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Savestates/SPU: Complete fix for saving sys_spu_thread_receive_event
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parent
ab27ee4cf4
commit
cdd6840826
5 changed files with 84 additions and 33 deletions
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@ -4790,6 +4790,12 @@ bool spu_thread::stop_and_signal(u32 code)
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return false;
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}
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if (Emu.IsStarting())
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{
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// Deregister lv2_obj::g_to_sleep entry (savestates related)
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lv2_obj::sleep(*this);
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}
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if (group->run_state >= SPU_THREAD_GROUP_STATUS_WAITING && group->run_state <= SPU_THREAD_GROUP_STATUS_WAITING_AND_SUSPENDED)
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{
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// Try again
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@ -1233,6 +1233,30 @@ void lv2_obj::sleep_unlocked(cpu_thread& thread, u64 timeout)
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{
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const u64 start_time = get_guest_system_time();
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auto on_to_sleep_update = [&]()
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{
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std::string out = fmt::format("Threads (%d):", g_to_sleep.size());
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for (auto thread : g_to_sleep)
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{
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fmt::append(out, " 0x%x,", thread->id);
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}
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ppu_log.warning("%s", out);
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if (g_to_sleep.empty())
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{
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// All threads are ready, wake threads
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Emu.CallFromMainThread([]
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{
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if (Emu.IsStarting())
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{
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// It uses lv2_obj::g_mutex, run it on main thread
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Emu.FinalizeRunRequest();
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}
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});
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}
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};
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if (auto ppu = thread.try_get<ppu_thread>())
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{
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ppu_log.trace("sleep() - waiting (%zu)", g_pending.size());
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@ -1260,27 +1284,7 @@ void lv2_obj::sleep_unlocked(cpu_thread& thread, u64 timeout)
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if (unqueue(g_to_sleep, ppu))
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{
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ppu->start_time = start_time;
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std::string out = fmt::format("Threads (%d):", g_to_sleep.size());
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for (auto thread : g_to_sleep)
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{
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fmt::append(out, " 0x%x,", thread->id);
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}
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ppu_log.warning("%s", out);
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if (g_to_sleep.empty())
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{
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// All threads are ready, wake threads
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Emu.CallFromMainThread([]
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{
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if (Emu.IsStarting())
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{
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// It uses lv2_obj::g_mutex, run it on main thread
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Emu.FinalizeRunRequest();
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}
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});
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}
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on_to_sleep_update();
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}
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// Already sleeping
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@ -1293,6 +1297,13 @@ void lv2_obj::sleep_unlocked(cpu_thread& thread, u64 timeout)
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ppu->raddr = 0; // Clear reservation
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ppu->start_time = start_time;
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}
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else if (auto spu = thread.try_get<spu_thread>())
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{
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if (unqueue(g_to_sleep, spu))
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{
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on_to_sleep_update();
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}
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}
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if (timeout)
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{
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@ -1551,9 +1562,9 @@ ppu_thread_status lv2_obj::ppu_state(ppu_thread* ppu, bool lock_idm, bool lock_l
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return PPU_THREAD_STATUS_ONPROC;
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}
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void lv2_obj::set_future_sleep(ppu_thread* ppu)
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void lv2_obj::set_future_sleep(cpu_thread* cpu)
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{
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g_to_sleep.emplace_back(ppu);
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g_to_sleep.emplace_back(cpu);
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}
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bool lv2_obj::is_scheduler_ready()
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@ -228,7 +228,7 @@ lv2_spu_group::lv2_spu_group(utils::serial& ar) noexcept
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*ep = idm::get_unlocked<lv2_obj, lv2_event_queue>(ar.operator u32());
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}
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u32 waiter_spu_index = -1;
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waiter_spu_index = -1;
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switch (run_state)
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{
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@ -256,15 +256,20 @@ lv2_spu_group::lv2_spu_group(utils::serial& ar) noexcept
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// Suspend all SPU threads except a thread that waits on sys_spu_thread_receive_event
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for (const auto& thread : threads)
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{
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if (thread && thread->index != waiter_spu_index)
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if (thread)
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{
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if (thread->index == waiter_spu_index)
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{
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lv2_obj::set_future_sleep(thread.get());
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continue;
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}
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thread->state += cpu_flag::suspend;
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}
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}
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break;
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}
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//case SPU_THREAD_GROUP_STATUS_WAITING_AND_SUSPENDED:
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//case SPU_THREAD_GROUP_STATUS_RUNNING:
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//case SPU_THREAD_GROUP_STATUS_STOPPED:
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//case SPU_THREAD_GROUP_STATUS_UNKNOWN:
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@ -200,7 +200,7 @@ public:
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}
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// Serialization related
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static void set_future_sleep(ppu_thread* ppu);
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static void set_future_sleep(cpu_thread* cpu);
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static bool is_scheduler_ready();
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static void cleanup();
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@ -450,7 +450,7 @@ private:
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static std::deque<std::pair<u64, class cpu_thread*>> g_waiting;
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// Threads which must call lv2_obj::sleep before the scheduler starts
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static std::deque<class ppu_thread*> g_to_sleep;
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static std::deque<class cpu_thread*> g_to_sleep;
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static void schedule_all();
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};
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@ -20,6 +20,7 @@
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#include "Emu/Cell/lv2/sys_sync.h"
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#include "Emu/Cell/lv2/sys_prx.h"
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#include "Emu/Cell/lv2/sys_overlay.h"
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#include "Emu/Cell/lv2/sys_spu.h"
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#include "Emu/Cell/Modules/cellGame.h"
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#include "Emu/title.h"
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@ -1955,11 +1956,30 @@ void Emulator::RunPPU()
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// Run main thread
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idm::select<named_thread<ppu_thread>>([](u32, named_thread<ppu_thread>& cpu)
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{
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if (cpu.stop_flag_removal_protection) return;
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if (std::exchange(cpu.stop_flag_removal_protection, false))
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{
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return;
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}
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ensure(cpu.state.test_and_reset(cpu_flag::stop));
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cpu.state.notify_one(cpu_flag::stop);
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});
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// Run SPUs waiting on a syscall (savestates related)
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idm::select<named_thread<spu_thread>>([](u32, named_thread<spu_thread>& spu)
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{
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if (spu.group && spu.index == spu.group->waiter_spu_index)
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{
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if (std::exchange(spu.stop_flag_removal_protection, false))
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{
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return;
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}
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ensure(spu.state.test_and_reset(cpu_flag::stop));
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spu.state.notify_one(cpu_flag::stop);
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}
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});
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if (auto thr = g_fxo->try_get<named_thread<rsx::rsx_replay_thread>>())
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{
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thr->state -= cpu_flag::stop;
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@ -1992,11 +2012,20 @@ void Emulator::FixGuestTime()
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}
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void Emulator::FinalizeRunRequest()
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{
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auto on_select = [] (u32, spu_thread& cpu)
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auto on_select = [](u32, spu_thread& spu)
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{
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if (cpu.stop_flag_removal_protection) return;
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ensure(cpu.state.test_and_reset(cpu_flag::stop));
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cpu.state.notify_one(cpu_flag::stop);
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if (spu.group && spu.index == spu.group->waiter_spu_index)
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{
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return;
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}
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if (std::exchange(spu.stop_flag_removal_protection, false))
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{
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return;
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}
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ensure(spu.state.test_and_reset(cpu_flag::stop));
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spu.state.notify_one(cpu_flag::stop);
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};
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idm::select<named_thread<spu_thread>>(on_select);
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