Add support for m_surface_depth_format 0

This commit is contained in:
raven02 2014-05-19 15:43:41 +08:00
parent 0d0df4b491
commit c2f3f04808

View file

@ -719,6 +719,11 @@ void GLGSRender::ExecCMD()
switch(m_surface_depth_format)
{
case 0:
m_rbo.Storage(GL_DEPTH_COMPONENT, RSXThread::m_width, RSXThread::m_height);
checkForGlError("m_rbo.Storage(GL_DEPTH_COMPONENT)");
break;
case 1:
m_rbo.Storage(GL_DEPTH_COMPONENT16, RSXThread::m_width, RSXThread::m_height);
checkForGlError("m_rbo.Storage(GL_DEPTH_COMPONENT16)");