d3d12: Use the fragment decompile class

This commit is contained in:
vlj 2015-05-19 18:17:33 +02:00 committed by Vincent Lejeune
parent edb9a97c17
commit c465b6699a
11 changed files with 175 additions and 1025 deletions

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@ -0,0 +1,141 @@
#include "stdafx.h"
#if defined(DX12_SUPPORT)
#include "D3D12FragmentProgramDecompiler.h"
#include "Utilities/Log.h"
#include "Emu/Memory/Memory.h"
#include "Emu/System.h"
static std::string typeName[] =
{
"float",
"float2",
"float3",
"float4"
};
static std::string functionName[] =
{
"saturate",
"float4(dot($0.xy, $1.xy), dot($0.xy, $1.xy), dot($0.xy, $1.xy), dot($0.xy, $1.xy))",
"frac($0)",
};
D3D12FragmentDecompiler::D3D12FragmentDecompiler(u32 addr, u32& size, u32 ctrl) :
FragmentProgramDecompiler(addr, size, ctrl)
{
}
void D3D12FragmentDecompiler::insertHeader(std::stringstream & OS)
{
OS << "// Header" << std::endl;
}
void D3D12FragmentDecompiler::insertIntputs(std::stringstream & OS)
{
OS << "struct PixelInput" << std::endl;
OS << "{" << std::endl;
OS << " float4 Position : SV_POSITION;" << std::endl;
OS << " float4 diff_color : COLOR0;" << std::endl;
OS << " float4 spec_color : COLOR1;" << std::endl;
OS << " float4 dst_reg3 : COLOR2;" << std::endl;
OS << " float4 dst_reg4 : COLOR3;" << std::endl;
OS << " float fogc : FOG;" << std::endl;
OS << " float4 dummy : COLOR4;" << std::endl;
OS << " float4 tc0 : TEXCOORD0;" << std::endl;
OS << " float4 tc1 : TEXCOORD1;" << std::endl;
OS << " float4 tc2 : TEXCOORD2;" << std::endl;
OS << " float4 tc3 : TEXCOORD3;" << std::endl;
OS << " float4 tc4 : TEXCOORD4;" << std::endl;
OS << " float4 tc5 : TEXCOORD5;" << std::endl;
OS << " float4 tc6 : TEXCOORD6;" << std::endl;
OS << " float4 tc7 : TEXCOORD7;" << std::endl;
OS << " float4 tc8 : TEXCOORD8;" << std::endl;
OS << "};" << std::endl;
}
void D3D12FragmentDecompiler::insertOutputs(std::stringstream & OS)
{
OS << "struct PixelOutput" << std::endl;
OS << "{" << std::endl;
const std::pair<std::string, std::string> table[] =
{
{ "ocol0", "r0" },
{ "ocol1", "r2" },
{ "ocol2", "r3" },
{ "ocol3", "r4" },
};
for (int i = 0; i < sizeof(table) / sizeof(*table); ++i)
{
if (m_parr.HasParam(PF_PARAM_NONE, typeName[3], table[i].second))
OS << " " << typeName[3] << " " << table[i].first << " : SV_TARGET" << i << ";" << std::endl;
}
OS << "};" << std::endl;
}
void D3D12FragmentDecompiler::insertConstants(std::stringstream & OS)
{
OS << "cbuffer CONSTANT : register(b2)" << std::endl;
OS << "{" << std::endl;
for (ParamType PT : m_parr.params[PF_PARAM_UNIFORM])
{
if (PT.type == "sampler2D")
continue;
for (ParamItem PI : PT.items)
OS << " " << PT.type << " " << PI.name << ";" << std::endl;
}
OS << "};" << std::endl << std::endl;
size_t textureIndex = 0;
for (ParamType PT : m_parr.params[PF_PARAM_UNIFORM])
{
if (PT.type != "sampler2D")
continue;
for (ParamItem PI : PT.items)
{
OS << "Texture2D " << PI.name << " : register(t" << textureIndex << ");" << std::endl;
OS << "sampler " << PI.name << "sampler : register(s" << textureIndex << ");" << std::endl;
textureIndex++;
}
}
}
void D3D12FragmentDecompiler::insertMainStart(std::stringstream & OS)
{
OS << "PixelOutput main(PixelInput In)" << std::endl;
OS << "{" << std::endl;
for (ParamType PT : m_parr.params[PF_PARAM_IN])
{
for (ParamItem PI : PT.items)
OS << " " << PT.type << " " << PI.name << " = In." << PI.name << ";" << std::endl;
}
// Declare output
for (ParamType PT : m_parr.params[PF_PARAM_NONE])
{
for (ParamItem PI : PT.items)
OS << " " << PT.type << " " << PI.name << " = float4(0., 0., 0., 0.);" << std::endl;
}
}
void D3D12FragmentDecompiler::insertMainEnd(std::stringstream & OS)
{
const std::pair<std::string, std::string> table[] =
{
{ "ocol0", "r0" },
{ "ocol1", "r2" },
{ "ocol2", "r3" },
{ "ocol3", "r4" },
};
OS << " PixelOutput Out;" << std::endl;
for (int i = 0; i < sizeof(table) / sizeof(*table); ++i)
{
if (m_parr.HasParam(PF_PARAM_NONE, typeName[3], table[i].second))
OS << " Out." << table[i].first << " = " << table[i].second << ";" << std::endl;
}
OS << " return Out;" << std::endl;
OS << "}" << std::endl;
}
#endif

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@ -0,0 +1,21 @@
#pragma once
#if defined(DX12_SUPPORT)
#include "Emu/RSX/RSXFragmentProgram.h"
#include <sstream>
#include "../Common/FragmentProgramDecompiler.h"
class D3D12FragmentDecompiler : public FragmentProgramDecompiler
{
protected:
virtual void insertHeader(std::stringstream &OS) override;
virtual void insertIntputs(std::stringstream &OS) override;
virtual void insertOutputs(std::stringstream &OS) override;
virtual void insertConstants(std::stringstream &OS) override;
virtual void insertMainStart(std::stringstream &OS) override;
virtual void insertMainEnd(std::stringstream &OS) override;
public:
D3D12FragmentDecompiler(u32 addr, u32& size, u32 ctrl);
};
#endif

