rsx: Disable draw call batching when strict mode is enabled

- Minor bugs have been observed with it always enabled
This commit is contained in:
kd-11 2017-10-25 13:48:12 +03:00
parent 882e949f80
commit d53673c6f7
2 changed files with 2 additions and 2 deletions

View file

@ -31,7 +31,7 @@ GLGSRender::GLGSRender() : GSRender()
else
m_vertex_cache.reset(new gl::weak_vertex_cache());
supports_multidraw = true;
supports_multidraw = !g_cfg.video.strict_rendering_mode;
}
extern CellGcmContextData current_context;

View file

@ -641,7 +641,7 @@ VKGSRender::VKGSRender() : GSRender()
m_texture_cache.initialize((*m_device), m_memory_type_mapping, m_optimal_tiling_supported_formats, m_swap_chain->get_present_queue(),
m_texture_upload_buffer_ring_info, m_texture_upload_buffer_ring_info.heap.get());
supports_multidraw = true;
supports_multidraw = !g_cfg.video.strict_rendering_mode;
}
VKGSRender::~VKGSRender()