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Qt: stop all game list threads before updating
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ff21a05c96
commit
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5 changed files with 17 additions and 0 deletions
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@ -229,6 +229,11 @@ void game_list_frame::LoadSettings()
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}
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game_list_frame::~game_list_frame()
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{
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StopAllThreads();
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}
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void game_list_frame::StopAllThreads()
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{
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WaitAndAbortSizeCalcThreads();
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WaitAndAbortRepaintThreads();
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@ -35,6 +35,8 @@ public:
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explicit game_list_frame(std::shared_ptr<gui_settings> gui_settings, std::shared_ptr<emu_settings> emu_settings, std::shared_ptr<persistent_settings> persistent_settings, QWidget* parent = nullptr);
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~game_list_frame();
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void StopAllThreads();
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/** Refresh the gamelist with/without loading game data from files. Public so that main frame can refresh after vfs or install */
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void Refresh(const bool from_drive = false, const std::vector<std::string>& serials_to_remove_from_yml = {}, const bool scroll_after = true);
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@ -307,6 +307,13 @@ bool main_window::Init([[maybe_unused]] bool with_cli_boot)
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ui->menuBar->cornerWidget()->setVisible(update_available);
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}
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});
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connect(&m_updater, &update_manager::signal_about_to_terminate, this, [this]()
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{
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if (m_game_list_frame)
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{
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m_game_list_frame->StopAllThreads();
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}
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});
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#ifdef RPCS3_UPDATE_SUPPORTED
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if (const auto update_value = m_gui_settings->GetValue(gui::m_check_upd_start).toString(); update_value != gui::update_off)
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@ -755,6 +755,8 @@ bool update_manager::handle_rpcs3(const QByteArray& data, bool auto_accept)
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m_gui_settings->sync(); // Make sure to sync before terminating RPCS3
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}
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Q_EMIT signal_about_to_terminate();
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Emu.GracefulShutdown(false);
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Emu.CleanUp();
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@ -45,4 +45,5 @@ public:
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Q_SIGNALS:
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void signal_update_available(bool update_available);
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void signal_about_to_terminate();
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};
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