Qt/System: Clear games in games.yml that are inside the old vfs path during game list refresh

This commit is contained in:
Megamouse 2025-04-15 15:10:41 +02:00
parent 5ac4db752d
commit c9ec48ea96
5 changed files with 70 additions and 4 deletions

View file

@ -4139,6 +4139,13 @@ game_boot_result Emulator::AddGameToYml(const std::string& path)
return game_boot_result::invalid_file_or_folder;
}
void Emulator::UpdateGamesPath(const std::string& path, bool save_on_disk)
{
m_games_config.set_save_on_dirty(save_on_disk);
[[maybe_unused]] const games_config::result res = m_games_config.update_vfs_path(path);
m_games_config.set_save_on_dirty(true);
}
u32 Emulator::RemoveGames(const std::vector<std::string>& title_id_list, bool save_on_disk)
{
if (title_id_list.empty())

View file

@ -454,6 +454,7 @@ public:
u32 AddGamesFromDir(const std::string& path);
game_boot_result AddGame(const std::string& path);
game_boot_result AddGameToYml(const std::string& path);
void UpdateGamesPath(const std::string& path, bool save_on_disk = true);
u32 RemoveGames(const std::vector<std::string>& title_id_list, bool save_on_disk = true);
game_boot_result RemoveGameFromYml(const std::string& title_id);

View file

@ -118,20 +118,64 @@ games_config::result games_config::remove_game(const std::string& key)
return result::success;
}
games_config::result games_config::update_vfs_path(const std::string& path)
{
std::lock_guard lock(m_mutex);
if (m_vfs_path != path)
{
cfg_log.notice("Changing VFS path in games.yml from '%s' to '%s'", m_vfs_path, path);
// Remove games in old vfs path
if (!m_vfs_path.empty())
{
for (auto it = m_games.begin(); it != m_games.end();)
{
if (it->second.starts_with(m_vfs_path))
{
cfg_log.notice("Removing game from games.yml due to outdated vfs games path: '%s' (old vfs path: '%s')", it->second, m_vfs_path);
it = m_games.erase(it);
continue;
}
it++;
}
}
m_vfs_path = path;
m_dirty = true;
if (m_save_on_dirty && !save_nl())
{
return result::failure;
}
}
return result::success;
}
bool games_config::save_nl()
{
YAML::Emitter out;
out << m_games;
out << YAML::BeginMap;
out << vfs_path_key << m_vfs_path;
for (const auto& [key, value] : m_games)
{
out << key << value;
}
out << YAML::EndMap;
fs::pending_file temp(fs::get_config_dir(true) + "games.yml");
const std::string path = fs::get_config_dir(true) + "games.yml";
fs::pending_file temp(path);
if (temp.file && temp.file.write(out.c_str(), out.size()) >= out.size() && temp.commit())
{
cfg_log.notice("Saved games.yml to '%s'", path);
m_dirty = false;
return true;
}
cfg_log.error("Failed to save games.yml: %s", fs::g_tls_error);
cfg_log.error("Failed to save games.yml to '%s': %s", path, fs::g_tls_error);
return false;
}
@ -145,6 +189,7 @@ void games_config::load()
{
std::lock_guard lock(m_mutex);
m_vfs_path.clear();
m_games.clear();
const std::string path = fs::get_config_dir(true) + "games.yml";
@ -186,7 +231,14 @@ void games_config::load()
{
if (!entry.first.Scalar().empty() && entry.second.IsScalar() && !entry.second.Scalar().empty())
{
m_games.emplace(entry.first.Scalar(), entry.second.Scalar());
if (entry.first.Scalar() == vfs_path_key)
{
m_vfs_path = entry.second.Scalar();
}
else
{
m_games.emplace(entry.first.Scalar(), entry.second.Scalar());
}
}
}
}

View file

@ -25,12 +25,15 @@ public:
result add_game(const std::string& key, const std::string& path);
result add_external_hdd_game(const std::string& key, std::string& path);
result remove_game(const std::string& key);
result update_vfs_path(const std::string& path);
bool save();
private:
bool save_nl();
void load();
const std::string vfs_path_key = "VFS_PATH";
std::string m_vfs_path;
std::map<std::string, std::string> m_games;
mutable shared_mutex m_mutex;

View file

@ -419,6 +419,9 @@ void game_list_frame::Refresh(const bool from_drive, const std::vector<std::stri
const std::string games_dir = rpcs3::utils::get_games_dir();
// Update games path. This will remove any game in memory that matches the previous games path (we don't save to "games.yml" yet).
Emu.UpdateGamesPath(games_dir, false);
// List of serials (title id) to remove in "games.yml" file (if any)
std::vector<std::string> serials_to_remove = serials_to_remove_from_yml; // Initialize the list with the specified serials (if any)