mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-04-20 19:45:20 +00:00
libad: Enable LLE load
Removes libad from ignore list. It will only affect games that call for it, making them progress further with the Recompiler instead of dying in Unregistered Function, as there's no HLE implementation of libad. Tested with Guitar Hero 5 [BLES00576]
This commit is contained in:
parent
7e99f6bc5f
commit
e57caefd09
1 changed files with 0 additions and 3 deletions
|
@ -19,9 +19,6 @@ logs::channel sys_prx("sys_prx");
|
|||
|
||||
static const std::unordered_map<std::string, int> s_prx_ignore
|
||||
{
|
||||
{ "/dev_flash/sys/external/libad_async.sprx", 0 },
|
||||
{ "/dev_flash/sys/external/libad_billboard_util.sprx", 0 },
|
||||
{ "/dev_flash/sys/external/libad_core.sprx", 0 },
|
||||
{ "/dev_flash/sys/external/libaudio.sprx", 0 },
|
||||
{ "/dev_flash/sys/external/libbeisobmf.sprx", 0 },
|
||||
{ "/dev_flash/sys/external/libcamera.sprx", 0 },
|
||||
|
|
Loading…
Add table
Reference in a new issue