Qt: only show shortcut confirmation once

This commit is contained in:
Megamouse 2025-03-20 03:01:58 +01:00
parent 8f3eff293d
commit ccecd1a627
3 changed files with 108 additions and 82 deletions

View file

@ -1031,108 +1031,120 @@ void game_list_frame::ItemSelectionChangedSlot()
Q_EMIT NotifyGameSelection(game);
}
void game_list_frame::CreateShortcuts(const game_info& gameinfo, const std::set<gui::utils::shortcut_location>& locations)
void game_list_frame::CreateShortcuts(const std::vector<game_info>& games, const std::set<gui::utils::shortcut_location>& locations)
{
if (locations.empty())
if (games.empty())
{
game_list_log.error("Failed to create shortcuts for %s. No locations selected.", qstr(gameinfo->info.name).simplified());
game_list_log.notice("Skip creating shortcuts. No games selected.");
return;
}
std::string gameid_token_value;
const std::string dev_flash = g_cfg_vfs.get_dev_flash();
if (gameinfo->info.category == "DG" && !fs::is_file(rpcs3::utils::get_hdd0_dir() + "/game/" + gameinfo->info.serial + "/USRDIR/EBOOT.BIN"))
if (locations.empty())
{
const usz ps3_game_dir_pos = fs::get_parent_dir(gameinfo->info.path).size();
std::string relative_boot_dir = gameinfo->info.path.substr(ps3_game_dir_pos);
if (usz char_pos = relative_boot_dir.find_first_not_of(fs::delim); char_pos != umax)
{
relative_boot_dir = relative_boot_dir.substr(char_pos);
}
else
{
relative_boot_dir.clear();
}
if (!relative_boot_dir.empty())
{
if (relative_boot_dir != "PS3_GAME")
{
gameid_token_value = gameinfo->info.serial + "/" + relative_boot_dir;
}
else
{
gameid_token_value = gameinfo->info.serial;
}
}
}
else
{
gameid_token_value = gameinfo->info.serial;
}
#ifdef __linux__
const std::string target_cli_args = gameinfo->info.path.starts_with(dev_flash) ? fmt::format("--no-gui \"%%%%RPCS3_VFS%%%%:dev_flash/%s\"", gameinfo->info.path.substr(dev_flash.size()))
: fmt::format("--no-gui \"%%%%RPCS3_GAMEID%%%%:%s\"", gameid_token_value);
#else
const std::string target_cli_args = gameinfo->info.path.starts_with(dev_flash) ? fmt::format("--no-gui \"%%RPCS3_VFS%%:dev_flash/%s\"", gameinfo->info.path.substr(dev_flash.size()))
: fmt::format("--no-gui \"%%RPCS3_GAMEID%%:%s\"", gameid_token_value);
#endif
const std::string target_icon_dir = fmt::format("%sIcons/game_icons/%s/", fs::get_config_dir(), gameinfo->info.serial);
if (!fs::create_path(target_icon_dir))
{
game_list_log.error("Failed to create shortcut path %s (%s)", qstr(gameinfo->info.name).simplified(), target_icon_dir, fs::g_tls_error);
game_list_log.error("Failed to create shortcuts. No locations selected.");
return;
}
bool success = true;
for (const gui::utils::shortcut_location& location : locations)
for (const game_info& gameinfo : games)
{
std::string destination;
std::string gameid_token_value;
switch (location)
{
case gui::utils::shortcut_location::desktop:
destination = "desktop";
break;
case gui::utils::shortcut_location::applications:
destination = "application menu";
break;
#ifdef _WIN32
case gui::utils::shortcut_location::rpcs3_shortcuts:
destination = "/games/shortcuts/";
break;
#endif
}
const std::string dev_flash = g_cfg_vfs.get_dev_flash();
if (!gameid_token_value.empty() && gui::utils::create_shortcut(gameinfo->info.name, gameinfo->info.serial, target_cli_args, gameinfo->info.name, gameinfo->info.icon_path, target_icon_dir, location))
if (gameinfo->info.category == "DG" && !fs::is_file(rpcs3::utils::get_hdd0_dir() + "/game/" + gameinfo->info.serial + "/USRDIR/EBOOT.BIN"))
{
game_list_log.success("Created %s shortcut for %s", destination, qstr(gameinfo->info.name).simplified());
const usz ps3_game_dir_pos = fs::get_parent_dir(gameinfo->info.path).size();
std::string relative_boot_dir = gameinfo->info.path.substr(ps3_game_dir_pos);
if (usz char_pos = relative_boot_dir.find_first_not_of(fs::delim); char_pos != umax)
{
relative_boot_dir = relative_boot_dir.substr(char_pos);
}
else
{
relative_boot_dir.clear();
}
if (!relative_boot_dir.empty())
{
if (relative_boot_dir != "PS3_GAME")
{
gameid_token_value = gameinfo->info.serial + "/" + relative_boot_dir;
}
else
{
gameid_token_value = gameinfo->info.serial;
}
}
}
else
{
game_list_log.error("Failed to create %s shortcut for %s", destination, qstr(gameinfo->info.name).simplified());
gameid_token_value = gameinfo->info.serial;
}
#ifdef __linux__
const std::string target_cli_args = gameinfo->info.path.starts_with(dev_flash) ? fmt::format("--no-gui \"%%%%RPCS3_VFS%%%%:dev_flash/%s\"", gameinfo->info.path.substr(dev_flash.size()))
: fmt::format("--no-gui \"%%%%RPCS3_GAMEID%%%%:%s\"", gameid_token_value);
#else
const std::string target_cli_args = gameinfo->info.path.starts_with(dev_flash) ? fmt::format("--no-gui \"%%RPCS3_VFS%%:dev_flash/%s\"", gameinfo->info.path.substr(dev_flash.size()))
: fmt::format("--no-gui \"%%RPCS3_GAMEID%%:%s\"", gameid_token_value);
#endif
const std::string target_icon_dir = fmt::format("%sIcons/game_icons/%s/", fs::get_config_dir(), gameinfo->info.serial);
if (!fs::create_path(target_icon_dir))
{
game_list_log.error("Failed to create shortcut path %s (%s)", qstr(gameinfo->info.name).simplified(), target_icon_dir, fs::g_tls_error);
success = false;
continue;
}
for (const gui::utils::shortcut_location& location : locations)
{
std::string destination;
switch (location)
{
case gui::utils::shortcut_location::desktop:
destination = "desktop";
break;
case gui::utils::shortcut_location::applications:
destination = "application menu";
break;
#ifdef _WIN32
case gui::utils::shortcut_location::rpcs3_shortcuts:
destination = "/games/shortcuts/";
break;
#endif
}
if (!gameid_token_value.empty() && gui::utils::create_shortcut(gameinfo->info.name, gameinfo->info.serial, target_cli_args, gameinfo->info.name, gameinfo->info.icon_path, target_icon_dir, location))
{
game_list_log.success("Created %s shortcut for %s", destination, qstr(gameinfo->info.name).simplified());
}
else
{
game_list_log.error("Failed to create %s shortcut for %s", destination, qstr(gameinfo->info.name).simplified());
success = false;
}
}
}
#ifdef _WIN32
if (locations.size() > 1 || !locations.contains(gui::utils::shortcut_location::rpcs3_shortcuts))
#endif
if (locations.size() == 1 && locations.contains(gui::utils::shortcut_location::rpcs3_shortcuts))
{
if (success)
{
QMessageBox::information(this, tr("Success!"), tr("Successfully created shortcut(s)."));
}
else
{
QMessageBox::warning(this, tr("Warning!"), tr("Failed to create shortcut(s)!"));
}
return;
}
#endif
if (success)
{
QMessageBox::information(this, tr("Success!"), tr("Successfully created shortcut(s)."));
}
else
{
QMessageBox::warning(this, tr("Warning!"), tr("Failed to create one or more shortcuts!"));
}
}
@ -1378,7 +1390,7 @@ void game_list_frame::ShowContextMenu(const QPoint &pos)
QAction* create_desktop_shortcut = manage_game_menu->addAction(tr("&Create Desktop Shortcut"));
connect(create_desktop_shortcut, &QAction::triggered, this, [this, gameinfo]()
{
CreateShortcuts(gameinfo, {gui::utils::shortcut_location::desktop});
CreateShortcuts({gameinfo}, {gui::utils::shortcut_location::desktop});
});
#ifdef _WIN32
QAction* create_start_menu_shortcut = manage_game_menu->addAction(tr("&Create Start Menu Shortcut"));
@ -1389,7 +1401,7 @@ void game_list_frame::ShowContextMenu(const QPoint &pos)
#endif
connect(create_start_menu_shortcut, &QAction::triggered, this, [this, gameinfo]()
{
CreateShortcuts(gameinfo, {gui::utils::shortcut_location::applications});
CreateShortcuts({gameinfo}, {gui::utils::shortcut_location::applications});
});
manage_game_menu->addSeparator();

