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cellSaveData: Add autosave indicator
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91d167fea6
commit
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3 changed files with 52 additions and 0 deletions
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@ -10,6 +10,7 @@
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#include "Emu/Cell/PPUModule.h"
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#include "Emu/Cell/Modules/cellSysutil.h"
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#include "Emu/Cell/Modules/cellUserInfo.h"
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#include "Emu/RSX/Overlays/overlay_message.h"
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#include "cellSaveData.h"
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#include "cellMsgDialog.h"
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@ -1750,6 +1751,48 @@ static NEVER_INLINE error_code savedata_op(ppu_thread& ppu, u32 operation, u32 v
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fileGet->excSize = 0;
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// show indicator for automatic save or auto load interactions if the game requests it (statSet->indicator)
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const bool show_auto_indicator = operation <= SAVEDATA_OP_LIST_AUTO_LOAD && statSet && statSet->indicator;
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if (show_auto_indicator)
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{
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auto msg_text = localized_string_id::INVALID;
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if (operation == SAVEDATA_OP_AUTO_SAVE || operation == SAVEDATA_OP_LIST_AUTO_SAVE)
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{
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msg_text = localized_string_id::CELL_SAVEDATA_AUTOSAVE;
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}
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else if (operation == SAVEDATA_OP_AUTO_LOAD || operation == SAVEDATA_OP_LIST_AUTO_LOAD)
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{
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msg_text = localized_string_id::CELL_SAVEDATA_AUTOLOAD;
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}
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u32 indicator_pos = (statSet->indicator->dispPosition & 0x0F);
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auto msg_location = rsx::overlays::message_pin_location::top;
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switch (indicator_pos)
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{
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case CELL_SAVEDATA_INDICATORPOS_UPPER_LEFT:
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msg_location = rsx::overlays::message_pin_location::top;
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break;
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case CELL_SAVEDATA_INDICATORPOS_LOWER_LEFT:
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msg_location = rsx::overlays::message_pin_location::bottom;
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break;
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case CELL_SAVEDATA_INDICATORPOS_UPPER_RIGHT:
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msg_location = rsx::overlays::message_pin_location::top_right;
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break;
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case CELL_SAVEDATA_INDICATORPOS_LOWER_RIGHT:
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msg_location = rsx::overlays::message_pin_location::bottom_right;
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break;
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}
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// TODO: Blinking variants
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// RPCS3 saves basically instantaneously so there's not much point in showing auto indicator
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// WHILE saving is in progress. Instead we show the indicator for 3 seconds to let the user
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// know when the game autosaves.
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rsx::overlays::queue_message(msg_text, 3'000'000, {}, msg_location);
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}
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error_code savedata_result = CELL_OK;
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u64 delay_save_until = 0;
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@ -2098,6 +2141,11 @@ static NEVER_INLINE error_code savedata_op(ppu_thread& ppu, u32 operation, u32 v
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fs::remove_all(old_path);
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}
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if (show_auto_indicator)
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{
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// auto indicator should be hidden here if save/load throttling is added
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}
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if (savedata_result + 0u == CELL_SAVEDATA_ERROR_CBRESULT)
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{
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return display_callback_result_error_message(ppu, *result, errDialog);
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@ -138,6 +138,8 @@ enum class localized_string_id
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CELL_SAVEDATA_SAVE,
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CELL_SAVEDATA_LOAD,
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CELL_SAVEDATA_OVERWRITE,
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CELL_SAVEDATA_AUTOSAVE,
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CELL_SAVEDATA_AUTOLOAD,
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CELL_CROSS_CONTROLLER_MSG,
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CELL_CROSS_CONTROLLER_FW_MSG,
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@ -165,6 +165,8 @@ private:
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case localized_string_id::CELL_SAVEDATA_DELETE: return tr("Delete this data?\n\n%0", "Savedata entry info").arg(std::forward<Args>(args)...);
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case localized_string_id::CELL_SAVEDATA_LOAD: return tr("Load this data?\n\n%0", "Savedata entry info").arg(std::forward<Args>(args)...);
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case localized_string_id::CELL_SAVEDATA_OVERWRITE: return tr("Do you want to overwrite the saved data?\n\n%0", "Savedata entry info").arg(std::forward<Args>(args)...);
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case localized_string_id::CELL_SAVEDATA_AUTOSAVE: return tr("Saving...");
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case localized_string_id::CELL_SAVEDATA_AUTOLOAD: return tr("Loading...");
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case localized_string_id::CELL_CROSS_CONTROLLER_MSG: return tr("Start [%0] on the PS Vita system.\nIf you have not installed [%0], go to [Remote Play] on the PS Vita system and start [Cross-Controller] from the LiveArea™ screen.", "Cross-Controller message").arg(std::forward<Args>(args)...);
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case localized_string_id::CELL_CROSS_CONTROLLER_FW_MSG: return tr("If your system software version on the PS Vita system is earlier than 1.80, you must update the system software to the latest version.", "Cross-Controller firmware message");
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case localized_string_id::CELL_NP_RECVMESSAGE_DIALOG_TITLE: return tr("Select Message", "RECVMESSAGE_DIALOG");
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