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Qt: spawn Confirmation Dialog on when booting games while Emu is running
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5 changed files with 29 additions and 0 deletions
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@ -122,6 +122,7 @@
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"stylesheets": "Changes the overall look of RPCS3.\nChoose a stylesheet and click Apply to change between styles.",
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"show_welcome": "Shows the initial welcome screen upon starting RPCS3.",
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"show_exit_game": "Shows a confirmation dialog when the game window is being closed.",
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"show_boot_game": "Shows a confirmation dialog when a game was booted while another game is running.",
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"show_pkg_install": "Shows a dialog when packages were installed successfully.",
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"show_pup_install": "Shows a dialog when firmware was installed successfully.",
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"useRichPresence": "Enables use of Discord Rich Presence to show what game you are playing on Discord.\nRequires a restart of RPCS3 to completely close the connection.",
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@ -140,6 +140,7 @@ namespace gui
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const gui_save ib_pup_success = gui_save(main_window, "infoBoxEnabledInstallPUP", true);
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const gui_save ib_show_welcome = gui_save(main_window, "infoBoxEnabledWelcome", true);
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const gui_save ib_confirm_exit = gui_save(main_window, "confirmationBoxExitGame", true);
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const gui_save ib_confirm_boot = gui_save(main_window, "confirmationBoxBootGame", true);
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const gui_save fd_install_pkg = gui_save(main_window, "lastExplorePathPKG", "");
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const gui_save fd_install_pup = gui_save(main_window, "lastExplorePathPUP", "");
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@ -270,6 +270,19 @@ void main_window::OnPlayOrPause()
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void main_window::Boot(const std::string& path, bool direct, bool add_only)
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{
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if (!Emu.IsStopped())
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{
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int result;
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guiSettings->ShowConfirmationBox(tr("Close Running Game?"),
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tr("Booting another game will close the current game.\nDo you really want to boot another game?\n\nAny unsaved progress will be lost!\n"),
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gui::ib_confirm_boot, &result, this);
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if (result != QMessageBox::Yes)
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{
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return;
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}
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}
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SetAppIconFromPath(path);
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Emu.SetForceBoot(true);
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Emu.Stop();
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@ -1013,6 +1013,8 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> guiSettings, std:
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SubscribeTooltip(ui->cb_show_exit_game, json_gui["show_exit_game"].toString());
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SubscribeTooltip(ui->cb_show_boot_game, json_gui["show_boot_game"].toString());
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SubscribeTooltip(ui->cb_show_pkg_install, json_gui["show_pkg_install"].toString());
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SubscribeTooltip(ui->cb_show_pup_install, json_gui["show_pup_install"].toString());
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@ -1074,6 +1076,7 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> guiSettings, std:
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ui->cb_show_welcome->setChecked(xgui_settings->GetValue(gui::ib_show_welcome).toBool());
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ui->cb_show_exit_game->setChecked(xgui_settings->GetValue(gui::ib_confirm_exit).toBool());
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ui->cb_show_boot_game->setChecked(xgui_settings->GetValue(gui::ib_confirm_boot).toBool());
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ui->cb_show_pkg_install->setChecked(xgui_settings->GetValue(gui::ib_pkg_success).toBool());
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ui->cb_show_pup_install->setChecked(xgui_settings->GetValue(gui::ib_pup_success).toBool());
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@ -1138,6 +1141,10 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> guiSettings, std:
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{
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xgui_settings->SetValue(gui::ib_confirm_exit, val);
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});
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connect(ui->cb_show_boot_game, &QCheckBox::clicked, [=](bool val)
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{
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xgui_settings->SetValue(gui::ib_confirm_boot, val);
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});
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connect(ui->cb_show_pkg_install, &QCheckBox::clicked, [=](bool val)
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{
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xgui_settings->SetValue(gui::ib_pkg_success, val);
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@ -1925,6 +1925,13 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="cb_show_boot_game">
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<property name="text">
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<string>Show Boot Game Dialog</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="cb_show_pkg_install">
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<property name="text">
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