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@ -4,8 +4,8 @@
#include <d3d12.h>
#include <wrl/client.h>
#include "../Common/ProgramStateCache.h"
#include "VertexProgramDecompiler.h"
#include "FragmentProgramDecompiler.h"
#include "D3D12VertexProgramDecompiler.h"
#include "D3D12FragmentProgramDecompiler.h"
#include "Utilities/File.h"
@ -61,7 +61,7 @@ struct D3D12Traits
static
void RecompileFragmentProgram(RSXFragmentProgram *RSXFP, FragmentProgramData& fragmentProgramData, size_t ID)
{
FragmentDecompiler FS(RSXFP->addr, RSXFP->size, RSXFP->offset);
D3D12FragmentDecompiler FS(RSXFP->addr, RSXFP->size, RSXFP->offset);
const std::string &shader = FS.Decompile();
fragmentProgramData.Compile(shader, Shader::SHADER_TYPE::SHADER_TYPE_FRAGMENT);

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@ -1,6 +1,6 @@
#include "stdafx.h"
#if defined(DX12_SUPPORT)
#include "VertexProgramDecompiler.h"
#include "D3D12VertexProgramDecompiler.h"
#include "Utilities/Log.h"
#include "Emu/System.h"

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@ -3,7 +3,7 @@
#include "Emu/RSX/RSXVertexProgram.h"
#include <vector>
#include <sstream>
#include "ShaderParam.h"
#include "../Common/ShaderParam.h"
struct VertexDecompiler
{

