vk: Rework heap checks to be explicit

This commit is contained in:
kd-11 2025-03-31 20:34:23 +03:00 committed by kd-11
parent b2b50f5e82
commit e136c2eadf
3 changed files with 69 additions and 107 deletions

View file

@ -270,7 +270,7 @@ void VKGSRender::load_texture_env()
{
if (tex.enabled())
{
check_heap_status(VK_HEAP_CHECK_TEXTURE_UPLOAD_STORAGE);
check_heap_status(m_texture_upload_buffer_ring_info);
*sampler_state = m_texture_cache.upload_texture(*m_current_command_buffer, tex, m_rtts);
}
else
@ -429,7 +429,7 @@ void VKGSRender::load_texture_env()
{
if (rsx::method_registers.vertex_textures[i].enabled())
{
check_heap_status(VK_HEAP_CHECK_TEXTURE_UPLOAD_STORAGE);
check_heap_status(m_texture_upload_buffer_ring_info);
*sampler_state = m_texture_cache.upload_texture(*m_current_command_buffer, tex, m_rtts);
}
else
@ -1141,7 +1141,12 @@ void VKGSRender::end()
m_frame_stats.textures_upload_time += m_profiler.duration();
// Final heap check...
check_heap_status(VK_HEAP_CHECK_VERTEX_STORAGE | VK_HEAP_CHECK_VERTEX_LAYOUT_STORAGE);
check_heap_status(
{
std::ref(m_attrib_ring_info),
std::ref(m_index_buffer_ring_info),
std::ref(m_draw_indirect_count_ring_info)
});
u32 sub_index = 0; // RSX subdraw ID
m_current_draw.subdraw_id = 0; // Host subdraw ID. Invalid RSX subdraws do not increment this value

View file

@ -1,4 +1,3 @@
#include "Emu/RSX/VK/VKDataHeapManager.h"
#include "stdafx.h"
#include "../Overlays/overlay_compile_notification.h"
#include "../Overlays/Shaders/shader_loading_dialog_native.h"
@ -1149,93 +1148,59 @@ void VKGSRender::notify_tile_unbound(u32 tile)
}
}
void VKGSRender::check_heap_status(u32 flags)
bool VKGSRender::check_heap_status(const vk::data_heap& heap)
{
ensure(flags);
bool heap_critical;
if (flags == VK_HEAP_CHECK_ALL)
if (heap.heap && heap.is_critical())
{
heap_critical = vk::data_heap_manager::any_critical();
handle_heap_critical();
return true;
}
return false;
}
bool VKGSRender::check_heap_status(std::initializer_list<std::reference_wrapper<vk::data_heap>> heaps)
{
for (const vk::data_heap& heap : heaps)
{
if (heap.heap && heap.is_critical())
{
handle_heap_critical();
return true;
}
}
return false;
}
void VKGSRender::handle_heap_critical()
{
m_profiler.start();
vk::frame_context_t *target_frame = nullptr;
if (!m_queued_frames.empty())
{
if (m_current_frame != &m_aux_frame_context)
{
target_frame = m_queued_frames.front();
}
}
if (target_frame == nullptr)
{
flush_command_queue(true);
m_vertex_cache->purge();
vk::data_heap_manager::reset_heap_allocations();
m_last_heap_sync_time = rsx::get_shared_tag();
}
else
{
heap_critical = false;
do
{
const u32 test = 1u << std::countr_zero(flags);
switch (flags & test)
{
case 0:
break;
case VK_HEAP_CHECK_TEXTURE_UPLOAD_STORAGE:
heap_critical = m_texture_upload_buffer_ring_info.is_critical();
break;
case VK_HEAP_CHECK_VERTEX_STORAGE:
heap_critical = m_attrib_ring_info.is_critical() ||
m_index_buffer_ring_info.is_critical() ||
(m_draw_indirect_count_ring_info.heap
? m_draw_indirect_count_ring_info.is_critical()
: false);
break;
case VK_HEAP_CHECK_VERTEX_ENV_STORAGE:
heap_critical = m_vertex_env_ring_info.is_critical();
break;
case VK_HEAP_CHECK_FRAGMENT_ENV_STORAGE:
heap_critical = m_fragment_env_ring_info.is_critical() || m_raster_env_ring_info.is_critical();
break;
case VK_HEAP_CHECK_TEXTURE_ENV_STORAGE:
heap_critical = m_fragment_texture_params_ring_info.is_critical();
break;
case VK_HEAP_CHECK_VERTEX_LAYOUT_STORAGE:
heap_critical = m_vertex_layout_ring_info.is_critical();
break;
case VK_HEAP_CHECK_TRANSFORM_CONSTANTS_STORAGE:
heap_critical = (current_vertex_program.ctrl & RSX_SHADER_CONTROL_INSTANCED_CONSTANTS)
? m_instancing_buffer_ring_info.is_critical()
: m_transform_constants_ring_info.is_critical();
break;
case VK_HEAP_CHECK_FRAGMENT_CONSTANTS_STORAGE:
heap_critical = m_fragment_constants_ring_info.is_critical();
break;
default:
fmt::throw_exception("Unexpected heap flag set! (0x%X)", test);
}
flags &= ~test;
}
while (flags && !heap_critical);
// Flush the frame context
frame_context_cleanup(target_frame);
}
if (heap_critical)
{
m_profiler.start();
vk::frame_context_t *target_frame = nullptr;
if (!m_queued_frames.empty())
{
if (m_current_frame != &m_aux_frame_context)
{
target_frame = m_queued_frames.front();
}
}
if (target_frame == nullptr)
{
flush_command_queue(true);
m_vertex_cache->purge();
vk::data_heap_manager::reset_heap_allocations();
m_last_heap_sync_time = rsx::get_shared_tag();
}
else
{
// Flush the frame context
frame_context_cleanup(target_frame);
}
m_frame_stats.flip_time += m_profiler.duration();
}
m_frame_stats.flip_time += m_profiler.duration();
}
void VKGSRender::check_present_status()
@ -2041,7 +2006,7 @@ void VKGSRender::load_program_env()
if (update_vertex_env)
{
check_heap_status(VK_HEAP_CHECK_VERTEX_ENV_STORAGE);
check_heap_status(m_vertex_env_ring_info);
// Vertex state
const auto mem = m_vertex_env_ring_info.static_alloc<256>();
@ -2108,7 +2073,7 @@ void VKGSRender::load_program_env()
if (update_fragment_constants && !m_shader_interpreter.is_interpreter(m_program))
{
check_heap_status(VK_HEAP_CHECK_FRAGMENT_CONSTANTS_STORAGE);
check_heap_status(m_fragment_constants_ring_info);
// Fragment constants
if (fragment_constants_size)
@ -2130,7 +2095,7 @@ void VKGSRender::load_program_env()
if (update_fragment_env)
{
check_heap_status(VK_HEAP_CHECK_FRAGMENT_ENV_STORAGE);
check_heap_status(m_fragment_env_ring_info);
auto mem = m_fragment_env_ring_info.static_alloc<256>();
auto buf = m_fragment_env_ring_info.map(mem, 32);
@ -2142,7 +2107,7 @@ void VKGSRender::load_program_env()
if (update_fragment_texture_env)
{
check_heap_status(VK_HEAP_CHECK_TEXTURE_ENV_STORAGE);
check_heap_status(m_fragment_texture_params_ring_info);
auto mem = m_fragment_texture_params_ring_info.static_alloc<256, 768>();
auto buf = m_fragment_texture_params_ring_info.map(mem, 768);
@ -2154,7 +2119,7 @@ void VKGSRender::load_program_env()
if (update_raster_env)
{
check_heap_status(VK_HEAP_CHECK_FRAGMENT_ENV_STORAGE);
check_heap_status(m_raster_env_ring_info);
auto mem = m_raster_env_ring_info.static_alloc<256>();
auto buf = m_raster_env_ring_info.map(mem, 128);
@ -2272,7 +2237,10 @@ void VKGSRender::upload_transform_constants(const rsx::io_buffer& buffer)
if (transform_constants_size)
{
check_heap_status(VK_HEAP_CHECK_TRANSFORM_CONSTANTS_STORAGE);
auto& data_source = (current_vertex_program.ctrl & RSX_SHADER_CONTROL_INSTANCED_CONSTANTS)
? m_instancing_buffer_ring_info
: m_transform_constants_ring_info;
check_heap_status(data_source);
buffer.reserve(transform_constants_size);
auto buf = buffer.data();
@ -2762,7 +2730,7 @@ bool VKGSRender::scaled_image_from_memory(const rsx::blit_src_info& src, const r
return false;
// Verify enough memory exists before attempting to handle data transfer
check_heap_status(VK_HEAP_CHECK_TEXTURE_UPLOAD_STORAGE);
check_heap_status(m_texture_upload_buffer_ring_info);
if (m_texture_cache.blit(src, dst, interpolate, m_rtts, *m_current_command_buffer))
{

