown_localized || version_is_bigger(other->info.app_ver, entry->info.app_ver, entry->info.serial, true))
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{
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// Update the app version if it's higher than the disc's version (old games may not have an app version)
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if (entry->info.app_ver == cat_unknown_localized || version_is_bigger(other->info.app_ver, entry->info.app_ver, entry->info.serial, true))
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{
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entry->info.app_ver = other->info.app_ver;
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}
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// Update the firmware version if possible and if it's higher than the disc's version
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if (other->info.fw != cat_unknown_localized && version_is_bigger(other->info.fw, entry->info.fw, entry->info.serial, false))
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{
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entry->info.fw = other->info.fw;
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}
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// Update the parental level if possible and if it's higher than the disc's level
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if (other->info.parental_lvl != 0 && other->info.parental_lvl > entry->info.parental_lvl)
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{
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entry->info.parental_lvl = other->info.parental_lvl;
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}
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entry->info.app_ver = other->info.app_ver;
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}
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// Update the firmware version if possible and if it's higher than the disc's version
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if (other->info.fw != cat_unknown_localized && version_is_bigger(other->info.fw, entry->info.fw, entry->info.serial, false))
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{
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entry->info.fw = other->info.fw;
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}
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// Update the parental level if possible and if it's higher than the disc's level
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if (other->info.parental_lvl != 0 && other->info.parental_lvl > entry->info.parental_lvl)
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{
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entry->info.parental_lvl = other->info.parental_lvl;
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}
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}
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}
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});
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connect(configure_patches, &QAction::triggered, this, [this, gameinfo]()
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{
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std::unordered_map<std::string, std::set<std::string>> games;
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for (const auto& game : m_game_data)
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{
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if (game)
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{
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games[game->info.serial].insert(game_list::GetGameVersion(game));
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}
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}
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patch_manager_dialog patch_manager(m_gui_settings, games, gameinfo->info.serial, game_list::GetGameVersion(gameinfo), this);
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patch_manager_dialog patch_manager(m_gui_settings, m_game_data, gameinfo->info.serial, gameinfo->GetGameVersion(), this);
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patch_manager.exec();
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});
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connect(check_compat, &QAction::triggered, this, [serial]
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@ -332,7 +332,7 @@ void game_list_table::populate(
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}
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// Version
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QString app_version = QString::fromStdString(game_list::GetGameVersion(game));
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QString app_version = QString::fromStdString(game->GetGameVersion());
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if (game->info.bootable && !game->compat.latest_version.isEmpty())
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{
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14
rpcs3/rpcs3qt/gui_game_info.cpp
Normal file
14
rpcs3/rpcs3qt/gui_game_info.cpp
Normal file
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#include "stdafx.h"
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#include "gui_game_info.h"
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#include "localized.h"
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std::string gui_game_info::GetGameVersion() const
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{
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if (info.app_ver == Localized().category.unknown.toStdString())
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{
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// Fall back to Disc/Pkg Revision
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return info.version;
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}
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return info.app_ver;
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}
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29
rpcs3/rpcs3qt/gui_game_info.h
Normal file
29
rpcs3/rpcs3qt/gui_game_info.h
Normal file
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#pragma once
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#include "movie_item_base.h"
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#include "game_compatibility.h"
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#include "Emu/GameInfo.h"
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#include <QPixmap>
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/* Having the icons associated with the game info simplifies logic internally */
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struct gui_game_info
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{
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GameInfo info{};
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QString localized_category;
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compat::status compat;
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QPixmap icon;
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QPixmap pxmap;
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bool hasCustomConfig = false;
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bool hasCustomPadConfig = false;
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bool has_hover_gif = false;
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bool has_hover_pam = false;
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movie_item_base* item = nullptr;
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// Returns the visible version string in the game list
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std::string GetGameVersion() const;
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};
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typedef std::shared_ptr<gui_game_info> game_info;
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Q_DECLARE_METATYPE(game_info)
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@ -3070,18 +3070,7 @@ void main_window::CreateConnects()
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connect(ui->actionManage_Game_Patches, &QAction::triggered, this, [this]
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{
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std::unordered_map<std::string, std::set<std::string>> games;
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if (m_game_list_frame)
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{
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for (const game_info& game : m_game_list_frame->GetGameInfo())
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{
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if (game)
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{
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games[game->info.serial].insert(game_list::GetGameVersion(game));
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}
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}
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}
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patch_manager_dialog patch_manager(m_gui_settings, games, "", "", this);
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patch_manager_dialog patch_manager(m_gui_settings, m_game_list_frame ? m_game_list_frame->GetGameInfo() : std::vector<game_info>{}, "", "", this);
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patch_manager.exec();
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});
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@ -57,12 +57,11 @@ enum node_level : int
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Q_DECLARE_METATYPE(patch_engine::patch_config_value);
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patch_manager_dialog::patch_manager_dialog(std::shared_ptr<gui_settings> gui_settings, std::unordered_map<std::string, std::set<std::string>> games, const std::string& title_id, const std::string& version, QWidget* parent)
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patch_manager_dialog::patch_manager_dialog(std::shared_ptr<gui_settings> gui_settings, const std::vector<game_info>& games, const std::string& title_id, const std::string& version, QWidget* parent)
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: QDialog(parent)
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, m_gui_settings(std::move(gui_settings))
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, m_expand_current_match(!title_id.empty() && !version.empty()) // Expand first search results
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, m_search_version(QString::fromStdString(version))
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, m_owned_games(std::move(games))
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, ui(new Ui::patch_manager_dialog)
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{
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ui->setupUi(this);
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// Load gui settings
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m_show_owned_games_only = m_gui_settings->GetValue(gui::pm_show_owned).toBool();
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// Get owned games
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for (const auto& game : games)
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{
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if (game)
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{
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m_owned_games[game->info.serial].insert(game->GetGameVersion());
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}
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}
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// Initialize gui controls
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ui->patch_filter->setText(QString::fromStdString(title_id));
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ui->cb_owned_games_only->setChecked(m_show_owned_games_only);
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@ -5,6 +5,7 @@
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#include <QDragMoveEvent>
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#include <QMimeData>
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#include "gui_game_info.h"
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#include "Utilities/bin_patch.h"
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#include <unordered_map>
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const QString tr_all_versions = tr("All versions");
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public:
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explicit patch_manager_dialog(std::shared_ptr<gui_settings> gui_settings, std::unordered_map<std::string, std::set<std::string>> games, const std::string& title_id, const std::string& version, QWidget* parent = nullptr);
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explicit patch_manager_dialog(std::shared_ptr<gui_settings> gui_settings, const std::vector<game_info>& games, const std::string& title_id, const std::string& version, QWidget* parent = nullptr);
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~patch_manager_dialog();
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int exec() override;
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