minor cleanup

This commit is contained in:
digant73 2025-04-17 10:34:54 +02:00
parent 2ae9b010b3
commit e50a80c059

View file

@ -4144,15 +4144,18 @@ u32 Emulator::RemoveGamesFromDir(const std::string& games_dir, const std::vector
// List of serials (title id) to remove in "games.yml" file (if any)
std::vector<std::string> serials_to_remove = serials_to_remove_from_yml; // Initialize the list with the specified serials (if any)
// Scan game list to detect the titles belonging to auto-detection "games_dir" folder
for (const auto& [serial, path] : Emu.GetGamesConfig().get_games()) // Loop on game list file
if (!games_dir.empty()) // Skip an empty folder, otherwise we'll remove all games (which is not the intention)
{
// NOTE: Used starts_with(games_dir) instead of Emu.IsPathInsideDir(path, games_dir) due the latter would check
// also the existence of the paths
//
if (path.starts_with(games_dir)) // If game path belongs to auto-detection "games_dir" folder, add the serial to the removal list
// Scan game list to detect the titles belonging to auto-detection "games_dir" folder
for (const auto& [serial, path] : Emu.GetGamesConfig().get_games()) // Loop on game list file
{
serials_to_remove.push_back(serial);
// NOTE: Used starts_with(games_dir) instead of Emu.IsPathInsideDir(path, games_dir) due the latter would check
// also the existence of the paths
//
if (path.starts_with(games_dir)) // If game path belongs to auto-detection "games_dir" folder, add the serial to the removal list
{
serials_to_remove.push_back(serial);
}
}
}