View file

@ -20,6 +20,8 @@
#include "Emu/RSX/GSRender.h"
#include "Emu/RSX/Host/RSXDMAWriter.h"
#include <functional>
#include <initializer_list>
using namespace vk::vmm_allocation_pool_; // clang workaround.
using namespace vk::upscaling_flags_; // ditto
@ -32,21 +34,6 @@ namespace vk
class VKGSRender : public GSRender, public ::rsx::reports::ZCULL_control
{
private:
enum
{
VK_HEAP_CHECK_TEXTURE_UPLOAD_STORAGE = 0x1,
VK_HEAP_CHECK_VERTEX_STORAGE = 0x2,
VK_HEAP_CHECK_VERTEX_ENV_STORAGE = 0x4,
VK_HEAP_CHECK_FRAGMENT_ENV_STORAGE = 0x8,
VK_HEAP_CHECK_TEXTURE_ENV_STORAGE = 0x10,
VK_HEAP_CHECK_VERTEX_LAYOUT_STORAGE = 0x20,
VK_HEAP_CHECK_TRANSFORM_CONSTANTS_STORAGE = 0x40,
VK_HEAP_CHECK_FRAGMENT_CONSTANTS_STORAGE = 0x80,
VK_HEAP_CHECK_MAX_ENUM = VK_HEAP_CHECK_FRAGMENT_CONSTANTS_STORAGE,
VK_HEAP_CHECK_ALL = 0xFF,
};
enum frame_context_state : u32
{
dirty = 1
@ -232,7 +219,9 @@ private:
void update_draw_state();
void check_heap_status(u32 flags = VK_HEAP_CHECK_ALL);
void handle_heap_critical();
bool check_heap_status(const vk::data_heap& heap);
bool check_heap_status(std::initializer_list<std::reference_wrapper<vk::data_heap>> heaps);
void check_present_status();
VkDescriptorSet allocate_descriptor_set();