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@ -1,753 +0,0 @@
#include "stdafx.h"
#if defined(DX12_SUPPORT)
#include "FragmentProgramDecompiler.h"
#include "Utilities/Log.h"
#include "Emu/Memory/Memory.h"
#include "Emu/System.h"
static std::string typeName[] =
{
"float",
"float2",
"float3",
"float4"
};
enum FUNCTION {
FUNCTION_SATURATE,
FUNCTION_DP2,
FUNCTION_FRACT,
};
static std::string functionName[] =
{
"saturate",
"float4(dot($0.xy, $1.xy), dot($0.xy, $1.xy), dot($0.xy, $1.xy), dot($0.xy, $1.xy))",
"frac($0)",
};
FragmentDecompiler::FragmentDecompiler(u32 addr, u32& size, u32 ctrl) :
m_addr(addr),
m_size(size),
m_const_index(0),
m_location(0),
m_ctrl(ctrl)
{
m_size = 0;
}
void FragmentDecompiler::SetDst(std::string code, bool append_mask)
{
if (!src0.exec_if_eq && !src0.exec_if_gr && !src0.exec_if_lt) return;
switch (src1.scale)
{
case 0: break;
case 1: code = "(" + code + " * 2.0)"; break;
case 2: code = "(" + code + " * 4.0)"; break;
case 3: code = "(" + code + " * 8.0)"; break;
case 5: code = "(" + code + " / 2.0)"; break;
case 6: code = "(" + code + " / 4.0)"; break;
case 7: code = "(" + code + " / 8.0)"; break;
default:
LOG_ERROR(RSX, "Bad scale: %d", fmt::by_value(src1.scale));
Emu.Pause();
break;
}
if (dst.saturate)
{
code = functionName[FUNCTION_SATURATE] + "(" + code + ")";
}
code += (append_mask ? "$m" : "");
if (dst.no_dest)
{
if (dst.set_cond)
{
AddCode("$ifcond " + m_parr.AddParam(PF_PARAM_NONE, typeName[3], "cc" + std::to_string(src0.cond_mod_reg_index)) + "$m = " + code + ";");
}
else
{
AddCode("$ifcond " + code + ";");
}
return;
}
std::string dest = AddReg(dst.dest_reg, dst.fp16) + "$m";
AddCodeCond(Format(dest), code);
//AddCode("$ifcond " + dest + code + (append_mask ? "$m;" : ";"));
if (dst.set_cond)
{
AddCode(m_parr.AddParam(PF_PARAM_NONE, typeName[3], "cc" + std::to_string(src0.cond_mod_reg_index)) + "$m = " + dest + ";");
}
}
void FragmentDecompiler::AddCode(const std::string& code)
{
main.append(m_code_level, '\t') += Format(code) + "\n";
}
std::string FragmentDecompiler::GetMask()
{
std::string ret;
static const char dst_mask[4] =
{
'x', 'y', 'z', 'w',
};
if (dst.mask_x) ret += dst_mask[0];
if (dst.mask_y) ret += dst_mask[1];
if (dst.mask_z) ret += dst_mask[2];
if (dst.mask_w) ret += dst_mask[3];
return ret.empty() || strncmp(ret.c_str(), dst_mask, 4) == 0 ? "" : ("." + ret);
}
std::string FragmentDecompiler::AddReg(u32 index, int fp16)
{
return m_parr.AddParam(PF_PARAM_NONE, typeName[3], std::string(fp16 ? "h" : "r") + std::to_string(index), typeName[3] + "(0.0)");
}
bool FragmentDecompiler::HasReg(u32 index, int fp16)
{
return m_parr.HasParam(PF_PARAM_NONE, typeName[3],
std::string(fp16 ? "h" : "r") + std::to_string(index));
}
std::string FragmentDecompiler::AddCond()
{
return m_parr.AddParam(PF_PARAM_NONE, typeName[3], "cc" + std::to_string(src0.cond_reg_index));
}
std::string FragmentDecompiler::AddConst()
{
std::string name = std::string("fc") + std::to_string(m_size + 4 * 4);
if (m_parr.HasParam(PF_PARAM_UNIFORM, typeName[3], name))
{
return name;
}
auto data = vm::ptr<u32>::make(m_addr + m_size + 4 * sizeof(u32));
m_offset = 2 * 4 * sizeof(u32);
u32 x = GetData(data[0]);
u32 y = GetData(data[1]);
u32 z = GetData(data[2]);
u32 w = GetData(data[3]);
return m_parr.AddParam(PF_PARAM_UNIFORM, typeName[3], name,
std::string(typeName[3] + "(") + std::to_string((float&)x) + ", " + std::to_string((float&)y)
+ ", " + std::to_string((float&)z) + ", " + std::to_string((float&)w) + ")");
}
std::string FragmentDecompiler::AddTex()
{
return m_parr.AddParam(PF_PARAM_UNIFORM, "sampler2D", std::string("tex") + std::to_string(dst.tex_num));
}
std::string FragmentDecompiler::Format(const std::string& code)
{
const std::pair<std::string, std::function<std::string()>> repl_list[] =
{
{ "$$", []() -> std::string { return "$"; } },
{ "$0", [this]() -> std::string {return GetSRC<SRC0>(src0);} },//std::bind(std::mem_fn(&GLFragmentDecompilerThread::GetSRC<SRC0>), *this, src0) },
{ "$1", [this]() -> std::string {return GetSRC<SRC1>(src1);} },//std::bind(std::mem_fn(&GLFragmentDecompilerThread::GetSRC<SRC1>), this, src1) },
{ "$2", [this]() -> std::string {return GetSRC<SRC2>(src2);} },//std::bind(std::mem_fn(&GLFragmentDecompilerThread::GetSRC<SRC2>), this, src2) },
{ "$t", std::bind(std::mem_fn(&FragmentDecompiler::AddTex), this) },
{ "$m", std::bind(std::mem_fn(&FragmentDecompiler::GetMask), this) },
{ "$ifcond ", [this]() -> std::string
{
const std::string& cond = GetCond();
if (cond == "true") return "";
return "if(" + cond + ") ";
}
},
{ "$cond", std::bind(std::mem_fn(&FragmentDecompiler::GetCond), this) },
{ "$c", std::bind(std::mem_fn(&FragmentDecompiler::AddConst), this) }
};
return fmt::replace_all(code, repl_list);
}
std::string FragmentDecompiler::GetCond()
{
if (src0.exec_if_gr && src0.exec_if_lt && src0.exec_if_eq)
{
return "true";
}
else if (!src0.exec_if_gr && !src0.exec_if_lt && !src0.exec_if_eq)
{
return "false";
}
static const char f[4] = { 'x', 'y', 'z', 'w' };
std::string swizzle, cond;
swizzle += f[src0.cond_swizzle_x];
swizzle += f[src0.cond_swizzle_y];
swizzle += f[src0.cond_swizzle_z];
swizzle += f[src0.cond_swizzle_w];
swizzle = swizzle == "xyzw" ? "" : "." + swizzle;
