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https://github.com/RPCS3/rpcs3.git
synced 2025-04-20 11:36:13 +00:00
Remove /app_home/ dependency
Should also fix exitspawn
This commit is contained in:
parent
a605919729
commit
e768bdc80f
5 changed files with 62 additions and 46 deletions
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@ -247,52 +247,42 @@ error_code cellGameBootCheck(vm::ptr<u32> type, vm::ptr<u32> attributes, vm::ptr
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}
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if (!type)
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{
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return CELL_GAME_ERROR_PARAM;
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// According to testing (in debug mode) cellGameBootCheck doesn't return an error code, when PARAM.SFO doesn't exist.
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psf::registry sfo = psf::load_object(fs::file(vfs::get("/app_home/../PARAM.SFO")));
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}
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const std::string& category = psf::get_string(sfo, "CATEGORY");
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if (category == "DG")
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if (Emu.GetCat() == "DG")
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{
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*type = CELL_GAME_GAMETYPE_DISC;
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*attributes = 0; // TODO
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// TODO: dirName might be a read only string when BootCheck is called on a disc game. (e.g. Ben 10 Ultimate Alien: Cosmic Destruction)
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if (!fxm::make<content_permission>("", std::move(sfo)))
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if (!fxm::make<content_permission>("", psf::load_object(fs::file(vfs::get("/dev_bdvd/PS3_GAME/PARAM.SFO")))))
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{
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return CELL_GAME_ERROR_BUSY;
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}
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}
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else if (category == "AP" || category == "AV" || category == "HG" || category == "AT" || category == "AM" || category == "SF")
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{
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*type = CELL_GAME_GAMETYPE_HDD;
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*attributes = 0; // TODO
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if (dirName) strcpy_trunc(*dirName, Emu.GetTitleID());
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if (!fxm::make<content_permission>(Emu.GetTitleID(), std::move(sfo)))
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{
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return CELL_GAME_ERROR_BUSY;
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}
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}
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else if (category == "GD")
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else if (Emu.GetCat() == "GD")
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{
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*type = CELL_GAME_GAMETYPE_DISC;
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*attributes = CELL_GAME_ATTRIBUTE_PATCH; // TODO
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if (dirName) strcpy_trunc(*dirName, Emu.GetTitleID()); // ???
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if (!fxm::make<content_permission>("", std::move(sfo)))
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if (!fxm::make<content_permission>("", psf::load_object(fs::file(vfs::get("/dev_hdd0/game/" + Emu.GetTitleID() + "/PARAM.SFO")))))
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{
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return CELL_GAME_ERROR_BUSY;
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}
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}
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else
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{
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// Hack: When there is no (or unknown) CATEGORY returned, instead of throwing an exception
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// we assume it's a disk game.
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*type = CELL_GAME_GAMETYPE_DISC;
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*attributes = 0;
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cellGame.error("cellGameBootCheck(): Unknown CATEGORY: %s", category);
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*type = CELL_GAME_GAMETYPE_HDD;
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*attributes = 0; // TODO
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if (dirName) strcpy_trunc(*dirName, Emu.GetTitleID());
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if (!fxm::make<content_permission>(Emu.GetTitleID(), psf::load_object(fs::file(vfs::get("/dev_hdd0/game/" + Emu.GetTitleID() + "/PARAM.SFO")))))
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{
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return CELL_GAME_ERROR_BUSY;
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}
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}
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return CELL_OK;
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@ -312,14 +302,12 @@ error_code cellGamePatchCheck(vm::ptr<CellGameContentSize> size, vm::ptr<void> r
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size->sysSizeKB = 0;
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}
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psf::registry sfo = psf::load_object(fs::file(vfs::get("/app_home/../PARAM.SFO")));
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if (psf::get_string(sfo, "CATEGORY") != "GD")
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if (Emu.GetCat() != "GD")
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{
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return CELL_GAME_ERROR_NOTPATCH;
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}
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if (!fxm::make<content_permission>(Emu.GetTitleID(), std::move(sfo)))
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if (!fxm::make<content_permission>(Emu.GetTitleID(), psf::load_object(fs::file(vfs::get("/dev_hdd0/game/" + Emu.GetTitleID() + "/PARAM.SFO")))))
