d3d12: Fix swizzling for D8R8G8B8

Fix human.ppu.elf demo
This commit is contained in:
vlj 2015-06-08 20:18:47 +02:00 committed by Vincent Lejeune
parent 70b537c8c2
commit cfde5698c7

View file

@ -533,8 +533,8 @@ size_t D3D12GSRender::UploadTextures()
{
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2,
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3,
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1
};
u8 remap_a = m_textures[i].GetRemap() & 0x3;