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Qt: fix player selection checks
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parent
6378e16fdf
commit
b955469721
1 changed files with 2 additions and 13 deletions
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@ -915,7 +915,7 @@ void pad_settings_dialog::UpdateLabels(bool is_reset)
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{
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if (is_reset)
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{
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const auto& cfg = GetPlayerConfig();
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const cfg_pad& cfg = GetPlayerConfig();
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// Update device class
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ui->chooseClass->setCurrentIndex(cfg.device_class_type);
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@ -1518,7 +1518,7 @@ void pad_settings_dialog::RefreshHandlers()
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void pad_settings_dialog::ApplyCurrentPlayerConfig(int new_player_id)
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{
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if (!m_handler || new_player_id < 0)
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if (!m_handler || new_player_id < 0 || static_cast<u32>(new_player_id) >= g_cfg_input.player.size())
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{
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return;
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}
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@ -1528,17 +1528,6 @@ void pad_settings_dialog::ApplyCurrentPlayerConfig(int new_player_id)
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auto& player = g_cfg_input.player[m_last_player_id];
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m_last_player_id = new_player_id;
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// Check for invalid selection
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if (!ui->chooseDevice->isEnabled() || ui->chooseDevice->currentIndex() < 0)
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{
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const u32 played_id = GetPlayerIndex();
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g_cfg_input.player[played_id]->handler.from_default();
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g_cfg_input.player[played_id]->device.from_default();
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g_cfg_input.player[played_id]->config.from_default();
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return;
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}
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// Check for duplicate button choices
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if (m_handler->m_type != pad_handler::null)
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{
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