mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-04-20 11:36:13 +00:00
rsx/fp: Do not swizzle shadow lookups
This commit is contained in:
parent
459a7ba5a2
commit
d7662e54cc
1 changed files with 5 additions and 1 deletions
|
@ -553,10 +553,14 @@ bool FragmentProgramDecompiler::handle_tex_srb(u32 opcode)
|
|||
SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SAMPLE1D_PROJ));
|
||||
return true;
|
||||
case rsx::texture_dimension_extended::texture_dimension_2d:
|
||||
SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SAMPLE2D_PROJ));
|
||||
//Note shadow comparison only returns a true/false result!
|
||||
if (DstExpectsSca() && (m_prog.shadow_textures & (1 << dst.tex_num)))
|
||||
{
|
||||
m_shadow_sampled_textures |= (1 << dst.tex_num);
|
||||
SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SAMPLE2D_PROJ), false); //No swizzle mask on shadow lookup
|
||||
}
|
||||
else
|
||||
SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SAMPLE2D_PROJ));
|
||||
return true;
|
||||
case rsx::texture_dimension_extended::texture_dimension_cubemap:
|
||||
SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SAMPLECUBE_PROJ));
|
||||
|
|
Loading…
Add table
Reference in a new issue