From cf27d4c2ca79ba58e7522a6efe1f24cc4cf4bc3e Mon Sep 17 00:00:00 2001 From: raven02 Date: Tue, 9 Jun 2015 09:35:31 +0800 Subject: [PATCH] d3d12: Fix pitch in COMPRESSED_DXT23/DXT45 Make pm_zcull.ppu.elf renders correctly. --- rpcs3/Emu/RSX/D3D12/D3D12Texture.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/rpcs3/Emu/RSX/D3D12/D3D12Texture.cpp b/rpcs3/Emu/RSX/D3D12/D3D12Texture.cpp index aae0bbb9cc..6e2383fb75 100644 --- a/rpcs3/Emu/RSX/D3D12/D3D12Texture.cpp +++ b/rpcs3/Emu/RSX/D3D12/D3D12Texture.cpp @@ -201,12 +201,12 @@ ID3D12Resource *uploadSingleTexture( case CELL_GCM_TEXTURE_COMPRESSED_DXT23: blockSizeInByte = 16; blockWidthInPixel = 4, blockHeightInPixel = 4; - srcPitch = w * 8; + srcPitch = w * 4; break; case CELL_GCM_TEXTURE_COMPRESSED_DXT45: blockSizeInByte = 16; blockWidthInPixel = 4, blockHeightInPixel = 4; - srcPitch = w * 8; + srcPitch = w * 4; break; case CELL_GCM_TEXTURE_G8B8: blockSizeInByte = 2;