d3d12: Zero vertex shader output.

This commit is contained in:
Vincent Lejeune 2015-10-05 18:52:41 +02:00
commit de97d3a7aa

View file

@ -141,7 +141,7 @@ void D3D12VertexProgramDecompiler::insertMainStart(std::stringstream & OS)
void D3D12VertexProgramDecompiler::insertMainEnd(std::stringstream & OS) void D3D12VertexProgramDecompiler::insertMainEnd(std::stringstream & OS)
{ {
OS << " PixelInput Out;" << std::endl; OS << " PixelInput Out = (PixelInput)0;" << std::endl;
// Declare inside main function // Declare inside main function
for (auto &i : reg_table) for (auto &i : reg_table)
{ {