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d3d12: Fix to run fw_vertex_attribute.ppu.elf
A little dirty, need to be improved.
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parent
2df1220144
commit
cd951af664
1 changed files with 13 additions and 2 deletions
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@ -574,7 +574,18 @@ std::pair<std::vector<D3D12_VERTEX_BUFFER_VIEW>, D3D12_INDEX_BUFFER_VIEW> D3D12G
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D3D12_INDEX_BUFFER_VIEW indexBufferView = {};
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indexBufferView.SizeInBytes = (UINT)subBufferSize;
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indexBufferView.BufferLocation = indexBuffer->GetGPUVirtualAddress();
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indexBufferView.Format = DXGI_FORMAT_R16_UINT;
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switch (m_indexed_array.m_type)
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{
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case CELL_GCM_DRAW_INDEX_ARRAY_TYPE_32:
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indexBufferView.Format = DXGI_FORMAT_R32_UINT;
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break;
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case CELL_GCM_DRAW_INDEX_ARRAY_TYPE_16:
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indexBufferView.Format = DXGI_FORMAT_R16_UINT;
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break;
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}
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if (m_forcedIndexBuffer)
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indexBufferView.Format = DXGI_FORMAT_R16_UINT;
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result.second = indexBufferView;
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}
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return result;
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@ -1037,7 +1048,7 @@ void D3D12GSRender::ExecCMD()
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commandList->DrawIndexedInstanced((UINT)getCurrentResourceStorage().m_indexBufferCount, 1, 0, (UINT)m_draw_array_first, 0);
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// Indexed triangles
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else if (m_indexed_array.m_count)
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commandList->DrawIndexedInstanced(m_indexed_array.m_data.size() / 2, 1, 0, (UINT)m_draw_array_first, 0);
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commandList->DrawIndexedInstanced(m_indexed_array.m_data.size() / 4, 1, 0, (UINT)m_draw_array_first, 0);
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else if (m_draw_array_count)
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commandList->DrawInstanced(m_draw_array_count, 1, m_draw_array_first, 0);
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