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gl: Implement basic DMA layer using AMD_pinned_memory
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parent
3e516df214
commit
d07cb5d973
8 changed files with 177 additions and 3 deletions
120
rpcs3/Emu/RSX/GL/GLDMA.cpp
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120
rpcs3/Emu/RSX/GL/GLDMA.cpp
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#include "stdafx.h"
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#include "GLDMA.h"
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#include "Emu/Memory/vm.h"
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namespace gl
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{
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static constexpr u32 s_dma_block_size = 0x10000;
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std::unordered_map<u32, std::unique_ptr<dma_block>> g_dma_pool;
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void dma_block::allocate(u32 base_address, u32 block_size)
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{
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// Since this is a userptr block, we don't need to move data around on resize. Just "claim" a different chunk and move on.
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if (m_data)
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{
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m_data->remove();
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}
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void* userptr = vm::get_super_ptr(base_address);
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m_data = std::make_unique<gl::buffer>();
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m_data->create(buffer::target::userptr, block_size, userptr);
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m_base_address = base_address;
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}
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void* dma_block::map(const utils::address_range& range) const
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{
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ensure(range.inside(this->range()));
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return vm::get_super_ptr(range.start);
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}
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void dma_block::resize(u32 new_length)
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{
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if (new_length < length())
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{
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return;
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}
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allocate(m_base_address, new_length);
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}
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void dma_block::set_parent(const dma_block* other)
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{
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ensure(this->range().inside(other->range()));
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ensure(other != this);
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m_parent = other;
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if (m_data)
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{
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m_data->remove();
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m_data.reset();
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}
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}
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bool dma_block::can_map(const utils::address_range& range) const
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{
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if (m_parent)
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{
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return m_parent->can_map(range);
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}
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return range.inside(this->range());
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}
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void clear_dma_resources()
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{
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g_dma_pool.clear();
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}
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utils::address_range to_dma_block_range(u32 start, u32 length)
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{
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const auto start_block_address = start & ~s_dma_block_size;
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const auto end_block_address = (start + length - 1) & ~s_dma_block_size;
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return utils::address_range::start_end(start_block_address, end_block_address);
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}
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const dma_block& get_block(u32 start, u32 length)
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{
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const auto block_range = to_dma_block_range(start, length);
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auto& block = g_dma_pool[block_range.start];
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if (!block)
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{
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block = std::make_unique<dma_block>();
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block->allocate(block_range.start, length);
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return *block;
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}
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const auto range = utils::address_range::start_length(start, length);
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if (block->can_map(range)) [[ likely ]]
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{
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return *block;
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}
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const auto owner = block->head();
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const auto new_length = (block_range.end + 1) - owner->base_addr();
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const auto search_end = (block_range.end + 1);
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// 1. Resize to new length
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auto new_owner = std::make_unique<dma_block>();
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new_owner->allocate(owner->base_addr(), new_length);
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// 2. Acquire all the extras
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for (u32 id = owner->base_addr() + s_dma_block_size;
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id < search_end;
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id += s_dma_block_size)
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{
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ensure((id % s_dma_block_size) == 0);
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g_dma_pool[id]->set_parent(new_owner.get());
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}
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block = std::move(new_owner);
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return *block;
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}
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dma_mapping_handle map_dma(u32 guest_address, u32 length)
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{
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auto& block = get_block(guest_address, length);
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return { guest_address - block.base_addr(), block.get() };
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}
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}
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41
rpcs3/Emu/RSX/GL/GLDMA.h
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41
rpcs3/Emu/RSX/GL/GLDMA.h
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#pragma once
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#include <util/types.hpp>
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#include "Utilities/address_range.h"
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#include "glutils/buffer_object.h"
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// TODO: Unify the DMA implementation across backends as part of RSX restructuring.
