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d3d12: Fix for Intel HD4600
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@ -105,6 +105,7 @@ void D3D12GSRender::ResourceStorage::Init(ID3D12Device *device)
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D3D12_HEAP_DESC heapDescription = {};
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heapDescription.SizeInBytes = 256 * 256 * 256 * 16;
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heapDescription.Properties.Type = D3D12_HEAP_TYPE_UPLOAD;
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heapDescription.Flags = D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS;
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check(device->CreateHeap(&heapDescription, IID_PPV_ARGS(&m_uploadTextureHeap)));
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heapDescription.Properties.Type = D3D12_HEAP_TYPE_DEFAULT;
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