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Set Game List columns as sortable
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parent
f1257f9e3f
commit
f060f9e047
2 changed files with 10 additions and 4 deletions
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@ -26,14 +26,14 @@ void GameViewer::DoResize(wxSize size)
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SetSize(size);
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}
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int wxCALLBACK ListItemCompare(long item1, long item2, long sortinfo)
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int wxCALLBACK ListItemCompare(wxIntPtr item1, wxIntPtr item2, wxIntPtr sortinfo)
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{
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ListSortInfo *SortInfo = (ListSortInfo *)sortinfo;
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int Column = SortInfo->Column;
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GameViewer *pGameViewer = SortInfo->GameViewerCtrl;
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bool SortAscending = SortInfo->SortAscending;
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long index1 = pGameViewer->FindItem(0, item1);
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long index2 = pGameViewer->FindItem(0, item2);
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long index1 = pGameViewer->FindItem(-1, item1);
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long index2 = pGameViewer->FindItem(-1, item2);
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wxString string1 = pGameViewer->GetItemText(index1, Column);
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wxString string2 = pGameViewer->GetItemText(index2, Column);
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@ -65,6 +65,7 @@ void GameViewer::OnColClick(wxListEvent& event)
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SortInfo.Column = event.GetColumn();
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SortInfo.GameViewerCtrl = this;
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SortItems(ListItemCompare, (long)&SortInfo);
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}
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@ -140,8 +140,13 @@ public:
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for(u32 i=0; i<col->data.size(); ++i)
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{
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if(list->GetItemCount() <= (int)i) list->InsertItem(i, wxEmptyString);
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if (list->GetItemCount() <= (int)i)
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{
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list->InsertItem(i, wxEmptyString);
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list->SetItemData(i, i);
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}
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list->SetItem(i, c, fmt::FromUTF8(col->data[i]));
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}
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}
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}
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