if (src0.exec_if_gr && src0.exec_if_eq)
{
cond = "greaterThanEqual";
}
else if (src0.exec_if_lt && src0.exec_if_eq)
{
cond = "lessThanEqual";
}
else if (src0.exec_if_gr && src0.exec_if_lt)
{
cond = "notEqual";
}
else if (src0.exec_if_gr)
{
cond = "greaterThan";
}
else if (src0.exec_if_lt)
{
cond = "lessThan";
}
else //if(src0.exec_if_eq)
{
cond = "equal";
}
return "any(" + cond + "(" + AddCond() + swizzle + ", " + typeName[3] +"(0.0)))";
}
void FragmentDecompiler::AddCodeCond(const std::string& dst, const std::string& src)
{
if (src0.exec_if_gr && src0.exec_if_lt && src0.exec_if_eq)
{
AddCode(dst + " = " + src + ";");
return;
}
if (!src0.exec_if_gr && !src0.exec_if_lt && !src0.exec_if_eq)
{
AddCode("//" + dst + " = " + src + ";");
return;
}
static const char f[4] = { 'x', 'y', 'z', 'w' };
std::string swizzle, cond;
swizzle += f[src0.cond_swizzle_x];
swizzle += f[src0.cond_swizzle_y];
swizzle += f[src0.cond_swizzle_z];
swizzle += f[src0.cond_swizzle_w];
swizzle = swizzle == "xyzw" ? "" : "." + swizzle;
if (src0.exec_if_gr && src0.exec_if_eq)
{
cond = ">=";
}
else if (src0.exec_if_lt && src0.exec_if_eq)
{
cond = "<=";
}
else if (src0.exec_if_gr && src0.exec_if_lt)
{
cond = "!=";
}
else if (src0.exec_if_gr)
{
cond = ">";
}
else if (src0.exec_if_lt)
{
cond = "<";
}
else //if(src0.exec_if_eq)
{
cond = "==";
}
cond = "(" + AddCond() + swizzle + " " + cond + " " + typeName[3] + "(0., 0., 0., 0.))";
ShaderVariable dst_var(dst);
dst_var.symplify();
//const char *c_mask = f;
if (dst_var.swizzles[0].length() == 1)
{
AddCode("if (" + cond + ".x) " + dst + " = " + src + ";");
}
else
{
for (int i = 0; i < dst_var.swizzles[0].length(); ++i)
{
AddCode("if (" + cond + "." + f[i] + ") " + dst + "." + f[i] + " = " + src + "." + f[i] + ";");
}
}
}
template<typename T> std::string FragmentDecompiler::GetSRC(T src)
{
std::string ret;
switch (src.reg_type)
{
case 0: //tmp
ret += AddReg(src.tmp_reg_index, src.fp16);
break;
case 1: //input
{
static const std::string reg_table[] =
{
"gl_Position",
"diff_color", "spec_color",
"fogc",
"tc0", "tc1", "tc2", "tc3", "tc4", "tc5", "tc6", "tc7", "tc8", "tc9",
"ssa"
};
switch (dst.src_attr_reg_num)
{
case 0x00: ret += reg_table[0]; break;
default:
if (dst.src_attr_reg_num < sizeof(reg_table) / sizeof(reg_table[0]))
{
ret += m_parr.AddParam(PF_PARAM_IN, typeName[3], reg_table[dst.src_attr_reg_num]);
}
else
{
LOG_ERROR(RSX, "Bad src reg num: %d", fmt::by_value(dst.src_attr_reg_num));
ret += m_parr.AddParam(PF_PARAM_IN, typeName[3], "unk");
Emu.Pause();
}
break;
}
}
break;
case 2: //const
ret += AddConst();
break;
default:
LOG_ERROR(RSX, "Bad src type %d", fmt::by_value(src.reg_type));
Emu.Pause();
break;
}
static const char f[4] = { 'x', 'y', 'z', 'w' };
std::string swizzle = "";
swizzle += f[src.swizzle_x];
swizzle += f[src.swizzle_y];
swizzle += f[src.swizzle_z];
swizzle += f[src.swizzle_w];
if (strncmp(swizzle.c_str(), f, 4) != 0) ret += "." + swizzle;
if (src.abs) ret = "abs(" + ret + ")";
if (src.neg) ret = "-" + ret;
return ret;
}
std::string FragmentDecompiler::BuildCode()
{
//main += fmt::Format("\tgl_FragColor = %c0;\n", m_ctrl & 0x40 ? 'r' : 'h');
if (m_ctrl & 0xe) main += m_ctrl & 0x40 ? "\tgl_FragDepth = r1.z;\n" : "\tgl_FragDepth = h2.z;\n";
std::stringstream OS;
insertHeader(OS);
OS << std::endl;
insertConstants(OS);
OS << std::endl;
insertIntputs(OS);
OS << std::endl;
insertOutputs(OS);
OS << std::endl;
insertMainStart(OS);
OS << main << std::endl;
insertMainEnd(OS);
return OS.str();
}
void FragmentDecompiler::insertHeader(std::stringstream & OS)
{
OS << "// Header" << std::endl;
}
void FragmentDecompiler::insertIntputs(std::stringstream & OS)
{
OS << "struct PixelInput" << std::endl;
OS << "{" << std::endl;
OS << " float4 Position : SV_POSITION;" << std::endl;
OS << " float4 diff_color : COLOR0;" << std::endl;
OS << " float4 spec_color : COLOR1;" << std::endl;
OS << " float4 dst_reg3 : COLOR2;" << std::endl;
OS << " float4 dst_reg4 : COLOR3;" << std::endl;
OS << " float fogc : FOG;" << std::endl;
OS << " float4 dummy : COLOR4;" << std::endl;
OS << " float4 tc0 : TEXCOORD0;" << std::endl;
OS << " float4 tc1 : TEXCOORD1;" << std::endl;
OS << " float4 tc2 : TEXCOORD2;" << std::endl;
OS << " float4 tc3 : TEXCOORD3;" << std::endl;
OS << " float4 tc4 : TEXCOORD4;" << std::endl;
OS << " float4 tc5 : TEXCOORD5;" << std::endl;
OS << " float4 tc6 : TEXCOORD6;" << std::endl;
OS << " float4 tc7 : TEXCOORD7;" << std::endl;
OS << " float4 tc8 : TEXCOORD8;" << std::endl;
OS << "};" << std::endl;
}
void FragmentDecompiler::insertOutputs(std::stringstream & OS)
{
OS << "struct PixelOutput" << std::endl;
OS << "{" << std::endl;
const std::pair<std::string, std::string> table[] =
{
{ "ocol0", "r0" },
{ "ocol1", "r2" },
{ "ocol2", "r3" },
{ "ocol3", "r4" },
};
for (int i = 0; i < sizeof(table) / sizeof(*table); ++i)
{
if (m_parr.HasParam(PF_PARAM_NONE, typeName[3], table[i].second))
OS << " " << typeName[3] << " " << table[i].first << " : SV_TARGET" << i << ";" << std::endl;
}
OS << "};" << std::endl;
}
void FragmentDecompiler::insertConstants(std::stringstream & OS)
{
OS << "cbuffer CONSTANT : register(b2)" << std::endl;
OS << "{" << std::endl;
for (ParamType PT : m_parr.params[PF_PARAM_UNIFORM])