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{
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return CELL_GAME_ERROR_BUSY;
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}
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@ -454,7 +442,7 @@ error_code cellGameDataCheckCreate2(ppu_thread& ppu, u32 version, vm::cptr<char>
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cbGet->sizeKB = CELL_GAMEDATA_SIZEKB_NOTCALC;
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cbGet->sysSizeKB = 0;
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psf::registry sfo = psf::load_object(fs::file(vfs::get("/app_home/../PARAM.SFO")));
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psf::registry sfo = psf::load_object(fs::file(vfs::get(Emu.GetCat() == "DG" ? "/dev_bdvd/PS3_GAME/PARAM.SFO"s : "/dev_hdd0/game/" + Emu.GetTitleID() + "/PARAM.SFO")));
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cbGet->getParam.attribute = CELL_GAMEDATA_ATTR_NORMAL;
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cbGet->getParam.parentalLevel = psf::get_integer(sfo, "PARENTAL_LEVEL", 0);
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@ -196,7 +196,7 @@ error_code sceNpTrophyCreateContext(vm::ptr<u32> context, vm::cptr<SceNpCommunic
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}
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// open trophy pack file
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fs::file stream(vfs::get("/app_home/../TROPDIR/" + name + "/TROPHY.TRP"));
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fs::file stream(vfs::get((Emu.GetCat() == "DG" ? "/dev_bdvd/PS3_GAME/TROPDIR/"s : "/dev_hdd0/game/" + Emu.GetTitleID() + "/TROPDIR/") + name + "/TROPHY.TRP"));
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// check if exists and opened
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if (!stream)
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@ -286,10 +286,16 @@ void _sys_process_exit2(ppu_thread& ppu, s32 status, vm::ptr<sys_exit2_param> ar
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// TODO: set prio, flags
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std::string path = vfs::get(argv[0]);
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std::string disc;
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if (Emu.GetCat() == "DG" || Emu.GetCat() == "GD")
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disc = vfs::get("/dev_bdvd/");
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else if (Emu.GetTitleID().size())
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disc = vfs::get("/dev_hdd0/game/" + Emu.GetTitleID() + "/");
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vm::temporary_unlock(ppu);
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Emu.CallAfter([path = std::move(path), argv = std::move(argv), envp = std::move(envp), data = std::move(data), disc = vfs::get("/dev_bdvd/"), klic = fxm::get_always<LoadedNpdrmKeys_t>()->devKlic]() mutable
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Emu.CallAfter([path = std::move(path), argv = std::move(argv), envp = std::move(envp), data = std::move(data), disc = std::move(disc), klic = fxm::get_always<LoadedNpdrmKeys_t>()->devKlic]() mutable
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{
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sys_process.success("Process finished -> %s", argv[0]);
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Emu.SetForceBoot(true);
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@ -357,26 +357,38 @@ void Emulator::Load(bool add_only)
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const std::string elf_dir = fs::get_parent_dir(m_path);
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// Load PARAM.SFO (TODO)
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const auto _psf = psf::load_object([&]
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const auto _psf = psf::load_object([&]() -> fs::file
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{
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if (fs::file sfov{elf_dir + "/sce_sys/param.sfo"})
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{
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return sfov;
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}
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if (Emu.disc.size())
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if (disc.size())
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{
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return fs::file{Emu.disc + "/PS3_GAME/PARAM.SFO"};
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// Check previously used category before it's overwritten
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if (m_cat == "DG")
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{
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return fs::file{disc + "/PS3_GAME/PARAM.SFO"};
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}
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if (m_cat == "GD")
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{
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return fs::file{GetHddDir() + "game/" + m_title_id + "/PARAM.SFO"};
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}
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return fs::file{disc + "/PARAM.SFO"};
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}
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return fs::file(elf_dir + "/../PARAM.SFO");
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return fs::file{elf_dir + "/../PARAM.SFO"};
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}());
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m_title = psf::get_string(_psf, "TITLE", m_path);
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m_title_id = psf::get_string(_psf, "TITLE_ID");
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const auto _cat = psf::get_string(_psf, "CATEGORY");
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m_cat = psf::get_string(_psf, "CATEGORY");
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LOG_NOTICE(LOADER, "Title: %s", GetTitle());
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LOG_NOTICE(LOADER, "Serial: %s", GetTitleID());
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LOG_NOTICE(LOADER, "Category: %s", GetCat());
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// Initialize data/cache directory
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m_cache_path = fs::get_data_dir(m_title_id, m_path);
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@ -428,7 +440,7 @@ void Emulator::Load(bool add_only)