View file

@ -59,7 +59,7 @@ public:
const std::vector<game_info>& GetGameInfo() const;
void CreateShortcuts(const game_info& gameinfo, const std::set<gui::utils::shortcut_location>& locations);
void CreateShortcuts(const std::vector<game_info>& games, const std::set<gui::utils::shortcut_location>& locations);
bool IsEntryVisible(const game_info& game, bool search_fallback = false) const;

View file

@ -2497,7 +2497,13 @@ void main_window::ShowOptionalGamePreparations(const QString& title, const QStri
locations.insert(gui::utils::shortcut_location::applications);
}
if (locations.empty() && !create_caches)
{
return;
}
std::vector<game_info> game_data;
std::vector<game_info> game_data_shortcuts;
for (const auto& [boot_path, title_id] : paths)
{
@ -2507,7 +2513,10 @@ void main_window::ShowOptionalGamePreparations(const QString& title, const QStri
{
if (Emu.IsPathInsideDir(boot_path, gameinfo->info.path))
{
m_game_list_frame->CreateShortcuts(gameinfo, locations);
if (!locations.empty())
{
game_data_shortcuts.push_back(gameinfo);
}
if (create_caches)
{
@ -2519,6 +2528,11 @@ void main_window::ShowOptionalGamePreparations(const QString& title, const QStri
}
}
}
if (!game_data_shortcuts.empty() && !locations.empty())
{
m_game_list_frame->CreateShortcuts(game_data_shortcuts, locations);
}
if (!game_data.empty())
{