{
if (PT.type == "sampler2D")
continue;
for (ParamItem PI : PT.items)
OS << " " << PT.type << " " << PI.name << ";" << std::endl;
}
OS << "};" << std::endl << std::endl;
size_t textureIndex = 0;
for (ParamType PT : m_parr.params[PF_PARAM_UNIFORM])
{
if (PT.type != "sampler2D")
continue;
for (ParamItem PI : PT.items)
{
OS << "Texture2D " << PI.name << " : register(t" << textureIndex << ");" << std::endl;
OS << "sampler " << PI.name << "sampler : register(s" << textureIndex << ");" << std::endl;
textureIndex++;
}
}
}
void FragmentDecompiler::insertMainStart(std::stringstream & OS)
{
OS << "PixelOutput main(PixelInput In)" << std::endl;
OS << "{" << std::endl;
for (ParamType PT : m_parr.params[PF_PARAM_IN])
{
for (ParamItem PI : PT.items)
OS << " " << PT.type << " " << PI.name << " = In." << PI.name << ";" << std::endl;
}
// Declare output
for (ParamType PT : m_parr.params[PF_PARAM_NONE])
{
for (ParamItem PI : PT.items)
OS << " " << PT.type << " " << PI.name << " = float4(0., 0., 0., 0.);" << std::endl;
}
}
void FragmentDecompiler::insertMainEnd(std::stringstream & OS)
{
const std::pair<std::string, std::string> table[] =
{
{ "ocol0", "r0" },
{ "ocol1", "r2" },
{ "ocol2", "r3" },
{ "ocol3", "r4" },
};
OS << " PixelOutput Out;" << std::endl;
for (int i = 0; i < sizeof(table) / sizeof(*table); ++i)
{
if (m_parr.HasParam(PF_PARAM_NONE, typeName[3], table[i].second))
OS << " Out." << table[i].first << " = " << table[i].second << ";" << std::endl;
}
OS << " return Out;" << std::endl;
OS << "}" << std::endl;
}
std::string FragmentDecompiler::Decompile()
{
auto data = vm::ptr<u32>::make(m_addr);
m_size = 0;
m_location = 0;
m_loop_count = 0;
m_code_level = 1;
enum
{
FORCE_NONE,
FORCE_SCT,
FORCE_SCB,
};
int forced_unit = FORCE_NONE;
while (true)
{
for (auto finded = std::find(m_end_offsets.begin(), m_end_offsets.end(), m_size);
finded != m_end_offsets.end();
finded = std::find(m_end_offsets.begin(), m_end_offsets.end(), m_size))
{
m_end_offsets.erase(finded);
m_code_level--;
AddCode("}");
m_loop_count--;
}
for (auto finded = std::find(m_else_offsets.begin(), m_else_offsets.end(), m_size);
finded != m_else_offsets.end();
finded = std::find(m_else_offsets.begin(), m_else_offsets.end(), m_size))
{
m_else_offsets.erase(finded);
m_code_level--;
AddCode("}");
AddCode("else");
AddCode("{");
m_code_level++;
}
dst.HEX = GetData(data[0]);
src0.HEX = GetData(data[1]);
src1.HEX = GetData(data[2]);
src2.HEX = GetData(data[3]);
m_offset = 4 * sizeof(u32);
const u32 opcode = dst.opcode | (src1.opcode_is_branch << 6);
auto SCT = [&]()
{
switch (opcode)
{
case RSX_FP_OPCODE_ADD: SetDst("($0 + $1)"); break;
case RSX_FP_OPCODE_DIV: SetDst("($0 / $1)"); break;
case RSX_FP_OPCODE_DIVSQ: SetDst("($0 / sqrt($1))"); break;
case RSX_FP_OPCODE_DP2: SetDst(functionName[FUNCTION_DP2]); break;
case RSX_FP_OPCODE_DP3: SetDst("vec4(dot($0.xyz, $1.xyz))"); break;
case RSX_FP_OPCODE_DP4: SetDst("vec4(dot($0, $1))"); break;
case RSX_FP_OPCODE_DP2A: SetDst("vec4($0.x * $1.x + $0.y * $1.y + $2.x)"); break;
case RSX_FP_OPCODE_MAD: SetDst("($0 * $1 + $2)"); break;
case RSX_FP_OPCODE_MAX: SetDst("max($0, $1)"); break;
case RSX_FP_OPCODE_MIN: SetDst("min($0, $1)"); break;
case RSX_FP_OPCODE_MOV: SetDst("$0"); break;
case RSX_FP_OPCODE_MUL: SetDst("($0 * $1)"); break;
case RSX_FP_OPCODE_RCP: SetDst("1 / $0"); break;
case RSX_FP_OPCODE_RSQ: SetDst("inversesqrt(abs($0))"); break;
case RSX_FP_OPCODE_SEQ: SetDst("vec4(equal($0, $1))"); break;
case RSX_FP_OPCODE_SFL: SetDst("vec4(0.0)"); break;
case RSX_FP_OPCODE_SGE: SetDst("vec4(greaterThanEqual($0, $1))"); break;
case RSX_FP_OPCODE_SGT: SetDst("vec4(greaterThan($0, $1))"); break;
case RSX_FP_OPCODE_SLE: SetDst("vec4(lessThanEqual($0, $1))"); break;
case RSX_FP_OPCODE_SLT: SetDst("vec4(lessThan($0, $1))"); break;
case RSX_FP_OPCODE_SNE: SetDst("vec4(notEqual($0, $1))"); break;
case RSX_FP_OPCODE_STR: SetDst("vec4(1.0)"); break;
default:
return false;
}
return true;
};
auto SCB = [&]()
{
switch (opcode)
{
case RSX_FP_OPCODE_ADD: SetDst("($0 + $1)"); break;
case RSX_FP_OPCODE_COS: SetDst("cos($0)"); break;
case RSX_FP_OPCODE_DP2: SetDst("dot($0.xy, $1.xy).xxxx"); break;
case RSX_FP_OPCODE_DP3: SetDst("dot($0.xyz, $1.xyz).xxxx"); break;
case RSX_FP_OPCODE_DP4: SetDst("dot($0, $1).xxxx"); break;
case RSX_FP_OPCODE_DP2A: SetDst("vec4($0.x * $1.x + $0.y * $1.y + $2.x)"); break;
case RSX_FP_OPCODE_DST: SetDst("vec4(distance($0, $1))"); break;
case RSX_FP_OPCODE_REFL: LOG_ERROR(RSX, "Unimplemented SCB instruction: REFL"); break; // TODO: Is this in the right category?
case RSX_FP_OPCODE_EX2: SetDst("exp2($0)"); break;
case RSX_FP_OPCODE_FLR: SetDst("floor($0)"); break;
case RSX_FP_OPCODE_FRC: SetDst(functionName[FUNCTION_FRACT]); break;
case RSX_FP_OPCODE_LIT: SetDst("vec4(1.0, $0.x, ($0.x > 0.0 ? exp($0.w * log2($0.y)) : 0.0), 1.0)"); break;
case RSX_FP_OPCODE_LIF: SetDst("vec4(1.0, $0.y, ($0.y > 0 ? pow(2.0, $0.w) : 0.0), 1.0)"); break;
case RSX_FP_OPCODE_LRP: LOG_ERROR(RSX, "Unimplemented SCB instruction: LRP"); break; // TODO: Is this in the right category?
case RSX_FP_OPCODE_LG2: SetDst("log2($0)"); break;
case RSX_FP_OPCODE_MAD: SetDst("($0 * $1 + $2)"); break;
case RSX_FP_OPCODE_MAX: SetDst("max($0, $1)"); break;
