d3d12: Fix cube_mrt.ppu.elf

It should display a (single) blue cube
This commit is contained in:
vlj 2015-05-29 17:13:18 +02:00 committed by Vincent Lejeune
parent cef58da879
commit da328c078a

View file

@ -389,10 +389,9 @@ void D3D12GSRender::InitDrawBuffers()
m_commandQueueGraphic->ExecuteCommandLists(1, (ID3D12CommandList**)&copycmdlist);
m_texturesRTTs[address_a] = Texture;
m_texturesRTTs[m_fbo->m_address_color_a] = Texture;
m_fbo->m_address_color_a = address_a;
}
}
if (m_fbo == nullptr || RSXThread::m_width != m_lastWidth || RSXThread::m_height != m_lastHeight || m_lastDepth != m_surface_depth_format)