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namespace gl
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{
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using dma_mapping_handle = std::pair<u32, gl::buffer*>;
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dma_mapping_handle map_dma(u32 guest_addr, u32 length);
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void clear_dma_resources();
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// GL does not currently support mixed block types...
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class dma_block
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{
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public:
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dma_block() = default;
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void allocate(u32 base_address, u32 block_size);
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void resize(u32 new_length);
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void* map(const utils::address_range& range) const;
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void set_parent(const dma_block* other);
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const dma_block* head() const { return m_parent; }
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bool can_map(const utils::address_range& range) const;
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u32 base_addr() const { return m_base_address; }
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u32 length() const { return m_data ? static_cast<u32>(m_data->size()) : 0; }
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bool empty() const { return length() == 0; }
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buffer* get() const { return m_data.get(); }
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utils::address_range range() const { return utils::address_range::start_length(m_base_address, length()); }
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protected:
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u32 m_base_address = 0;
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const dma_block* m_parent = nullptr;
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std::unique_ptr<gl::buffer> m_data;
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};
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}
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@ -6,7 +6,7 @@ namespace gl
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void buffer::allocate(GLsizeiptr size, const void* data_, memory_type type, GLenum usage)
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{
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if (const auto& caps = get_driver_caps();
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caps.ARB_buffer_storage_supported)
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m_target != target::userptr && caps.ARB_buffer_storage_supported)
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{
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GLenum flags = 0;
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if (type == memory_type::host_visible)
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@ -15,7 +15,8 @@ namespace gl
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element_array = GL_ELEMENT_ARRAY_BUFFER,
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uniform = GL_UNIFORM_BUFFER,
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texture = GL_TEXTURE_BUFFER,
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ssbo = GL_SHADER_STORAGE_BUFFER
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ssbo = GL_SHADER_STORAGE_BUFFER,
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userptr = GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD
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};
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enum class access
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@ -33,7 +33,7 @@ namespace gl
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void capabilities::initialize()
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{
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int find_count = 16;
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int find_count = 17;
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int ext_count = 0;
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glGetIntegerv(GL_NUM_EXTENSIONS, &ext_count);
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find_count--;
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continue;
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}
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if (check(ext_name, "GL_AMD_pinned_memory"))
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{
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AMD_pinned_memory = true;
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find_count--;
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continue;
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}
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}
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// Set GLSL version
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@ -25,6 +25,7 @@ namespace gl
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bool EXT_dsa_supported = false;
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bool EXT_depth_bounds_test = false;
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bool AMD_pinned_memory = false;
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bool ARB_dsa_supported = false;
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bool ARB_bindless_texture_supported = false;
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bool ARB_buffer_storage_supported = false;
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@ -52,6 +52,7 @@
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Emu\RSX\GL\GLCompute.h" />
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<ClInclude Include="Emu\RSX\GL\GLDMA.h" />
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<ClInclude Include="Emu\RSX\GL\GLOverlays.h" />
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<ClInclude Include="Emu\RSX\GL\GLPipelineCompiler.h" />
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<ClInclude Include="Emu\RSX\GL\GLCommonDecompiler.h" />
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<ItemGroup>
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<ClCompile Include="Emu\RSX\GL\GLCommonDecompiler.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLCompute.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLDMA.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLDraw.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLFragmentProgram.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLGSRender.cpp" />
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@ -47,6 +47,7 @@
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<ClCompile Include="Emu\RSX\GL\upscalers\fsr1\fsr_pass.cpp">
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<Filter>upscalers\fsr1</Filter>
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</ClCompile>
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<ClCompile Include="Emu\RSX\GL\GLDMA.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Emu\RSX\GL\GLTexture.h" />
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<ClInclude Include="Emu\RSX\GL\upscalers\fsr_pass.h">
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<Filter>upscalers</Filter>
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</ClInclude>
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<ClInclude Include="Emu\RSX\GL\GLDMA.h" />
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</ItemGroup>
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<ItemGroup>
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<Filter Include="glutils">
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