Merge pull request #241 from unknownbrackets/texformats

Add a few more texformats, fix cellPngDec
This commit is contained in:
B1ackDaemon 2014-05-18 02:19:30 +03:00
commit c0f55ae1e7

View file

@ -117,7 +117,7 @@ public:
break;
case CELL_GCM_TEXTURE_A1R5G5B5:
glPixelStorei(GL_UNPACK_SWAP_BYTES, TRUE);
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
checkForGlError("GLTexture::Init() -> glPixelStorei");
// TODO: texture swizzling
@ -210,7 +210,7 @@ public:
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RG, GL_UNSIGNED_BYTE, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D");
static const GLint swizzleMaskG8B8[] = { GL_ONE, GL_GREEN, GL_RED, GL_GREEN };
static const GLint swizzleMaskG8B8[] = { GL_RED, GL_GREEN, GL_RED, GL_GREEN };
glRemap = swizzleMaskG8B8;
}
break;
@ -266,6 +266,16 @@ public:
}
break;
case CELL_GCM_TEXTURE_Y16_X16: // Two 16-bit fixed-point numbers
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RG, GL_SHORT, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D");
static const GLint swizzleMaskX32_Y16_X16[] = { GL_GREEN, GL_RED, GL_GREEN, GL_RED };
glRemap = swizzleMaskX32_Y16_X16;
}
break;
case CELL_GCM_TEXTURE_R5G5B5A1:
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
checkForGlError("GLTexture::Init() -> glPixelStorei");
@ -324,6 +334,68 @@ public:
}
break;
case CELL_GCM_TEXTURE_Y16_X16_FLOAT: // Two fp16 values
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RG, GL_HALF_FLOAT, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D");
static const GLint swizzleMaskX32_Y16_X16_FLOAT[] = { GL_GREEN, GL_RED, GL_GREEN, GL_RED };
glRemap = swizzleMaskX32_Y16_X16_FLOAT;
}
break;
case CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8:
{
// TODO: Probably need to actually unswizzle if is_swizzled.
const u32 numPixels = tex.GetWidth() * tex.GetHeight();
unswizzledPixels = (u8 *)malloc(numPixels * 4);
// TODO: Speed.
for (u32 i = 0; i < numPixels; i += 2) {
unswizzledPixels[i * 4 + 0 + 0] = pixels[i * 2 + 3];
unswizzledPixels[i * 4 + 0 + 1] = pixels[i * 2 + 2];
unswizzledPixels[i * 4 + 0 + 2] = pixels[i * 2 + 0];
unswizzledPixels[i * 4 + 0 + 3] = 255;
// The second pixel is the same, except for red.
unswizzledPixels[i * 4 + 4 + 0] = pixels[i * 2 + 1];
unswizzledPixels[i * 4 + 4 + 1] = pixels[i * 2 + 2];
unswizzledPixels[i * 4 + 4 + 2] = pixels[i * 2 + 0];
unswizzledPixels[i * 4 + 4 + 3] = 255;
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, unswizzledPixels);
checkForGlError("GLTexture::Init() -> glTexImage2D");
free(unswizzledPixels);
}
break;
case CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8:
{
// TODO: Probably need to actually unswizzle if is_swizzled.
const u32 numPixels = tex.GetWidth() * tex.GetHeight();
unswizzledPixels = (u8 *)malloc(numPixels * 4);
// TODO: Speed.
for (u32 i = 0; i < numPixels; i += 2) {
unswizzledPixels[i * 4 + 0 + 0] = pixels[i * 2 + 2];
unswizzledPixels[i * 4 + 0 + 1] = pixels[i * 2 + 3];
unswizzledPixels[i * 4 + 0 + 2] = pixels[i * 2 + 1];
unswizzledPixels[i * 4 + 0 + 3] = 255;
// The second pixel is the same, except for red.
unswizzledPixels[i * 4 + 4 + 0] = pixels[i * 2 + 0];
unswizzledPixels[i * 4 + 4 + 1] = pixels[i * 2 + 3];
unswizzledPixels[i * 4 + 4 + 2] = pixels[i * 2 + 1];
unswizzledPixels[i * 4 + 4 + 3] = 255;
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, unswizzledPixels);
checkForGlError("GLTexture::Init() -> glTexImage2D");
free(unswizzledPixels);
}
break;
default: ConLog.Error("Init tex error: Bad tex format (0x%x | %s | 0x%x)", format,
(is_swizzled ? "swizzled" : "linear"), tex.GetFormat() & 0x40); break;
}