rsx: fix initial swizzle ordering for render target data

This commit is contained in:
kd-11 2017-12-19 15:37:24 +03:00
parent 320fb5f94c
commit d6bc6ec2c1

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@ -1853,11 +1853,15 @@ namespace rsx
{
lock.upgrade();
//render target data is already in correct swizzle layout
auto channel_order = src_is_render_target ? rsx::texture_create_flags::native_component_order :
dst_is_argb8 ? rsx::texture_create_flags::default_component_order :
rsx::texture_create_flags::swapped_native_component_order;
dest_texture = create_new_texture(cmd, dst.rsx_address, dst.pitch * dst_dimensions.height,
dst_dimensions.width, dst_dimensions.height, 1, 1,
gcm_format, rsx::texture_upload_context::blit_engine_dst, rsx::texture_dimension_extended::texture_dimension_2d,
dst_is_argb8? rsx::texture_create_flags::default_component_order : rsx::texture_create_flags::swapped_native_component_order,
default_remap_vector)->get_raw_texture();
channel_order, default_remap_vector)->get_raw_texture();
m_texture_memory_in_use += dst.pitch * dst_dimensions.height;
}