case RSX_FP_OPCODE_MIN: SetDst("min($0, $1)"); break;
case RSX_FP_OPCODE_MOV: SetDst("$0"); break;
case RSX_FP_OPCODE_MUL: SetDst("($0 * $1)"); break;
case RSX_FP_OPCODE_PK2: SetDst("packSnorm2x16($0)"); break; // TODO: More testing (Sonic The Hedgehog (NPUB-30442/NPEB-00478))
case RSX_FP_OPCODE_PK4: SetDst("packSnorm4x8($0)"); break; // TODO: More testing (Sonic The Hedgehog (NPUB-30442/NPEB-00478))
case RSX_FP_OPCODE_PK16: LOG_ERROR(RSX, "Unimplemented SCB instruction: PK16"); break;
case RSX_FP_OPCODE_PKB: LOG_ERROR(RSX, "Unimplemented SCB instruction: PKB"); break;
case RSX_FP_OPCODE_PKG: LOG_ERROR(RSX, "Unimplemented SCB instruction: PKG"); break;
case RSX_FP_OPCODE_SEQ: SetDst("vec4(equal($0, $1))"); break;
case RSX_FP_OPCODE_SFL: SetDst("vec4(0.0)"); break;
case RSX_FP_OPCODE_SGE: SetDst("vec4(greaterThanEqual($0, $1))"); break;
case RSX_FP_OPCODE_SGT: SetDst("vec4(greaterThan($0, $1))"); break;
case RSX_FP_OPCODE_SIN: SetDst("sin($0)"); break;
case RSX_FP_OPCODE_SLE: SetDst("vec4(lessThanEqual($0, $1))"); break;
case RSX_FP_OPCODE_SLT: SetDst("vec4(lessThan($0, $1))"); break;
case RSX_FP_OPCODE_SNE: SetDst("vec4(notEqual($0, $1))"); break;
case RSX_FP_OPCODE_STR: SetDst("vec4(1.0)"); break;
default:
return false;
}
return true;
};
auto TEX_SRB = [&]()
{
switch (opcode)
{
case RSX_FP_OPCODE_DDX: SetDst("dFdx($0)"); break;
case RSX_FP_OPCODE_DDY: SetDst("dFdy($0)"); break;
case RSX_FP_OPCODE_NRM: SetDst("normalize($0)"); break;
case RSX_FP_OPCODE_BEM: LOG_ERROR(RSX, "Unimplemented TEX_SRB instruction: BEM"); break;
case RSX_FP_OPCODE_TEX: SetDst("$t.Sample($tsampler, $0.xy)"); break;
case RSX_FP_OPCODE_TEXBEM: SetDst("texture($t, $0.xy, $1.x)"); break;
case RSX_FP_OPCODE_TXP: SetDst("textureProj($t, $0.xyz, $1.x)"); break; //TODO: More testing (Sonic The Hedgehog (NPUB-30442/NPEB-00478) and The Simpsons Arcade Game (NPUB30563))
case RSX_FP_OPCODE_TXPBEM: SetDst("textureProj($t, $0.xyz, $1.x)"); break;
case RSX_FP_OPCODE_TXD: LOG_ERROR(RSX, "Unimplemented TEX_SRB instruction: TXD"); break;
case RSX_FP_OPCODE_TXB: SetDst("texture($t, $0.xy, $1.x)"); break;
case RSX_FP_OPCODE_TXL: SetDst("textureLod($t, $0.xy, $1.x)"); break;
case RSX_FP_OPCODE_UP2: SetDst("unpackSnorm2x16($0)"); break; // TODO: More testing (Sonic The Hedgehog (NPUB-30442/NPEB-00478))
case RSX_FP_OPCODE_UP4: SetDst("unpackSnorm4x8($0)"); break; // TODO: More testing (Sonic The Hedgehog (NPUB-30442/NPEB-00478))
case RSX_FP_OPCODE_UP16: LOG_ERROR(RSX, "Unimplemented TEX_SRB instruction: UP16"); break;
case RSX_FP_OPCODE_UPB: LOG_ERROR(RSX, "Unimplemented TEX_SRB instruction: UPB"); break;
case RSX_FP_OPCODE_UPG: LOG_ERROR(RSX, "Unimplemented TEX_SRB instruction: UPG"); break;
default:
return false;
}
return true;
};
auto SIP = [&]()
{
switch (opcode)
{
case RSX_FP_OPCODE_BRK: SetDst("break"); break;
case RSX_FP_OPCODE_CAL: LOG_ERROR(RSX, "Unimplemented SIP instruction: CAL"); break;
case RSX_FP_OPCODE_FENCT: forced_unit = FORCE_SCT; break;
case RSX_FP_OPCODE_FENCB: forced_unit = FORCE_SCB; break;
case RSX_FP_OPCODE_IFE:
AddCode("if($cond)");
m_else_offsets.push_back(src1.else_offset << 2);
m_end_offsets.push_back(src2.end_offset << 2);
AddCode("{");
m_code_level++;
break;
case RSX_FP_OPCODE_LOOP:
if (!src0.exec_if_eq && !src0.exec_if_gr && !src0.exec_if_lt)
{
AddCode(fmt::Format("$ifcond for(int i%u = %u; i%u < %u; i%u += %u) {} //-> %u //LOOP",
m_loop_count, src1.init_counter, m_loop_count, src1.end_counter, m_loop_count, src1.increment, src2.end_offset));
}
else
{
AddCode(fmt::Format("$ifcond for(int i%u = %u; i%u < %u; i%u += %u) //LOOP",
m_loop_count, src1.init_counter, m_loop_count, src1.end_counter, m_loop_count, src1.increment));
m_loop_count++;
m_end_offsets.push_back(src2.end_offset << 2);
AddCode("{");
m_code_level++;
}
break;
case RSX_FP_OPCODE_REP:
if (!src0.exec_if_eq && !src0.exec_if_gr && !src0.exec_if_lt)
{
AddCode(fmt::Format("$ifcond for(int i%u = %u; i%u < %u; i%u += %u) {} //-> %u //REP",
m_loop_count, src1.init_counter, m_loop_count, src1.end_counter, m_loop_count, src1.increment, src2.end_offset));
}
else
{
AddCode(fmt::Format("if($cond) for(int i%u = %u; i%u < %u; i%u += %u) //REP",
m_loop_count, src1.init_counter, m_loop_count, src1.end_counter, m_loop_count, src1.increment));
m_loop_count++;
m_end_offsets.push_back(src2.end_offset << 2);
AddCode("{");
m_code_level++;
}
break;
case RSX_FP_OPCODE_RET: SetDst("return"); break;
default:
return false;
}
return true;
};
switch (opcode)
{
case RSX_FP_OPCODE_NOP: break;
case RSX_FP_OPCODE_KIL: SetDst("discard", false); break;
default:
if (forced_unit == FORCE_NONE)
{
if (SIP()) break;
if (SCT()) break;
if (TEX_SRB()) break;
if (SCB()) break;
}
else if (forced_unit == FORCE_SCT)
{
forced_unit = FORCE_NONE;
if (SCT()) break;
}
else if (forced_unit == FORCE_SCB)
{
forced_unit = FORCE_NONE;
if (SCB()) break;
}
LOG_ERROR(RSX, "Unknown/illegal instruction: 0x%x (forced unit %d)", opcode, forced_unit);
break;
}
m_size += m_offset;
if (dst.end) break;
assert(m_offset % sizeof(u32) == 0);
data += m_offset / sizeof(u32);
}
// flush m_code_level
m_code_level = 1;
std::string m_shader = BuildCode();
main.clear();
// m_parr.params.clear();
return m_shader;
}
#endif

