gl: Double instancing buffer size to improve frametimes

This commit is contained in:
kd-11 2025-03-16 00:10:01 +03:00
parent 9a7a985f12
commit cc17c9579a

View file

@ -325,7 +325,7 @@ void GLGSRender::on_init_thread()
m_vertex_layout_buffer->create(gl::buffer::target::uniform, 16 * 0x100000);
m_raster_env_ring_buffer->create(gl::buffer::target::uniform, 16 * 0x100000);
m_scratch_ring_buffer->create(gl::buffer::target::uniform, 16 * 0x100000);
m_instancing_ring_buffer->create(gl::buffer::target::ssbo, 64 * 0x100000);
m_instancing_ring_buffer->create(gl::buffer::target::ssbo, 128 * 0x100000);
if (shadermode == shader_mode::async_with_interpreter || shadermode == shader_mode::interpreter_only)
{