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rsx: Copypasta fix
- r1 is always float4 never half4. Its a full-width register unlike the other outputs which are optionally half-width.
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@ -668,7 +668,7 @@ std::string FragmentProgramDecompiler::BuildCode()
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if (m_ctrl & CELL_GCM_SHADER_CONTROL_DEPTH_EXPORT)
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{
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// Hw tests show that the depth export register is default-initialized to 0 and not wpos.z!!
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m_parr.AddParam(PF_PARAM_NONE, float4_type, "r1", init_value);
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m_parr.AddParam(PF_PARAM_NONE, getFloatTypeName(4), "r1", init_value);
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shader_is_valid = (!!temp_registers[1].h1_writes);
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}
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