View file

@ -1,51 +0,0 @@
#pragma once
#if defined(DX12_SUPPORT)
#include "ShaderParam.h"
#include "Emu/RSX/RSXFragmentProgram.h"
#include <sstream>
class FragmentDecompiler
{
std::string main;
u32 m_addr;
u32& m_size;
u32 m_const_index;
u32 m_offset;
u32 m_location;
u32 m_ctrl;
u32 m_loop_count;
int m_code_level;
std::vector<u32> m_end_offsets;
std::vector<u32> m_else_offsets;
std::string GetMask();
void SetDst(std::string code, bool append_mask = true);
void AddCode(const std::string& code);
std::string AddReg(u32 index, int fp16);
bool HasReg(u32 index, int fp16);
std::string AddCond();
std::string AddConst();
std::string AddTex();
std::string Format(const std::string& code);
void AddCodeCond(const std::string& dst, const std::string& src);
std::string GetCond();
template<typename T> std::string GetSRC(T src);
std::string BuildCode();
u32 GetData(const u32 d) const { return d << 16 | d >> 16; }
protected:
virtual void insertHeader(std::stringstream &OS);
virtual void insertIntputs(std::stringstream &OS);
virtual void insertOutputs(std::stringstream &OS);
virtual void insertConstants(std::stringstream &OS);
virtual void insertMainStart(std::stringstream &OS);
virtual void insertMainEnd(std::stringstream &OS);
public:
ParamArray m_parr;
FragmentDecompiler(u32 addr, u32& size, u32 ctrl);
std::string Decompile();
};
#endif

View file

@ -1,6 +0,0 @@
#include "stdafx.h"
#if defined(DX12_SUPPORT)
#include "ShaderParam.h"
#endif

View file

@ -1,194 +0,0 @@
#pragma once
#if defined(DX12_SUPPORT)
#include <string>
#include <vector>
enum ParamFlag
{
PF_PARAM_IN,
PF_PARAM_OUT,
PF_PARAM_UNIFORM,
PF_PARAM_CONST,
PF_PARAM_NONE,
PF_PARAM_COUNT,
};
struct ParamItem
{
std::string name;
std::string value;
int location;
ParamItem(const std::string& _name, int _location, const std::string& _value = "")
: name(_name)
, value(_value),
location(_location)
{ }
};
struct ParamType
{
const ParamFlag flag;
std::string type;
std::vector<ParamItem> items;
ParamType(const ParamFlag _flag, const std::string& _type)
: flag(_flag)
, type(_type)
{
}
bool SearchName(const std::string& name)
{
for (u32 i = 0; i<items.size(); ++i)
{
if (items[i].name.compare(name) == 0) return true;
}
return false;
}
};
struct ParamArray
{
std::vector<ParamType> params[PF_PARAM_COUNT];
ParamType* SearchParam(const ParamFlag &flag, const std::string& type)
{
for (u32 i = 0; i<params[flag].size(); ++i)
{
if (params[flag][i].type.compare(type) == 0)
return &params[flag][i];
}
return nullptr;
}
bool HasParam(const ParamFlag flag, std::string type, const std::string& name)
{
ParamType* t = SearchParam(flag, type);
return t && t->SearchName(name);
}
std::string AddParam(const ParamFlag flag, std::string type, const std::string& name, const std::string& value)
{
ParamType* t = SearchParam(flag, type);
if (t)
{
if (!t->SearchName(name)) t->items.emplace_back(name, -1, value);
}
else
{
params[flag].emplace_back(flag, type);
params[flag].back().items.emplace_back(name, -1, value);
}
return name;
}
std::string AddParam(const ParamFlag flag, std::string type, const std::string& name, int location = -1)
{
ParamType* t = SearchParam(flag, type);
if (t)
{
if (!t->SearchName(name)) t->items.emplace_back(name, location);
}
else
{
params[flag].emplace_back(flag, type);
params[flag].back().items.emplace_back(name, location);
}
return name;
}
};
class ShaderVariable
{
public:
std::string name;
std::vector<std::string> swizzles;
ShaderVariable() = default;
ShaderVariable(const std::string& var)
{
auto var_blocks = fmt::split(var, { "." });
if (var_blocks.size() == 0)
{
assert(0);
}
name = var_blocks[0];
if (var_blocks.size() == 1)
{
swizzles.push_back("xyzw");
}
else
{
swizzles = std::vector<std::string>(var_blocks.begin() + 1, var_blocks.end());
}
}
size_t get_vector_size() const
{
return swizzles[swizzles.size() - 1].length();
}
ShaderVariable& symplify()
{
std::unordered_map<char, char> swizzle;
static std::unordered_map<int, char> pos_to_swizzle =
{
{ 0, 'x' },
{ 1, 'y' },
{ 2, 'z' },
{ 3, 'w' }
};
for (auto &i : pos_to_swizzle)
{
swizzle[i.second] = swizzles[0].length() > i.first ? swizzles[0][i.first] : 0;
}
for (int i = 1; i < swizzles.size(); ++i)
{
std::unordered_map<char, char> new_swizzle;
for (auto &sw : pos_to_swizzle)
{
new_swizzle[sw.second] = swizzle[swizzles[i].length() <= sw.first ? '\0' : swizzles[i][sw.first]];
}
swizzle = new_swizzle;
}
swizzles.clear();
std::string new_swizzle;
for (auto &i : pos_to_swizzle)
{
if (swizzle[i.second] != '\0')
new_swizzle += swizzle[i.second];
}
swizzles.push_back(new_swizzle);
return *this;
}
std::string get() const
{
if (swizzles.size() == 1 && swizzles[0] == "xyzw")
{
return name;
}
return name + "." + fmt::merge({ swizzles }, ".");
}
};
#endif

