Qt: Update to Qt 5.2 code base. Makes the code much simpler!

This commit is contained in:
Sacha 2014-07-09 01:58:01 +10:00
parent 3c7d48933f
commit ba3838f54c
4 changed files with 77 additions and 98 deletions

View file

@ -1,88 +1,56 @@
#include "glviewer.h"
#include <QQuickWindow>
#include <QOpenGLContext>
#include <QSGSimpleTextureNode>
#include <QCoreApplication>
GLViewer::GLViewer(QQuickItem* parent)
: QQuickItem(parent),
m_timerID(0),
m_fbo(0)
{
this->setFlag(QQuickItem::ItemHasContents);
}
// This class hooks beforeRendering and allows us to draw a scene and reset GL state.
// In future, we will likely want to manually control the update rate.
GLViewer::~GLViewer()
{
this->cleanup();
}
void GLRenderer::paint() {
// Do GL here
glViewport(0, 0, m_viewportSize.width(), m_viewportSize.height());
void GLViewer::timerEvent(QTimerEvent* evt)
{
if (evt && evt->timerId() == m_timerID)
this->update();
}
QSGNode* GLViewer::updatePaintNode(QSGNode* node, UpdatePaintNodeData* data)
{
QSGSimpleTextureNode* textureNode = static_cast<QSGSimpleTextureNode*>(node);
if (!textureNode)
textureNode = new QSGSimpleTextureNode();
// Push Qt state.
glPushClientAttrib(GL_CLIENT_ALL_ATTRIB_BITS);
glPushAttrib(GL_ALL_ATTRIB_BITS);
glMatrixMode(GL_TEXTURE);
glPushMatrix();
glLoadIdentity();
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glShadeModel(GL_FLAT);
glDisable(GL_CULL_FACE);
glDisable(GL_LIGHTING);
glDisable(GL_STENCIL_TEST);
glDisable(GL_DEPTH_TEST);
// Draw blue to the window to show that we work
glClearColor(0.2, 0, 0.8, 1);
glClear(GL_COLOR_BUFFER_BIT);
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
// Put the GL state back to how it was in case it makes SceneGraph angry
((QQuickWindow*)sender())->resetOpenGLState();
}
delete m_fbo;
m_fbo = 0;
int width = this->width();
int height = this->height();
if (width && height) {
m_fbo = new QOpenGLFramebufferObject(width, height);
textureNode->setTexture(this->window()->createTextureFromId(m_fbo->texture(), m_fbo->size()));
GLViewer::GLViewer()
: m_renderer(0)
{
connect(this, SIGNAL(windowChanged(QQuickWindow*)), this, SLOT(handleWindowChanged(QQuickWindow*)));
}
void GLViewer::handleWindowChanged(QQuickWindow *win)
{
if (win) {
connect(win, SIGNAL(beforeSynchronizing()), this, SLOT(sync()), Qt::DirectConnection);
connect(win, SIGNAL(sceneGraphInvalidated()), this, SLOT(cleanup()), Qt::DirectConnection);
// We will take over from here
win->setClearBeforeRendering(false);
}
else
{
textureNode->setTexture(this->window()->createTextureFromId(0, QSize(0,0)));
}
void GLViewer::sync()
{
if (!m_renderer) {
m_renderer = new GLRenderer();
connect(window(), SIGNAL(beforeRendering()), m_renderer, SLOT(paint()), Qt::DirectConnection);
}
textureNode->setRect(this->boundingRect());
if (m_fbo) {
m_fbo->bind();
}
// Restore (pop) Qt state.
glMatrixMode(GL_TEXTURE);
glPopMatrix();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
glPopAttrib();
glPopClientAttrib();
if (!m_timerID)
m_timerID = this->startTimer(16);
return textureNode;
m_renderer->setViewportSize(window()->size() * window()->devicePixelRatio());
}
void GLViewer::cleanup() {
this->killTimer(m_timerID);
m_timerID = 0;
delete m_fbo;
m_fbo = nullptr;
if (m_renderer) {
delete m_renderer;
m_renderer = 0;
}
}

View file

@ -1,23 +1,35 @@
#pragma once
#include <QQuickItem>
#include <QOpenGLFramebufferObject>
class GLRenderer : public QObject {
Q_OBJECT
public:
GLRenderer() { }
void setViewportSize(const QSize &size) { m_viewportSize = size; }
public slots:
void paint();
private:
QSize m_viewportSize;
};
class GLViewer : public QQuickItem
{
Q_OBJECT
Q_OBJECT
public:
GLViewer(QQuickItem* parent = 0);
virtual ~GLViewer();
GLViewer();
~GLViewer() { cleanup(); }
protected:
QSGNode* updatePaintNode(QSGNode* old, UpdatePaintNodeData* data);
void timerEvent(QTimerEvent* evt);
public slots:
void sync();
void cleanup();
private slots:
void cleanup();
void handleWindowChanged(QQuickWindow *win);
private:
int m_timerID;
QOpenGLFramebufferObject* m_fbo;
GLRenderer *m_renderer;
};

View file

@ -1,4 +1,4 @@
// Qt5.1+ frontend implementation for rpcs3. Known to work on Windows, Linux, Mac
// Qt5.2+ frontend implementation for rpcs3. Known to work on Windows, Linux, Mac
// by Sacha Refshauge
#include <QGuiApplication>
#include <QQmlApplicationEngine>

View file

@ -1,6 +1,6 @@
import QtQuick 2.1
import QtQuick.Controls 1.0
import QtQuick.Window 2.0
import QtQuick 2.2
import QtQuick.Controls 1.1
import QtQuick.Window 2.1
import GLViewer 1.0
ApplicationWindow {
@ -44,19 +44,18 @@ ApplicationWindow {
MenuItem { text: qsTr("&About...") }
}
}
GLViewer {
anchors.fill: parent
Rectangle {
color: Qt.rgba(0, 0.5, 0.35);
height: Math.round(parent.height / 2)
width: height
radius: width
GLViewer {}
Rectangle {
color: Qt.rgba(0, 0.5, 0.35);
height: Math.round(parent.height / 2)
width: height
radius: width
anchors.centerIn: parent
Text {
anchors.centerIn: parent
Text {
anchors.centerIn: parent
font.pixelSize: parent.height / 2
text: "Qt"
}
font.pixelSize: parent.height / 2
text: "Qt"
}
}
}