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const std::string hdd0_game = vfs::get("/dev_hdd0/game/");
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const std::string hdd0_disc = vfs::get("/dev_hdd0/disc/");
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if (_cat == "DG" && m_path.find(hdd0_game) != -1 && Emu.disc.empty())
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if (m_cat == "DG" && m_path.find(hdd0_game) != -1 && disc.empty())
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{
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// Booting disc game from wrong location
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LOG_ERROR(LOADER, "Disc game %s found at invalid location /dev_hdd0/game/", m_title_id);
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@ -447,7 +459,7 @@ void Emulator::Load(bool add_only)
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}
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// Booting disc game
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if (_cat == "DG" && bdvd_dir.empty() && Emu.disc.empty())
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if (m_cat == "DG" && bdvd_dir.empty() && disc.empty())
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{
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// Mount /dev_bdvd/ if necessary
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if (auto pos = elf_dir.rfind("/PS3_GAME/") + 1)
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@ -457,7 +469,7 @@ void Emulator::Load(bool add_only)
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}
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// Booting patch data
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if (_cat == "GD" && bdvd_dir.empty() && Emu.disc.empty())
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if (m_cat == "GD" && bdvd_dir.empty() && disc.empty())
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{
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// Load /dev_bdvd/ from game list if available
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if (auto node = games[m_title_id])
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@ -471,7 +483,7 @@ void Emulator::Load(bool add_only)
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}
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// Check /dev_bdvd/
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if (Emu.disc.empty() && !bdvd_dir.empty() && fs::is_dir(bdvd_dir))
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if (disc.empty() && !bdvd_dir.empty() && fs::is_dir(bdvd_dir))
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{
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fs::file sfb_file;
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@ -498,17 +510,21 @@ void Emulator::Load(bool add_only)
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out << games;
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fs::file(fs::get_config_dir() + "/games.yml", fs::rewrite).write(out.c_str(), out.size());
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}
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else if (!Emu.disc.empty())
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else if (m_cat != "DG" && m_cat != "GD")
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{
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bdvd_dir = Emu.disc;
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vfs::mount("dev_bdvd", bdvd_dir);
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LOG_NOTICE(LOADER, "Disk: %s", vfs::get("/dev_bdvd"));
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// Don't need /dev_bdvd
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}
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else if (_cat == "DG" || _cat == "GD")
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else if (disc.empty())
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{
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LOG_ERROR(LOADER, "Failed to mount disc directory for the disc game %s", m_title_id);
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return;
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}
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else
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{
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bdvd_dir = disc;
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vfs::mount("dev_bdvd", bdvd_dir);
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LOG_NOTICE(LOADER, "Disk: %s", vfs::get("/dev_bdvd"));
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}
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if (add_only)
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{
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@ -586,7 +602,7 @@ void Emulator::Load(bool add_only)
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// Check game updates
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const std::string hdd0_boot = hdd0_game + m_title_id + "/USRDIR/EBOOT.BIN";
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if (_cat == "DG" && fs::is_file(hdd0_boot))
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if (disc.empty() && m_cat == "DG" && fs::is_file(hdd0_boot))
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{
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// Booting game update
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LOG_SUCCESS(LOADER, "Updates found at /dev_hdd0/game/%s/!", m_title_id);
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@ -181,6 +181,7 @@ class Emulator final
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std::string m_cache_path;
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std::string m_title_id;
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std::string m_title;
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std::string m_cat;
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bool m_force_boot = false;
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@ -234,6 +235,11 @@ public:
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return m_title;
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}
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const std::string& GetCat() const
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{
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return m_cat;
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}
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const std::string& GetCachePath() const
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{
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return m_cache_path;
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