View file

@ -42,12 +42,11 @@
<ClCompile Include="Emu\RSX\Common\ShaderParam.cpp" />
<ClCompile Include="Emu\RSX\Common\VertexProgramDecompiler.cpp" />
<ClCompile Include="Emu\RSX\D3D12\D3D12Buffer.cpp" />
<ClCompile Include="Emu\RSX\D3D12\D3D12FragmentProgramDecompiler.cpp" />
<ClCompile Include="Emu\RSX\D3D12\D3D12GSRender.cpp" />
<ClCompile Include="Emu\RSX\D3D12\D3D12PipelineState.cpp" />
<ClCompile Include="Emu\RSX\D3D12\D3D12RenderTargetSets.cpp" />
<ClCompile Include="Emu\RSX\D3D12\FragmentProgramDecompiler.cpp" />
<ClCompile Include="Emu\RSX\D3D12\ShaderParam.cpp" />
<ClCompile Include="Emu\RSX\D3D12\VertexProgramDecompiler.cpp" />
<ClCompile Include="Emu\RSX\D3D12\D3D12VertexProgramDecompiler.cpp" />
<ClCompile Include="Emu\RSX\GL\GLCommonDecompiler.cpp" />
<ClCompile Include="Emu\SysCalls\lv2\sys_dbg.cpp" />
<ClCompile Include="Emu\SysCalls\lv2\sys_fs.cpp" />
@ -506,12 +505,11 @@
<ClInclude Include="Emu\RSX\Common\ShaderParam.h" />
<ClInclude Include="Emu\RSX\Common\VertexProgramDecompiler.h" />
<ClInclude Include="Emu\RSX\D3D12\D3D12Buffer.h" />
<ClInclude Include="Emu\RSX\D3D12\D3D12FragmentProgramDecompiler.h" />
<ClInclude Include="Emu\RSX\D3D12\D3D12GSRender.h" />
<ClInclude Include="Emu\RSX\D3D12\D3D12PipelineState.h" />
<ClInclude Include="Emu\RSX\D3D12\D3D12RenderTargetSets.h" />
<ClInclude Include="Emu\RSX\D3D12\FragmentProgramDecompiler.h" />
<ClInclude Include="Emu\RSX\D3D12\ShaderParam.h" />
<ClInclude Include="Emu\RSX\D3D12\VertexProgramDecompiler.h" />
<ClInclude Include="Emu\RSX\D3D12\D3D12VertexProgramDecompiler.h" />
<ClInclude Include="Emu\RSX\GCM.h" />
<ClInclude Include="Emu\RSX\GL\GLBuffers.h" />
<ClInclude Include="Emu\RSX\GL\GLCommonDecompiler.h" />

View file

@ -980,13 +980,10 @@
<ClCompile Include="Emu\RSX\D3D12\D3D12RenderTargetSets.cpp">
<Filter>Emu\GPU\RSX\D3D12</Filter>
</ClCompile>
<ClCompile Include="Emu\RSX\D3D12\FragmentProgramDecompiler.cpp">
<ClCompile Include="Emu\RSX\D3D12\D3D12FragmentProgramDecompiler.cpp">
<Filter>Emu\GPU\RSX\D3D12</Filter>
</ClCompile>
<ClCompile Include="Emu\RSX\D3D12\ShaderParam.cpp">
<Filter>Emu\GPU\RSX\D3D12</Filter>
</ClCompile>
<ClCompile Include="Emu\RSX\D3D12\VertexProgramDecompiler.cpp">
<ClCompile Include="Emu\RSX\D3D12\D3D12VertexProgramDecompiler.cpp">
<Filter>Emu\GPU\RSX\D3D12</Filter>
</ClCompile>
</ItemGroup>
@ -1864,13 +1861,10 @@
<ClInclude Include="Emu\RSX\D3D12\D3D12PipelineState.h">
<Filter>Emu\GPU\RSX\D3D12</Filter>
</ClInclude>
<ClInclude Include="Emu\RSX\D3D12\FragmentProgramDecompiler.h">
<ClInclude Include="Emu\RSX\D3D12\D3D12FragmentProgramDecompiler.h">
<Filter>Emu\GPU\RSX\D3D12</Filter>
</ClInclude>
<ClInclude Include="Emu\RSX\D3D12\ShaderParam.h">
<Filter>Emu\GPU\RSX\D3D12</Filter>
</ClInclude>
<ClInclude Include="Emu\RSX\D3D12\VertexProgramDecompiler.h">
<ClInclude Include="Emu\RSX\D3D12\D3D12VertexProgramDecompiler.h">
<Filter>Emu\GPU\RSX\D3D12</Filter>
</ClInclude>
</ItemGroup>