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cellSysCache: keep mounted /dev_hdd1 after exitspawn
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parent
7072489a6e
commit
e0bc276205
4 changed files with 27 additions and 2 deletions
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@ -36,6 +36,21 @@ struct syscache_info
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syscache_info() noexcept
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{
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// Check if dev_hdd1 is mounted by parent process
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if (Emu.hdd1.size())
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{
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const auto lock = init.init();
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// Extract cache id from path
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cache_id = Emu.hdd1;
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if (cache_id.back() == '/')
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cache_id.resize(cache_id.size() - 1);
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cache_id = cache_id.substr(cache_id.find_last_of('/') + 1);
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LOG_SUCCESS(PPU, "Retained cache from parent process: %s", Emu.hdd1);
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return;
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}
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// Find existing cache at startup
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const std::string prefix = Emu.GetTitleID() + '_';
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@ -290,6 +290,7 @@ void _sys_process_exit2(ppu_thread& ppu, s32 status, vm::ptr<sys_exit2_param> ar
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// TODO: set prio, flags
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std::string path = vfs::get(argv[0]);
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std::string hdd1 = vfs::get("/dev_hdd1/");
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std::string disc;
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if (Emu.GetCat() == "DG" || Emu.GetCat() == "GD")
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@ -299,7 +300,7 @@ void _sys_process_exit2(ppu_thread& ppu, s32 status, vm::ptr<sys_exit2_param> ar
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vm::temporary_unlock(ppu);
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Emu.CallAfter([path = std::move(path), argv = std::move(argv), envp = std::move(envp), data = std::move(data), disc = std::move(disc), klic = g_fxo->get<loaded_npdrm_keys>()->devKlic]() mutable
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Emu.CallAfter([path = std::move(path), argv = std::move(argv), envp = std::move(envp), data = std::move(data), disc = std::move(disc), hdd1 = std::move(hdd1), klic = g_fxo->get<loaded_npdrm_keys>()->devKlic]() mutable
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{
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sys_process.success("Process finished -> %s", argv[0]);
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Emu.SetForceBoot(true);
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@ -308,6 +309,7 @@ void _sys_process_exit2(ppu_thread& ppu, s32 status, vm::ptr<sys_exit2_param> ar
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Emu.envp = std::move(envp);
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Emu.data = std::move(data);
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Emu.disc = std::move(disc);
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Emu.hdd1 = std::move(hdd1);
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if (klic != std::array<u8, 16>{})
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{
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@ -1063,6 +1063,12 @@ void Emulator::Load(const std::string& title_id, bool add_only, bool force_globa
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vfs::mount("/dev_usb000", fmt::replace_all(g_cfg.vfs.dev_usb000, "$(EmulatorDir)", emu_dir));
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vfs::mount("/app_home", home_dir.empty() ? elf_dir + '/' : fmt::replace_all(home_dir, "$(EmulatorDir)", emu_dir));
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if (!hdd1.empty())
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{
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vfs::mount("/dev_hdd1", hdd1);
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LOG_NOTICE(LOADER, "Hdd1: %s", vfs::get("/dev_hdd1"));
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}
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// Special boot mode (directory scan)
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if (fs::is_dir(m_path))
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{
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@ -1823,6 +1829,7 @@ void Emulator::Stop(bool restart)
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data.clear();
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disc.clear();
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klic.clear();
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hdd1.clear();
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m_force_boot = false;
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@ -285,6 +285,7 @@ public:
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std::vector<u8> data;
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std::vector<u8> klic;
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std::string disc;
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std::string hdd1;
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const std::string& GetBoot() const
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{
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@ -420,7 +421,7 @@ struct cfg_root : cfg::node
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cfg::_bool hle_lwmutex{this, "HLE lwmutex"}; // Force alternative lwmutex/lwcond implementation
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cfg::_int<10, 1000> clocks_scale{this, "Clocks scale", 100}; // Changing this from 100 (percentage) may affect game speed in unexpected ways
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cfg::_enum<sleep_timers_accuracy_level> sleep_timers_accuracy{this, "Sleep Timers Accuracy",
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cfg::_enum<sleep_timers_accuracy_level> sleep_timers_accuracy{this, "Sleep Timers Accuracy",
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#ifdef __linux__
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sleep_timers_accuracy_level::_as_host};
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#else
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