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d3d12: Make waiting thread sleeping
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parent
9c193e0282
commit
bc25f4d6ad
1 changed files with 4 additions and 2 deletions
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@ -4,6 +4,8 @@
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#include <wrl/client.h>
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#include <dxgi1_4.h>
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#include <d3dcompiler.h>
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#include <thread>
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#include <chrono>
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GetGSFrameCb2 GetGSFrame = nullptr;
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@ -1185,7 +1187,6 @@ void D3D12GSRender::semaphorePGRAPHBackendRelease(u32 offset, u32 value)
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void D3D12GSRender::semaphorePFIFOAcquire(u32 offset, u32 value)
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{
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ID3D12Fence *fence;
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check(
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m_device->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&fence))
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@ -1197,11 +1198,12 @@ void D3D12GSRender::semaphorePFIFOAcquire(u32 offset, u32 value)
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{
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u32 val = vm::read32(m_label_addr + offset);
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if (val == value) break;
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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}
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fence->Signal(1);
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fence->Release();
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}
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);
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valueChangerThread.join();
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valueChangerThread.detach();
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}
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#endif
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